Vulgun
Vulgun
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- Vulgun
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After this post, I'm deciding to leave this forum for good. No matter how much any of us try, nothing will get to these people, or at least, the ones that give a damn. But hey, I might as well go out with one last Nemesis thread before I leave, because he's the Killer I've criticized so much in the past and he's the Killer that's disappointed me the most in the game because of how weak and unfini0 comments 51 views last activity
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If you want to justify keeping the Boon Totems as they currently are, let Killers grab Survivors off of healing their allies. It's that simple.4 comments 31 views last activity
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I mean, if you're nerfing Deathslinger, who arguably has worse potential than Huntress, surely you're going to touch upon Huntress in the future, right?2 comments 21 views last activity
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What gives? Trickster was in an arguably better state than Nemesis on his own release (mostly because he wasn't actually partially unfunctional), but he got looked at in every facet.2 comments 31 views last activity
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Dead by Daylight could be improving itself in all facets in the technical and mechanical level; either revamping or introducing mechanics that make the quality of life in the game significantly better. The only reason that it's not happening any time sooner is simply because of the fact that the developers do not want to listen, and do not want to implement changes that have been in other games f11 comments 131 views last activity
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The Raccoon City Police Station, one of Dead by Daylight's most controversial additions in a long time and one that has faced the ire of many fans both Survivor and Killer alike. Well, I want to propose a series of changes to the map that would make it more pleasant for both the Survivor and the Killer to navigate while keeping the overall structure of the station itself intact. With this, I'm n5 comments 481 views last activity
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So, today I learned that Myers' Tombstone Grab can also get validated by the servers, which means that it runs into the same issue as window or pallet grabs, but unlike them: The grab itself doesn't lead into an M1 at all, which fortunately for me means I can still do the Mori if it fails. Both of the players actually pause when it happens, not just Myers. Methinks the hit validation system1 comments 51 views last activity
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Grabs The Grab Survivor function is now bound to Spacebar , instead of M1 .0 comments 11 views last activity
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Hex: Ruin is one of the most popular Killer perks, and one of the most controversial ones, for a multitude of reasons. Its ability to regress generator progress at an equivalent rate of 1 Survivor repairing it makes it a real must for Killers to utilize, especially with the Hex Perk known as Undying. This can often times lead to very cheesy and undeserved strategies popping up for both the Surviv0 comments 51 views last activity
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This mechanic and change is inspired by the extremely cheesy and all-too-effective way to just disconnect last second and let the last person get the Hatch. In order to prevent this, but to ensure that there's still a chance of getting Hatch even if a person disconnects, the following measures are taken. When a Survivor disconnects and there are at least two other Survivors left in the game, th1 comments 21 views last activity
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The original Gearhead can be seen here, for reference: https://deadbydaylight.fandom.com/wiki/Gearhead Gearhead "You've got an ear for well-oiled gears." When injuring a Survivor by any means, Gearhead activates for the next 30/45/60 seconds . Any Generator that has progressed past 50% will have its Aura highlighted in yellow so long as a Survivor is still working on it. The soun0 comments 41 views last activity
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The PTB, something that should be used to get players to test and give feedback on extremely recent versions of the game that are near-completion. However, the PTB has too many flaws to ignore and if the development team were to at least listen to this, please, change the PTB so that it isn't a slog for testing changes to existing mechanics, or introducing new mechanics or even characters. Here'2 comments 31 views last activity
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These are just small changes, but changes I think are necessary considering two out of the three of them aren't even activated most of the time with him. Dragon's Grip After kicking a Generator, for the next 30/45/60 seconds , any Survivor that interacts with that Generator will scream, revealing their location for 4 seconds . The first Survivor that interacts with that Generator will rec4 comments 51 views last activity
