General Discussions

Open discussions on various topics
  • Is the New rift pass coming out tomorrow? I saw on “leaksbydaylight” he says it starts January 7th however I haven’t seen any advertisement from the devs so I’m doubtful.
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  • So Ruin is "frustrating" for survivors and gets changed. Ironworks of Misery, Farm maps, unmindgameable pallets, DS abuse (locker interaction, etc) and many many more are still in the game and won't see changes anytime soon. It's been said before but it has never been clearer, devs only care about survivor fun.
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  • Since Scrapped Tape is becoming Iridescent Queen does this mean that if i have 50 Scrapped Tape they get deleted and i have to grind out the Queens or do they become the Queens?
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  • The nerfed Ruin seems a bit lackluster but I'll reserve full judgment until it's tested. I thought of a change that would make it a bit stronger. When regressing, generators regress at 150/175/200% speed. While the Hex: Ruin totem is active, all generators regress when not currently being repaired. That means that even when Ruin gets cleansed, you still get some benefit out of it. It also b
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  • Because first 2-3 gens will always POP. So, people just won't use the new version of Ruin because it'll be useless. I'm just curious, has such weak perk as Hex: Huntress Lullaby even taught you anything? Since I can see the perk being rated D in all top perks videos, what will killers with no mobility do in the beginning of a match? All of them just skip the first 1/3 of a match because they
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  • Ok reading this makes zero sense devs. How is a perk that dosnt work like noed gonna last until the last 2 or single gen. Its impossible Since ruin already gets popped in atleast the first 30 sec in the game if the survivors knows the spawn locations on the maps You say that the new player are having problems with it. Maybe show them what totems do in the tutorial and fix the rank system so th
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  • Is it just me or weird that no matter what survivor you get, they just become a shell and have literally nothing to offer but "maybe" 4 perks? New killer pops out has some charge, teleport, one hit down ability, new survivor comes and has maybe 4 perks with the exclusion of bill who hijacked current unassigned perks and nothing. Why isn't some things locked to certain survivors like killers? Ghos
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  • Games get done in 5 minutes survivors que will be 30+ Only upside is easier gatekeeper, which means dealing with more toxic tryhard survivors. Is it to late to jump ship?
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  • Decisive strike change- fantastic Nurse change- unnecessary Spirit change- was needed but was good Balance landing change- maybe a good change, it ended up causing infinite’s on iron works and Haddonfield. But it’s situational on most maps The madness nerf to Doc seems unnecessary, his specialty is finding and keeping map pressure on survivors. Since Snap out of it progress is saved the pr
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  • Ruin is not an "endgame perk" lmao, it barely lasts 30 seconds as is. What a joke The devs really need to stop treating the symptoms of problems and just fix the problem. All that this rework will achieve is seeing to it that even more people run noed, dedicated slug builds and use other boring strats like tunnelling. At least the rank 15s will be happy
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  • Ruin is getting nerfed because it's used in 80% of games at red ranks and 45% overall fair enough. Now show us what percentage of games include multiple survivors running Borrowed Time, Decisive Strike, Adrenaline and then let us know the reworks coming for those. And before you start with telling me they were already nerfed please stop, if Ruin still gets played as much as either of those perk
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  • When killers adapt to the Ruin change, will they become merciless killing machines? Tunneling and camping from the start, no mercy for the Blendette dropping her item, no hatch giving - Just kills. I, for one, welcome our new, heartless overlords @_@
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  • Ruin is pretty much needed in red ranks because gens go by so fast...what are the devs actually thinking with this HUGE nerf it’s apparent that it’s survivor sided at this point ..if this goes live I’ll probably just start maiming survivor as at that point killer will be to stressful
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  • Yea but where are the changes to match length?
