Quiet_Observer
Quiet_Observer
About
- Username
- Quiet_Observer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Atchoo said:
https://forum.deadbydaylight.com/en/discussion/comment/993140#Comment_993140
I kinda feel the same. Thats why I opened this discussion, I just wanted to show there are way more issues the devs have to take in consideration.
No matter how good you are as a killer, and no matter how often they nerf perks or something without fixing the bigger issue (map sizes, gen speeds) you'll always just be called a crying baby which is odd to me.
Survivors, most not all, know how unbalanced the game is for killers. They claim that its balanced and fair as it is. When they know its not. Huge maps, fast gen speeds, and certain killers lack of map pressure. They shouldn't have touched ruin or any type of slow down perk until they addressed the gen speed issue. Preferably fixing ruin and gen speed within the same patch so it'd be fair to both sides. "Oh just run "CI" its better anyway" if its better anyway and we all ruin CI guess what? it'll be nerfed because its "over used and survivors aren't have any fun with it" Which brings up another point for me, why are killers calling other killer mains babies or whatever because they run ruin?
"Oh i'm better than you because i don't use ruin its worthless anyway" okay, want a cookie? Some killers need it more than others. "I use Nurse or Hillbilly so ruin is useless" tell that to clown or trapper players.
I've been very vocal lately and ima keep being vocal about it cuz the devs treatment to make the game fair is ridiculous. Survivors get nerfed but killers get butchered and still have no response on gen speed or unfair map layouts. I don't hate the new ruin, to me the new ruin's only flaw is the totem. Get rid of the hex perk and make it just a regular perk.
-
@Atchoo said:
https://forum.deadbydaylight.com/en/discussion/comment/991043#Comment_991043
I did not say Ruin is the reason why it takes so long to get a lobby. Im pretty sure its a mixture of all those points above which currently lead to an imbalance (at least in red ranks).
You are fighting a losing battle I agree with you but fact is devs are only concerned about the brain dead weak low rank survivors, instead of creating a challenging game they are more worried about making it fun and easy for noobs
-
@humanbeing1704 said:
let me guess you think sprint burst op
nope, not at all
-
@Mert_MK said:
Imagine being so bad at the game that you want Self Care nerfed LOL
Imagine being so dumb that thinking this had to do with self care 🤣
-
why does this look like my ex's mom xD i'm freaking dying lmao
-
map sizes and removing the hex/totem from it
-
@Murcielago said:
I wonder why most killers are quitting it's a mystery ;)
Its almost like something recently happened to where they finally had enough ;)
-
Gen times to fast and ruin gets butchered "killer Mains are babies who can't play without a perk"
Devs says it's going to punish survivors for rage quitting "that's not fair this is bull this will kill the game" xD
-
How about we let killers have a buff to something since they took away out ability to stall in any type of way with killers who don't have map pressure before we give survivors anymore buffs
-
Gens taking too long to fix were no fun for survivors so they'll be increasing gen speed by 200% that way survivors will have more fun fixing gens before even being spotted 😂
-
@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/990633#Comment_990633
Some killers also dc at the exits so the survivors can't get their points or they dc mid chase because they can't catch anyone or that one good player.Not to mention they also dc when you get rid of their hex in 5 seconds.Killers dc a lot too, not just us.
I'm talking about high rank survivor/killer games not rank 15s
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/990630#Comment_990630
Killers DC because of the map as well but aight
Personally I've never seen that happen but fine but that on the list, two reasons as opposed to survivors list 🤔
-
@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/990245#Comment_990245
You mean like the unlimited amount of survivors that DC when there is a hidden offering? Or how about when survivors dc the second they realize it’s a killer they don’t like facing? Tell your fellow survivor mains to git gud.
Many times when I play Plague, the start of the match has 1-2 dcs the second they hear me barf. the other day a survivor disconnected because they stepped in one of my traps two minutes into the game, and I was already on the other side of the map in a chase.
Many, many times I’ve had survivors suicide on hook because they were the first to get caught and couldn’t handle it.
I get survivors making fun of me in chat even though I two hooked everyone and haven’t tunneled at all.
The entitlement is much stronger on the Survivor side than it is on the killers side. The game favors survivors from the ground up, and SWFs feed on making the killer as miserable as possible.
But no, let’s bash on killers for wanting the matches to go on a little longer. Let’s completely ignore how fast gens are done, especially with toolboxes.