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Leon S. Kennedy is known as a rather selfless person to those he wants to protect; you see this with the likes of Ada, Claire, Sherry, Ashley, Helena and so many other people. He wants to save others, even at the cost of possibly his own life, and this is why his perks in Dead by Daylight don't fit him. If you think about it, out of all three of his perks, one of them is actually thematically so0 comments 31 views last activity
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Hex Totems have been in the game ever since the release of The Hag, and ever since then, all of them have caused quite a stir, especially as of late since The Blight brought in Hex: Undying. But maybe these Hex Perks need to change again. While a lot of them are in a good spot, many of them either have too much value or too little value when applied, so, this list of changes for the Hex Totems w5 comments 101 views last activity
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Just one more time, developers. Give Trickster these changes, and I think that he'll be in the perfect spot as a Killer. Just slap this up, make a PTB out of it and see if the players actually like it. If you're really reading these forum threads, read through this at least. Killer: The Trickster General Stats Buff: Trickster's movement speed is increased from 4.4m/s (110%) to 4.6m/3 comments 101 views last activity
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It's the only game where you can actually blame your mistakes on the game's shoddy coding and not yourself.2 comments 21 views last activity
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https://www.youtube.com/watch?v=QTFFHUgQgks "Stretched resolution doesn't give you much of an advantage. What? Ghost Face can be procced out of his stealth mechanic because your screen can show him more visibly and the center of it is heightened? Nah, that's not much of an advantage at all." "Totally seeing what the Killer is about to do above a wall isn't even much of an3 comments 61 views last activity
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Currently the strongest Survivor mechanic in the game, healing is something that needs to be looked at from both a gameplay perspective and a functionality perspective. It needs to be toned down and rebalanced so that it's not too powerful to solo heal, and that there is less cheese in regards to healing another Survivor. So, here's what I would implement quickly in order to make healing a lot m3 comments 42 views last activity
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In many video games, there's a subtle mechanic that not a lot of people tend to notice unless or even acknowledge, but is a very good mechanic for player-on-player interaction. This mechanic is known by many names, but for this thread, I'll call it Pushback . Pushback is a mechanic where a character will move another character in another direction or around them. This mechanic can be seen in va0 comments 21 views last activity
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Considering the fact that we're going to be seeing the Stranger Things chapter leave Dead by Daylight, as well as the fact that the perks are more than likely going to be renamed (for some odd reason), this leaves a lot of room to change all of the perks' names, and one such perk is Demogorgon's Surge . Now, Surge itself is a pretty good name; it's intimidating, it's proper to what it's doing,8 comments 431 views last activity
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What will it take to convince you to patch the game so that out-of-game filters--stretched resolution and Nvidia filters to name a couple--can no longer be used in Dead by Daylight? Just these two things alone have plentiful amounts of videos showcasing why they need to be removed, since they give too much of an advantage to the player using them that other players, especially those on console,1 comments 21 views last activity
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The bugs? The crashes? The fact his lunge is still bugged since PTB? Everything about every single bad thing about this game is that lukewarm, yet unforgivingly spicy BHVR Flavor that we've all come to hate. How do you guys like this new term? I think it's fitting!2 comments 51 views last activity
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I've been seeing around that the base Bloodpoint cap has been removed. Whether or not this is a bug or a new feature, I'm going to say one thing that might be a point of contention: This change is good for the game, whether or not this is a bug. Removing the earnings cap would be the single best thing for the progression of this game and if it's "fixed", should there actually be a bug about it,7 comments 4,121 views last activity
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There was very little incentive for me to buy the paragraph as it currently was when I played it on the PTB, but hey, people had fun with the voice lines in the game and it looked like some things could be easily fixed. Any modicum of incentive to buy this paragraph are gone because there are still bugs with the character and the game itself, and on top of that wound, you developers poured salt0 comments 51 views last activity
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Yes everyone, today is the day! The day that one or all of these things will happen: Game-breaking bugs, as freshly delivered by BHVR's development team in haste of releasing this Paragraph. An extremely weak Killer with no good Perks and no value to add to this game. A new matchmaking rating system (MMR) that is easily exploitable or downright awful to play in despite the lie that we were to41 comments 561 views last activity
