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T1MEXII

T1MEXII

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T1MEXII
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  • Back in June 2023, the Twisted Masquerade event introduced us with a bunch on new mechanics. Such as the fragile pallet. With the introduction of Rick Grimes gave us the perk Apocalyptic Ingenuity. Which implemented the fragile pallet as a base feature. Along with the June 2023 came another cool survivor mechanic, the vault blocker. I just think it would be cool if a survivor perk co
    5 comments 39 views last activity
  • Killer Change I think at the beginning of the trial, Hex Totems should be blocked. Maybe 30 seconds, Maybe 60 seconds I don't know what would be balanced. I just think Hex Totems disappear way too fast. I understand that the effects are strong but that is a perk gone in a matter of seconds. Other perks that give totem blocking could be reworking or nerfed but I truly believe it would b
    1 comments 42 views last activity
  • I know a lot of people have came up with reworks already, some stronger than others but I have my suggestion. Here it is. Rework 1 StB now only activates when your on death hook. When another survivor is hooked, you press the active ability button to give the hooked survivor a prompt. The prompt will say something like "trade a hook stage". The survivor that traded the hook stage
    2 comments 41 views last activity
  • With the new buffed perk, does Do No Harm stack with Shoulder the Burden . So if a survivor is hooked twice then you take one hook stage away, would you heal them 150 %?
    1 comments 13 views last activity
  • I was just thinking it would be nice to also work on Boon Totems. 15 seconds is not too op, might give survivors a little more value. The only nerf would be this. Using Repressed Alliance on a totem has a Global Cooldown of 30 seconds. Meaning it'll effect all survivors. This only applies to the totem.
    0 comments 10 views last activity
  • I just feel like Invocation perks downsides does not outweigh the effectiveness. Like the 60 seconds wasted to get it up, I mean that is nearly a Generator amount of time waste. Yes the time is faster with multiple but it is still time waste if no Generators are near basement. I don't have a rework idea because making it much stronger would be crazy, here the things I would want. A way to
    1 comments 20 views last activity
  • I don't want to be lazy but I am really tired of laying the exact names and wording of perks. So I will give a brief run down of this perk. Oh and I have no idea of the perk name. First thing to note, this strange totem is a survivor perk but effects both killers and survivors by changing gameplay forever. These are the effects. Gives survivors and killers 20 % haste. Remove Diminishing ef
    0 comments 31 views last activity
  • I know that killer got lots more impactful buffs than survivor but one of my biggest issue is Haste for survivors. With the recent update, killers got a lot of haste . My problem isn't the haste itself but rather the duration. Now this is not me complaining about how op killer perks are. All I want is a ''Lengthy haste survivor perk'' People will argue "oh you have perks like Hope and
    8 comments 82 views last activity
  • After repairing Generators for a total of 25 / 20 / 15 %, Barricade Activates. While hiding inside a Locker you craft Wooden Plank . Press the Active Ability button near a window to add a Wooden Plank. Wooden Planks reduces the killers vault speed by an additional 20% and Hinder them by 5 % for 3 seconds. This can stack up to 3 times. When a killer vaults a window, all of the
    6 comments 52 views last activity
  • Vigo is an unseen character is in Dead by Daylight. He was an Inventor and a Researcher and studied the Entity. He also created new contraptions from The Fog, both mechanical and magical. What if this was incorporated into dead by daylight. I have a few ideas for perks that Vigo could use. Vigo could manipulate (experiment) the entity by blocking pallets and windows. The ultimate doubl
    3 comments 61 views last activity
  • When looking through the chests, you have a chance to find lots of Magic Items to help the survivor. There are two in particular that would make crazy perks. Those are the Hand of Vecna and the the Eye of Vecna. The Hand of Vecna teleports a survivor further than 10 meters away. The Eye of Vecna grants invisibility for 3 seconds. What if there where perks that could do the same. I
    0 comments 10 views last activity
  • I believe that the rework was revealed around March 2025. I was just wondering if you planned on releasing a PTB for that soon?