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  • I'm looking at it and I feel ruin is fine as it is. With all the things that let a 3 gen is less then 3 minutes happen the fact that the new ruin is regression based there are so many easy ways to counter it and it's still a hex so by the beginning of the game it can be snuffed out. With og ruin it instantly slowed the game so a abusable survivor swf at least can be slowed. I just feel it's point
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  • I am going to make this short and sweet, its no surprise that survivors are significantly overpowered in higher ranks but in lower ranks they are about level with survivors therefore preventing the devs from making killer side too powerful because they really are not powerful at low ranks. Would it work to increase the killers powers with rank, like every rank up gives you a slight buff in your p
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  • As you all know ruin is a crutch perk. It is also a great way to not get gen rushed until its cleansed. Nerfing ruin would suck for killers in general. Killers that relied on it before would be forced into a get good or die situation.(against survivors that look for totems) Applying pressure on, let's say rank 8-6 survivors. Depending on your killer would be a nightmare. Removing ruin would have
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  • They legit are epic games now! They shove useless cosmetics in your face they don't fix there game and whatever's wrong with it. Now there going to nerf a thing that literally because useless after a minute ruin was already a bad perk in a way but at least it gave us time! This ruin doesn't stop anyone from doing gens and corrupt intervention is now basically a S tier perk because of ruin nerf. S
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  • I mean ruin was kinda one of the reasons you could play alittle lax. Now its kill as fast as possible. Edit: i know its not bannable im just saying its pretty much the best way to play now.
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  • https://www.twitch.tv/deadbydaylight/clip/WimpySlipperyMarjoramUncleNox It has always been and always will be not a priority of the devs to make Killer a rewarding and enjoyable experience.
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  • Alright so, after the many many many bad decisions made on Doc. The one im actually curious about is the shock cooldown? Not that shock has a cooldown, because for some reason BHVR think cooldowns are fun or something when theyre the complete opposite, but when you shock, you now get a 3 second intertaction block as the killer meaning you cant really do anything. However, the shock only stops sur
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  • This discussion has been moved .
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  • So I play Killer and Survivor, shocking right. I am going to miss Ruin as a Survivor because I actually enjoyed the Skill Checks. I think it is disgusting that the Devs thinking that requiring skill to hit a ''skill''check is bad and annoying for Survivors so much that it needs to be taken out of the game. I got excited when the Killer had Ruin because it made me happy to actually hit that ti
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  • Every patch note is about "Annoying to play against" (Dream world, doc shocks, ruin etc.) How about getting completely gen rushed because you're not able to apply enough pressure on the crazy big maps (Ormond, Thompsons...) THATS ANNOYING TO VS. Hello! Devs! Killers are NOT AI, humans are playing killer, just like survivors!!!
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  • Hex: Ruin and Surveillance. This might just give more information the BBQ while the totem isn't cleansed, as it literally shows whenever and wherever a gen is worked on.
    Mod
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  • finally, only good killers with skill can get their 4k now. with ruin any baby killer could get 4k's without any real effort. don't listen to the crying killer mains, they never admit, that the kill ratio is above 2.0 , which is too high as an average. they never admit that actually the killers are too op. survivors got their pallet vacuum, self care, balanced landing, exhaustion, insta heal, DS
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  • Start a trial with 3 perks. Marks survivor's spawn location.
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  • in my opinion, what made doctor obnoxious isn't the free tracking, survivors scream so loud that it pierces your ears, and with doctor they scream every time they go into madness, every time they fail a snap out of it skill check, and just randomly scream in tier 3 madness AND when they get hooked, as a survivor it was honestly physically painful and unfun. my god i even have nightmares about the
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  • While double regression speed does seem appealing and would make for an interesting perk. You now need to run ruin with surge to be the most efficient. Expect the effect is removed in just 2 frames. With one button press. At least that's what I'm picking up on after reading the patch notes
    Mod
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  • What is the point of discussing these changes with deaf developers? Remember when the Nurse changes were announced? There were thousand of discussions and opinions on how to do it better and yet all of it went live.
