General Discussions

Open discussions on various topics
  • At this point it very much seems like BHVR is trying to drive away a good portion of their player base with these reworks, mainly killers. If you want people to stick around besides flocking back to a new chapter it would probably help if you stop gutting one side's perks and ability to do things, while also giving the other side to openly circumvent the mechanism in place that made something via
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  • When you first join a match, the map will look a little odd. There will be no generators, no perks and lots of added props in the map. This idea will involve Five Nights at Freddy's. When the match begins, there will be a timer that will be set to 12:00am . Every Two Minutes the number will go up. So if 6:00am is the victory, the match will last for 12 minutes. As killer, you can quickl
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  • I'm not going to waste any time, I'll start instantly about my point. What is the most irritating thing that killer and survivor can experience? As a survivor, it's probably getting camped, slugged or tunnelled. Maybe it's getting downed really fast, or not knowing how to loop or knowing where the pallets or windows are. Maybe it's solo teammates that aren't really good and frequently a gen is r
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  • https://youtu.be/WbccQpbPUvY?si=dxMcDOoUi79rAlm_ I posted earlier about how she moved at 110% when preparing hatchets and was told that was never the case. But here is video proof of it. It’s only during the wind up portion of it but she did in fact used to move at 110% when preparing a hatchet whereas now she slows down immediately when preparing a hatchet. This does ma
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  • I've got like 1800hrs, been playing since the Nemesis chapter. I have never seen a killer as awful to play against on release as the Ghoul. He's just miserable, zero fun to play against at all. Most of the time I see survivor mains complain about a new killer, I brush it off, even though I'm a solo surv main. I find a lot of complaints about "OP killers" overblown and not accurate. But this kille
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  • I keep hearing that they were removed for abusing the locker duo thingy but I still get blinded at lockers when grabbing a survivor. Even with an 8,000 DPI it can’t be avoided. I would M1 downed the survivor instead of grabbing them but I thought I was safe. It was a regular flashy too.
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  • Cant tell if im just the worst player ever, i swear to god i escape probably 4 or 5 every 25 solo q games, i refuse to believe 40% is the average
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  • I've noticed that whenever I play doctor, everyone just immediately runs, but when I play pinhead, they start to be friendly (mostly whenever he says 'I came' lol)
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  • My cousin plays on XBOX, and is having trouble staying in a lobby. In both the event and normal mode. She'll load into the lobby just fine, but then get kicked out within a few seconds. We were able to play the game just fine yesterday after the patch. But today she's been unable to stay in a lobby. Sorry if this isn't the right place to ask, but I wasn't sure where to ask. I tried on my XBOX, an
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  • My immediate response to seeing the update note for Pentimento was that I'm not shocked at this change, with Pinhead leaving and hex plaything becoming a "free perk" along with the looming prospect of tons of new players coming in from the fnaf fandom. I imagine the devs want to avoid a situation where a massive influx of players could potentially be hit with Pentimento and plaything. Hence why I
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  • Honestly I think a good starter point would be to give him the Nemesis treatment and have his leap use 3 hits instead of 2. It would balance his speed decently while keeping his design. very basic but he doesn’t have many problems except for his speed to hit ratio.
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  • survivors get to ff when they're losing, killers get to ff…when theyve won? if all survivors have ragequit the match should autoresolve in favour of the killer, bp included, rather than requiring them to 'lose'. killer ff criteria would make more sense if the killer could instantly end the game in favour of survs a couple minutes after the gates have powered on, as this is a period in the match
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  • DEV NOTE : There's a lot of info that newer players face when opening the game, so we want to highlight the importance of Perks for them. This widget uses a visual effect to let players know if they have unused Perk slots, making it easy to jump to that menu with a single click. Pre-equipping a Perk for newly unlocked characters also helps ease players into the game, ensuring they
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  • Hello. I thought that the survivors had gotten S tier skill level over night when i was playing The nurse , But realized something is UP with her blink for real. Second then i log onto twins and i honestly bounced of people in 100% hit scenario 4 times in a row and this continued frequently across many maps. When will this be fixed. How can these problems occur when they arent even being pa
    Mod
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  • They make a huge number of Killer Powers and addons totally useless, as well as Perks for both sides. Making an event where you can do less stuff than normal seems like a bad idea to me from a design perspective. The change in strategy from normal generators to Blood Generators is potentially interesting but the rest of it removes a whole dimension of gameplay. Does anyone have a different perspe
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  • This actually has nothing to do with the Blood Moon Event, but about the dev update that released today. It is common for players to save challenges and rituals for future characters, but with the new quest system, outside of older tomes, that will now be completely impossible. Way to go BHVR, this is actually a big L on their part. Hope you're planning
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  • THAT JUST ASKING FOR PEOPLE TO TUNNEL NON STOP seriously i been playing for years and i haven't seen such tunneling in my life outside of the beginning of the game release when there was no issue about tunneling. Seriously what wrong with your team, it would of been smart to annouce it as it was closer to launch now we have to deal with tunneling spammer till you release it in 6 to 8 weeks. hol
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  • If you play solo queue survivor, every single game is just a Ghoul running a full hex Crowd Control/Blood Favor build with the iri that causes everyone to scream. The first person goes down in 20 seconds and the game is over, you can't do anything. The first person caught always gets turbo tunneled out of the game. If you play any killer besides Ghoul or some other s-tier, it's turbo gen rushing
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  • Getting slugged for 4 minutes as one of the last two survivor is quite frustrating. I play on JP server. Getting slugged to prevent hatch spawn happens almost every game. Will the health operation help with this issue?
