Hex ruin rework and why we need to wait to give our opinions on it.

If it doesn’t notify people that there is hex ruin and there are no visual queues the gen is regressing aside from the pistons it might be ok. Definitely a huge nerf and kills any hope for high rank killer balance, but it’s ok.

However if it does notify you, the perk is useless.

Comments

  • This is actually a really good point that I hadn't thought of. If it would be like Devour Hope where there's no indicator until the end of the hex, it would definitely sway the tide of the change from a nerf to a bit of a buff.

  • They mentioned in another thread that if you let go of a gen, you'll see the sparks start up on it without the killer kicking it. So it would seem that a survivor could just do a little gen tap at the beginning of the game to check for it 😑

  • @Zagrid said:

    If it doesn’t notify people that there is hex ruin and there are no visual queues the gen is regressing aside from the pistons it might be ok. Definitely a huge nerf and kills any hope for high rank killer balance, but it’s ok.

    However if it does notify you, the perk is useless.

    When you stop touching a gen it has regression sparks. It notifies you. The perk is useless.

  • Killers run Ruin because of the gen rush.

    New Ruin means no reason to leave gens and totem hunt, which means more gen rush.

    Complete failure.