    12 comments 161 views last activity
  • I just had a good thought about this perk, an amazing rework with some really punishing downsides. Not disrespect to the developers but I don't like the rework, I know it was a strong perk before but only being able to use it once per match is something I am not a fan of. Rework 1 The perk should be like it was a while ago, where you don't even need to be hooked. You take a hook state from an
    4 comments 71 views last activity
  • For all the time that is gained, something is lost. At the beginning of the trial, a random dull totem turns into a Pharmakon Totem. The killer and survivors within 6 metres of the totem gain the Pharmakon effects. β€’ Survivors than enter the radius will gain 20% haste that will linger for 90/105/120 seconds. β€’ Killers that enter the radius will gain 20 % haste that will linger fo
    0 comments 20 views last activity
  • This is just a suggestion, do not hate if you think it is bad. Self Care takes a total of 46 seconds to heal, I just think it sucks that if a killer runs a perk like Sloppy Butcher then the perk is unusable. I have two suggestions for this perk. Buff the heal speed back to the old 100% (16 Second Heal) Add a 60 second cooldown between usage. Boon : Circle of Healing is a strong perk b
    10 comments 111 views last activity
  • A Bandage found in a First Aid Kit which can patch you up on the fly. Can be used to heal other Survivors: Increased Altruistic Healing speed of +20% Increased Mending speed by 50% Unlocks the Self-Heal action: Reduced Personal Healing speed of -50 % . The Bandage has a 3 uses .
    6 comments 60 views last activity
  • Windows of Opportunity is one of the most used dead by daylight perks. The perk is definitely strong and very useful but it would also help solo queue. Of course if this ever became a thing then killer would also need a base-kit perk. My suggestion for a base-kit killer perk to help killer would be Corrupt Intervention . Instead of being nearest to killer though, it would block the three clo
    21 comments 220 views last activity
  • I do think Diminishing effects are a good idea, makes it easier to balance around. My only complaint is perks like Boon : Dark Theory and Made For This have deminishing effects as well. Can we please have a requirement to reach these diminishing effects, the same can be for killer. So like haste perks starts getting diminishing effects at like 10% haste .
    2 comments 40 views last activity
  • Right now cosmetics are character locked. Though this idea might not be possible with licenses, I was thinking cosmetics that can be used on any survivor. Cosmetics that are not just clothes, instead like cool accessories. Like a Fedora or Sunglasses. These items will be cheaper that whole cosmetics. I think this is a good idea because important events like anniversaries will now have cosmeti
    1 comments 20 views last activity
  • Here is some basic information about how long it takes for survivors to complete generator depending on how many survivors are on it. 1 Survivor : 90 Seconds 2 Survivors : 52.94 Seconds 3 Survivors : 42.86 Seconds 4 Survivors : 40.91 Seconds I personally think that is too fast, for each survivor the generator should go definitely go faster but I think that right now it is a bit t
    4 comments 60 views last activity
  • I know this would seem very overpowered but that only depends on how you design it. Maybe it could be a basekit Exhaustion feature, an affect of Vigil or maybe even a future Boon perk. Obviously getting exhaustion back while running at the same speed of walking would be very strong so it would probably get back twice as slow. Or taking even longer while in chase. What do you guys think?
