MeltingPenguins
MeltingPenguins
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- MeltingPenguins
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Indulge me for a moment: Imagine they'd add new modes to the game, let's say a 2:8 mode, a 'capture the flag' esc mode etc. Would the queues get better or worse? What if there'd be just one Q but you can check in options what modes you want to go into? (as in if you check 1:4 and 2:8 modes you would not end up in a CTF match)1 comments 21 views last activity
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This sounds absurdly odd, but I just had a Dwight run away after I let him wiggle free to unhook a claudette, that I couldn't resist snarking at him more or less in character for caleb in the post game chat (the meg and nea unhooked her btw, I let them go) because I couldn't put things into words otherwise...1 comments 31 views last activity
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Now, it's clear that the outfits for no killer all stem from the same timeline. But especially with Caleb I wonder how much of the stuff in the outfit's lore and design happened to his main-verse self. What do we have consistently? His leg is injured in ALL outfits (there's also two bulletholes on his upper leg in the blackmount vest outfit iirc) his broken jaw the noose scar around his nec2 comments 81 views last activity
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Is Cattle Tag an offering that doesn't appear on the bloodweb anymore? It confused the everloving hell out of me when I saw it getting burned in a recent match.3 comments 51 views last activity
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No matter what else you think about the devs, they are pretty dang good at telling stories through map design (outfit design too, though tbh it's a bit more hit and miss there) So, which map set and therefore killer backstory would you like to see expanded on?20 comments 121 views last activity
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I played a couple of games now, both survivor and killer on the Pale Rose map, and there... just was no hatch. At all. traversed the map in all cases, and in one case the killer confirmed they didn't come across the hatch. What happened?4 comments 301 views last activity
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Right now I think only Hag, spirit and Legion are, in lack of a better term 'human sized' while all other killers are at least 1 1/2 heads taller than the tallest survivors. Would it be good or bad for a game if they were their 'normal' (as in before the entity took them) size, or wouldn't that make a difference? Or are my eyes just deceiving me?5 comments 71 views last activity
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Look, I'm not trying to put anyone's opinion down, but I'm getting a weird impression from a LOT of threads that talk about how this or that element (usually survivors and/or specific killers) need a rework because they are 'unfun/overpowered/weak': It often reads as if people are saying 'Devs, change this so I don't have to change my playstyle' as if people see survivors and killers are merel1 comments 21 views last activity
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Now, first of all, we can hopefully agree the Observer is not a neutral narrator. He interprets the memories etc he finds through the lense of his own believes and understandings. And going through the observation so far (don't have them for Tome IV yet, obviously) I'm brought to believe that the Entity is not only fully aware of him and his doings, but is toying with him, either to turn him int0 comments 91 views last activity
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Hear me out: What about a new cosmetic that changes based on what map you get? Like, in the lobby it'd appear like very plain shirts and pants and headband, but change the moment you enter a map?2 comments 31 views last activity
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Spirit, as she is, is a Killer whose power is easily exploitable (keyword Phase-camping), so... how about this: Make her a gimmick killer, like pig, plague or freddy: A killer that has additional objectives spawn with them. For spirit it could be small shrines the survs can take blessings from to put on gens or carry with them, that'd render them completely invisible and unhearable to spirit wh6 comments 41 views last activity
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We get a daily onslaught of threads about Killer/Item/Perk X being broken/OP etc, but honestly, I rarely see any reasoning in these threads that go beyond 'This keeps me from having one single MO when playing' lbr. Which, honestly, is ridiculous. If you say something is broken because you don't know how/want to deal with it, it's not necessarily broken. But where things become an issue is i0 comments 21 views last activity
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I'm still musing about some Survivor Versions of the current Killers and... Would a perk that has you spawn right next to the hatch (so you at least know where it is) be unfair? it'd have the restriction that no one can bring a key. Edit: the other perk for this one would be one that let's you increase the quality of your carried item if you have been hooked at the cost of a health state an7 comments 51 views last activity
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Platform: PC Since the 4.1.0 patch it feels as if all maps spawn far fewer hooks by default, making it neigh impossible to hook any survivor. No corresponding offerings have been burned, there's just.... fewer hooks.0 comments 1 views last activity
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Please revert the light-mapping auras back to flat-colors Add a colorblind mode that changes the aura and scratchmark colors to something not red. add the visual indicators from the mobile game and an additional thing: block vaultpoints directly if a survivors fast vaults over/through it if they're not in a chase. Currently it's too easy to exploit (and this is what happens often) to hinder0 comments 11 views last activity
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(Bug report has been filed) Am I the only one to notice this? The walking animation for the Killers got all mixed up in the result screen (I noticed it most with Deathslinger, who suddenly lost his limp. I thiiiiiink he has Trapper's walk-cycle now?)0 comments 41 views last activity
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I noticed this with Deathslinger that he seems to have the wrong walking animation in the result screen. Deathslinger lost his limping, which is quite weird. Haven't checked on other killers yet, but with Caleb it happened twice in a row now. Platform is PC.0 comments 21 views last activity