Enjoy your 5 minute games. Enjoy facing the same 4 killers over and over and enjoy all the slugging, tunneling, camping and whining that will result. And definitely enjoy the longer queues.
And why should killers have to Adapt to a Ruin change? Are survivors too stupid to hit skill checks? Are they too stupid to move away from the gen for 2 secs when they miss a great skill check?
List of reasons why survivors DC
They don't like the killer
They don't like the map
They don't like your offering
They don't like your add ons
You hit them
You down them.
You hook them
You chase them
You grab them off totem or gen
You using perk they don't like
They don't like their teammates
They realize you are a good killer
Reasons why killers DC:
To derank
Yah it's us killers who need to adapt xD
-
Killers are also mad because we aren't being heard and them making the game fun for low rank survivors is bs
-
@thesuicidefox said:
Dead Hard is a garbage perk. Half the time it doesn't work. Half the time the killer just waits. If you are lucky you can get the killer to whiff once. If you use it for distance you might as well just play it safer and drop the pallet 1 loop earlier.
much like ruin was garbage, half the time it gets destroyed within the first minute and if it didn't good players pretty much ignored it and hit great skill checks anyway, but that still got nerfed so....?
-
<(^_^<)
-
@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/118785/thoughts-on-killer-tierlist-for-recent-patch
I think this is a little more fair
https://us.v-cdn.net/6030815/uploads/771/GA256865CD73.png
My logic was who benefits the most from new ruin, who gets hurt the most by old ruin getting removed, and how good they are now.
Hag: Always will be very strong but has a moderate learning curve, can just use corrupt and get nearly the same effect
Nurse: Most recent nerf hammer really hurt her hard but she still is technically the strongest killer in the right hands. Good luck to any new Nurse mains, you'll need it.
Spirit: Was tempting to put her in A thanks to the atrocious sound which is her best tool but decided otherwise seeing as they at least fixed her lunge.
Huntress: I myself am not good with her but I've seen good Huntress mains and what they can do is a sight to behold but I wouldn't say she's as strong as Hag can be.
Billy: Can make amazing use of new ruin, always was a decent killer and new ruin wouldn't be a terrible option for him.
Freddy: Well he's Freddy what else do I have to say, slowdown potential, chase ending power, one of the best mobility tools in the game that can lead to sick mindgame.
B tier doesn't exist don't worry about it
Demogorgon: Was always just ok, really not much to say about him but I guess he potentially can make great use of new ruin seeing as it's not that hard to apply gen pressure.
Oni: Never bothered playing him after the nerf but now that they reverted the change I'd say he's fine
Wraith: Might seem odd but considering he can apply almost constant gen pressure with the right addons he makes amazing use of new ruin. He really isn't as bad as people say.
Ghostface: Not much to say other than ruin was removed from his kit, he doesn't gain anything with new ruin seeing as he has no mobility tools, better than Myers though for a good reason.
Pig is Pig what do you want me to say, nothing special
Trapper: Not having old ruin means if you don't make the survivors three gen themselves you're absolutely doomed even worse than before, at least old ruin gave you time to go from your main trap spot to a farther gen.
Plague is Plague: will still be able to make great use of perks like Thana and blood Echo, she'll be fine.
Get F'd tier: This is why killers hate new ruin because it benefits the strongest killers in the game while shafting the weakest of them. To all the survivors advocating for this nerf telling people to get good and just apply pressure, you'll regret it when everyone is running the top 6 killers all the time or running the best addons and mori's on weak killers to make up for their drawbacks it won't be fun for you.
This wasn't really about ruin, was just a light hearted, and yet somewhat serious, joke that the devs do look into survivor needs more than killers lately. Especially since they cater to making the game easier for low rank survivors just so they don't have to learn the game really. It's a bit annoying
-
Tbh to all killer mains I am a survivor main that just recently started to try to use killer and I apologize for how devs treating killer mains in all serious, I hope it changes :/ getting ignored as a killer main is legit ruining the game, even from a survivor point of view. I started using killer because using survivor didn't really give me a challenge recently, and i see killers are just always going through an uphill battle. I do hope it changes to balance the game in a fair way for killers <3
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/978642#Comment_978642
Did you read the update notes?
One of the reasons Ruin was nerfed was literally because survivors complained about ruin, and were too bad at the game to learn to hit great skill checks, despite the fact I learned to do it, even though my skill checks move at a very (un)smooth 10 FPS and I rarely run this game higher than 35 FPS
Their words, not ours.
