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Vulgun

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  • You've got two choices to make here; which Legion would you rather prefer for this game over the other? Old Legion (Feral Frenzy + Deep Wound) This version of Legion is the same Legion we currently have, with no changes outside of a minor tweak or two to the fatigue of Feral Frenzy or his movement speed. If you still think that this version of Feral Frenzy can still work if given the right ch
    3 comments 61 views last activity
  • I'm just going to do this because Spirit does need to be nerfed in some capacity to be more in line with other Killers. But, I think there's a couple of creative (one not-so-creative) nerfs I can give her that could be at least somewhat agreeable. Power: Yamaoka's Haunting Nerf: Flashlights, Firecrackers and Flash Grenades now have an effect on The Spirit's invisibility during a Phase Walk
    11 comments 101 views last activity
  • It's absolutely ridiculous and unfair that Crowns can only be exclusively worn by the "original" Survivors and Killers of this game and not someone like Leon or Pyramid Head. What an absolute joke these Crowns are if I, someone who only wants to play these specific characters, can't even wear these crowns! It's just not a good choice whatsoever if I can't join in on the fun and celebration becau
    6 comments 41 views last activity
  • Just let us use it. Some people want to play on the map because it'll at least be fun. (Also, I did run into a few performance hiccups but nothing game-impacting.)
    Mod
    7 comments 51 views last activity
  • Dead by Daylight (Theoretical) Patch 5.1.0 The Trickster Showstopper - Main Event Main Event no longer starts to decay over time once it reaches maximum charge, allowing it to be activated at any time the player desires. Just this one change. Give us this one buff to Trickster and he'll be a significantly better received character. Being able to hold Main Event just like Blood Fury,
    0 comments 11 views last activity
  • Listen, BHVR. If you want to get this map fixed fast and fixed correctly, let us, the public, actually playtest the map to see if your fixes are actually working or not. The earlier you let us do this, I guarantee the better feedback you will get in order to actually fix the map for ALL platforms. So either let us use our RPD offerings or put the RPD out for three whole days to see how fans rea
    1 comments 11 views last activity
  • The Legion Other The Legion now has their own chase music, which is a distorted death metal piece that ensures that Survivors are bombarded by the disorienting sounds as they are alarmed by The Legion's presence. Each Legion member now has their own unique voice. The Legion's non-Frenzy movement animations are changed. Frank holds his knife behind himself and his other arm forward as he
    1 comments 21 views last activity
  • Let's make this game a little fairer for the Killer, but also a little more fun for the Survivor. You know, since this game needs a shake-up quite badly. Bloodpoint Gains Buff: Bloodpoints earned from Survivor score events is increased by 25% in all categories, allowing Survivors to earn more Bloodpoints faster. Generator Repair Nerf: The amount of charges required to repair a gene
    16 comments 121 views last activity
  • Killer: The Trickster The Trickster is a ranged Killer, able to quickly unleash both a burst of blades and volley of blades by using his power, Showstopper . Movement Speed: 115% (4.6m/s) Terror Radius: 24 meters Lullaby Radius: 8-40 meters Power: Showstopper Showstopper is a two-part Power: Showstopper Burst and Showstopper Crescent . The Trickster starts the Trial with 60 Bla
    4 comments 41 views last activity
  • So, little known secret to people here, but did you know that the Killer is the only player in the game that is completely unaware of where the hatch spawns when it's invisible? In fact, if you start moving around as a Survivor and you suddenly see your character shift on an invisible incline, you just ended up stepping on top of the (invisible) hatch! This means that, as early as the beginning
    Mod
    1 comments 21 views last activity
  • You think that just because people are going to get a starter 200,000 Bloodpoints that it's really going to change anything about the "grind" of the game? That's not how you fix the most archaic systems of the game whatsoever. BHVR, you've got a choice. You can fix one of the biggest issues in the game by making it much easier on Survivors and Killers alike, or you can not and watch your playerb
    10 comments 81 views last activity
