BottledWater
BottledWater
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- BottledWater
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Because the DbD community is truly just a bunch of frustrated people.
Killers are currently frustrated because there are no balance changes at all. Playing killer is an unfun and terrible experience that seemingly gets completely ignored by the devs.
Survivors are currently just entitled. I have never seen so much shittalking for playing very far and normal. No tunneling, no camping, not even playing the boring 4 strongest killers. The amount of insults I have received for the most menial and strange things is baffling. I have never had it this consistently that just killing a surv warrants a friend request, followed by shittalking and commenting under my steam profile, streamers insulting me in the worst ways possible for literally "Pressing M2" as Jason. The game just has a terrible community
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How? Do you have a keyboard? Or a controller? Or a screen for that matter. There is nothing easier than survivor rn
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Seeing the votes makes me loose faith in humanity. In what way is it hard to win as a survivor? Sure having at minimum 4 fingers on both hands is a tough requirement.
Unironically I think survivors thinking killer is strong or has an easy time is (not meant as an insult) just being uneducated in how the killers works you are facing. With the exception of the 5 killers you see every match like Wesker, Ghoul, Blight, etc. The rest of the killer cast cannot win through skill with some minor exceptions. If you die to something like Sadako, Trapper, Wraith, it's your fault.
Most killer powers are designed so terribly that the only reason they can hurt you with it is because you made a mistake. If you play correctly you will not struggle against a large portion of the killer cast. Survivor is probably the most boring role in the entire game. And killer is the most stressful and unrewarding experience I have ever had doing anything. I'd much rather go through the final exams of my apprenticeship for the rest of my life everyday instead of having to play a single match of Killer for the rest of my days.
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Having a fun time.
Something barely possible right now. You get ######### talked for anything you do. Recently got ######### talked for using Turn back the clock on Sadako as that apparently is "Toxic" and "Meta". While myself seeing 4 Cross Examinations in the endgame screen. I left for like 2 years and came back to play Killer. Never have I ever had a less pleasing experience in my life
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That you guys where going to ruin the Hud because then I wouldn't have started to tell people how nice and simplistic it is
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This is actually depressing
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@PatBrutal said:
https://forum.deadbydaylight.com/en/discussion/comment/1784934#Comment_1784934
Just to give you a heads up, this issue will be fixed in the upcoming hotfix.
That is really cool but couldn't you have delayed the patch in any way so that we could get a working update?
This is a new low for BHVR and it is in my honest opinion kind of scummy to release a new Killer knowing that it is not working as intended and yet charging full price for it.
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@CrassardStreams said:
Huh, it's not that dark for me. Admittedly it's not exactly a bright map like Lery's or anything but I suppose they should fix whatever's causing the disparity here.
I really would love if they'd find the issue and fix it because this is causing me severe pain actually because there is just way to much strain on my eyes and in turn this is causing severe headaches I have seen how gorgeus the map looks for some people but I haven't been able to really enjoy it with this much darkness
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@[Deleted User] said:
Some people have said that it depends on the graphics settings. IIRC someone mentioned it on the Steam Forums and they said if you have it at Ultra then it's fine.
The problem is that I can't run it at ultra I am playing on a laptop since around 3-4 years and it only gets DbD running at 30-45fps with low settings
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@immortalls96 said:
So after watching him today I have concluded this killer is a repeat of the legion, a 110 killer unworthy of the penalty , because his pros and cons are as follows
Pros: fast aim and shoot, heavily punishes a poorly timed window , can grab from decent range with the harpoon, able to aim with a cross hair, can reload on the fly , small terror radious
Cons: being 110 makes him way more map dependent, he has 0 map pressure in general , his harpoon only downs with an m1 strike , chain is easily broken by any debris you can get behind so a hit isnt garunteed and results in a stun for you and speed boost for the survivor , cannot punish pallets with the chain unless they are completely unsafe already , has only 1 shot before reloading , projectile has a very strict hitbox compared to terrain and huntress hatchet hitboxes, he has very low perk synergy , the deep wound aspect of his power is of no threat whatsoever in deep wounds current state
All in all I can only think of two possible solutions..make him able to use chain cancelling to gain injured so he isnt so weak at loops..or preferably make him 115 speed..I seriously think we are just looking at a legion repeat and I'd rather avoid that mess..hes really cool but not rewarding for what he requires
Your argument sadly became quite invalid after you said after watching. You really have to play him first to get why it is actually a fair choice ontop of that he only has a 28m terror radius and a good ranged ability 115 would be way to much for him
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@Aven_Fallen said:
This stupidity.
