yandere777
yandere777
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Comments
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@justarandy said:
I personally think the mendtimer shouldn't be depended by TR but instead of the actual distance to the killer. We recently got an insane Freddy buff making BT nearly pointless even when it triggers and now we have something close to be cheesy as the old Legion with beast of prey.
Beast of prey isn't worth it. You waste a good 45 ish seconds to even get the down and before that you'll need to hope they dont break chase or stun you. Its just not worth it.
Freddy's change also hurts him due to OoO seeing you no matter what.
Distance based would also be horrible because if you just randomly stop bleeding out that means the killer is X distance from you.
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@humanbeing1704 said:
I wonder if its possible
The killer is stunned for less than 3 seconds so no.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/849796#Comment_849796
Will consoles get that fps buff too?
That moment when its called a buff lmao
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/849009#Comment_849009
If it's from behind of a house, doesn't matter much since killer can't see through walls (and have a hard time watching through vaults over elevations). Also you don't have to run if you want to stay stealthy, boost applies to walking.
Now you can fall and WALK away from a phasing spirit
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/848902#Comment_848902
PTB patch notes.
Either I'm dumb and can't find them or they are not posted
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Where did you find this? Link please lol
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@NoShinyPony said:
I guess Oni-chan will be able to insta-down with his sword. (Sword would have a charge similar to the chainsaw boys.)
I could be totally wrong, though.
Maybe he could hold it by his waist and do something like demi's lunge
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/848266#Comment_848266
Why is that a problem. I'm complaining about the fact everyone wants buffs for every little thing. Losing is part of the game. I don't go into every game expecting a 4k or an 4 man escape.
The problem is how the killers that get requested for buffs are severely weak compared to the rest of the cast. Yes its possible to 4k with every killer but it's just a matter of luck.
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@Thanatos_x said:
https://forum.deadbydaylight.com/en/discussion/comment/848338#Comment_848338
Oh damn my bad lmao
Don't worry i was confused too lol. I wad wondering why nobody mentioned her add ons and then someone said "soon to be released spirit"
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@Thanatos_x said:
New matchbox addon:
A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place.
- Increases The Nurse's base Movement speed to 4.2 m/s.
- Removes 1 Chain Blink Charge.
This is a 2018 thread lmao
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/845327#Comment_845327
While I agree ^^ I have to to say mori animations x4 will take less time than it is needed to finish the last 2 gens ^^ which do have to be done in general ^^ also the doors and you can't really get hit at all during that
But he is also slower than a normal 115 killer with infinite mori. It is really easy to loop him and if you think you'll get moried just hop into a locker
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@ItsBritneyBitch said:
Hi! You guys need to check myers addons such as: mirror, infinite this is just unfair to play against. Games cant take more than 3 minutes with this guy with those addons.
Please review them
But it takes 3 mins for like 3 gens to pop by the time he has his tier 3 up
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Haddonfield
Haddonfield
Did i mention haddonfield yet? No? Well haddonfield
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/835606#Comment_835606
She becomes slower than the Nurse's walking speed.
No she doesnt. It only effects the speed boost of your phasing.
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@Aztreonam78 said:
Yakuyoke Amulet decreasing her movement speed to 6 m/s... 3 seconds buff seems to be decent but not enough to have such a VERY nasty debuff.
But all other changes are very good. No collision during phasing, normal vault animation, fair nerfing post phase add-ons and charge add-ons, prayer beads are actually Nice now. its sad that Yakuyoke Amulet is changed liked that, but we’ll see.
Its interesting. You could be whooshing for around ten seconds and that's a lot of time. Besides, just run a speed boost add on if you want the insane effects.
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@Kenshin said:
here we go again. another ######### you to the community and ppl who bought this stuff for a lot of money or went to the events. just spit them direclty in the face bhvr.
But its there fault for spending hundreds on a game code. And is it a ######### you to the console players who had no opportunity to get a good amount of these? I have some of em and I'm not pissed because other people got billys bbq mallet. Most people didn't have a chance to get it so wheres the harm in it being given out.
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@GoatyTCO said:
Hi, I personally do not run into many players who camp, but in higher ranks, like rank 20 & rank 15, there are a lot of campers & this can be very offputting, especially to newer players.
