yandere777
yandere777
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- Username
- yandere777
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Comments
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I'm surprised the map is on console. Haven't seen it at all yet
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@Madarao said:
https://forum.deadbydaylight.com/en/discussion/113519/give-survivors-a-scream-button-emote-action
Cut to the exit gates. Survivors using that so the killer goes there to t-bag. Or just spam it if he doesn't go there
Or screaming to bm another survivor
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/926366#Comment_926366
I doubt that they'd gut both perks again if they buff Unrelenting. The devs seem to have gotten a lot better at not utterly destroying things when they nerf them since then.
Legion...
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The thread is still up, just not pinned
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@brokedownpalace said:
Oh and I forgot. I dodged two lobbies because I was matched with someone who had 800+ ping.
I just wish the bug where i lose my item when i escape is gone. I once lost just a single add on to a medkit and another time lost a whole toolbox
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I'm sick and tired of needing to pull out a damn 100x magnifying glass to see keys in the lobby. Legit don't know they brought a key until end game screen 90% of the time
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@Slaughterhouse3 said:
Me with Oni and Hillbilly. 😂
Me with nurse.
Oni is fun even if I'm bad with him. Ps4 here so thats why i picked nurse lol
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@snakfan345 said:
Well in his true form he's a giant spider alien looking thing and in the original when they found it's lair there was people trapped in spider webs so maybe it could lay spiderweb traps around the map similar to the trapper or it could be similar to the oni when it sucks enough fear it goes into spider mode. Idk. I just think because of the lore behind the entity it would make sense to have it because "It" feeds off fear just like the entity
Actually doesnt the entity feed off of hope or false hope
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/925240#Comment_925240
Nurse sensitivity out of blink is no different to any other killer's regular lunge in fairness. And that's how it should be for Oni if they're to be limited to 90 degrees, (which may well be fair) imo.
But nurses out of blink sensitivity is slower than the max sensitivity.
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@Accullla said:
I don't know.. I see your point, but it seems too consistent to be a coincidence. I know it's not dedicated servers, but I was wondering whether there has been some other optimisation.
Don't know if i can say i have or not. I play killer so I'm host and my internet is pretty decent
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/925213#Comment_925213
Isn’t that the trade off though? You can’t feed 64 seconds’ worth of orbs to him from a single hit, but can’t stop gens you worked on from being gold mines for him. Plus, keep in mind those 64 seconds of orbs are gained immediately, while your 80 seconds of orbs took 80 seconds to spawn. It’s a lot slower rate of gain, even if he collects them all in one bunch.
But keep in mind this is so deadly to the team around mid to late game. Blood being all over the map is fine but blood being concentrated in one single spot is like Christmas all over again. It's a gold mine for oni and basically a power on demand.
Think of multiple loops in shack by an injured survivor. The shack will be littered with blood and will easily fill your meter to near full.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/925229#Comment_925229
Exactly. That's what the dev post said it would be; idk why that isn't the case, yet.
All i know is i can turn faster as nurse while lunging out of blink. And im on console lol so thats horrible. Not to mention the club taking up 3/4s my screen if i want to charge my hit
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/920412#Comment_920412
They meant the stacking to get a 180 flick I think...hope...because the 180 was awful to play vs.
That said, if they do actually do what they said they would, in making it easier to look around/flick within the allowd 90 degree (I wonder if 120 would be better tbh) at the end of demon dash, I do think the Oni would be back to S tier in an insant.
If they can at least make the turn rate while in the 90 flick as fast as my sensitivity it'll be bearable at least
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/925173#Comment_925173
This is a pretty important thing to note. One hit = 64 seconds worth of dropped blood orbs, and he doesn't have to spend the time absorbing the blood orbs when he injures someone. This makes it so that if a No Mither player is found first, the Oni will either be slightly slower in chase so that he can absorb blood orbs, or he will not gain much power from that chase. This helps prevent him from snowballing early on, either by him leaving the No Mither survivor alone or getting little power out of the first chase.
But on the flip side, all the oni has to do is go to a gen you finished and bam, 80 seconds worth of orbs right there.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/924662#Comment_924662
To play Devil's Advocate, though, I could still follow you around like a true M1tress until you're forced to vault a window or drop a pallet and then throw it at you while you're stuck in the animation. That wouldn't take a whole lot of skill.