They also said that they will adjust toolboxes. That they are also looking into more interaction with Totems (aka more time spend not on Gens) and the Maps might get smaller.
Totally Survivor-biased.
Wrote it in another thread: You hear what you want to hear.
They have also stated that they don't intend on doing a secondary objective any time soon and that they will nerf slowdown perk synergies, nerfing toolboxes won't increase game speed because the game without toolboxes is still too fast
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@Carlosylu said:
I thought queue times were fixed the day of the update, but yesterday it all went back, 10+ mins waiting as survivor and less than 1 min for killer.
As a Rank 1 killer and Rank 2 survivor I politely ask you NOT TO LOBBY DODGE, you need to learn to play against everyone, and don't come to me with your:
"WoUlDn'T yOu dOdGe A LoBbY whErE...?"
The answer is NO, I don't dodge lobbies, the only justifiable reasons to lobby dodge is Ping and knowing a guy in the game that you have played against and you know he is a toxic player or a DCer, any other reasons are just lame excuses...
In game DCing is another issue, don't get lost from the thread please...
I feel like everyone is free to play against who they want if I don't want to play against a legacy 3 meg with 5k hrs then that's my choice I am not forced to play against anyone I don't want to play against
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@Waffleyumboy said:
You want ruin to come back so you can mash more potatoes? Have any other exciting plans for what you would do if ruin came back? Sigh yawn sigh
No but I would actually like it if matches lasted more than 3 minutes because people did more than just sitting at gens mate I want old Ruin back because it kept potatoes out of redranks aswell I never said that I want to mash everyone to dust but I want an interresting experience not a singular chase followed by being stressed and running around the map like a headless chicken hoping to find any survivors because BBQ didn't show you any of them
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I like how this post doesn't have any devs involved because Survivor fun is apparently more important than the fun of Killers so I guess Billy with new Ruin and Noed it is then
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@Speshul_Kitten said:
I played 4 hours of survivor last night. Had about 10 games total and none of the killers were red rank.
Over the past week or two I’ve gone up against maybe 5 or 6 red rank killers. They have already begun leaving if you ask me. Too little too late.
I am definetly gonna leave if this ######### stays like that because I play low tier killers mostly with an exception for Freddy but playing plague or Legion or GF will be a pain without ruin
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@aGoodOldRub said:
https://forum.deadbydaylight.com/en/discussion/comment/988300#Comment_988300
It is actually really good as long as it doesn't break just like old ruin. You hook 1 guy and start chasing another that is only 1 guy working on a gen and other gens are regressing to hell. Also surveillance + ruin is really f ing good since I already use it on mobile killers lol I am even happier
Keep in mind that at this point depending on your rank and survivor rank (let's say rank 3) at least one gen would allready be done or 3 gens are currently at 50% aka 40 seconds have elapsed since a survivors has started to work on a gen meaning by the time you hook the survivor the others will have sat there for 50 seconds meaning that the 2 other survivors if you chase one are just going to power through the two gens and get an unhook while you are currently in your second chase meanign you will most likely get one kill at most unless you are playing a meta Killer.
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If this patch goes through like that I will protest and just not buy any more DLC or Cells the rift pass was allready something I never intended to purchase
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@memento said:
Can you get 1st hook within 80 seconds? Now, three gens are finished at that time whenever survivors are not terrible potato. TBH I'd not like to play as killer at all in this environment, so there's a very strong possibility I'll quit playing killer or this game.
How do you think?