    11 comments 210 views last activity
  • I know as a solo survivor it must be annoying and seem unbalanced and unfair but you have to understand what is possible as survivor. Everyone knows solo survivor is the hardest role, especially with bad randoms. We have all been there. If you choose to play in a swf (Survive With Friends) then at first glance it might not seem like a problem, sounds em fun and probably is to you. Being on a mic
    17 comments 261 views last activity
  • This is such a dumb idea but I think it would be funny. To balance this idea a little bit, survivors would be hindered by 5% or maybe even more . Once a survivor is injured, the boon is dropped and then a killer can snuff it out. This effect would have a long cooldown. The survivors can drop the boon to get it effect in a chosen radius. To add a funny meme-like interaction, I think survivors
    0 comments 30 views last activity
  • The killer is tribal inspired with a tribal mask. The killer wields a Poison Blow Dart that slowly poisons a survivor, subsequent hits on the same survivor speeds up the poison, the poison injures but not downs. The killer will need to another shot to finish them. Just like the clown, this killer which have multiple options to catch the survivors. Just like The Huntress this killer will need to r
    8 comments 110 views last activity
  • After Repairing Generators for a total of 25% , Implemental activates: Press the Active Ability button while near a partially progressed Generator to install a Wrench, the Wrench automatically repairs the generator at 30/40/50% of the speed. which stays active until the Generator reaches 50% or completed or the killer damages it. If the killer damages the generator while the Wrench in
    0 comments 41 views last activity
  • I love Trapper, as the face of the game how could I not. He has recieved lots of buffs over years from added haste and to be able to carry more traps. There is still one huge issue. A killers power should not have RNG aspects, it should be effective but not opressive. All I ask is to remove the 25% chance to escape. When survivors are trapped it should take between 7 to 10 seconds to e
    2 comments 11 views last activity
  • Invocation is cool idea, bringing someone new to dbd. The problem I have is the downside is much bigger that the upside. So I have a big rework. An Invocation should not be infinite, that also goes the same for the duration. Once an Invocation is completed, the duration should be a few minutes. Once the minutes expire, the perk effects are removed. Once you are downed, the perk will hav
    3 comments 51 views last activity
  • There are lots of perks in Dead By Daylight, over 300 in total. Lots of perks gain the status of a meta. Perks that are both effective and popular. I have 5 perks that I think are incredibly underrated. Wicked For some reason, silly streamers go into the basement, like that is not obvious. Anyone who remember all the perks will know you have that. Wicked is a strong perk if you are not ob
    4 comments 40 views last activity
  • Premonition is one of the least use perks but it does have one strong effect. That is the fact it bypasses stealth. For the most part the perk will stay the same but some tweakes. Right now the detection cone is 45 Β° and I think it should be reduced to 25 Β°. I also think the cooldown should drop from 60/45/30 seconds to 20/15/10 seconds . The 36 metre radius is fine as it is. That i
    8 comments 110 views last activity
  • I know this is such a bad idea but it would be pretty fun. There would be a lot more build combinations. This would obviously lead to a lot of issues in both sides involving meta perks. So giving an option to ban five perks each would be a good start. This is just experimental, just a fun but crazy build. Maybe to start things out you could make it like Chaos Shuffle but with 5 Perk Slots.
    11 comments 92 views last activity
  • Hide and Sneak is a unique never seen before 1v8 gamemode. You have a powerless killer that will move at 4.6m/s. The map is specially modified to have hiding spots and be much bigger. At the start of the trial the killers screen goes black and can not move for 30 seconds. During this time the survivors will need to hide. There is a 10 minute timer to begin with and once the timer expires then t
    1 comments 10 views last activity
  • From using the stats from NightLight I am coming up with 3 of the least used perks. (Which normally means weak). Boon : Steadfast Old : While next to a Totem, use Active Ability Button 1 to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range: Regress 50 % slower. Survivors repair them 8 / 9 / 10 % faster. Survivors within the Bo
    6 comments 70 views last activity
  • (Sorry for layout, new at perk designs) At the beggining of the trail, you gain the Exhausted status effect. This can not be altered. You exhaustion timer is also increased by 150/125/100%. Applies only at the beggining of the trial. Once your exhaustion perk is off cooldown, gain a active ability button. By pressing the active ability button your exhaustion timer will reset.
    0 comments 10 views last activity
  • Just like the cosmetic contests, I would love too see peoples perspectives on original perks and perks reworks. Maybe one perk could be created or reworked monthly. Taking it in turns from killer too survivor or both each month. Obviously I bet people would go crazy but numbers could be tweaked.
