Gen times dependent on maps
I dont see why they can just extend the amount of time it takes to fix a generator based on the size of maps and/or map layout no point in keeping ruin a hex thanatophobia does a better job at slowing gens now anyway
I dont see why they can just extend the amount of time it takes to fix a generator based on the size of maps and/or map layout no point in keeping ruin a hex thanatophobia does a better job at slowing gens now anyway
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