Apparently they aren't supposed to because that would be unfun for survivors :^)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
But why aren't survivors being ranked by their skill then? Shouldn't they also get their crutches get kicked away so that they can go into a rank they'd feel more comfortable in? Or is it just because the Ranking is actually completely obselete and the matchmaking is screwed? When I play rank 3 Killer I get matched with rank 6 and 8 and they rarely have a fair fight I really don't see the point in a ranking system that doesn't fully work and then trying to balance around it
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
Then remove that aspect it litterly works with no perks beside that anyways so where's the problem?
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Fam I will ######### quit because of the Doc changes thinking that this insanity is in some way considered to be a "Rework" is just madness I will definetly ######### off if that's the future of patches
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@suli033 said:
Git good cry more.
Bruh I am gonna cry about the Doc nerfs because this is the most unjustified BS ever
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/117697/reason-why-nerfing-ruin-is-the-problem-for-me
It think it is all about fun. They once said that their goal is not to make strong killers.. Their goal is to make fun killers. Fun for who is the question here.
I definetly am not having fun when the first time I press W while looking in the wrong direction is the mistake that costs me my game
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@DeadByGayDwight said:
Killer main's input: if y'all can't live without Ruin, then you probably need to reconsider how good you are at killer.
Said survivor that runs (insert current meta perk here) and then complains when it gets nerfed I love how surv mains don't get the role that ruin is playing
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@Peasant said:
I take it you two are on console?
I guess the console players will be inconsolable during this patch.
Nope on PC but I got problems with my eyes allready and this map makes it just so much worse because it litterly is far too dark
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@AokiiSenpaii said:
I feel like Killers should stagger after a fall.
They can fall out of the Asylum or the Underground Facility's second floor with no punishment. ESPECIALLY CLOWNS ENORMOUS BEHIND.
So please. Equal rights.
What the actual hell are you on about mate it's still really good
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/829598#Comment_829598
It's just a target. It gives us something to aim for when designing new killers. It would be very easy to make each new killer the next best thing, but that's not the goal. The goal is to make something that is more or less in line with what we hope the game to be (average of two kills and two escapes).
While the kill rates aren't everything, they can be a red flag if something is way above or way under what is expected. Say if one killer is averaging one kill per game, that's bad. That means that they're struggling. We'd look into it and see why people are having such a hard time with them. Likewise, if a killer is doing too well and getting three or more kills per game on average, that's also bad, so we'd look into it and see why they're getting so many kills.
If a 2k is a good spot for a killer to be in then why do you get punished for only getting 2 kills in red ranks? You rarely get a pip or just straight up gain a black pip it doesn't feel right at all if you get told that getting 2 kills is a good balance but then you don't get rewarded for actuall killing two survivors instead I need to pray to gain a pip or I'll just not gain a pip at all
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@Peanits said:
We've done that with Freddy and we'll be giving some love to other killers when their time comes. We can't do everything in one go, there's just not enough time for that. As it stands right now, there isn't a single killer that gets an average of below two kills per game (barring low rank console Nurse, as always).
Are you taking all ranks into account? Like rank 5+ Legion maybe? I for one can't imagine that masked mess even getting more than 1 kill on a team of competent survivors you shouldn't look only at data and actually take the general feedback into account. Legion is no where near a decent or fun Killer he feels clunky and boring
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All of these things are extremely easy to find with a simple google search ontop of that the results of that search are actually correct and offer more important data (I.e. Myers lunge speed in EW 1 and 3)
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/801036#Comment_801036
Howling Grounds.
I would agree but Howling Grounds was atleast an event and had a new objective this event feels like the first iteration of the seasonal events where we collected coins and other things by completing gens but those where 15x better and still had something to offer but this event just has nothing at all so I'd say this is the worst event we had by now
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@TATAHARAMBE said:
I don't know, I like this event. It's not something special but it is something. I like the decorations and the design.
That's the thing, it's nothing special which is quite a big deal for a horror game not having a real halloween event
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/800542#Comment_800542
which was the worst?
I would probably say Howling grounds this year was kind of bad but it still was fairly fun and an actual event so i'd actually say the current Hallowed Catalyst would now be the worst because it feels like a slightly worse version of the old events we had where we had to get tokens through completing gens but that at least still had an identity this event feels just hollow
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@ColonGlock said:
I am enjoying using perks I usually do not use, and trying out new things.