    5 comments 71 views last activity
  • You know the entity is too tough to beat alone, so you rely on help from others and the magic of the mystical blue flames. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem Soft chimes ring out in a radius of 24 metres. The killer will gain following effects when inside the Boon Totem's radius: The killers perks and add-ons are
    0 comments 21 views last activity
  • At the beginning of the trial, all survivors are inflicted with the Exposed status effect for 40/50/60 seconds. If a survivor is downed within this time, all survivors gain the Incapacitated status effect and are revealed by the killer for 20 second. When a survivor dies by any means, all survivors are Exposed for 30 seconds, if a survivor is downed within this time then all survivo
    9 comments 151 views last activity
  • The perk will be removed and entire new perk will replace it, called Fever Dream. Having the perk Fever Dream equipped will spawn a slot machine somewhere in the map. The slot machine can be accessed by both survivors and killers. Up to a maximum of 4 can be spawned at a time. After the machine have been used, it will be swallowed by the entity. After 150/135/120 seconds , up to 4 more slot
    5 comments 101 views last activity
  • The stackable haste and hindered is generally a good idea for perks. Though it SHOULD NOT effect killer powers or add-ons. It will take a while a but nerfing add-ons to compensate for buffed perks isn't an issue. Take clown for example can't use any haste perks at all because his bottles are well haste, same with hindered. You spent all that time buffing Clown just for you to give him th
    4 comments 561 views last activity
  • I was just wandering if in the future you would do perk contests and add the winning perk designs, like with character skins. Now I understand killer and survivor mains will go HAM on crazy perks but tweaking them isn't a terrible idea…
    3 comments 111 views last activity
  • What I am wanting to know is does nothing stack with Clown bottles? If that's the case, that might actually be the worst change they have done for killer? I understand the idea of not stacking perks, could be a buff in some ways but for killer powers, haste is just gone and I hate that.
    3 comments 171 views last activity
  • You could just increase the stack limit or my second idea. For every time you Escape The Trial, you gain +1 Token. (First perk introduced that carries on to the next game) Adds a stackable 1% haste to your other perks. Max 8/9/10 tokens. You can't go under 1 token but if you don't Escape The Trial by any means, you lose 1 token.
    2 comments 31 views last activity
  • Now I know this is a crazy idea but I have perk designs. Perk 1 : Invisibility Cloak Press the Active Ability button to put on an Invisibility Cloak , when preforming a Conspicuous Actions the cloak is removed. While the cloak is active, you can't use Exhaustion . Goes on a 80/70/60 second cooldown. (The invisibility works the same as wraith) Perk 2 : Time turner After standing still
    4 comments 101 views last activity
  • DBD has lots of strong perks, also lots of incredibly weak perks. Nightlight is a popular DBD statistics website that tells you lots of about perk usages. I think monthly the developers should try and rework or buff at least 8 perks. 4 killer perks and 4 survivor perks. Here is currently the 8 least picked perks. Killer β€’ Scourge Hook: Hangman's Trick β€’ Septic Touch β€’ Hoarder β€’ Shatte
    5 comments 122 views last activity
  • When you first join a match, the map will look a little odd. There will be no generators, no perks and lots of added props in the map. This idea will involve Five Nights at Freddy's. When the match begins, there will be a timer that will be set to 12:00am . Every Two Minutes the number will go up. So if 6:00am is the victory, the match will last for 12 minutes. As killer, you can quickl
    0 comments 51 views last activity
  • I'm not going to waste any time, I'll start instantly about my point. What is the most irritating thing that killer and survivor can experience? As a survivor, it's probably getting camped, slugged or tunnelled. Maybe it's getting downed really fast, or not knowing how to loop or knowing where the pallets or windows are. Maybe it's solo teammates that aren't really good and frequently a gen is r
    4 comments 111 views last activity
  • First, I'll go over some things about trappers base kit and how I would change them. β€’ Disarm Time from 3.5 seconds to 5 seconds. β€’ Escape Attempt Time from 1.8 seconds to 7 seconds. β€’ Rescue Time from 1.5 seconds to 3 seconds. β€’ Escape Attempt Chance from 16.67% to 100%. In my opinion, the biggest weakness to Trapper, even after the massive buff is the fact survi
    14 comments 1,162 views last activity
  • The way asymmetrical games are designed, it's not really about skill but efficiency. I want you to think about what's possible in DBD, first on the survivor side. 4 man swf, all running meta perks, strong add-ons or maybe running sabo or gen rush build. It might be fun for survivor, can get a little stressful for killer. Let's run it vice versa, what's possible on the killer side. Slugging at 5
    6 comments 141 views last activity
  • Old : After not moving for 6/5/4 seconds , this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 24 meters . New : After not moving for 8/7/6 seconds, this perk activates. You see the aura of the killer as well as all generators and chests within 24 meters for 5 seconds. Has a 15 second cooldown. I took the inspirati
    12 comments 163 views last activity