Dead by Balance: Nurse

"Meta Knight Syndrome" is a term that describes when a character in a video game is often times too powerful for their own good because they can simply ignore many of the rules imposed by the game and thus create a very negative experience for the recipients.

Nurse has this syndrome, but that can be fixed with a few nerfs that balance her out in the current state of this game. Follow me as I introduce to you a rebalanced Nurse:

Attributes

  • Nurse's movement speed is increased from 3.85m/s (96.25%) to 4.4m/s (110%)

Power: Spencer's Last Breath

  • The amount of time it takes to now charge the first Blink is increased from 2 seconds to 4 seconds.
  • The cooldown of the second Blink is increased from 3 seconds to 9 seconds.
    • Total Blink cooldown is now increased from 6 seconds to 12 seconds.

Perks

  • The effectiveness of A Nurse's Calling is reduced from 20/24/28 meters to 16/18/20 meters.

And that's honestly it. The intention here is to reduce the overall swiftness of utilizing her Blinks in the first place and slows her down to where she feels fair and balanced. This will not adjust the amount of range she has or her chain blink window, but it just makes sure that Nurse players are a little more tactical with their Blinks.

To compensate for the massive nerfs, Nurse's movement speed would be at a typical 110%, which can allow her to chase survivors as per normal due to the fact that she will more than likely end up in a chase against them than not, which is what should be the case anyways.

Tactical, slower, more methodical. That's how I envision the Nurse.

Also, her perk gets nerfed because it is also somewhat of a problem in and of itself.

But what do you guys think? Would these nerfs suffice to bring Nurse in line with everyone else? How impactful would this change be? I'd like to know down below.

Comments

  • Looking at this as if the blinks are breaking the game in the nurses favor this doesn't solve the problem. Your idea reduces the time between these occurrences but the nurses ability to ignore 5 walls, 2 pallets, and a floor to pull someone of a gen with no indication to survivors. The nurses power conflicts with the games basic map design with no tell to survivors. It would be easier to change the game to suit her then to change her to suit the game.

    My changes are that she displays the end blink location like Houdini Splicers.

    This change would give warning to survivors before being attacked. The only way we could get nurse to apply to the rules of the game is already used by the blight.