General Discussions

Open discussions on various topics
  • So as the title says I'm transferring to playing dbd on pc as I've been playing on my Xbox one for the past two years and I was wondering if there is a way I can transfer all my progress and everything else as I've obviously used time and money getting all the killers grinding for things I need and I'm obviously concerned to see if I can transfer my progress so please respond and let me know. ^^
    Mod
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  • If they're going to add a bunch of other things to the hud then the main thing that SHOULD be added should be emblem upgrades and downgrades or just put the 4 emblems on the screen somewhere and just let them change color when gaining or losing points. They should have a section in the settings that can show what information you'd like to show or be hidden.
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  • It feels like a lot of killers heavily relied on this build which I think is a bad thing, which is funny considering they say it goes away super quick in the match so I don't understand the complaints. However, I think it's a bad call to rely on this perk and complain about it getting nerfed cause now I'm curious to see what happens to a lot of killers who won't use Ruin+Undying as much. Like
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  • A team of Survivors (probably swf) brought an offering to Midwich. One guy brought Object of Obsession nd immediately started tea-bagging. I played Huntress. Complete disaster took a place. I burned out. Help me, please.
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  • Before this thread is spammed with ''do gens'' I ask you to read my post. Let's imagine a scenario, 4 SWF vs a camping Bubba. 1- First chase ends just as the first gen is finished. 2- Bubba hooks and is facecamping, so the hooked survivor tells his teammates to rush gens. 3- A survivors takes 120 seconds on the hook to die. 4- A gens takes 80 seconds so that means 3 gens were done. 5- As
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  • Does anyone know why survivors walk away with so little BP comparing to killers? (Besides when bringing specific add ons, of course). Thanks for the input!
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  • i just used wake up, and a huntress was able to come across the entire map of ormund before wake up got a door open xD awesome
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  • Is there an easy way to transfer progress from one PC account to another? I've bought some killers on my account and leveled up survivors for my wife on her account. My wife stopped playing, so I would like to merge the accounts. If there is no easy way to do this, would it be possible to transfer her PC survivor progress to a Stadia account, unlink the accounts, and then transfer the Stadia s
    Mod
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  • Does the rank rework shut down the "competitive" mode on dbd? Rank kind indicates your "skill", but with the upcomming changes its more of a grind then a ladder imo. Now that every1 is getting the same "rank" and we "play" for a reward, what will indicate your skill lvl on dbd? IF there ever was any, some of you might say. Also, with the fixed matches on killer and survivors, will good survi
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  • fixed and proved not to be fixed since it was inconsistent and it still happens quite a lot and talking about survivors sounds I get saved from a cage and have perma iron will until I crouched, also new grass STILL doesn't make sound on both sides why is the sound always so broken on survivor side but once there's a sound issue on killer that affect survivors it's fixed asap???????
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  • Post your platform too. PC Killer: 1-10 seconds Survivor (solo): 5+ minutes Survivor (SWF): Friends? lol
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  • Hear me out having to cleanse 4 totems to get rid of ruin as a solo survivor with bad RNG was ridiculous so I am pretty happy with the changes. Having said that I do main Hag so I never used tinkerer/undying/ruin (I use Corrupt, Pop, STBFL, Monitor or swap out Monitor to Franklin's if there is a beamer.) The undying changes are a nice QOL improvement for solo survivors, a good SWF would wait
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  • While this isn't the final release, there's way too much wrong with this to go live. Main issues: Hook count is irrelevant if you don't know which survivors have been hooked. Generator count is in a spot that forces your eyes away from the game to check. Player Icons/Health States are in a position that would overlap with Steam/Discord Overlays Point
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  • I just want to say from the start that I really love this killer and I am having a lot of fun with it, one of the best killer they added in a while, and by best I mean fun, but not in effectiveness at winning or applying pressure, i've been playing with him in red ranks (1-3) since it'S release and only played him since, and after 20-30 games with most of them being brutal killer endgame results,
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  • What do you want for your reward? I don't think people who can reach rank 1 want BP very much, and beginners who really need BP can't reach that level. For beginners, being ranked 1 is a goal and should be respected. I want something special other than BP. For example, limited skins and charms. Wouldn't it be nice to have a survivor skin that can only be obtained at killer rank 1 or a kille
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  • The way the said new undying work to me seems like will just transfer the heck you should destroy to another with out destroy it if that how it will work they HG is useless with undying.
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  • As much as I really really really hate to admit it. You guys were right and I was wrong. Dead Hard does erase your mistakes and I can see how its overpowered. I was playing a game against a wraith and I used dead hard against him. Once was when I dead hard after accidentally pulling down a pallet and extended the chase. The second was when I was running to the exit and dead harded to away when he
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  • I don't get it. This is the only Team based game I have seen where the community actively uses being solo queue as an excuse to demand things to be changed despite these stuff having obvious and easy to do counters. Cough Undying Cough just do totems. Even Dota players and Csgo aren't these whiny about their Solo Q experience asking for this or that to be changed. As I solo queue myself eve
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  • I’m going to guess it can still interrupt actions, so if microseconds counted, and an interrupt was imperative yet too risky to switch to the Tonic, then still throw the Antidote. But I wonder if it’ll have any other effects, positive or negative?
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  • If ranks now only exist as a means to indicate how much you've played during the month, does this mean that getting to rank 1 will now be more obtainable since the only goal is bonus blood points? If ranks no longer matter, then technically if I played a lot of matches as killer all month, then getting to rank one should no longer be an issue.