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  • So I played DBD a few years back when there was no anti-camp, hooks were not buffed to 70 seconds, killers could grab the rescue… And at the time, reassurance was my favorite explosive altruistic perk because securing another stage and hard camping was actually a lot of time a good strategy for killers. At the time, even in soloQ I considered it to be S tier if signaled properly in the pre game c
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  • As far as im aware, no killer's anti escape machanics actually prevent escapes, othere than Cenobite. Why are the numbers so low? Make it 10 seconds for survivors hit by Kaneki, Wesker, Houndmaster's dog, etc... If you're dying to these machanics, thats your own fault for staying in, all of these powers are dodgeable
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  • **(Clarification: M1 outside of Frenzy, not inside)** I feel like Legion’s base slash animation looks very clunky and out of place, especially when compared to how they slash during Frenzy. In Frenzy, it looks more like a lunge than a side swipe, so the regular M1 feels like a complete drop in quality. I Feel as if The side swipe animation outside of Frenzy looks pathetic and really ruins the
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  • "BRING THIS OFFERING" "STOP TUNNELING" "QUIT GENRUSHING" "DON'T TEABAG" "STOP FARTING IN MY DIRECTION" "YOU'RE A STREAMSNIPER STOP LOOKING AT MY STREAM" "USE THIS BUILD!" "SUCK MY DICK" "STOP REPAIRING THE GENERATOR" "UNHOOK ME!!!!!". I'm not going to say "Stop telling people what to do" because that would be hypocritical but I'm honestly getting sick and tired of seeing people telling what they
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  • i have to say that its kinda cheap that bots with flashlights blind so easy. Where when i use flashlight it never works unless its a perfect times pickup or pallet smash they just run and gun with 100% aim assist while being the most annoying things. Their programmed to be to good and i feel like they know where killer is at all times where as a survivor would mess up. And im sure ppl will be
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  • I feel bad for nemesis players out there. The dlc is already pricey so yea..
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  • Can y'all please fix slugging like give us get up if the killer leaves us on the ground for too long I went against a huntress who decided the match should just be target practice and never hooked us to finish the game this is very frustrating and I don't want to be forced to quit a match and get penalized
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  • It's a popular tactic at the moment to complete archives challenges and then not finish them so that you have a pool of banked blood points over the cap that you can draw from when a new chapter drops. My assumption is that this will still be possible based on how the patch notes were written, but am I right to assume this? I have fully completed every tome, but I have a lot of challenges sitti
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  • ONI's flicks are dead. 
 I already wrote a post earlier, on the BHVR website,about flicks that were turned out, there was a bug on PTB and developers agreed that they won’t touch Oni, and this bug will not be released on the main servers. And the fact that they released it anyway but with changes. 
 The ONI update can be described in the following words:for people who did not know how to
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  • I’m working on a video with all of the changes to this character and why a lot of really good Huntress mains gave up on her and I need help finding one of her nerfs. For the first 3 or so years of her existence she used to move at 110% when readying up a hatchet and only slowed down when she was able to throw it. (You can see this in any old gameplay footage and I have footage of it still to thi
    5 comments 231 views last activity
  • Literally nobody asked for this. As some one who enjoys focusing on one character alone the amount of items collected is a fun way of showing off the level of progression i have achieved. I have over 10k brown med-kits and i was really excited to get on the next mile stone being 11111… today i log in to see that everything is 999+… Please let me see my item count again. Be it a toggle switch or j
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  • This was in yesterday's patch notes: So, as Survivor, is there any reason to play in the event queue if you want more bloodpoints? The exclusive point category in Blood Moon like filling the blood and dumping it doesn't offer many bloodpoints anyway.
