Vulgun
Vulgun
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Here are simple, but effective nerfs that I've come up with regards to the Exit Gate Perks that affect the amount of time it takes to get out, or otherwise guarantees a victory for the Killer: Blood Warden Blood Warden is now a Hex Perk , meaning it can be deactivated if a totem is destroyed. Blood Warden will now automatically break once the Endgame Collapse timer reaches 10% or if the Pe10 comments 151 views last activity
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For me, it's easily Pyramid Head as the Killer (and I guess Leon as the Survivor). Pyramid Head feels natural for me because I can control the terrain and environment by myself without secondary forces, I have a way to cheese the system that the game has and most importantly, which is where my inner Smash player comes out... He's got a reads-based attack known as Punishment of the Damned . I'm8 comments 61 views last activity
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Trapper, one of the original three Killers that was put into the game, and the most iconic non-licensed Killer in the game due to being its poster boy. Over the years, Dead by Daylight has changed, but Trapper has remained almost relatively the same; he's always been the slow Killer with time needed to set up his traps and everything. But in my series of suggestions for Killer reworks, which I d5 comments 62 views last activity
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Disclaimer: This is not a salt thread regarding the fact Nemesis is the new Killer. This is more an interesting question to pose, as well as me giving a potential answer. So, where is Mr. X? We know the new Killer for the Resident Evil chapter is Nemesis, the hulking Tyrant B.O.W. that stalked Jill Valentine through the streets of Raccoon City. We've also seen Nemesis's add-ons, which reference13 comments 1,242 views last activity
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During the match, for every Survivor that is hooked, gain a token, up to 5 tokens: 2 Tokens: Grants the ability to see the aura of the Hatch within a 16/20/24 meter radius when it becomes visible. 3 Tokens: Calls upon The Entity to block the Hatch until the Exit Gates are opened or there is only one Survivor left. 5 Tokens: You gain the Undetectable status effect for 20/25/30 sec3 comments 31 views last activity
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Simple update: There is now a small spiral that appears when two add-ons are used together. This spiral allows the player to see the effects of both add-ons combined to get a better understanding of what they'll be using going into the match. This makes it more intuitive and overall better for players who need to understand how things work with add-ons. Any add-ons that conflict with anoth3 comments 11 views last activity
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This change is for both Survivors and Killers, and the way it currently is cannot possibly be justified in this current state of the game. The change is simple: Remove level requirements for Perk Slots. The current way perk slots are handled is completely archaic and ruins the fun of people just starting out in the game; you would want to foster more players, not drive them away from the game0 comments 1 views last activity
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Sinister, cunning, monstrous, vicious, smart, calculating and terrifying. These are the words that can describe many things, but one creature fits this bill more than many. The dreaded space pirate that has traumatized one person her entire life, and has killed hundreds, if not thousands. This one creature, one of the main antagonists of the Metroid series, is none other than Ridley .11 comments 151 views last activity
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Keys , the dreaded item that Killer mains absolutely fear and Survivors absolutely love to use. These are practically overpowered and truly offer the least fun to Killer players as Mori's do to Survivor players. But Keys are considered a lot less fun for both parties, so I decided to give a feedback that finally reworks Keys to make them, well, actually fun! Escape Keys Keys are no longer2 comments 61 views last activity
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Killer: Sephiroth Stats Real Name: Sephiroth Weapon: Masamune Power: Supernova Movement Speed: 115% (4.6m/s) Alternate Movement Speed: 90% (3.6m/s) Terror Radius: 32 meters Height: Tall Perks: Heartless Angel, Scintilla, Empyrean Wrath Power: Supernova When the Trial begins, Supernova begins to charge for approximately 120 seconds. U11 comments 353 views last activity
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John Carpenter's The Thing. Everyone knows about that classic horror movie whose theme is based on distrust and knowing who everyone is. With the newest upcoming chapter of Dead by Daylight bringing in AI-controlled creatures in the form of Zombies, I'm sure some of you out there have probably also thought the same thing I did; it could be possible to implement Killers not previously possible in1 comments 31 views last activity
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Title explains it all. I just want to see an in-game screenshot of these two titans of horror back-to-back with their special idle animations or something. I think it would be kind of cool.2 comments 71 views last activity
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One day left, one day until we're given first sight into the new Resident Evil chapter and its trailer. This thread here? Why it's to do some last-day speculation in regards to what will be brought to the game. Who do you guys think will be getting that Killer slot? What about the survivor slots? What will the map be? Well, it's time to speculate here and now before we see the trailer drop tomo36 comments 431 views last activity
