MeltingPenguins
MeltingPenguins
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(inspired by a post in the 'do killers meet' thread) Now, if the devs said the Entity does make mistakes, how likely is it e.g. for having forgotten to mess with the hearing of the killers who's eyes it messed with (deathslinger e.g.) Cause, lbr, it's not big mistakes that make the biggest difference, it's the small ones.8 comments 141 views last activity
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I don't mean special 'theme' cosmetics like the greek legends, but 'normal' outfits. Does the Entity regularly raid the character's closets?9 comments 81 views last activity
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... isn't an IKEA? Any?2 comments 81 views last activity
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So, I began a fanfic for Deathslinger: https://archiveofourown.org/works/26073658/chapters/63416083 It's rated E (better save than sorry, even though my writing is more M), warnings per chapter. Summary: Two years ago, Caleb Quinn went missing during the massacre at Hellshire Prison. Now he returned out of the blue with no recollection of what happened, odd dreams that16 comments 121 views last activity
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I know fanart and cosplay etc can be posted, but what about multichapter fanfics or links to them? Also, what's the allowed maximum rating (asking cause I have one rated E for graphic violence and such stuff)11 comments 51 views last activity
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Just out of plain curiosity: (Please stay sorta serious and constructive) We all know most skins are recolours, which, tbh is a bit crude (granted, most recolours are available for shards), and the price (if bought with cells) ranges from 1-10 bucks. Now here's the question: Would you be more likely to buy skin packs (skin + recolours) for 5-15 bucks (or even 25 if it provides skins for mult1 comments 11 views last activity
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( Please remain constructive in this thread. There's enough unhelpful snark on all social media platform already ) I think, from the next patch on, the dev's priorities should be thus: Fix bugs and glitches, provide balance updates (Please, this should seriously take the utmost focus) rework the skill system to make for better match making, and rework the offering system Add in more maps11 comments 91 views last activity
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Because, cross your hearts, we are all a bunch of dorks who by now likely entered some stuff to see if it gives us anything. So what have you entered just to see if it does something other than the released codes? Any names from character's lore? fandom phrases (no, I haven't tried BOOPTHESNOOT yet, personally)?38 comments 1,891 views last activity
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As well as changing perks for both sides. Whenever I play as survivor, whether soloQ or with friends (not a full group) I always feel growing aversion whenever a random survivor switches last second from an survivor they obviously haven't leveled much yet (if at all) to an obvious p3 50 nea or laurie (it's always nea or laurie, lbr), usually with a flashlight. Especially when you want to bring43 comments 831 views last activity
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I mean, I know some of you hate playing and facing Caleb, I can respect that, but for those with better taste and skill: Do you actually use the Branding Iron and coin, or can name anyone who does? (note: regular as in 'actually happy when they pop up on the bloodweb so they can be used') edit: Also, additionally: Who uses the addons that affect his speed while aiming down the gun? Like,26 comments 221 views last activity
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Just musing, but... if there'd be a dlc that gives us the survivor versions of killers (and subsequential the killer version of survivors) it would be nifty if there'd be something special if a killer tries to mori their counterpart. Like, that the first time it gets a special animation and gets away, second time the killer would knock them out (maybe tie them up), cancelling wiggling and DS, an0 comments 31 views last activity
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and LBR, it'd would make sense. he bloody well turned the serum into moonshine and is immune against whatever Blight might try on him.2 comments 171 views last activity
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You think the game is more broken than your average bethesda game you keep crying how killers need to be nerfed to the point gameplay against each is identical to the others you cry bloody murder whenever there's a slight change to the mechanics/something new is tested out, in general are violently averse against something new yet demand the game is so massively change to suit your playstyle.32 comments 421 views last activity
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...talk about clickbaity titles... Anyway. Someone suggested to change DS to either have a smaller cooldown, deactivate the moment someone else is hooked once one is off the hook or when one starts working on gens/totems/heals someone else etc. This, to me, is a good solution, as people have rightfully stated that a decent killer can get 1-2 hooks in on the other side of the map and come ba1 comments 21 views last activity
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Brought this up before, and to my great joy devs did say it'd be possible, just maybe not soon. So, what does the community think about the possibility to smack a killer with a depleted item (losing the item in the process maybe) to stun/stagger them?15 comments 141 views last activity
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How about this: The game already knows what killer you go against, so we could have a penalty for survivors that disconnect instantly/after the first audible indicator for the killer to face only that killer until they've played a complete match. same if they suicide on hook (the game can measure the time and if they were (almost) unhooked). because lbr: if you suicide on hook because of IRL0 comments 31 views last activity
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Please?22 comments 171 views last activity
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Look, I know you want to help your teammates, but for crying out loud, give me SOME time to get AWAY from the hook especially if I just came up from the basement. I am TRYING to give you a fair chance, but if you run straight into me I am just going to let you pass if you were just hooked. People!22 comments 291 views last activity
