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Vulgun

Vulgun

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Vulgun
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  • Remember that tech where Pyramid Head could just cancel Rites of Judgement endlag into his M1? The premise of that tech is actually very promising and I think needs to be brought back. Now, I personally believe it was already balanced as-is, you give yourself the ability to mindgame Survivors and try to make them think if you're going to swing or if you're going to fire off Punishment of the Dam
    6 comments 61 views last activity
  • A simple question with a multitude of ramifications. Should Nemesis' Tentacle Strike injure the Survivors? On one hand, you are giving The Nemesis a much needed tool in allowing him to actually shaving a lot of time off of chases by making him only need two hits to down a Survivor, and would put him in line with many other Killers. On the other hand, you make vaccines obsolete if you don't chan
    10 comments 51 views last activity
  • Just a good little poll, with a few options to answer with.
    46 comments 531 views last activity
  • If I'm going into a match, the last thing I want is to end up rubberbanding straight back into a room I was previously in when I was not only on the other side, but a Survivor has already interacted with something as if I was there. Because not only does that cheat me out of the game, this cheats the Survivor of their play against me. This is still happening on the RPD, mind you. The map is not
    0 comments 31 views last activity
  • How many upvotes does this post need to get to convince you all to change Trickster's menu theme back to his PTB menu theme from back in his old days? The old version was more thrilling and less horrifying, but it wasn't dull, and many people actually like it over the current one we have. Some content creators still use his PTB theme since it's so much better than his current one. So I'm as
    2 comments 81 views last activity
  • The Red Glyph "An orb of dark energy gathered from the countless tortured masses of people taken by The Entity. You can feel the burning sensation of each individual cry trickling down your very veins as you try to destroy this Glyph's influence." The Red Glyph is a powerful artefact that now becomes a main objective for the Survivors to call upon. Seven Red Glyphs are spread around
    5 comments 71 views last activity
  • They're some of the weaker perks in the game at this point, and would really be good to have some buffs to them that don't make them too good, but put them in a spot that is practically the best for them, while making them pretty unique in a sense. This is what I think could be done for them: Forced Penance (Direct Buff) Those who stand in the way of duty will suffer harsh judgement. Survi
    5 comments 81 views last activity
  • 1 comments 41 views last activity
  • Are they going to become universally available perks or are they just not going to be obtainable to newer players after November 17th?
    Mod
    13 comments 161 views last activity
  • When I mean "character selection", I mean the character select screen for both Survivors and Killers. The current selection screen is archaic and difficult to navigate. It would be much, much easier to have it so that all character icons are shortened and bunched together into one full screen. It doesn't really have to be that hard, either, look at other character selection screens from other g
    0 comments 101 views last activity
  • "The Trickster shouldn't be a 115% Killer. That's not what he needed. He has projectiles, he doesn't need the speed despite the fact his blades take forever to down a Survivor otherwise." Meanwhile, a Killer with a functionally similar Power but with 115% movement speed, and also the Power is better:
    7 comments 181 views last activity
  • This is one change I think the community unanimously agrees would be perfect for the game. But why, in your minds developers, do you think it's okay to force us to grind hundreds, maybe even thousands of games, just to get the perks, items and add-ons that we wish to get? We only get a maximum of 32,000 Bloodpoints per match (if that) as Survivor and Killer without any of the Perks or Offerings
    0 comments 11 views last activity
  • "Removed the ability to exit a match after it starts." We know you have the ability to outright disable the ability to exit the game on the loading screen unless it's under the most extreme circumstances, so why is it we can still leave the match? Wouldn't it be better to just remove the ability to leave match altogether so that LESS people have the opportunity to DC when they don't like ho
    8 comments 101 views last activity
  • "Fixed an issue where Cut Thru U Single and Edge of Revival could stack because we designed it that way and we're calling it a bug fix instead of what it actually is just so we can get brownie points from our cows." Good job, you removed something that made Trickster actually fun to play as. Good thing my money got wasted on this Killer from the constant horrible changes you've implemented. You
    7 comments 61 views last activity
  • "Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map." Revert it. Please. No one had an issue with it, literally no one. Stop removing OUR fun because you don't like it.