  • This isn't to hate on the idea of The Evil Within as a potential chapter for Dead by Daylight. I actually love The Evil Within (especially 2), so it'd be really cool to see it come in, but a lot of enemies within the series don't really work for one reason or another. I think that I'll be better able to explain why this is as we go down the list of candidates for this possible chapter: Ruvik (
    0 comments 31 views last activity
  • Two-for-one, here we go. This is a rebalance of the Nurse and the Spirit, two Killers people will outright argue are the best (and/or most infuriating) Killers to play against. But, I'm going to suggest a few rebalances to their kits in order to not necessarily neuter them, but provide them with something that makes them feel more in line with the rest of the cast. The Nurse Power: Spencer's
    1 comments 51 views last activity
  • And it hasn't even started yet. What's the point of this year's anniversary event that you were supposedly focusing more time and effort on when: You recycle pretty much everything from the 4th Anniversary. You give us skins that look very bland and lifeless (much like the event will be). And nothing actually new and exciting is in the anniversary to make it feel special. How do you make so
    9 comments 301 views last activity
  • I actually think it's quite an interesting and fun way to play a Killer whose special attack is otherwise poorly designed. For those that don't know, the tech occurs whenever Nemesis uses Tentacle Strike and strafes sideways which extends its hitbox out towards the sides for the duration of the move. This, as you can guess covers windows, pallets, gaps, etc. But it's not a perfect thing since t
    0 comments 11 views last activity
  • "Zombies' auras turn yellow for 6 seconds after hitting a survivor." This is arguably the single worst Killer add-on in Dead by Daylight's history. Its effect only occurs if a zombie gets a hit on a Survivor. Not only is this hard to do by itself, but it's very situational in the fact that you'll mostly get zombie hits because Survivors are between
    21 comments 281 views last activity
  • For any of you familiar with this, you know where this is heading, so I'll skip straight into what could be changed for Nemesis to make him feel better; this will be my final thing and will at least go over what I think would work best for his CURRENT state and not what could be completely added onto it as a brand new aspect. Tentacle Strike Buff: Tentacle Strike's maximum width is increas
    2 comments 11 views last activity
  • What if this game had a "Pre-Release" style of PTB? What I mean is, would you guys be okay if there was an "initial" PTB where you get to try out the new Survivors, Killers, Perks, Maps, etc., and then a "Pre-Release" PTB where it's almost like the full release, except this is more to find the bugs, glitches, performance issues, etc. for all Survivors and Killers? The idea behind it being that
    1 comments 11 views last activity
  • Killers, one half of the most integral parts of the game. There's a wide arrange of Killers, such as the defense-heavy Trapper, the setup machine Pyramid Head and the ever-menacing stalker, Michael Myers. But some Killers well, they aren't so well-received as others and are considered a little too powerful or toxic for the health of the game. This is what I want to get a poll from, and I'll be g
    58 comments 681 views last activity
  • If you don't have Barbecue & Chili and don't want to play Bubba, now's your chance! Spend those 2000 Iridescent Shards now and get it before it's gone next week!
    18 comments 431 views last activity
  • Quality assurance and general bug fixes should happen BEFORE the chapters go live, not after they do when everyone's ready to play and your playerbase is going to be at its most active it's ever been. The Resident Evil chapter is the (second or third) biggest example of a Chapter release gone horribly wrong. And all that could've been done to prevent something like this was to just delay the Cha
    0 comments 31 views last activity
  • Welcome one and all to the first ever "Vulgun's Choice Awards", where we literally just parody the Entity's Choice Awards and ask the questions that the devs won't ask for the next three days! First up on our list is a very spicy question to ask: WHAT is the worst Killer Power in the game? Today, we have seven juicy contenders wanting to get into the top spot today, all picked from observatio
    3 comments 41 views last activity
  • At least an answer would be satisfactory. I don't know about anyone else, but I would at least want an answer as to if we'll be getting it today or when we'll get it. I'm pretty certain that a majority of the playerbase here wants to play on the R.P.D., so has it been fixed or will it remain in limbo? If the latter, can you tell us any estimated time? Communicate with us.
