What about Nemesis?

What gives? Trickster was in an arguably better state than Nemesis on his own release (mostly because he wasn't actually partially unfunctional), but he got looked at in every facet.

Comments

  • according to devs not having a speedup on an infective whip hit was 'unbearable' or something akin to that


    it's being forced into legion syndrome of hitting someone already deep wounded and giving them a speed boost + yourself a ministun that's unbearable

  • @R1ch4rd_N1x0n said:

    Nemesis is fine, it's a fun perk to- oh wait you mean the Killer.

    I can't tell what you want. Are you saying he needs buffed... nerfed..?

    Well, there's quality of life changes such as:

    • Nemesis' zombies no longer attempt to move back and forth if a Survivor is being "detected" by them when not within vicinity.
    • Nemesis' zombies no longer become inactive when pressing against objects.
    • Nemesis' zombies, attempt to stay 2 meters away from walls unless they are actively pursuing a Survivor.
      • This does not apply to walls that have pallets near them.

    Then of course, maybe a decent buff to his Power that won't add anything unnecessary:

    • Hitting a Survivor with Tentacle Strike while near a Zombie will now notify that Zombie of the Survivor's presence.
    • Hitting the ground with Tentacle Strike while near a Zombie will now cause it to move in the direction you last pointed for the next 32 meters, or until it comes into contact with a wall, or finds a Survivor within line of sight.
    • Mutation Tier III removes the need for Tentacle Strike to contaminate Survivors to deal damage.
    • Survivors that are contaminated and cough will now suffer from the Hindered Status Effect.

    Then finally, a touch-up to his add-ons:

    • S.T.A.R.S. Field Combat Manual increases the time it takes to open Supply Crates by 30%.
    • T-Virus Sample now also increases the frequency of Survivors coughing.
    • The effects of Serotonin Injector now stack instead of reset.
      • As Nikolai puts it, "Good luck!"
    • Plant 43 Vines now cause Supply Crates to produce a loud noise notification when opened.
    • Licker Tongue is reworked.
      • Licker Tongue now increases the range of Tentacle Strike by 1 meter in all tiers.
    • NE-a Parasite now causes the Blindness Status Effect alongside the Oblivious Status Effect.
    • Broken Recovery Coin is reworked.
      • Broken Recovery Coin no longer allows Nemesis to progress past Mutation Tier II.
      • Broken Recovery Coin now causes contaminated and injured Survivors to retain the Broken Status Effect the first time they are given the effect.
      • The Broken Status Effect can only be applied once per Survivor.
    • Shattered S.T.A.R.S. Badge is reworked.
      • When a Generator is completed, Zombies gain a permanent 20% increase in movement speed for the remainder of the Trial.
      • When all Generators are completed, Zombies now deal damage to Survivors without needing to have them be Contaminated.
      • When all Generators are completed, Zombies that are destroyed will spawn at an exit gate nearest to the closest Survivor to one.
    • Iridescent Umbrella Badge now causes Survivors to be fully healed when using a Vaccine.
      • Trust me, he has add-ons that can now combo into it in this concept; you don't want to be met with this nasty add-on.