"The Trickster shouldn't be 115%"
"The Trickster shouldn't be a 115% Killer. That's not what he needed. He has projectiles, he doesn't need the speed despite the fact his blades take forever to down a Survivor otherwise."
Meanwhile, a Killer with a functionally similar Power but with 115% movement speed, and also the Power is better:

Comments
But the difference is that she can’t down people and you have to m1 and her power is ######### useless if no one cleanses
Her power is reliant on the survivors to a huge extent. Trickster blades are not.
To be fair, Plague can't down people with her puke 100% of the time, she relies on Corrupt Purge for that.
I mean honestly can you even compare these 2 killers? Functionally yes, they do work the very similar. But they also play very differently from each other.
you could give Trickster 115%, but its just unnecessary and wouldn't fix any of his issues.
This doesn't even make sense. Plague is straight up a pure 1v4 killer. She relies on getting the entire team infected ASAP and force survivors into cleansing to get her Corrupt Purge for a snowball. She can't even down you with Vile Purge alone.
Meanwhile Trickster is a pure 1v1 killer. The laceration decay makes him very tunnel visioned and his knives are way stronger on loops as he can basically "quickscope" them while Plague has a charge time.
It would definitely be a faster and simpler fix than whatever it is the devs have tried doing to him.
I'll say this much: since the hit boxes on Plague's puke works like Tricker's blades, I wish it was visually represented as chunks, like his knives, instead of a stream. There is nothing worse about playing Plague, puking all over somebody, and they walk away as fresh as a daisy because none of the invisible "infection chunks" managed to touch the player's hitbox.