Ruin tweak idea

The nerfed Ruin seems a bit lackluster but I'll reserve full judgment until it's tested. I thought of a change that would make it a bit stronger.

When regressing, generators regress at 150/175/200% speed.

While the Hex: Ruin totem is active, all generators regress when not currently being repaired.

That means that even when Ruin gets cleansed, you still get some benefit out of it. It also buffs tiers 1 and 2 a bit.

I think all hex perks, other than Haunted Grounds, should see some kind of smaller effect that isn't tied to the totem being active. That way there's still risk vs reward involved, but a quick cleansing doesn't make carrying the perk entirely useless. NOED and DH retaining some of their speed bonuses would be another example.

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