    24 comments 361 views last activity
  • Probably the single best thing that can be done for progression and gameplay fairness for everyone is to get rid of the tier system for perks. It adds unnecessary grind to a game with 95 Survivor and 84 Killer perks. So instead of having to earn the same perk, for every character, 282 times and 249 times, respectively, it's now just 92 and 81, respectively (given that all Survivors and Killers s
    2 comments 21 views last activity
  • Forced Penance Change: Forced Penance now causes the Incapacitated status effect, rather than Broken. Buff: Forced Penance now activates if a Survivor has Enduring active. Trail of Torment Revert: The effect of the Perk no longer deactivates when hitting a Survivor or when the affected generator is being repaired, and now has a set timer on how long the status effect lasts. B
    0 comments 11 views last activity
  • To the players that played "The Game", or "Gideon Meat Plant", before and after the rework: Do you guys prefer the old version of the map or the new version's layout? And was the old version of the map better for Survivors or for the Killer? I'm not talking about the design of it, I'm talking about the layout of it.
    5 comments 81 views last activity
  • Frank, Julie, Susie, Joey. The Legion, a bunch of teenagers that ventured off the right path and had all become an organization of killers. They were taken in by The Entity and granted the ability to let loose their murderous impulses in the Trials... But they make no sense under any circumstance. The Legion, in my honest opinion, should never have become a Killer in the first place. They ar
    26 comments 401 views last activity
  • I'm skipping straight into what I want to suggest. You know the deal with my philosophy if you've seen my previous threads. I'm not boring you with a speech neither before nor after these suggestions. Killer: The Nemesis Quality of Life: The Nemesis' shadow now moves in tune to its animation. Quality of Life: The Nemesis' punching animation from the Killer perspective is changed to a do
    6 comments 101 views last activity
  • I'm certain people would like to know when this issue is going to be resolved and when we'll be able to play the map itself. It's a simple question to answer; will it be ready to come back any time soon?
    25 comments 381 views last activity
  • If you think Nemesis is good and fine, or if you think Nemesis is an uninspired piece of dog turd that the devs rushed out probably without Capcom's notice, then I'll have a treat in store for both of you on how Nemesis could have been, if he was given a different direction. This version of The Nemesis makes him more true to his canonical source material where there are things to actually utiliz
    3 comments 81 views last activity
  • Before June 15, 2021 Everyone: "Keys need to be nerfed, devs. They're too powerful and running a single perk to counter them isn't efficient or valuable enough." Developers: "Okay, we hear you." Also Everyone: "The game's performance is also somewhat of an issue, and we hope you fix it sometime later." Developers: "Okay." June 15, 2021 Developers: "We nerfed Franklin's Demise to no long
    19 comments 251 views last activity
  • Simply put, these are four things that Dead by Daylight needs in its current state, at least in my opinion. Quickplay's Return I'll put it very bluntly here, Quickplay needs to return to this game as soon as the new MMR system fully launches and when people start to dislike playing the game because of the new system. It shouldn't matter if this splits the community either; if people want to p
    0 comments 11 views last activity
  • (Disclaimer: Nothing about Huntress' base kit will be changed. However, her add-ons will be changed.) Huntress Add-Ons Soldier's Puttee Add-on reworked. The Huntress moves at 4.6m/s when she is out of Hatchets. Moderately increases Lunge range when Huntress is out of Hatchets. Slightly increases acceleration after falling from large heights when Huntress is out of Hatchets.
    0 comments 11 views last activity
  • Buff: Evil Within Tier III Chase Theme is now a remixed version of the Halloween Theme. Buff: Menu Theme is now the full version of the Halloween Theme. It's a buff alright, a buff to his music.
    0 comments 11 views last activity
  • A sequel to my rather infamous post regarding Counterforce, I should at least state why it will be bad for the game and give very valid arguments that will let you see the problem with it in full. The Perk has no Counterplay And Still Rewards the User Now I'll hear every single one of you say, "But it does have counterplay, just don't run Hex Perks!", but therein lies the problem. That's not
    44 comments 781 views last activity
  • It can be from a lore perspective or just something about the Killer seems utterly terrifying. Your options are only the Killers that are original to Dead by Daylight, so no licensed Killers. (Do note that for the sake of this discussion--and the potential migraines that would occur to me if I didn't say it now--Ghost Face will count as an "Original Killer" since he is unrelated to the Scream fr
    6 comments 121 views last activity
  • Some questions I'd like to know that I don't think the developers or anyone from the team have touched upon: Will there be a special surprise waiting for players considering this is the 5th anniversary of the game's release? Will there be an event? If so, any hints as to what it'll have? When will the event be, if there is one? Will Trickster be buffed? These are very important questions th
    Mod
    9 comments 131 views last activity
  • I'm highkey hoping they changed it so that whenever Nemesis spots Jill, he shouts S.T.A.R.S. Do you guys think they'll do it?