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Rocks, the ultimate looping tool in Dead by Daylight. An unintended feature most people would enjoy for the humorous interactions between Survivors and Killers, and some would find very interesting for potential looping plays. Unfortunately, these rocks are being taken out of Dead by Daylight, one rock at a time, all because the developers are telling us that there's no fun allowed in this g4 comments 41 views last activity
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Imagine, if you will, two scenarios: As the Killer, you ended up getting a very quick four kills on all of those Survivors, punished their mistakes and played as optimally as you could, finishing the match up in roughly around two minutes. As the Survivor, you ended up not getting anyone hooked, no need to heal because no one got injured, and you finished the generators and escaped within roug4 comments 61 views last activity
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The following accounts for the changes made to The Nemesis as of the Chapter 21 PTB. These are changes I know would be good for Nemesis and the health of the Killer as a whole. Mutation Mutation Tier I No benefits. Mutation Tier II Tentacle Strike can now destroy dropped Pallets or breakable Walls. Tentacle Strike now allows Nemesis to move at 4.0m/s while charging. Mutation T2 comments 21 views last activity
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Since I want to really just get to 200 posts as fast as I possibly can at this point, just to give everyone a special treat on 200, I'll be going through a few things that I believe should be put into the game to really just better its health and give it balance. The first thing I would like to talk about is Bloodlust, a mechanic I actually think doesn't work either conceptually or in execution.5 comments 71 views last activity
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Lament Configuration When a Survivor picks up the Lament Configuration, their specific charge rate to cause a Chain Hunt on themselves will be increased by 250% Attempting to solve the Lament Configuration will reduce the amount of chains that try to latch onto you. During this time, the other Survivors' Chain Hunt progression will be reduced by 50% until the Lament Configuration is solve1 comments 71 views last activity
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https://clips.twitch.tv/TenderElegantClintDatSheffy-8LjZW84nN5xjdETF Credits to PotatoLegion for showcasing this absolute gem of a reason why this Perk is garbage, yet still unfair and stupid at the same time.3 comments 31 views last activity
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Nerf: Survivors can no longer bring Offerings that alter which Map they go to. Change: Survivors can no longer bring Offerings that reject the Map offering of a Killer. Change: Survivors can no longer bring Offerings that make the Hatch spawn in a specific location. Change: Killers can no longer bring Offerings that reject the Map offering of a Survivor, since Survivors no longer have Map Off2 comments 21 views last activity
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A hex totem utilizing the power of confusion to disturb the Survivors' actions. For every 60/45/30 seconds a Hex Totem is currently not being cleansed, the Totem will relocate to a different, random part of the map entirely. While cleansing a Hex Totem, an illusion of the Killer and their Terror Radius will appear in order to try and get you off of the Totem. These disappear after 10 second0 comments 11 views last activity
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For approximately 10 seconds of being stunned by a flashlight or firecracker item, or the perks Flashbang or Head On, the Killer gains an immunity to being stunned by the same tactic. For approximately 5 seconds of being stunned by a pallet, the Killer gains an immunity to being stunned by the next Pallet. Just something to simply better the health of the game without majorly impacting it to4 comments 71 views last activity
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Take a moment to yourself and look at the objective truth of the matter. Do you really want to buy the upcoming Chapter for Dead by Daylight, which only contains the character of Pinhead? Because by doing so, you're doing the following: You're supporting the developers that actively do not give the game the quality of life health improvements that many people ask for and need, and instead choo32 comments 431 views last activity
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The title says it all; I'm going to exploit it by playing significantly worse so I can actually keep the fun matches and not have to go into the so-called "balanced" matches that people decide to sweat in so hard that I'm drowning in it. I would genuinely rather play matches where me and the Survivors can actually stand around doing the funny crap rather than play matches where I know I will win40 comments 711 views last activity