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Legion Power: Feral Frenzy Buff: The movement speed increase from Feral Frenzy is increased to 5.6m/s (from 5.2m/s). Buff: The Feral Fatigue cooldown is reduced to 3 seconds (from 4 seconds). Buff: Performing a Basic Attack while Feral Frenzy is charging will now only remove 2 charges (from 5). Buff: Performing a Basic Attack and hitting it while Feral Frenzy is ch10 comments 122 views last activity
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Nurse Attributes: Buff: Movement speed is now increased to 100% (or 4.0m/s) Power: Spencer's Last Breath Buff: Chain Blink amount is increased to 2 (from 1), granting Nurse 3 total Blinks. Indirect Nerf: Due to this and the unchanged recharge speed, the total amount of times to recharge all Blinks is increased to 9 seconds (from 6 seconds). Buff: When performing a Cha7 comments 101 views last activity
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A question I think a lot of you have heard, but I felt like asking to give a fresh topic, do you guys think we'll be able to see a DbD representative in Super Smash Bros. Ultimate in any capacity, be it character, assist trophy, Mii costume or spirit? If so, what would you envision for the Dead by Daylight representative? (Note: Licensed killers are not eligible, even Pyramid Head despite him be8 comments 72 views last activity
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"A charm with a very charming presence, this crab is holding a knife in its claw. Why is it holding a knife in its claw? We will never know." The idea for this is simple; another in-game event where you can get a charm, this time of a crab holding a knife in its claw. This would be a fun little event and I think would be fitting for the Summer that's fast approaching. How I envision it is t5 comments 61 views last activity
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My suggestion is to just change Trickster's pallet breaking animation to one where he swings his bat down, gets it stuck for a moment, pries it out of the pallet, then swings again more violently to break it. That or just have him raise his bat up, jump, swing it down and then smash it in one fell swoop. Thoughts?1 comments 11 views last activity
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This was originally a supposed "bug" that was hotfixed in the latest patch, but I just want to say one thing regarding this, and I'm hoping a developer could listen to this suggestion: Make it a feature. Why make it a feature? As to why it should be a feature, that should be fairly obvious for two reasons; for starters, you are just searching for a match and thus not in a match lobby with th1 comments 11 views last activity
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------------------------------------------------------------------------------------------------------------------------------------------------------ Insidious (Current) After standing still for 4 / 3 / 2 seconds , you are granted the Undetectable Status Effect until you act or move again. ---------------------------------------------------------------------------------------------0 comments 11 views last activity
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I'll just be blunt on this one. Rework: Survivors who spam the crouching button 10 times within the span of 10 seconds during the Endgame Collapse will call upon The Entity's wrath, blocking all Exits for approximately 15 seconds. This effect does not stack with Perks that affect the ability to leave the Trial. However, this effect can activate after said Perk's timer expires. "In the w5 comments 41 views last activity
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A tie-in to my speculation thread: https://forum.deadbydaylight.com/en/discussion/250312/the-resident-evil-killer-a-speculation/p1 This is to gauge who people believe will be the Resident Evil Killer. This poll will include 9 characters of variety rather than every predictable character under the radar, so if your character isn't on the poll, that's where option 10 will come into effect.9 comments 131 views last activity
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Considering that there's a topic known as "Create Your Own Perk", I thought it'd only be fitting to make an add-on version of this since it could be very fun to do. Basically, you have the power to give any survivor or killer an add-on of your choice. What would it be? What rarity would you give it? Well, you have the ability to do so here and now. For instance, allow me to give you my own pers11 comments 111 views last activity
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Greetings once again, everyone. I've come here with an idea that might be quite an interesting direction to take for this game, and a suggestion I believe would benefit the game in the long term. This happens to be a Rank Reset Reward System , a system that is what the name entails; it rewards players who play in ranked. This reward system is a new direction that this game could take and was in2 comments 361 views last activity
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The Resident Evil chapter is fast approaching; in 9 days, we will finally find out who our Killer, or possibly, Killers, will be for the chapter. Here, I want to make a thread regarding speculation until that day arrives, and I hope we can all discuss our own opinions on who would get in and what the reception to the character may be upon release based on the comments here. I'll go first regardi37 comments 761 views last activity
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The silly title aside, this is a Trickster buff thread where I'm going to suggest a few changes to the flamboyant superstar's overall kit and power. This isn't a thread that desires to completely overhaul him or the system, but rather to give him things that may be necessary moving forward. Killer - The Trickster Attributes Buff: Movement speed is increased to 115% (from 110%) This b5 comments 45 views last activity