    5 comments 181 views last activity
  • The Nemesis, Dead by Daylight's upcoming Killer. If you're not relying on the pincer strategy with your zombies, you'll more than likely be very underwhelmed by his Power since it's going to take a long time to actually get it and the benefits aren't really that exciting outside of the ability to break stuff. But, I want to suggest a few reasonable tweaks to the Killer before launch that're mean
    2 comments 21 views last activity
  • Power: Showstopper - Special Ability: Main Event Nerf: The amount of blades required to trigger Main Event is now increased to 30 (from 20). Buff: Main Event charge no longer depletes when not activated. The change itself isn't all too shabby, nor is it too much to ask for; increase the amount of blades needed to hit Survivors to trigger Main Event, then allow Main Event to n
    0 comments 11 views last activity
  • A simple way to get rid of the issue of people Disconnecting in order for your buddy to get into hatch is to just not have the hatch open whatsoever if somebody in the match disconnects. Or you know, maybe make it either harder or impossible to actually leave the match as a Survivor so that you cannot use the exploit as often anymore? Just give the player a message stating that "Sorry, you canno
    0 comments 11 views last activity
  • Simple fix for instances where Survivors can't be picked up from the dying state: Let the Killer grab them from the legs and drag them towards the hook. No Killer should be unable to grab a survivor that's stuck on a wall or some other object, so let them grab a limb or something. Even if this isn't a common occurrence, it's still something that happens nonetheless and needs to be changed to pre
    3 comments 31 views last activity
  • A simple thing I think many of us would REALLY appreciate (for those liking aesthetics) is the ability to change backgrounds in the main menu. There's no reason to just toss away the resources after the Chapter ends; each menu background has their own flair to it that I think everyone should be able to experience. I think that there should just be an option to select which background you want, w
    3 comments 21 views last activity
  • The background; the campfire, is there a way to actually change it back to one of the old backgrounds from the previous (and upcoming) chapters? Because if so, I want to actually run one of those as the menu background instead of the genuinely bland forest.
    Mod
    1 comments 71 views last activity
  • Considering the fact that auto-bans are coming in the near future, I think that I've got a significant amount of concerns in regards to not only the context of the reports, but also the auto-bans themselves. What I want to bring to the attention to the developers and the staff are my own concerns in the hopes that this can be talked about and resolved over time. People will be trigger-happy and t
    10 comments 101 views last activity
  • I want to see this beautiful Tyrant's render. Not the mugshot, not a render from the RE games, I really just want to see his official art for this game.
    1 comments 51 views last activity
  • These are animations that I think would spice up the game's quality as a whole and wouldn't fundamentally change the game. Instead, these would just make the Killers more unique, change some animations to make them have more scare and flair and also have some animations reference a few things, in the event they ought to. Also includes Memento Moris because that's quite fun. (Disclaimer: Mori an
    3 comments 21 views last activity
  • "Meta Knight Syndrome" is a term that describes when a character in a video game is often times too powerful for their own good because they can simply ignore many of the rules imposed by the game and thus create a very negative experience for the recipients. Nurse has this syndrome, but that can be fixed with a few nerfs that balance her out in the current state of this game. Follow me as I int
    1 comments 21 views last activity
  • That's basically it; reduce the grind for players new and experienced in the game. There should be no reason that we have our current, archaic, progression system. There needs to be a change, and I have suggestions. Take whichever route would suit the game best, all that needs to just be done is to not make the game feel like it's an excessive grind from the start under any circumstance: Reduc
    11 comments 81 views last activity
  • Quick Play was a game mode that was removed in patch 1.5.0 since there was a lack of a playerbase in it. Considering there are going to be changes to Ranked play coming soon, it's a better time than ever to actually re-introduce Quick Play to fans of the game in a spectacular light. But there needs to be changes to Quick Play before it'd ever come back, if it ever did. These changes would set it
    5 comments 51 views last activity
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