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  • I don't have dbd installed on my console, i play with the game disc. But whenever i go to my BHVR account, it says I don't own the game. Is that suppose to happen? I have my psn linked to my BHVR account and twitch, and that gives me drops, but i can't use the new "Link Account" button since i don't "own the game" according to the BHVR account site
    12 comments 371 views last activity
  • How will Haste stacking affect Babysitter and more specifically Babysitter+Borrowed Time? Unhooking grants haste, Borrowed time merely increases that duration BUT Babysitter increases the speed for its own time. Instructions Unclear.
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  • Shame they cancelled the license, will the changes really never see the light of day? The possessive chain could definitely use a rework, not to mention that the teleportation elevation check is a flat out lie…
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  • 8.6.1 patch notes: Allow community goal bloodpoint bonus to apply to both event and regular queue Still need to do the event to make it bigger, but hey, that's some good news. The survivor score events have been changed slightly? So those might be fixed too.
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  • A little spoiler alert, because of some unknown bug I've been able to take a peek into lvl 3 tome of the blood mood event, and I found a challenge which require a killer to kick a canister (I don't remember how much times). Through out more than 10 matches on this event, I've seen a dropped canister only once, and it was not even because I did something - survivor dropped it. By any chance - ca
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  • Honestly i dont understand why we need 2 different modes at the same time. OK, would be nice u choose between regular and a temporary mode, but, honestly we need this? i mean. The MMR mess up every time when we have these modes togheter, now, why put the event bonus in regular mode? the community challenge is too difficult to beat now, what sense around this? Was so much better if we have just 1
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  • I could have sworn that the map offering being 20% was going to be part of this update. I didn't see it in the patch notes (unless I skipped it by mistake) and 6 games in a row my map offering took us to said map. Unless I got lucky all 6 of those times, I don't think it was updated.
    6 comments 491 views last activity
  • With the extremely mediocre offering, why would I want to play as killer in this event? Unless there's a cool mechanic hidden somewhere that I couldn't find in my games yesterday, what's the difference of normal mode except that we now have to defend gens that can be completed in literally 10-15 seconds?
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  • Do the new haste stacking rules mean that Clown’s haste addon won’t work anymore? Clown’s haste addon makes his invigoration speed faster, but that is technically haste stacking with his killer power. Edit: Does this also mean that if a survivor Sprint Bursts immediately after being unhooked, that the basekit "recently unhooked" haste won't stack with the Sprint Burst haste?
    6 comments 221 views last activity
  • Hens recently made a video showing that Oni got a shadow nerf that affects his demon dash. It’s weird cause on pc it’s a nerf but console was buffed? Apparently on ps5 and Xbox you can now preform the 180 flick in demon dash on console now? But with a hefty downside if you cancel your demon dash you get a bad slowdown Can anyone confirm if he feels any different on console after this update
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  • Are you guys serious? My friend and I are devastated by this change. How are we going to hold the killer the whole match without using TW: Power of Two, Blood Pact and Boon: Dark Theory in the structure of Dead Dawg Saloon? If this is the case, since haste will no longer stack there is no reason for TW: power of two and Boon: Dark theory to be mediocre. BHVR do something with the haste perks.
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  • I have noticed that I always seem to get really low amounts of BP when playing the ghoul compared to what I'm used to with other killers and after the matches I've had a look at my emblems and notice a real lack of points in Deviousness. Which is weird as I sling myself around a lot and make sure to get enraged and maintain it. This last match I played I got out with 509 points into Deviousness w
    13 comments 461 views last activity
  • Glad they finally increased her devious blood point bonus given how low you were given for months now even after her release Can't be said about kaneki as his devious blood point is as low if not worse then houndmaster's current devious points at the moment
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  • why does friends til the end encourage tunneling? When I hook the obsession, the new obsession becomes the survivor who just got off hook before I went to the obsession (at least 90% of the time). I see their aura, so I want to go to them, so I can get a different survivor as obsession. It’s just kinda weird that a perk encourages a play-style often frowned upon amoungst the community… tunneling
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