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Just out of a match as Deathslinger on Midwich, with the survivors ending up with the worst 3gen possible on that map: 1 in the courtyard by a door, 2 directly left and right of said door. (after roughly 10-15 min I just waved them to get one done, I have a heart after all. It's dark as the night before dawn, but I have a heart)15 comments 281 views last activity
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Let's be honest, we do need a few more gestures for survivors and a few to begin with for killers. a yes and no gesture for both, a 'come here' for killers. because, cross your heart, sometimes you just want to farm a bit. not everyone plays as if they'd be murdered brutally irl if they don't finish a match in ~1 min.2 comments 31 views last activity
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This came up in another thread, and I'd like to know if there is an official explanation for this.26 comments 331 views last activity
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Hear me out on this one. If you ever played killer, you probably ran into the obnoxious kind of players that play just to be little pieces of (nope). Now, people also complain about the Q times for killers, so how about this: Introduce an item for killers they'll carry automatically that allows them to once or twice per hour (so, not every match) to call upon the Entity to send in another kill2 comments 32 views last activity
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Ich mein, könnte man machen... oder? (also, mit ausnahme des butlers, aus offensichtlichen gründen) (ihr wisst welchen Film ich meine)8 comments 21 views last activity
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And how would the current roster of killers be as survivors?21 comments 321 views last activity
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I just had two matches on Midwich in a row (both with the killer being afk), and so did a friend (NOT the same matches). Did the map pool bug out?0 comments 21 views last activity
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I noticed in a couple of matches against Spirit that her player uses her phasing for camping instead of what seems to have been the devs' intention (sneaking up on people quickly): They hook someone and then phase-camp (there's a pun for you), usually popping up and 'recharging' behind nearby obstacles. If that is one of the main issues with spirit, the fix would be to not let her phase within18 comments 141 views last activity
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I'd really like to know why some people bring up this argument when it comes to new gameplay elements. Example: The suggestion of a 'murder mystery' mode: Why exactly would it not fit with the lore? At the end of the day the Entity only cares for its next meal, and how it gets people's hope etc up is not relevant. and there's perfectly fine plans for how such a mode could work. Example 2, rela27 comments 421 views last activity
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A lot of the things that at first glance should be gameplay mechanics have their lore in-universe. Just not things like disconnects and hatches and their keys. maybe even moris. Is there another eldritch being meddling into the Entity's affairs that provides this? Is it in lack of a better word benevolent to the survivors? Or is it even worse than the Entity at bottom line?2 comments 91 views last activity
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There a good number of threads musing about killer-versions of the unlicensed survivors and vise-versa. Would the community actually be interested in such a thing?0 comments 21 views last activity
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Now, we know Bots are coming into the game to replace people who disconnected. But even without that bit of trivia, there are perks like Diversion (hope i remember the name right), that strike me as useless in a match against real people. What e.g. diversion does is the same as if you runvault, and a semi-experienced player won't fall for it. It feels like a perk to have three perks in a way, b1 comments 41 views last activity
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There's vivid discussions about new game modes that, imho, could all work well in dbd. So, which of these ideas (I'll link back to the threads if there's one on here later) would you really love to see: Murder Mystery ( link ) 2 vs 8 games where the gens are not the main objective (like having to get all totems first before you can do gens e.g.)38 comments 471 views last activity
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What would you think about e.g. a titanic-like map, half submerged with passages to swim through? would that be good or frustrating? how many would just drown? can demo swim?4 comments 81 views last activity
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^^^ title says it all. If there'd be a 2:8 mode, which two killers would you hate most to see in combo? which combo has the biggest chaos potential?64 comments 782 views last activity
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How many of you ARE on the ptb? I mean, it's an open beta.12 comments 131 views last activity
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I play on PC, but I've seen some videos from other platforms where the heartbeat etc is visually represented. Could we have that on all platforms for more accessibility for people hard of hearing/deaf? and a colorblind mode?3 comments 41 views last activity
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Have it that if more than on survivors runs it, the killer automatically get an ebony mori, regardless what else they burn. Before every match survivors have a chat available, so even when not playing swf, you have about 1 minute to discuss who gets to use it. you don't need to rush into a match.36 comments 381 views last activity
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(I'd bet there's a thread for this, but I failed at finding it. Please point me to it if you do) A good chunk of Killers and Survivors have stories where you wonder 'where would they have ended up had they made a different decision at that single point?' (The Hag even has an outfit alluding to this) So, how in favor of a 'roleswap' content pack is the community? which killer's parallel life0 comments 11 views last activity
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(I hope I didn't miss another thread on this topic, the searchfunction flunked out on me) Seeing the (official?) playlist for the game, I wondered what songs/playlists people might have on their own. Personally I can very much recommend 'The Song with five names' by Will Wood & the Tapeworms, which might sound too cheerful for dbd, till you see the lyrics. (example? )12 comments 131 views last activity