That's nice my guy but the thing we are talking about was the event itself not the Archives because the event itself feels extremely lackluster for me and others but hey it's nice that you like the mission
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/800618#Comment_800618
Exactly. With the serum in the Rift, there's no motivation to play the event. Maybe if the event rewarded double XP or something to help with getting Rift fragments, then I'd care, but it doesn't help unlock the serum any more than playing outside of the event. As is, it feels like an afterthought. "HERE'S THE RIFT, LOOK AT ALL THIS STUFF! Look at this new lore! Try out our challenges! ... (oh, and also, we put some pumpkins on your gens.) Enjoy!"
Exactly a halloween event that allready has an established lore and backround shouldn't just consist out of some pumpkins and serum that you don't really have any real interaction with, there is no themed halloween missions nor are there any real gameplay elemts that would tell you "Hey it's halloween it's kind of important to the lore"
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@WolfPad06 said:
Bad move tying the Serum to the battlepass.
The "event" is just a reskin of hooks and gens with some cool background on the main menu.
Sure the extra BP is nice, and the skin are absolutely amazing, but it doesn't feel like a Halloween event, it feels like a regular battle pass.
Think about it, the coolest part of the "event" (the skins and the lore) can be done completely after the actual event days.
Couldn't agree more the Serum in the battle pass is super stupid in my opinion
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@TragicSolitude said:
I was super disappointed when I saw what the special generators and hooks were. I thought, since those were the only "event" things, they'd make them super nifty. Some of the previous events had fireworks and confetti explode from the gen upon completion, and last year's Hallowed Blight hooks were cool. But nope, these gens and hooks are boring, and the hooks can even be sabo'd. The "event" is basically just a chance for a few extra BP, nothing special or interesting about it. I've already lost interest and am playing a different horror game to enjoy its Halloween event.
Same I think the halloween event in DbD should be something special but this just feels lazy and extremely boring there is no inovation in slapping serum into a bad battle pass
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/800537#Comment_800537
No.
Griefing, would be someone purposefully, bringing the killer to you, blocking your way, missing skill checks in the gen you're on, unhooking you so you get downed again, etc. When someone is trying to make your gaming experience worse.
Everything else is just normal play. Bad plays aren't griefing.
And the challenge requires safe unhooks, so it's not getting people to unhook you unsafely, it's just bad plays.
So litterly joining the match to open chests and then killing themselves basically removing a player from your match making it a 3v1 is not altering my gameplay experience in any way apparently? Neither is two megs chasing crows around the entire game basically removing 2 survivors by the start of the game not altering my experience? Aight I get how it is mate
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/800517#Comment_800517
You have a weird definition on griefing...
So hook rushing forcing the Killer to stay nearby which can easily get you killed, getting farmed and dying because he didn't have borrowed time, getting no gens done because there is a ######### meg running around the map with her butt buddy chasing crows, getting no gens done because the claudette wants to open all 5 chests afterwards she kills herself is not considered griefing in any way shape or form for you?
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/800417#Comment_800417
The first part is basically what a daily already does.
And what challenge forces you to grief?
Daily's have never forced you to use different perks if anything they wanted you to use Mori's and if you haven't allready noticed the insane amounts of survivors rushing for unhooks or only doing chests then Killing themselves or the survivors that just walk around the outskirts of the map trying to scare crows then consider yourself lucky because that is what I mean with griefing
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Might be because this year fails to really set the mood of halloween I was more than hyped for this event I actually was hyped since the beginning of 2019 because I loved the last halloween event so much but yea I guess people sadly don't feel like they're in the mood for halloween
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Same I miss the old Halloween event especially for a horror game the halloween event would be the most important out of all of them but this feels lack luster and uninspired I really hope they'll listen to the community because a majority agrees with me and many others that it is lazy to just put everything into the archives and the rift
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Well I used to love the events now I'd actually say that I love hitting a nice ambush mindgame as the pig or getting a gen grab as pig or ghost face
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@HatCreature said:
The ''Event'' is the Rift as everything revolves around that.