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  • Once mmr releases what's the point of the ranking system anymore? Every month we're reset to Rank 20 and get a mediocre reward for making it to Rank 1 if we do. 250k bp for making and spending millions? I get it's free bloodpoints but it feels mediocre and like the system isn't needed anymore. If the matchmaking is going to be based off our mmr and the bloodpoint reward feel mediocre I see no sat
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  • The current ranking system (rank 1-20) is being repurposed to reward dedicated players each month with BP. Will this new matchmaking rating that’s being implemented be visible to me and other players at the end of a game? Will it get its own unique number, symbol, or just be hidden away so that nobody knows?
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  • Alright guys we know it’s coming the mid chapter announcement place your bets what do you think is coming this patch here’s my predictions Clown rework blight changes Undying nerf DS nerf and many more changes to other perks what do you think is coming
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  • so as we all know adrenaline is obviously a much better perk than bitter murmur so I'm just wondering why the devs decided to nerf bitter murmer when the hatch is closed and not adrenaline, Bitter murmur used to be applied after closing the hatch and you can see the survivors for a limited time, which is counterable by hiding in a locker, adrenaline however has no counter to it, so why does adren
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  • Why does survivor ui show hook stages, meanwhile, killer gets slapped with some kind of circle bar?
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  • So is there any way to counter her? One effective thing i noticed was pointing the hook. Anything else?
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  • I've played the game since 2016, i play both roles regularly, and i have to say the most recent map "reworks" are getting drastically out of hand. When totems were added as a secondary "time wasting" objective for survivors, it took killer perk slots to force them into actually being done. The same does not apply for breakable doors. Survivors are already the power role and stronger than every s
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  • It's supposed to decrease the distance between hooks, but they seem even further apart! You lose 1 hook via sacrifice and that whole corner of the map becomes a dead zone. I know the word 'slightly' has become a bit of meme in offering descriptions, because it usually means there's almost no change. But still, it's almost like the offering has the reverse effect of what it says. I'm tired of havi
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  • Without a pallet very near by, there is absolutely no way to avoid being downed in one hit by Leatherface if he is chasing you with his chainsaw sweep. It lasts FOREVER. Why is this a thing? Why did you guys double down on all the things that make him unpleasant and campy, instead of properly remaking him?
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  • Taking the buff of deep wound into affect, with everything legion has right now what are your opinions on him? Is he the worst killer. Is he the middle of the pack.
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  • I would genuinely like to know considering many of the factors point towards the game being survivor sided. 1. Perks: Many good survivor perks can be obtained for free. Adrenaline, Iron Will, and Bond are all free teachables. Killers on the other hand have the good perks locked behind dlc. Barbecue & Chili, Surveillance, and in the case of PC, Ruin and Monitor. Survivor is already
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  • https://www.twitch.tv/pjragegaming/clip/AbstruseMotionlessBeefRuleFive?filter=clips&range=7d&sort=time here's my friend showing how amazing of a system it is @Almo
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  • You were a fun perk while you lasted, you protected my totems dutifully. But we can't ignore that you were an RNG based perk that could be removed 30 seconds into the game, or easily seen with a map or two other perks. Or the fact that dull totems could be removed before the hex perks could be transferred. I guess survivors can't resist gens so much that they can't hop off one to do bones for ext
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  • How come there are several "second chance perks" for survivors and none of such for killers? For survivors we have: Dead Hard: whenever you screw up, just press E to instantly "unscrew" yourself and try again Unbreakable and DS: get one extra life for the trial: use it wisely Adrenaline: one extra life for completing all the gens Borrowed time: one extra life for baiting the killer or unhoo
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  • have made this post so that way the mods will see this and hopefully show it to some dev's as much as I want to put this in feed back I want everyone to see this Now please say what you think about the past changes and updates What things you think are busted and ideas to refreshed them And please everyone is entitled to an opinion so dont start riots or insults but you also can't be silent
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  • This is about Emblems, not player expectations As a Survivor, you are expected to: Do Gens Do Totems Heal Teammates Get in Chases and Escape Them Escape As a Killer, you are expected to: Stop Gens Stop Totems Stop Healing Get in Chases and Win Stop Escapes Don't Camp (this is poorly implemented) Don't Win Too Quickly One set of these expectations is controlled by the player's a
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  • i mean...devs done nothing about it, so it's alright to bully according to them.
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  • So I'm a survivor main, and for the past 7 days, I haven't had a single daily ritual for survivors, even after replacing one each day. It's not that big of a deal, but I get a lot of streaks where I get all killer challenges for 4+ days. It'd be nice to have 2 daily rituals per day. One for killer, one for survivor. Or maybe an either/or type of thing where each day two are generated: one for kil
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  • This post was made out of curiosity from the Clown getting a re-design to his kit. The question is, will the Clown get his own personal in-game theme similar to how the Doctor and Hillbilly go there's? Or nay.
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  • Am I missing something? How is it actually useful?
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  • "You put your right foot in, You take your right foot out" Ahh, the Killer Meta Shuffle. For those not in the know, Killers have a problem, a big problem. Basically, when one playstyle or perk becomes dominant, instead of look at why it became dominant, they just nerf it and move on. Take for example Undying. All Undying needed to do to make it balanced is for when it activates for the totem
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  • Just had both of these matches tonight and these trees, which have a huge gap in between them can’t be walked through. It’s like there’s an invisible wall. I’m assuming this isn’t intentional? The screenshots are from The Pale Rose and Grim Pantry.
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  • We screamed "color blindness settings!" And they responded "Let's rework the user interface!" What's the point of the forum? What's the point of even talking about what we want? This isn't our boat, we're just watching it sail. :(
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