Another Suggestion regarding a Spirit rework
Spirit, as she is, is a Killer whose power is easily exploitable (keyword Phase-camping), so... how about this:
Make her a gimmick killer, like pig, plague or freddy:
A killer that has additional objectives spawn with them. For spirit it could be small shrines the survs can take blessings from to put on gens or carry with them, that'd render them completely invisible and unhearable to spirit while she's phasing. This would also give survs the knowledge they are facing spirit. The blessings would be temporary.
Also reduce her speed a little out of phase (not much), and make phasing impossible directly around occupied hooks.
Comments
No. Just no.
worried she'd have a genuine counterplay?
Sure, nullifying her power is COUNTERPLAY!! Amazing! Make a 110% killer also have to deal with uncounterable survivors, wow, such a good idea. Almost like you have no other resource like pallets, windows, unpredictable movement against a player who's supposed to be more powerful than 1/4 of the opposing team. Great reasoning there!
the blessings would only be temporary. I thought that'd be obvious.
it's not even bait to begin with. this is a serious suggestion. Spirit is a killer with, as said, easily abusable powers. she isn't uncounterable, but the way many exploit her powers when they play her does make her a frustrating killer to phase. it's one of the factors why so many high ranks play her. she's very much an iWin button.
With e.g. Plague or Freddy you know what's coming and can adjust. With Spirit? Sure, you have the sound, but the moment you hear it you are already getting a broken blade to your head. cue hook and phase camping. you see that throughout all ranks.
I'd honestly love to see the stats for DCs when Spirit's the killer.
Also, thank you FOR thinking it's bait, this means you are worried that it's a change that would easily work out :D