I posted a discussion on how to fix this as this Event does not feel like an Event, the Xmas Event was more festive than this.
Basically all Gens and Hooks are decorated as Blighted, Offerings increase the Multiplier you get from Hooking and completing Gens. This way it looks like an Event is going on since decorations are literally everywhere and no one has to struggle to actually get the bonus points.
The serum is in the Rift to avoid how hard it was with last year's event so I understand why they did it but it feels cheap and like you're not actually working for it. The vial we had last year was sick and awesome, it felt like we were making progress and they could have kept that but chose to focus entirely on the Rift because it gets them more money...yay.
I would actually say getting Vials last year was easier because now you will have to play around 15-20 games to sometimes gain 2-3 vials if you finished all your missions because I don't think the second level of the tome will unlock before the event ends and if it does it will be shortly before the event ends which means that at one point you will have it needlesly harder to gain serum
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/800378#Comment_800378
Yeah. That's the nature of the challenges. Do different stuff. Try new things.
Forcing you to use perks you do not want to use and even forcing you to grief your own team doesn't seem like proper gameplay
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/800359#Comment_800359
The theme in the main menu is great. The layout aswell.
Everyone can do the event action easily(fix the gen/hook survivor). And since it works for everyone, there's no "I do it" mentality.
This year skins are awesome.
Getting some serum for free skins is easy. Sure, getting everything is hard, but that's fine. You can still get some free stuff without having to play all the time.
I also like the not over the top halloween look on the maps. Very simple stuff. Works better imo.
The music really is nice but the layout of the main menu feels to simple and basic. This is DbD we are talking about afterall the game has a proper lore for the Halloween event and it's an interesting one at that. You barely see any of the Pustula plants at all, the flowers themselves are nowhere to be seen it feels like the event and the purge are no longer related to the game at all.
The skins might look great but earning them feels so lazy, the event is basically not happening you have no input at all during the event. You aren't really doing any missions because they are halloween related you do them because you ccan progress through a pass that not alot of people really liked, these people are now forced to do things with the pass even tho they did not want to interact with it at all because the pass really is a ######### for players that don't want to spend money and gaining enough serum also seems extremely hard to nearly impossible
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@Dr_Loomis said:
Yeah. Even with everything going on in DBD...this feels a disappointment unfortunately.
The worst part about it is that it is the Halloween event for a horror game after all which is in my opinion the most important event for a game like that. I mean I'd even be more than happy with the return of the plants and vials that at least was different and fun
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/800360#Comment_800360
Wrong, you can get hag with shards. No paywall.
And I did say it was easier with the ebony. ;)
I mean he is right tho the missions encourage you to go out of your way to complete them, they either want you to run noed or encourage you to use a mori or they encourage you to go off into the sunset chasing crows. Yes you can use Devour or Micheals tombstone add ons but those 2 are extremely situational and will only work sometimes and you still went out of your way to do something you either don't feel comfortable with or that you are familiar with
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@Mr_K said:
What makes an event really?
In my eyes an event should actually bring content to the table at least some content, like small side objectives or at least some extra things in the map this years halloween is pretty devoid of that.
Last year they had a compelling lore to the event and you actually felt imersed because of the pustula plants around the maps and on hooks and it really felt like the Entity was going through the purge that was talked about in the stories. this year is completely lacking with the additions of actual elements related to the event I.e. the pustula plants only make an appearance on the hooks and they're barely noticeable on top of that there is no real objective that makes you feel connected to the event. No halloween themed mission. But at least the lore of the event is showcased nicer in the Archives
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Elaborate some more my man, why do you like it? I kinda wanna know because I don't really see the appeal in this years event
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@rukt said:
Wait until the next chapter. They are bound to nerf her after they are done burying the Nurse in her grave. And after that wait for the billy nerf. Then you can just press W all game and loop the dogshit killers that are left.
Have you played the Nurse on PTB? She is surprisingly the same unless you only used ataxic and gasp then you will have a problem with her but then it's not because of the killer but because you are just ######### at nurse :^)