But thats what they already do. Go up close, hatchet you and profit. Low risk high reward
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I only use ruin if my killer is underleveled or if i know im bad on them. Once i get my desired perks for oni and demo I'll take off ruin.
It's honestly such a bad perk to me because of how my builds work. Chase perks and tracking perks are all i need to win, especially if i do good at the start I'll be able to slowdown the game with skill alone
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@bgbomb said:
Is this is a post from the future?
Nope it's from 2018 when nobody new what gens were
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@Mister_Holdout said:
Playing without Ruin is fine until you get matched with sweaty survivors.
Of course sweaty players will win. Same can be said about playing with no mither is fine until you play against a sweaty killer
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@dont_ask_me_again said:
I feel like I gotta post this though if ruin’s ever talked about: this is what games look like when you don’t bring ruin:
Those survivor’s also made mistakes. I did too at the start, at 2:55 I had the M2 bug though where I did click to charge the second blink but nothing.
That vid was a huge mess to watch. You chose to not blink so you spent a good minute walking as nurse, you got your first hit but lost them. Luckily found a sneaky claudette and hit them but lost them too. It took you a little over 2 minutes for your first down, which you slugged so you got no use from bbq. And you honestly got them due to them goofing up badly in chases. But you kinda threw the game at the start with how little pressure you inflicted. Not trying to belittle you in the slightest but that was a pretty rough game. The survivors literally had nothing else to do but gens.
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/917829#Comment_917829
Going for the Oni adept in red ranks, i routinely had 2-3 gens pop before I even got one down because of the strong looping survivors have available and a lack of Ruin. Pop wouldn’t have helped there. In many cases a gen or two across the map would pop before I could even make it over there while checking gens along the way.
If you don’t run Ruin with a weak M1 killer then you’re leaving yourself at the mercy of survivors. If they want to gen rush then you’re going to lose. Even Otz didn’t pip and he plays the game for a living. Ruin can buy you the time needed to get a down before gens start popping and that makes a gargantuan difference.
Its not about pips and getting to rank one, its really about staying there. If you only get black pips at rank one you aren't depipping or deranking. Of course you'll get goofed up in red ranks going for adept so thats just asking for it.
Not running ruin on a weak m1 killer will only suck if you choose to just m1. Almost every killer has a way to not just chase for 3 loops straight. The only 3 i can think of are doctor, pig and bubba
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No
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/917783#Comment_917783
Let's say that the Survivor will always do fast vaults (wiki says that the window fast vault takes 0.5 seconds), Deep Wound timer from the Legion takes 30 seconds to down a Survivor, so Survivor will need to fast vault the window 60 times to go down I think. Pretty op imo.
Don't forget the most op part, franks and stab wounds study lol. But they do shorten that time noticeably
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@Well_Placed_HexTotem said:
Yo these sweats who play games all day for a living can do this or that so that means it should be ez for everyone. Makes sense.
Also didn’t Otz like... not pip in most of his games?
Assuming the killer made it to rank one they should be good. And my point is more of its not needed to stay in red ranks. Even though otz didnt pip he never depipped and he even said he didn't go for a pip
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@BBQnDemogorgon said:
Wait i'm confused...Vaulting lowers your DW timer? How many vaults would you need like 15?
Deep wounds lowers when the survivor is not running and you don't run while in vaulting animation
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@Apple2o said:
Nothing will get you more gatekeeper than ruin. Ruin protects your gens at the most critical point of the game, at the start when all 4 survivors are alive, healthy, and potentially doing gens. That alone makes it worth using.
Without it, people spawn directly on top of your generators and can mindlessly hold M1 right from the start of the game.
The survivors I see complaining about ruin are typically running the full 4 crutch perk build anyways.
I'm not saying it's not worth it, it's more of a "not needed." If you can consistently pip or even black pip while in rank one you will stay in red ranks like that.
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@FriendlyGuy said:
Otz blackpipped in roughly half of his games due too heavy slugging. He also used bag addons in nearly all of the games and bag addons are the strongest trapper addons. And he's a trapper main.
"Hex: Ruin" is very needed in high ranks if you don't aim for slugging and a blackpip.