Exactly, I play this game with crappy frame rate issues on freaking console and ruin didn't even bother me when I played survivor, but no we gotta please the noobs and survivor base. I play killer and survivor, and honestly i play survivor way more than killer but survivor main brought this upon themselves. I will keep tunneling, face camping, and mori as a protest and if this new ruin change goes through then it'll just be impossible queue times because most killers will just stop playing the game
-
@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/978146#Comment_978146
What a poor mentality, blaming the devs decisions on survivors.
Grow up.
Survivors cried to get Nurse nerfed to the ground instead of getting good at the game. You got it.
Survivors cried to nerf Legion cuz he's no fun. You got it.
Survivors cried to nerf Spirit. You got it.
Survivors cried to change Doctor even though he was trash because you didn't have fun going against him. You got it.
Survivors cry to change ruin because it was too hard to hit a skill check or to find it to cleanse it. You got it.
All of this within what? A four month period?
What a poor mentality crying about everything until it got nerfed to please one half of the player base. Grow up, enjoy getting face camped, noed, and moried. You got ruin nerfed :D
-
I've just been face camping, tunneling, mori, and crap as my protest lol when I get messages about it I just say "well you got ruin nerfed 🤷"
-
The thing I find extremely funny is see people saying "ruin isn't good anyway, if you are a good killer you don't need it, it's a weak perk" if it's so weak and useless like people claim why bother nerfing it? "Oh ruin is used in so many games" so is adrenaline and dead hard but that's fine tho 👌
-
game loads in i take a few steps its gone, its not even about them expecting it, its about them always spawning on it xD im just asking if anybody's ruin actually made it to an end game situation
-
Too many survivors rely on dead hard, it's a cruch perk. Make it so they can only use it one per match 😂, or make adrenaline give u exposed upon activation
-
@[Deleted User] said:
Nope the devs made multiple changes to survivors like
removed double pallet and closed strong windows in a few maps
Nerf decisive strike / balanced landing / brand new parts / install heal / install blinds / mettle of men
So no I don't think the devs favor survivors over killer maybe in 2016 but not now
The thing is we aren't saying survivors never get nerfed they do. But its so far and in between and usually when they "nerf" a survivor perk its still good/strong (for the most part) but when they nerf killers perks/abilities they tend to overnerf it. The ruin change probably would have been a lot less hated if they just didn't make it a totem perk still.
The fact that ruin was nerfed and still continues to be a totem perk which 70-80% of the time survivors see and cleanse in the first few seconds of a game is the problem. Its an end game perk now that can be completely erased in the beginning stages of the game.
-
@ElementDoom said:
yes
Can you tell me why you think that? I agree with you, I just want to see other people's opinions
-
@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/117689/killer-mains-suddenly-forgot
No i have not forgotten about the 5 buffs to borrowed time since its original nerf. and DS is arguably stronger atleast not weaker than it was. Balance landing is still the best exhaustion perk altough not OP on haddonfield and such, mettle of man i agree with and the devs took it to far like they did with, legion and his addons, nurse and her addons being mostly a hindrance, oni and his only usable ultra rare, hex ruin, spirit (addons except prayer beads). And this is only in the last 3-4 months.
Edit: Im not even a killer main. i play mostly swf. And still i find the treatment from the devs to be extremely biased...
Thank you
-
@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/970177#Comment_970177
BL got gutted, what are you talking about?
This new ruin looks pretty insane with surveillance. Gens are just constantly regressing at all times and you know if someone is working on any of them? Too bad it will still be gone in the first few minutes of the game.
I can see the reason for the change, a lot of my games when I play killer will be SWFs carrying along new players. So it will be 1-2 rank 2-4 survivors and some rank 15's. The rank 15's just get so crushed it is probably off-putting for them. They can't do gens, they won't last 30 seconds in a chase, they will be bad at hiding, and they are feeding me snowball perks like pop with their easy downs.
Meanwhile, a full red rank lobby will usually have some toolbox gamers who just power through it and don't care at all, or it's dead in the first minute of the game.