I think that camping could be worked around by making it so that a players timer on the hook would be slowed down based on how close the killer was from the hook, with a max distance of.. Let's say 24 meters. This would work with the exception of the killer being in a chase, if a survivor is trying to unhook, or leads the killer back to the hook, this should ignore the slowdown and the Survivors countdown should progress as normal.
This wouldn't exactly fix camping entirely, as the player on the hook would still get camped, but it would allow the rest of the players to escape & the camping to be punished accordingly.
A lot of players don't care about the tiny downfall of camping via the emblems, infact, a lot of players don't even know that there's a downfall to it.
I'd love to see everyone's thoughts on this & any suggestions.
Maybe we could push this post to the devs?
Thanks for taking a moment of your time to check out this suggestion!
That's just part of the game at those ranks. The killers have no idea it is this is not an effective strategy. Same for survivors crouch walking EVERYWHERE.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/811472#Comment_811472
What about it.
You can have Mori stacks for BBQ, don't care.
Give us something for WGLF, it is not "good" imagine if BBQ did nothing but give BP? Would you call it "good" or would you call it a piece of crap point machine?
Listen to yourself calling BBQ "not so good" but calling WGLF "good." What hypocrisy. BBQ has an actual effect and its stacks are easy to get and are part of your normal gameplay as a killer. WGLF stacks are much harder to get and the protection hits you like to puff up are detrimental to the goal of surviving and waste time and resources, basically giving the killer a free hit. It is nothing but a dead perk slot wasting one of your four precious slots and it encourages bad plays.
What a ridiculous double standard.
Not trying to pry but he said he believes that bbq aura reading is not so good.
Technically a mori already gives a stack because you'll need them already hooked to mori em.
Wglf does reward good play, as in getting safe unhooks and if you bodyblock for them it'll be 2 stacks.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/802610#Comment_802610
We already have 2 emotes tho (pointing and waving)
By emotes i mean stuff like fortnite. I'm fine with just pointing and waving
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I hope we never get emotes. Ever.
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Nahhh its more of the "sacrificed survivor
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@antgnstea said:
I mean I don't get it, If people just happened to get in a lobby of their friends as killer, or they just be friends before the game starts. Or even is there a unwritten social code where they act like total douches to teammates and play like a killer so killer let you farm.
I am so tired of reporting constantly, so I just let it go. But for maximum 32k, which you could have got 20k at least if you played like a human being, seems like its not worth ruining the game.
I find farming extremely boring, but I let survivors farm sometimes, or be part of others farming. But with this twisted version, they don't let you get any points. Just they farm on you, hook spam you, body block you, left you bleed out on the ground till last second. I don't find any logical explanation other than being total douche. Like they could get more points if you die early. I mean #########.
Now I totally understand why BHVR is hesitant towards double events, and from now on I 100% support that decision. I feel like if I don't see another double ever, it will be too soon.
Well, having a double bp event the week of the rifts coming out was probablyly a dumb move. Especially with the Halloween event too.
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@Gibberish said:
500 EXP per match on average, 800 EXP per Rift Fragment, 10 Rift Fragments per level 8000 EXP per Rift Tier = 16 matches per Tier. 70 total tiers x roughly 16 matches per tier = About 1120 matches to go from Rift Tier 1 to Rift Tier 70 Tome Level 1: 93 Total possible fragments (9.3 Tiers) Tome Level 4: 85 Total possible fragments. (8.5 Tiers) Assuming Tome Levels 2 & 3 also give a similar amount of Fragments: About an average of 88.5 Fragments per Tome Level 88.5 x4 = 354. So, again assuming Tome Levels 2 and 3 give a similar amount of fragments, completing ever tome challenge will net you 35.4 Tiers worth of Rift progress. 70 Tiers -35 = 35. So doing every challenge completes only half the rift.
TLDR: This means you still need to play about 560 matches to complete the rift, even if you actually complete EVERY single challenge.
The Rift closes in 68 days from now, so you would have to play about 8 matches a day, every single day.
So unless Tome Levels 2 & 3 give way, way, way more Rift Fragments than Tome Levels 1 & 4, you still need to do an absurd amount of grinding to complete the Rift.