    10 comments 141 views last activity
  • And don't make us play a horribly designed system called skill-based matchmaking. Skill-based matchmaking has no room in this game, and it's utterly appalling that after so many tests of people telling you to stop it that you still insist that this system is somehow "good" for this game. This game's health would be better off if you didn't try to do things like this all the time and instead actu
    5 comments 61 views last activity
  • I'm going to save the lengthy explanation, but let's be real, a lot of this, and I mean a lot of this, is basically a necessity for all Killers in the game. Survivors have only been getting more and more buffed by the patch, so it's time Killers get their lovely QoL changes and universal buffs, too. Killer Swapping Change: You can now swap your Killer while queueing for a game or while in
    2 comments 61 views last activity
  • To the community at large, I want nothing more than for the game to be better. This is why I made this and why I'm urging you to give this not only a read, but if you actually agree, to get this spread around in the hopes that this actually does land into the eyes of the developers. But if a developer is already reading this, I urge you to actually give this a try, at least once. Give us a PTB s
    4 comments 51 views last activity
  • Have they always had a cluster of 2-3 Survivors and then 1-2 Survivors off in the distance doing who knows what? Or is this a known bug of some sort?
    12 comments 161 views last activity
  • Pyramid Head has some of the weakest add-ons in the game for what they do for his power; this is especially so when you factor in his higher tier add-ons are potentially some of the single worst ones in the game. However, I want to go through an add-on pass to see what I would easily change in a heartbeat if I were given creative control over them. Each add-on put in here will have nothing but a
    0 comments 11 views last activity
  • "With The Nemesis, reach maximum Mutation 4 times." This Daily Ritual only gives you 30,000 Bloodpoints for completing it, but it's the single longest and most tedious one to get out of every single Killer. This is because unlike every other Killer, the Nemesis needs to do this for four total games, whereas every other Killer can do their Daily Rituals for one game. This needs to change, so
    0 comments 11 views last activity
  • The Spirit For 3 seconds after performing a Phase Walk , the Spirit is in a special state where the next attack is considered a Special Attack . If Spirit does not perform an attack after this window, she will suffer from a 1.5 second fatigue to punish trying to circumvent the change. The movement speed penalty for the fatigue when not using the attack is -45% movement speed.
    2 comments 41 views last activity
  • When you have something that's called "Undetectable", you best damn be sure that you make it so that you're completely undetectable by any means. There's no reason why Spine Chill or Premonition should proc when a Killer is Undetectable.
    9 comments 81 views last activity
  • It is an add-on that makes it so that 4 hits of laceration makes you go bonk when he hits you with the bat. That is all. That's the thread topic.
