No way, these are perks of precious SURVIVORS. Devs will never nerf their perks. They need to pamper them as much as possible. Sure devs should nerf it as well coz these perks by almost every survivor every game so it will be fair to nerf it as well. Killers are "frustrated" by these perks and its "annoying" to play against it (dev notes). So do your job devs.
No way, these are perks of precious SURVIVORS. Devs will never nerf their perks. They need to pamper them as much as possible. Sure devs should nerf it as well coz these perks by almost every survivor every game so it will be fair to nerf it as well. Killers are "frustrated" by these perks and its "annoying" to play against it (dev notes). So do your job devs.
Broken hooks also no longer are permanent; rendering sabotage useless majority of the time. Majority of infinities have been removed or nerfed into the ground. There are less pallets.
It has it's moments. Like when your teammates won't come with you after they unhook you. Still happens.
And, no. I did not run into a corner. Just far enough away from the hook to not get stabbed and put back on it immediately.
aside that staying injured is not a bad move, with all the perks both killer and survivor side that can perform WAY better and with no downsides SC has really no place to be.
The sad part is (to the people explaining how to work around the perks shown in this picture) Ruin also had a clear and simple counter, learn to hit skill checks, gen tap, or cleanse totem and yet it still got gutted.
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Comments
Looks fine
why does this look like my ex's mom xD i'm freaking dying lmao
Imagine being so bad at the game that you want Self Care nerfed LOL
Aka the fifths Killer Perk.
Indeed.
Imagine being so dumb that thinking this had to do with self care 🤣
let me guess you think sprint burst op
nope, not at all
No way, these are perks of precious SURVIVORS. Devs will never nerf their perks. They need to pamper them as much as possible. Sure devs should nerf it as well coz these perks by almost every survivor every game so it will be fair to nerf it as well. Killers are "frustrated" by these perks and its "annoying" to play against it (dev notes). So do your job devs.
Mettle of Man, Decisive Strike, Self-Care, Balanced Landing, Autodidact, Saboteur, Sprint Burst.
Broken hooks also no longer are permanent; rendering sabotage useless majority of the time. Majority of infinities have been removed or nerfed into the ground. There are less pallets.
Self care is pretty useless tho
You're complaining about Borrowed Time? Just go after the person who unhooked. It's not that hard. Same with Decisive Strike.
Punish survivors for taking your kill!
It has it's moments. Like when your teammates won't come with you after they unhook you. Still happens.
And, no. I did not run into a corner. Just far enough away from the hook to not get stabbed and put back on it immediately.
aside that staying injured is not a bad move, with all the perks both killer and survivor side that can perform WAY better and with no downsides SC has really no place to be.
I never felt I needed it in any of my games.
The sad part is (to the people explaining how to work around the perks shown in this picture) Ruin also had a clear and simple counter, learn to hit skill checks, gen tap, or cleanse totem and yet it still got gutted.
A true Pig main would tell people to crouch to play around BT. For shame. :P
BT was nerfed.
Remember when both players would have the effect? It also doesnt work with quite a few killers who can easily negate its use.
Look, not everyone is a true Jigsaw diciple. I take pity in them for a moment. Then stick an RBT on them.
I just so happen to play a pool of killers that counter Borrowed Time, yet have a playstyle with an honour code to ignore them.