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I dunno why, and maybe the devs will prove me wrong, but Felix and Talbot both have this feeling of 'chosen one' to me, and I don't like it. On the side of survivors we have people from all walks of life, but who is the first (only?) one to lore wise be able to make a difference by all means? A blond, white, rich dudebro. Similar on the side of killers: Look how many killers were tricked, tortu15 comments 383 views last activity
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We have a handful of killers that are 'human' sized instead of these towering menaces: Legion, Freddy, Hag, and they all get complains about absurd hits. Do you think it'd help with hitbox nonsense to have all killers be 'human' sized (like, Deathslinger and Huntress would be about Adam's size iirc)?1 comments 21 views last activity
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I main Deathslinger. Which means I ought to know what I can shoot through and over. But lately I noticed several spots that I once COULD shoot over/through or pull people down from are now having my shots bounce off. (tested in custom match) Examples: I could once shoot through the trapdoors at Glenvale's gallows (the one always open) and pull a survivor off the gen that way. It's not possible3 comments 31 views last activity
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I've seen it here and there that some people (usually the killers) slip into their characters in aftermath chat for a bit of banter, even if just for a moment. I dunno, but it's weird but also adorable. (I don't mean acting as their char the entire chat, just some bickering and bantering) thoughts?1 comments 21 views last activity
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Brought this up here and there, and always had one or two very loud naysayers insist it would completely break the game/make it 'a complete different game', but are they actually right: Imagine the game would get an overhaul that would apply certain stats to the characters, like Repairing, Healing, etc. These stats could only be influenced with charms and items. Like, if you have a survivor3 comments 41 views last activity
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Here's something odd I keep observing survivors do when I play as Deathslinger: They (i see this most commonly with purple and red ranks) will run to a pallet, stand next to it (and heal if injured), not reacting when I aim at them (most of the time). And then complain when I shoot them point blank and they end up injured/on the hook. Why, people? I know what they are TRYING, but against Caleb9 comments 121 views last activity
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The vast majority of threads and comment on here, on twitter, and every bit of platform the devs post on boils down to the following: Complaining the devs aresimultaneously uncreative and 'out of ideas' yet so obnoxiously adding in new mechanics that mess with players' M.O.s complaining this killer is overpowered and has no counterplay, yet is weak and too easy to outplay at the same time to6 comments 161 views last activity
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will there be a blight events this year, now that the Entity has the alchemist/blight under control?I mean, the last few events had it that the alchemist snatched away survs and killers alike, experimenting on them, and now the entity has him under control... so unless there are two a-holes doing that stuff... would the entity allow messing with its killers like this?12 comments 151 views last activity
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Mused about these things here and there, and might as well put it into one thread after doing the drawing in another. So, here goes, an idea on how to overhaul perks, skills etc, which might allow for better matchmaking, more balance, more strategy. Let's start with the general loadout: Items stay the same as we know them. One basic items/power + it12 comments 171 views last activity
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There seems to be a clear split amongst the killers when it comes to how they got into the Entity's service: those it tricked/manipulated/totured into its service, and those that came willingly. But has anyone ever sat down making a list of which killer goes where? I mean, Wraith, Trapper and Deathslinger have been manipulated/tricked/tortured into the service for example... Also: please d1 comments 741 views last activity
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So, from what i understood there's some cult thingy aware/worshipping/whatever the Entity in each reality survivors are taken from, did I get that correct? Am I the only one who thinks that makes the lore less interesting? It feels like it takes the suspense/danger out of a situation for me.16 comments 741 views last activity
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I mean, think about it. Sure, it takes up two slots, but: Undying tells you when a survivor is near a totem, retri tells you when they started working on it. retri also put them into the oblivious status if a dull totem is cleansed. meaning you might have enough time to sneak up on the survivor without TR ever activating. Combine this with M&A and/or Haunted Ground...2 comments 331 views last activity
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If this ever happens, and personally I hope it does, the following might be nifty: 'Cracked Mirror' category perks: Perks that give the survivor a bit of an edge over their killer version, because who'd know them better than themselves, different timeline or not. Also, what if killers could, by extension, NOT mori their counterparts, leading to a unique animation if they try?0 comments 11 views last activity
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Her entire pack of perks are very much gamebreakers the way they can be exploited. Not saying there is no counter to them, but they are most easily exploited. And I cannot name any other perk that could. There are some easily exploited, but on on such a regular and universal base as OoO, DS and Sole26 comments 371 views last activity
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Would you be more likely to buy a full cosmetics pack (meaning new outfits for all originals, maybe split into killer and survivors, like the suitcases back when iirc) than a single character set? Like, a full pack would take more time to make, justifying a higher price, but would you buy a whole pack even if you like just a couple of outfits in it, or would you prefer the outfits to be sold sep4 comments 21 views last activity