    4 comments 101 views last activity
  • Survivor and Killer Survivors and Killers now run at an increased base movement speed of +10% Survivors Generators now spread further apart from each other. Loop sizes are increased slightly to compensate for the increase in movement speed. Killers Basic Attack and Special Attack cooldowns are reduced accordingly to mobility changes. Vaulting speed is increased by 10% Pallet an
    8 comments 321 views last activity
  • In my previous thread regarding Decisive Strike, I ended up getting quite the reception and useful data that allowed me to craft this new thread for the Perk. As I've stated before, I've a firm belief that this game should reward good plays and predictions from both sides; the Killer should be rewarded for punishing a Survivor, the Survivor should be rewarded for outplaying the Killer or the Kill
    6 comments 31 views last activity
  • Survivor Playing in a "Survive With Friends" team now prevents all players from running identical perks . If players' characters have identical perks to another, the game will prompt each Survivor to change their build in order to make each build unique and prevent players from queueing up into a match until all perks are unique to each player. Each player can access the lobby chat d
    12 comments 51 views last activity
  • There will be no justification, nothing like that at all; I'm going straight into the change and I want you to see what Decisive Strike could be, if it were handled in a manner that was fairer to the Killer. This is a pure anti-tunnel perk in one situation and one situation only. I've decided upon making three particular changes to the perk; two are much more noticeable while the other is so sub
    19 comments 171 views last activity
  • So I've come up with two new Hex Perk ideas that I believe would make this game, which has had the same song and dance routine for the past 5 years, feel fresh once more for both parties alike. These are something I've put quite a bit of thought into and I think these would make for decent Hex Perks to have in the game. I will not delay this concept post any further than it needs to be, so here
    0 comments 11 views last activity
  • With the anniversary event having come and gone and no one being able to get their sweet anniversary items anymore, I'd like to gauge the community's vote once more with a new poll. Previously, I ran a poll regarding peoples' reception to the event as it was ongoing, but this time, here's a poll regarding the reception of it post mortem. I would like to hear explanations as to why you think
    18 comments 151 views last activity
  • The current Trickster that we got in the 5.1.0 Mid-Chapter patch for Dead by Daylight is the single worst rework I've seen in my time of playing it, and possibly witnessed happen in the whole of the game. On top of the incredible and powerful buffs to his kit, he ended up getting nerfs so devastating that the overall change was a net nerf for the Killer. He now does better in the 1v1, but signifi
    3 comments 41 views last activity
  • There's something that I've noticed while playing this game that I've come to the realization to, and while none of you may want to admit it or realize it, I'll just say it outright. The Ranking system is what makes this game progressively feel worse over time. Think about it for a second; ranks make it so that you need to run meta perks instead of anything you desire at higher levels, rank
    0 comments 1 views last activity
  • Until it's fixed in full, pallet rollback needs to be completely hotfixed out of the game. I've seen clips where: Killer hits Survivor with an attack but it won't register despite the sound being made (this isn't considered a bug somehow). Killer is in another room when a pallet is thrown down on them and stuns them while carrying a Survivor (likely due to server side showing that the Killer i
    6 comments 41 views last activity
  • As I will be postponing my necessary thread for later next month as I gather some materials, I want to make a few threads in its stead that would be highly beneficial for the future of this game. This is why I am making a feedback thread that calls upon the community to post feedback and complaints about the game, whether it be Survivor, Killer, or general gameplay mechanics or issues, in just o
    11 comments 42 views last activity
  • So I was actually getting excited and hyped up for the mid-chapter release since Trickster was finally going to get the attention he needed and the buffs that he deserved to make him a competent, viable and fun Killer to play as. But then the mid-chapter releases and there's changes to his kit from PTB to live, and these changes are what killed any and all excitement and enthusiasm I had for the
    2 comments 71 views last activity
  • What I Need you all to Do Before I get started with what I am about to suggest and explain in great detail, I need the community to do one thing for me. This is both a feedback post and a social experiment; the experiment itself being to amass enough attention to this post (and one other that I will be posting in the future) that this gets to the eyes of not only just the regular developers of
    5 comments 81 views last activity
  • The one he has in the live build post-Chapter 19 PTB is just awfully soulless and dreadful. The one from the PTB might be less "horrifying", but at least it has a soul.