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  • AND I JUST WANNA SAY: This ruin change WOOOOOO this ruin change. All you see in the discussions is people complaining about what needs to be done and hardly ever do the devs make good changes. The last good thing they did was the endgame collapse I feel like. So my question is: Why are people playing the game if they have to complain about every ######### change the devs make? The game is a c
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  • Ruin isn't a great perk now. It'll get cleansed, maybe not quite as fast, but you'll have gotten less out of it before it's most useful, late-game. Killers that don't rely on Ruin as a crutch benefit from the Ruin-Gatekeeper changes. Killers that did, well, get rekt kids. Gatekeeper is easier to get a moderate rating with, but harder to get iridescent since when gens go down doesn't matter. It
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  • ruin counter in 2019: hit skillchecks and cleanse totems ruin counter in 2020: sit on gens and never get off. gen rush. dont look for totems. dont save from hooks. just sit on the gen with a toolbox and prove thyself.
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  • I want to know what problems are in the game. I also want to know a fix for said problems Don't talk about a problem if you don't have any suggestions on fixing it Maps: Gen placement in particular... I feel as if the random map generations are stale at best placing 4 man Gens on the ends of the map need to happen less often My fix is too have 1-2 man gens on the edges of the map and have 3-4
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  • when it gets destroyed in the first seconds of a match?
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  • let's read... All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. The Hex effect persists as long as the related Hex Totem is standing. ... so basically the perk at level 1 doesn't do nothing????? It regresses at 1 time the normal regressione rate lol
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  • You are all pathetic, u are slowly starting to kill the game and then you oh get your trashy ruin Nerf. How about we just remove all perks for killer and powers and add ons make n them even more easier to go against.
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  • I want to start with the problems of the way the changes where anounced. The post agnoledges that 80% of red rank killers use ruin. But the post never explains why that is. It only says that ruin is annoying for survivors and that the gate keeper emblem will be changed so ruin isnt nesesary to get a good gate keeper emblem. But gate keeper is not the reason 80% of red rank killer use ruin. If y
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  • So here we go again, huh. Bet you thought this post was about Ruin. Get rekt. No, this is about a prototype killer that was revealed during a Dev stream a bit back called THE SMASHER. The devs were insane to not include this killer. Power? Smash EVERYTHING Balance? PERFECT The smasher was able to remove any and all objects in the map by... smashing. Trees? GET SMASHED God loops? GET SM
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  • I tested this on PS4 with @Mushwin @GrootDude and @Cornpopers_Evan . I ran Head On to try and bamboozle Mushwin (I failed every time) I jumped in the locker and while waiting for it to activate, she hit me while I was inside, like the locker was my hitbox, I didn't jump out. Intentional or no? Also to say, forgot to mention, Mushwin is in the UK region if I am correct and we were in th
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  • Or did we get it on the Mid Chapter patch ?
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  • Seeing as the gens regress automatically, does that mean that you can’t combine it with gen-stomping perks?
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  • WARNING, THIS POST WILL BE A LITTLE LENGTHY! SKIP TO BOTTOM TO SEE PROPOSED IDEAS (READ FULL POST TO UNDERSTAND WHERE I AM COMING FROM) Straight off the Dead By Daylight Wiki, here you have the time it takes for survivors to complete a generator (no Ruin, no great skill checks, no toolboxes, no perks, etc.). First things first, I find the single survivor
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  • “We identified a major source of irritation to be his Static Field” Are you serious? Isn’t that the point? He isn’t even close to a popular killer so I really hope these changes aren’t a nerf. I’ve been playing him since I started and I take pride in being able to play him well. I don’t mind learning his new set up as long as he doesn’t become another nurse. So sad.
    Dev
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  • I doubt that will happen but what if? Remove it altogether? What if Ruin gets replaced by Corrupt Intervention in 80% of builds? Is this going to be a game of whack a mole, nerfing perks used in most builds cause they annoy survivors?
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  • The PTB discussion shared with us contradicts things shared with us previously, and I want to bring attention to them as they both imply a weaker Doctor. I asked after the stream that talked about Doctor’s rework, “how much will the static blast raise madness?” Peanits directly responded to this that it would be a full tier’s worth of madness. The PTB discussion says “if static blast raises a
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  • Nice job devs now is the time where all can See that you hate killer players. And now? Whats next? Every killer on 4.2 movementspeed? Surv needs 3 hits to get down? One is for Sure i never Play killer Again
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