This will Fix DC'ing Altogether

"Removed the ability to exit a match after it starts."

We know you have the ability to outright disable the ability to exit the game on the loading screen unless it's under the most extreme circumstances, so why is it we can still leave the match?

Wouldn't it be better to just remove the ability to leave match altogether so that LESS people have the opportunity to DC when they don't like how the game's going?

Comments

  • Then people will just unplug their ethernet cable.

  • If someone wants to dc they will still do it theres no stopping them unfortunately

  • @Seraphor said:

    Then people will just unplug their ethernet cable.

    Or just shut down the application.

  • What about content creators who use custom matches to record and then exit the match afterwards instead of finishing?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/272176/this-will-fix-dcing-altogether

    Then people will just close application instead. The only way to really deter Dcing is to enforce higher penalties. Which I also refuse to support until BHVR can program the game to tell the difference between a DC and a game crash. Nobody deserves to be penalized for having the game crash, it happens far too often, depending on location, internet connection or even just what console you play on.

    It is, literally, impossible to tell the difference between a DC and a game crash with current coding. This is not a BHVR thing; it's a programming thing.

    The program just sees 'connection gone'. It has no way of seeing if it was a pulled plug, a router turned off, power was lost, or the program was closed. These is no difference to any of these, to the game, because they all equate to the same result; connection went poof.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2422505#Comment_2422505

    It is, literally, impossible to tell the difference between a DC and a game crash with current coding. This is not a BHVR thing; it's a programming thing.

    The program just sees 'connection gone'. It has no way of seeing if it was a pulled plug, a router turned off, power was lost, or the program was closed. These is no difference to any of these, to the game, because they all equate to the same result; connection went poof.

    You can't tell difference between game crash and alt + f4, but you should be able to notice DC, because they have to use in-game button for it. Problem is that it wouldn't solve anything, because people would just alt + f4.

    DC sucks and I would like to implement replacement with bots instead for survivors at least.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2422505#Comment_2422505

    It is, literally, impossible to tell the difference between a DC and a game crash with current coding. This is not a BHVR thing; it's a programming thing.

    The program just sees 'connection gone'. It has no way of seeing if it was a pulled plug, a router turned off, power was lost, or the program was closed. These is no difference to any of these, to the game, because they all equate to the same result; connection went poof.

    I like poofs!

  • You can just end the game in the task master. This would not prevent people from leaving. And it is a game not prison, jeez.