    0 comments 21 views last activity
  • There are legends that say that there are add-ons that nerf your Power in exchange for Bloodpoints. These add-ons are legendary in the fact of how poorly designed they were, and how no one will ever seriously run them. Then you have the legends of the add-ons that do the bare minimum for Killers and it makes you wonder why they're considered "Ultra Rare" add-ons when they do jack crap. But among
    12 comments 181 views last activity
  • Stretched resolution is an exploit, and a nasty one at that. It gives Survivors too much advantage and awareness of Killers when they shouldn't have that advantage in the first place. It removes the ability for Killers to mindgame and perform things that should normally work. So, here's how you SHOULD fix it: For all players, a very faint fog will be present on all four sides of the screen. W
    0 comments 21 views last activity
  • I'm currently foregoing my 100th post being my own custom licensed chapter to really just bring emphasis on the single biggest problem for The Nemesis right now that isn't a zombie bug: his add-ons. The add-ons that The Nemesis has are both bad and don't really diversify themselves. This is why I'm making the thread now, in case the developers see this and check up on Nemesis in the next mid-cha
    1 comments 11 views last activity
  • Okay, this time without screwing things up because of the Forum's faulty system, I would like to ask you of something to vote for. It's which of these chapter concepts do you think I should make in the creative forums. Like I did with the Final Fantasy chapter, I want to try my hand at a unique concept and approach to creating a Chapter, and due to the Final Fantasy chapter's somewhat warm recept
    20 comments 131 views last activity
  • Now in spite of Michael Myers' popularity, the Killer is a very underwhelmingly unbalanced Killer who suffers from low tier syndrome and mediocrity. But here on "Dead by Rebalance", that won't do at all. So, as a part of my now-ongoing series where I change the characters around, I will introduce to you a rebalanced Michael Myers. Also, I'm not calling him "The Shape". Michael Myers Power:
    1 comments 21 views last activity
  • Disclaimer: By non-human I mean a character that obviously isn't human but shares some human physiology and traits, an alien or just another general creature that isn't capable of killing. The thing about Dead by Daylight is that it has a whole host of things to pull from, or at least, the Entity has a whole host of things to pull from. So why have it stop at just human Survivors? Why not have
    5 comments 81 views last activity
  • I like them. But I don't like the change to Death Throes Compilation. In fact, I kind of want to see it changed again before the next PTB happens, since Main Event restoring knives should be a base kit thing rather than an add-on. If not base kit, then maybe a Rare or Very Rare add-on or something. So if you're listening to feedback, please, please consider this instead of the current change:
    5 comments 71 views last activity
  • That's just it. Make a new cosmetic slot for Crowns. This way you can just skirt around the whole license debacle entirely, not that it's necessary to begin with. I just want to wear a Crown on Leon or Pyramid Head... You can even make it so that there's more things that can be added aside from crowns. Like hats. Or charms. Or some silly raccoon that just casually sits on top of your head. Yes,
    0 comments 1 views last activity
  • Basically, three things about Leatherface kind of need to be changed; one is a major issue/bug with him, the other is just some common sense thing that should've been implemented earlier and the final one is just a change to Tantrum collision. Bugfix: Chainsaw Sweep now properly puts the user in respective cooldown when hitting a Survivor, based on charges. This means that you no longer get p
    0 comments 11 views last activity
  • You know, I've had some good ideas, some bad ideas, all in the goal to make The Trickster someone that would appeal to people. Unfortunately with the way that the game is going now, Trickster may never get his time in the spotlight like he should have gotten before. So with this thread, I'm on a mission. My mission here is to make a series of Trickster buffs that go above and beyond what I've do
    2 comments 21 views last activity
  • Self-explanatory question. I'd like to hear your thoughts. Note that the following content is included in the Anniversary: The Resident Evil chapter Sacrificial Cakes Crowns Exclusive event cosmetics An extra starter 500,000 Bloodpoints Iridescent Shards per Day Update patch 5.0.0+ So whatever your opinion may be, there are facts up here in the event you want to justify your opinion.
    45 comments 521 views last activity
  • Ah, the fifth year anniversary. And the crowns. Ooh, maybe I would be able to wear them on my favorite Killer, Pyramid Head or my favorite Survivors Cheryl or Leon. But what's this? I can only equip them on the characters original to Dead by Daylight? Well then, what a way to celebrate the fifth year anniversary when I'm locked out from even getting them in the first place because of the devel
    17 comments 101 views last activity
  • When I got into Dead by Daylight, I didn't realize how my opinion of the game would just sour by hours upon hours of playing it. The anniversary could've easily swayed my opinion, but no, you guys somehow made my opinion on the game worse! This anniversary has been a complete disaster and an affront to every player of the game. Let's list off the sins of this year's anniversary: For a celebrat
    0 comments 11 views last activity
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