Looks insane? Cleanse the totem that stick out like a sore thumb
-
@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/969628#Comment_969628
Funny I play both to red ranks but you say how would survivors feel if Dead Hard or Adrenaline got nerfed... Let me remind you that the meta perks that have been nerfed are the following:
SB (Exhaustion nerf)
Balanced landing (recent stager being taken away)
Dead Hard (Exhaustion nerf and change to make it so can only proc when sprinting)
DS (we all know the DS rework which like ruin reword is a giant nerf)
Borrowed Time (used to give borrowed time to unhooked and unhooker)
Adrenaline (this is a really old one but I am only mentioning it because you did but it never used to cause exhaustion)
Self Care (it used to be used as much as ruin is now, but was nerfed into the ground multiple times with both a debuff on the speed and a nerf to heal speed in total. Now it is rarely used at red ranks, just as I imagine ruin won't be.)
Mettle of Man (this one needed a nerf but then again Ruin needed to be looked at)
Hopefully ruin being nerfed will mean that killer kill rates plummet and gen times will be made longer or a mandatory secondary objective will be added. Nerfs aren't a bad thing all the time. If a nerf doesn't lead to a balance then something else will be buffed. Ruin being nerfed means that complaints will happen about gen times, eventually the Devs will give and do something about gen times. Survivors hated it when the healing nerf happened but they managed to live with it, we can live without ruin until the next buff.
Okay put it this way, nerfed those perks to the point of uselessness.
Those perks got adjusted/balanced
Ruin got butchered for no reason. And end game perk tied to a totem thats going to be cleansed in the beginning of the game. Survivors get nerfs/adjustments, killers get butchered
-
Killer mains the only way to protest this is to not play the game at all. The devs want to cater everything to survivors so let them. No killer should play the game for a few days to show them you mean business. No killer players means no game
-
@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/969184#Comment_969184
You want to talk about every survivor perk that was nerfed? Everything is for balance's sake.
Yes entitled blind survivor main
-
Honestly I wish all killers will just not play the game for 48 hours to protest this change. People saying "I'm ok with this change ruin wasn't good anyway" it wasn't good cuz the totems got cleansed 3 seconds into the game and it now being a late game perk is stupid cuz it'll be cleansed before early game even starts. It's down right useless. Survivor mains say it's a crunch perk and too many ppl use it. So what? How many survivors run adrenaline or dead hard? How would you feel about them being nerfed this hard. What other survivors don't seem to realize is that if all the killers stop playing because of all the nerfs they get, us survivors have no game to play and the devs need to see it too. They buff and nerf both sides true but they OVERNERF killers and killer perks way too often and make ranking up as killer annoyingly hard.
-
@Saitamfed said:
"This seems really wrong how killers power/perks always get changed [...] but nothing gets done to acommodate killers"
Insta heals, Balance Landing and Mettle of Man are wanting to talk with you.
Leigon, Nurse, Spirit, Trapper, Clown, Doctor, Oni, Leatherface,Pig, and Wraith would like to have a word with you
-
Got to please the survivor mains who need an easier game. Next update complete one gen and the hatch spawns and opens and the killer's movement speed reduced by 900%
-
@Negan4891 said:
https://forum.deadbydaylight.com/en/discussion/comment/965495#Comment_965495
So. I just dont care. But im not entitled at all. The killer get blame for every thing. But i feel sorry for ya. That you understand what the killer goes thru. They paid for it to. I agree with ya on that one. But whos ever is the host is there match.
Entitlement
-
@LetsPlayTogether said:
Exit gate spawns need a rework. Thats obvious. If you wanna deny that ... try to think about your own double standards.
That had nothing to do with what I'm talking about?
-
@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/117334/egc-entitlement-survivors-need-to-stop
The only thing people ever complained was gates spawning together in the killers los, and honestly the you already lost arguement is so dumb that survivors could just say if 5 gens got popped the killer shouldnt be allowed to down anyone
i've seen more than that, i've seen people saying the hatch should reopen after a minute, or if killer closes the hatch the gates should be 50% open or open faster, i've seen killers shouldn't be able to close hatch, that if killer closes the other the doors should open up automatically
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/966761#Comment_966761
Except too may my solo players throw themselves at the hook, rewarding them camper with a 4 kill and reinforcing their belief it’s a “good strategy.”