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https://www.youtube.com/watch?v=VyhU5ylz5TA I want you to watch this video. I want you to take away those rose-tinted glasses and those mother-daughter rings for a moment and look at the facts presented in this video. This is what stretched resolution is, folks. This is what people lie and say "only gives a slight advantage"; this is the thing you can do to impact your gam5 comments 61 views last activity
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"Slightly, moderately, considerably, tremendously." These vague descriptors have been plaguing most add-ons in the game since release and are probably one of the single worst game design decisions in the game. They don't tell you what your perk is actively doing to your power, they just tell you some vague description. Why? Probably to avoid the ire of people who will realize that these add-ons4 comments 21 views last activity
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New Gamemode: The Darkness Among Us A brand new game mode introduced in the patch, The Darkness Among Us pits 10 Survivors together, with 2 of them being part of The Legion, disguised as Survivors in order to sabotage their attempts at escape. This game mode, as you probably can tell from the title, plays very similarly to the Among Us video game. Survivor Side In this game mode, Survivo1 comments 41 views last activity
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With there being so many maps within this game, there's bound to be some secrets that we've yet to discover or find out about. However, one thing that I think was a very interesting thing, in concept, was the Midwich Elementary School Easter Egg when performing certain tasks in a specific order. This should be extended to all realms (but not all maps), so that there's actually more things to ear2 comments 91 views last activity
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This post will likely garner both a large amount of contention or support, and no matter what, I think this is what the perfect change to Spirit would be to make her balanced, fun and still usable at all levels of play. General Buff: The Spirit's movement speed is increased to 4.6m/s . The change here is to definitely compensate for what's about to happen next. Power: Yamaoka's Haunti3 comments 131 views last activity
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One of the more hotly talked about things among this community is the subject of tunneling and how Killers can just tunnel one survivor and it be very effective. Well, I'm here to change that, as well as make Borrowed Time seem like less of a necessity of a perk and more of a luxury of one. Anti-Tunneling Mechanic For 3 seconds after being unhooked, you are granted complete immunity to the K4 comments 71 views last activity
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To put this short, sweet and to the point, I'll go over each major change that's happening: Skill-based matchmaking is coming to live in patch 5.2.0, much to the chagrin of many of the community. The new Ranks, called "Grades" this time around, are being rolled out in the same patch. Every month now, each Grade will reset to Ash and you'll have to grind all the way back up to Iridescent. Eve6 comments 81 views last activity
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I'm just here to ask for your guys' opinions on Pinhead. There'll be a few answers below and this will give me a general idea as to how the community feels about him. For option 8 in particular, please choose this if you: Didn't know about him prior to his announcement in the game. Still don't know who he is.9 comments 71 views last activity
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Dead Hard, the perk that will more than likely put you Exhausted on Ground because you decided to run it. It's definitely one of, if not the single best Exhaustion Perks in the entire game, when it actually functions. But it doesn't always function. The reason why is simple; it's an outdated perk. This is why I'm introducing to the community a reworked version of the Perk that is meant to prope2 comments 21 views last activity
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Lie seriously, it's probably better if he just ended up having the following: Obsidian Goblet Tremendously increases the range of Punishment of the Damned . Tremendously increases the duration at which you can perform Rites of Judgement . Whenever The Executioner performs Rites of Judgement , he gains the Undetectable Status Effect for as long as he holds the Power. After releasi14 comments 61 views last activity
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Over the course of the past couple of months, I've been a rather harsh critic of the character design of Nemesis. I did and do still think that he is the single most uninspired and boring Killer to ever come into Dead by Daylight and that his power is utterly weak. Now, I've talked about ideas of giving him a Rocket Launcher, mobility, a better attack, etc. But now I've come up with something t9 comments 101 views last activity
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There are many ways to disconnect from a trial; going offline, exiting the match normally, using End Task to prevent yourself from playing against those sweaty Survivors that just ran a Haddonfield Offering. There's also a Disconnect Penalty system for players who repeatedly disconnect from the game during a match. And it got me thinking: Why are the developers doing the bare minimum? Yes, yo0 comments 21 views last activity