Remember when they said they wanted the Rift to be completeable by average players? Lmao. Guess that was a lie, nobody is gonna finish this without paying unless they are a total addict.
But don't forget about all these challenges being done while playing games. 8 games a day you could get 4 or 5 killer or survivor challenges done in that session. 8 games is only like an hour and some so it's not too demanding. If someone paid for the rift, they fullwell commited to the grind. Also don't forget about the daily first game exp. Some challenges also require multiple games, which means more exp in games. The rift is far from unachievable in my opinion. Also i don't think it's fair to assume that the later tomes will reward the same as the first 2. Especially the 4th one.
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/801628#Comment_801628
There definitely is alot of things you can do with the Syringe and Styptics, so I definitely am looking forward to using them in the future.
Also they took out the charge debuff so you can use it on a purple medkit, get your 4 ish heals off and use the syringe for one last heal
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/798822#Comment_798822
lol hey they complained about it at launch when We’ll make it was all you needed for a 4 second heal, so it wouldn’t surprise me.
That was a busted thing in the first place. Especially since it applied to the user. We'll make it is still really strong especially if you use it with the syringe
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/798743#Comment_798743
Well we’ll see how long it takes before the Killers cry for a nerf, they must’ve complained about syringes already because those are officially useless at an astonishing 16 secs for a automatic heal opposed to the PTB’s 8 seconds.
It's still a fast heal. You can activate it and even do a gen so you'll be healing and repairing a gen at the same time.
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@antgnstea said:
Double nerf seems like overkill. In the PTB it was fine. I can't really understand this much of a nerf. If so I expect same treatment for mori offerings.
Look at it like this. Chased. Drop pallet. Activate it. Killer has to now break that pallet and hit you in less than 8 seconds. Now there is always a chance of it fsiling. Also if you think about it, we'll make it turned it from an 8 second heal into a 4 second heal on teammates.
Think of an insta heal as a heal over time now. It's no longer instant. It's just a way to heal and do something else at the same time. 16 seconds is the default heal speed i believe
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@Horror_Gaming said:
The perk should not show my aura against a stealth killer since I can’t see his aura.
Just a risk you take. Same for object of obsession. If for some reason you can't see the killer aura, blindness or undetectable, you'll be punished
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@honestscript said:
I have an idea of how it could be done but I haven't been able to successfully do it.
These are the 4 perks I'm running:
MoM, No Mither, Tenacity, Unbreakable
My idea is to take hits every time the killer is carrying a survivor to get marks, then crawl away.
Funny enough, this is how davids perks were supposed to synergize. If you think about it, run and take a hit to down. Now the killer is forced to drop the chase and hook you but if they carrying someone you'll just get back up with a wglf stack
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/793102#Comment_793102
That's exactly what makes my feelings about this so mixed. On the one hand, it's only a week or two, it's good that they're fixing the bugs, etcetera. But on the other hand, it's lunacy to update the engine, the foundations of the game, so soon before the release of a major update. Of course it's going to break the update. Perhaps the explanation wasn't well worded and it wasn't like that at all, but it just seems like really bad planning and something the developers could absolutely have anticipated and worked to prevent.
Maybe the update needed needed this engine update in order to be made.
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@Rin_is_my_waifu said:
Spirit under clown, hag above billy and Ghostface under bubba 😂😂😂
And spirit is ONLY better than trapper wraith and legion
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@[Deleted User] said:
that list made Tyde tymes tier list look awesome cause of how bad it was
Impossible. On this one hag is second best lmao.
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Nurse
Hag
Billy
Plag
Huntress
Shape
Doctor
Bubba
Ghostface
Pig
Clown
Spirit
Trapper
Wraith
Freddy before rework
Gutted legion
The list for those of you who don't wanna read
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And he probably depipped too, knowing this game
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/786520#Comment_786520
Not always, when I play Freddy, I always find some hits through pallets are clearly on the opposite side, or the swing will end but it will still connect. the killer is just as much a slave too latency as the survivor when it comes too hits.
Also, why can't killers have different Lunge Ranges? Could they not have a different bonus too compensate for the worse lunge, like more movement speed or a smaller TR?
This used to be a thing but it got changed. Slower killers used to have shorter lunge ranges
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/785079#Comment_785079
True true. It is quite jarring to go from patrolling gens to the sudden intense chase music.
