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This is just a suggestion, do not hate if you think it is bad.
Self Care takes a total of 46 seconds to heal, I just think it sucks that if a killer runs a perk like Sloppy Butcher then the perk is unusable. I have two suggestions for this perk.
- Buff the heal speed back to the old 100% (16 Second Heal)
- Add a 60 second cooldown between usage.
Boon : Circle of Healing is a strong perk but I have a rework suggestion to make it a little bit more unique.
- Reduce healing speeds to 50% but make it so where you can self heal.
- Recule healing penalties by 50%.
Comments
I'd rather circle of healing just work on medkits and self care considering diminishing returns exists now
sloppy bucther is suppose to help counter self care and other healing perks. thats not a problem.
and while self care has its place, if its an important part of your build, you are almost certainly being a detriment to your team.
I agree but you also have Coulrophobia, Dying Light, Hex : Pentimento, Leverage, Scourge Hook : Weeping Wounds.
It does with the rework at 50% but also reduces healining penalties.
all which would be far better mitigated by your team mate healing you. i think there are very few cases where self care is a better move. to be clear its not useless, i do like the perk but its mis used alot and teams lose all the tiume because of it. especially if there is a healing slowdown that makes self care even worse. its a huge time sink of not progressing the game to regain a health state you will almost certainly lose (unless you are a juicer on loops) at a rate quicker than what it took you to gain that health state.
As such i think it is almost always better to engage in progression activities while injured or get to a team mate instead of self caring.
as killer, i have had plenty of wins that were heavily influenced by someone spending 30 seconds behind a wall self healing.
Circle of Healing used to be like that and it was blatantly overpowered.
As for Self Care, it has to be slow by design, that's the tradeoff for it being unlimited and not having any other condition. Many other self-healing perks are much faster but have some prerequisite or other limitation, which SC does not. Given that, its healing speed has to be low to be balanced in order to not be more efficient than another survivor also spending that time to heal you. It's not meant to be used at every opportunity.
Self Care being like that would make it absolutely broken. That would make it faster than a medkit (unless you have skill check addons) while also having unlimited uses. The 60s cooldown means nothing, as there would be few times where you would get injured so soon after healing. I don't think the devs will ever change Self Care as it already is incredibly popular in Asia.
As for Circle of Healing, the perk might not be meta or anything but it's okay. Not every perk has to be insanely strong, and when CoH first came out it did allow self heals and it was busted.
combined with blessing a totem self care + CoH if it allowed you to use self healing perks within it would approximately be the same time as normal self care (finding a totem, blessing it, then healing yourself would be around or over 40s)
needing to bring 2 perks to achieve this would not be problematic at all, sure you get the faster heals after the boon is up but it'd be akin to strength in shadows where you have to go to an area with the perk equipped to get value.
Strength in Shadows + botany is a great example why self care + CoH wouldn't be too ridiculous but that's just me
What about if the cooldown is 120 seconds or instead you get it once each hook stage.