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I kinda feel like there's unfathomed potential here. Mason Kelly shows up in Caleb's lore several times: His wanted poster is one of Caleb's addons, it's him who Caleb catches after his leg got shot to pieces, and it's Kelly's gang who kidnapped five of Caleb's men, leading to the Glenvale Massacre. And Kelly might be the bounty who escaped twice from the thorns add-on. I'd really love to know1 comments 91 views last activity
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Food for thought: If you ever carried something and stubbed your toe for example, sometimes you hold faster onto whatever you are carrying than letting go of it. So, how about we give IG a certain percentage of countering DS, like, if it ticks, DS fails (and IG is maybe even boosted?) To make it 'fairer' maybe have a momentary stun on the killer that might allow others to use flashlights or sab22 comments 211 views last activity
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I had to test this in custom match, and maybe other Deathslinger mains noticed it too: Since 4.1.2/the crossplay the speargun seems a bit off-center. I know i'm no good at playing, but I have never been as bad as I've been these past two days. Has anyone else noticed this?0 comments 41 views last activity
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In the best tradition of making things more complicated than they have any right to be, how does this sound: Moris: Instead of them being an offering, they become an automatic mechanic again. BUT: In order to be able to mori a survivor , a new 'aggravation' (or somesuch) counter needs to be filled: Each time a survivor stuns or blinds the killer, unhooks someone within 5 seconds of them be15 comments 91 views last activity
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It should be possible to hear sounds (gens, TR, etc) on maps like midwich only when one is on the same floor or somewhere were it should be heard (like the holes in the walls on midwich, or the openings in the meat packing plant)0 comments 1 views last activity
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Say what you will about the devs, they are pretty dang good at storytelling on the maps. (as noted in a similar thread) So, which map pool would you like to see expanded on, and how?11 comments 72 views last activity
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I just had a couple of matches as Deathslinger in nothing but indoor maps on which I can't really use his ability due to all the narrow nooks and crannies. It got to the point of frustration that I vented in the aftermath chat, and someone suggested I run a hex build. I 'joked' that if I'd do that I'd certain get on a map with all the totems neatly and nicely visible out in the open... I ran a7 comments 81 views last activity
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This mode would replace Purple and Pink (maybe green) add-ons on the bloodweb Instead you'd enter a match with no gens, but lots of chests and your task is to find 4 keys to open the gate. You have 4 bag slots, to take whatever other items you find with you either each survivor can only carry one key, or the keys stop appearing once 4 have been found a survivor would lose a key if they get d5 comments 51 views last activity
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We have quite a variety of maps, it'd be nice to have some outfits for killers and survivors based on those. sure, the outfits would look out of place on other maps, but still. it'd be nice.7 comments 21 views last activity
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The new matchmaking IS a mess. The intend is good, but even after the adjusting period it's still very much all over the place. The question, however, shouldn't be whether or not to go back to the old system, but how to make the idea behind the new more solid. And in order to do that, it would need an entire new, much more complex system that'd very much threw everything we have in the game now4 comments 61 views last activity
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Because, let's be real, how many decent (as in their behavior in a match and chat) red ranks have you actually encountered? Let them grind each others nerves down without bothering lower ranks.11 comments 131 views last activity
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If I have to play another match with/against people with a 500ms+ ping i might go ballistic, virtually. As killer you can't hit or grab them, they bounce around on the map and as survivor you can't interact with them either. it's only russian players on european servers. this is a mess.2 comments 61 views last activity
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I encountered this a couple of times now: When I bring an ebony mori and an obsession perk (usually DMS or Devotion) the obsessions aura pops up whenever i'm within range. I first thought 'okay, maybe they are running OoO or something', but today I actually checked and they didn't run any perks at all. This only happens when i bring a mori. I mean, i'm not complaining, not necessarily, but it'18 comments 171 views last activity
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Is there a general thing for what which killers does to signal they want to farm/ show rookies the ropes (when one realizes they are mainly up against new players?)2 comments 51 views last activity
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Platform: PC; Steam I recently observed that if I spent bloodpoints after finishing a challenge but before claiming it, then going into the archives to claim the rewards there, the bloodpoints will display incorrectly, usually adding the new BPs to what I had upon finishing the challenge (so before spending them) Once I spent some bloodpoints it displays correctly again. It's weird, and maybe0 comments 11 views last activity
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Now, let's look at the new MMR on paper: Individual ranks for each character, allowing a matchup according to your skills. The flaws as of now are this: From a certain point on many (not all) survivor main run the same perks, no matter which survivor they're playing as You can still switch survivors in the lobby, meaning you can exploit the system by switching from a level 1 to a p3 50 For0 comments 11 views last activity
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... I see very, very little PTB participation from the loudest naysayers, only a lot of parroting what big name youtubers state. I rarely see 'criticism' posts that would not boil down to 'behavior bad because they make me play differently depending who i play as/against' And most 'criticism' posts seem to be under the assumption that fixing a bug can be done within a second of someone pointing13 comments 211 views last activity