The Spirit

This post will likely garner both a large amount of contention or support, and no matter what, I think this is what the perfect change to Spirit would be to make her balanced, fun and still usable at all levels of play.

General

  • Buff: The Spirit's movement speed is increased to 4.6m/s.

The change here is to definitely compensate for what's about to happen next.

Power: Yamaoka's Haunting

Phase Walk

  • Buff: Phase Walk movement speed is increased to 7.2m/s.
  • Change: After deactivating a Phase Walk, The Spirit now takes 1.5 seconds to completely turn visible.
  • Nerf: After initiating a Phase Walk, The Spirit now takes 3 seconds to completely turn invisible.
  • Nerf: After deactivating a Phase Walk, The Spirit can not perform an attack for 1.5 seconds.
    • Nerf: This means you can no longer attack out of a Phase Walk.
    • However, this does not prevent you from grabbing a Survivor by any circumstance.

The invisibility effect is a gradual reduction in opaqueness, rather than what the Wraith has.

The changes here are basically something to finally make Phase Walk more predictable and something Survivors can anticipate. Now Survivors will know when a Spirit is going into her Phase Walk and trying to move towards them, and Survivors will know when she's actively coming out of a Phase Walk and is ready to attack.

However, Spirit players, especially the good ones, will be able to go into an area where Survivors won't see them right away and thusly ambush them much like before.

And to compensate, Spirit's movement speed while Phase Walking is increased. Guess what's about to get nerfed next.

Add-Ons for Yamaoka's Haunting

  • Buff: The Zori, Muddy Sports Day Cap, Katana Tsuba and Dirty Uwabaki add-ons now affect Spirit's fade-in and fade-out speeds when deactivating or activating Phase Walk.
    • This also affects the window of time between exiting Phase and attacking.
  • Buff: Dirty Uwabaki's effects on movement speed increase is increased by 1%.
    • The amount of speed she gains from using a Phase Walk with this is increased to 27% (from 26%).
    • The add-on was changed so that all movement speed add-ons go by 9% increases.
  • Buff: Mother-Daughter Ring now allows The Spirit to phase through solid objects at the cost of significantly reducing the duration of her Phase Walk while going through them.
    • If the game detects that The Spirit is still in a solid object after Phase Walking, she will have the ability to bypass that solid object for 3 seconds.
  • Nerf: Mother-Daughter Ring's effects on movement speed increase is significantly reduced.
    • The amount of speed she gains from using a Phase Walk with this is reduced to 36% (from 70%).
  • Nerf: The Gifted Bamboo Comb, White Hair Ribbon and Bloody Hair Brooch add-ons now have a reduced activation charge speed effect.

These changes are massive changes that would fundamentally change up how Spirits use their add-ons. Now there's more utility in a few add-ons, one add-on was changed to reflect the others, and Mother-Daughter Ring has gotten a significant set of changes.

Mother-Daughter Ring, due to originally providing a 70% increase in movement speed, was nerfed down to 36%, but was given a new ability that fundamentally changes up Spirit's playstyle, in that you can actually be a ghost and go through solid objects. Yes, this add-on would let you go through solid objects at will.

These changes to the Spirit would ultimately make her into a different-feeling Killer, but at least a Killer that I think the community would come to love more since she'd be more balanced and fun to play against, while also remaining fun to play as.

Thoughts?

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