Or when you hook a guy and they die. You gotta deal with the entire loud and dumb death sequence
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Could one of the mods look at this post's comments? I genuinely feel like these comments are breaking all forms of rules. @Peanits @MandyTalk
Sorry for the @, I just don't think this post is right, not to mention half the comments are practically supporting DC's
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/785129#Comment_785129
That has nothing to do with the class photo addon and more to do with randomly deciding to teleport somewhere. Typically you want to teleport to a gen that has action going on. If you hook someone and 3 survivors are on 3 different gens...youll spook all 3.
issue here, is it is always a "random" teleport without any kind of aura reading perks. Sure, I'll spook 3 survivors on 3 different gens but at most it will save me 10 seconds on 2 gens. But since someone was hooked, one guy is most likely hopping off while am chasing a new guy, which means the add on saved me 10 seconds of one survivor. That gen will still pop and the other gen wouldn't pop either way.
Using this add on also makes teleporting mid chase much more risky. Without it, I can attempt it and if the survivor leaves that area or does not run there I can cancel it. Now, if I choose to teleport, I'll be punished severely if I was wrong. There is honestly no good uses to this add on. Heck, even his blindness add ons have more uses now that OoO hurts freddy
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@NoFace said:
I was thinking it should just moderately decrease the amount of time she can use her power.
It would be hard to get grabs if your phase is short. You would need to start your phase and use it in a more effective manner.
That would just bring up a one shot hatchet huntress situation. Use one add to negate the downsides of another add on. Also the devs basically said they don't wanna do add ons like this, Just look at nurses add ons
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/785066#Comment_785066
The point of the addon is to make every survivor either hop off a gen anytime you teleport to ANY survivor, or to take their chances and maybe get hit if you show up at THEIR gen. Survivors would experience a similar feeling if prayer beads got a mapwide TR. Staying on the gen comes with a risk of being gen grabbed anytime the Spirit decides to phase.
But when Freddy makes a dead gen teleport it really hinders him. 5 seconds of waiting, the couple seconds of being disorientated and if the gen you picked is not being worked on it just sucks. That wastes about 15 seconds at least
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/784744#Comment_784744
Would be similar to Freddy's class photo addon. Would spook everyone that hears it, but can no longer fake your power.
And that is exactly why I feel that add on is so damn bad. Cancelling his ability is a core part of him and it also makes those instances of starting a teleport on the wrong gen so sad. But honestly, I don't see any use in that add on and I main the guy
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where freddy...
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@Stornt said:
I thought infectious fright still worked through stuff like chainsaws, but I could be wrong. Personally though, I like that some perks like Save The Best For Last don't apply to secondary attacks, because an 8 tokened STBFL chainsaw would be a bit much.
Infectious does still work with secondary attacks.
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@OGOzSnowChimp said:
Playing as a victim averaging 2-2.5 gens and a totem. Escape rarely. But I don't mind taking one for the team. It is just a game.
Honestly same. I enjoy dying to let someone escape, just sucks when I'm rewarded for it with a black pip
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@jmaximo93 said:
https://us.v-cdn.net/6030815/uploads/186/QKR951AJGMQC.jpg
Don't get me wrong I still won but I thought they fixed matchmaking.
Thats actualy intended. The matchmaking system checks for 6 ranks above and below your rank. This means as a rank 14 you could get rank 8's
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/777031#Comment_777031
What's the intended interaction?
This question right here.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/776069#Comment_776069
Coulrophobia oh god
Flashbacks of legions infinite mending are returning
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@8obot1c said:
Some can argue that mending is not healing thus this change shouldn't be made, but they are both making sure you don't die so this should become a thing.
If this happens, the mending will have to be affected by ALL healing perks and add ons. So no, i dont wanna have mending be read by nurses and even effected by sloppy
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@Satsui said:
https://forum.deadbydaylight.com/en/discussion/comment/772652#Comment_772652
But if you are injured, any hit would instadown you anyway, so it's really not good against "instadowns" in particular.
The new version is really quite lame and very situational in comparison to the old version.
The old one made it so if you were injured and used it, an insta down would still down you. Basically denying you your heal. This version can be used against any insta down attack.