I haven't played with solo survivors who do that too much. the other night I had a Leatherface who had me in the basement on ps4, he just stood there with incisdious (or however u spell it) and my friends got the gens done and left me to die (which im fine with) the leatherface then took the time to message me saying "GG ez kill" i just laughed because he had like 9.000ish BP and even though i died on hook from getting face camped i had like 15,000 i just said "yeah ur so good" xD
-
@thrawn3054 said:
And all killers do is call for survivor nerfs. It's just the nature of having two opposing sides.
this is just from my perspective but for the most part i see killer mains just joking around about nerfing stuff or actually just calling for balance for both sides i never really seen a real killer main asking for anything to OP or overnerfing
-
@humanbeing1704 said:
Killers shouldn't be entitled to 4ks as well
No they shouldn't be entitled to 4ks but if they are outplaying survivors and get the 3k and everything else they are entitled to making it harder for the last survivor
-
@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/966817#Comment_966817
I agree, and for the most part, the game punishes killers for mistakes much more than it does survivors. Survivors have many get out of jail free cards, while killers get punished much more severely for their misplays.
it is much more stressful to be a killer than it is to be a survivor. The only stress survivors really face are jump scares, which don't happen when you get used to the game.
I agree, i am a survivor main who recently started playing killer but still 80% of my time is survivor, killers get punished for any simple mistake they make and when survivors make a mistake we can still avoid punishment i'd say about 60% of the time, idc how anybody spins it survivors have it so much easier and STILL demand it to be easier. And I agree with what somebody else said, hatch shouldn't spawn at all until there are only 2 gens left, theres no reason for a killer to be able to kill 3 people and the hatch spawns for the last person. Survivors fail objectives and still get rewards its annoying and stupid there is no reason for it to be this easy
-
@dollbaby7870 said:
https://forum.deadbydaylight.com/en/discussion/comment/964768#Comment_964768
Face camping is funny to me! You sit there getting camped and all 5 gens pop before you die so 3 ppl make it out. I was doing SWF with my son tonight and a hag face camped him because he popped her hex totem. I slipped in and grabbed him with BT and she just tunneled him. He laughed at it the whole time saying she knew he was the best player!!! Sometimes you have to enjoy the dumb people on DBD!!!
Exactly, tbh if a killer is face camping he just threw the game there been times where I'm doing swf or solo we see face camping we just gen rush they the three of us just run in and unhook them and leave xD and if we can't save them then killer got one kill and like 5000 BP and depip lol
-
@JC316 said:
So basically you want a free escape, you don't want to be hit, and you want to win every chase.... You want the power role to be buffed even more...Heck, we should take away the killer's ability to attack while we're at it.
Killer too strong make them only be able to see a black screen the entire game and reduce their movement speed by 70%
-
Lol "if survivors fail their main objective then we should at least have an easy way to escape it's not fair a killer is good and kills us that they don't reward us survivors with an easy escape. Waaa waaa make it easier for us" 🙄
-
@Negan4891 said:
I stick with my tunneling. It helps me out. So i dont care if i ruin somebody elses game. It not my fault that they want to take the game seriously. Its just a game. But i will play the way i want to play as a killer. And ne ways. Survivors keep forgetting. Its the killers match and not theres. Cuz the killer is the host and not the survivors. So the survivors really dont have the right to say ne thing at all
Damn sounds like you have no confident in ur skills
-
Slugging doesn't bother me camping and tunneling annoy the ever living crap out of me tho, but it has nothing to do with the event lol face campers and tunneling happen damn near daily
-
Just change the game name to Survive By Daylight since all they care about is survivor mains. As a survivor main I wish I could be scared of the killer but other than Spirit I just don't care xD
-
Annoying crutch perk that rewards killers for failing their objective, get rid of the speed then I'll be fine with it, just annoying and stupid to see a killer play badly make wrong descions they get rewarded with a 4k
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/958815#Comment_958815
How can you play both killer and survivor and be under the impression that killers are not the power role in the game?
They have far more tools at their disposal to aid them in their efforts to chase and kill survivors. The narrative that survivors, to this day, continue to dominate matches is simply false and outdated. Survivors were previously massively overpowered due to abuse-able loops, pallets and perks but a lot has changed since then and it's unfair to act as if killers are still this weak.
Yes the game still does have some balance problems and situations that are unfairly biased towards survivors. However, they are nowhere near as numerous or problematic as people on the forums make them out to be.
Because killers other than 3 maybe 4 are just trash and the narrative is that survivors have the upper hand is still going on cuz it's true, yeah it's not as bas as it used to be but it's still bad. Hell they are only reworking doctor cuz survivors aren't having fun against him, even though he's still bad as a killer survivors>killers and if anybody can't see that then they are just a biased survivor main in my eyes
-
IMG_20191230_195228016.jpg
Idk how I got with rank 3 and 4 but I win lol