And ruin may be helpful to get there but you don't need to pip every game to stay in rank one. You just need to blackpip
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@FriendlyGuy said:
Otz blackpipped in roughly half of his games due too heavy slugging. He also used bag addons in nearly all of the games and bag addons are the strongest trapper addons. And he's a trapper main.
"Hex: Ruin" is very needed in high ranks if you don't aim for slugging and a blackpip.
He blackpipped but didn't depip. He still won in his sense of view so his blackpipping doesn't matter as much. The bag addons were brown at worse so thats not too much of a rebuttal. If he can bring trapper to rank one, who a bunch of players consider bad, I'm pretty sure any main can do the same
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@Mr_K said:
Game is perfectly balanced.
As all things should be
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Like 8
No wifi for a whole month really sucks lmao
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Nahh, i like having one hundred gimping addons
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@HellDescent said:
They will be the first to die. I'm tired of going through an entire game without seeing them once.
Infectious fright. Screw whispers lol
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1 it was never intended
2 lockers are no longer a real counter due to him retaining his power bar when he opens it
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Ha. Good joke
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@florke said:
https://forum.deadbydaylight.com/en/discussion/comment/911811#Comment_911811
I don't think you've played him.
You can't do a 90° flick as the Devs said, I've tried it countless times by now and the Dev they speak of is absolute garbage and shouldn't be in the game as it is.
Intended or not, sometimes things that weren't meant to exist turn out to be absolute blessings, this was one of them.
I haven't played him so you are right, and even if i did i play on console so i wouldn't even feel a difference lol. But I'm going off of what i read and saying it. One of those absolute blessings was the ranks being shown in lobbies and we saw how that turned out
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@Dragonu said:
https://forum.deadbydaylight.com/en/discussion/comment/911831#Comment_911831
I doubt it to be honest. I thought the known issues was the insane 180 flick , otherwise i wouldn't understand why they toned down how much you can flick and not just straight up make it how it is right now.
They said its still possible to do a 90 flick but nothing past that.
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Thats probably because they didn't solve the issue yet.
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@douggie123 said:
Well I am guessing all killers will eventually meet there demise and be nerfed beyond playable. Due to the mass baby survivor community. Is there anything else we can do to help you survivors have a comfortable game. How about every match we just stand and do nothing. How about spawn toolboxes in the killers bloodweb.
Well one was a hotfix and the other was expected.
Forever freddy was way too oppressive with that combination so nerfing the add-ons over the perks was the better option.
I don't have oni so i cant talk about the addon nerf he got
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Well it was never intended in the first place.
As for skillwise i say curving with Billy is the real difference of skill from a normal billy to a billy main. Obviously you can't really curve as oni cause he aint effected by bumping objects. Also his flick isn't gone entirely. You can do a 90 turn but nowhere near the 180 he was able to do
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/911489#Comment_911489
Meh, Even with 180 he was still ez to counter.
Easy or not it was still unintended.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/911290#Comment_911290
But the flick was existing from the PTB though? Stop nerfing killers devs, the game is getting boring with every update, when it comes to play as the killer.
He was a mess on ptb. His pallet breaking animation was legit not even in it so he insta broke pallets. The flick, as mentioned numerous times, was not intended. You are supposed to have a 90 turn at most. This 180 ######### was not intended
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@arslaN said:
90 degree flick is still possible according to the devs. Use the mouse, not the keys.
They just said no more 180 flicks.
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@SpaceCoconut said:
"Fix" several issues survivors have with killers, but where are the audio changes that the killers need to happen?
Demogorgon and Oni are simply too loud to play as.
Survivor noises are muted in several cases making them more difficult to track and find than is necessary.
Some noises such as the Hag Teleport sound are muted making for a distracting experience.
Relax, not like the devs sit around and think of devious ways to screw over half their player base. Maybe, just maybe, they couldnt fix it in time to put it into this hotfix. At least we got a hotfix and don't gotta wait 2 more weeks so they can fix a couple more things. We'll get the fix for it when they fix it.
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Thought he was gonna be a genSTAR
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@Sonzaishinai said:
The knife twirl is like the best part of the clown
And the laugh. Don't forget about his ahahahhahhaaa after every swing lol
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@MongByeolBuddies said:
Disclaimer -- Yes, I think Moris need to be changed too and would be happy if Moris and Keys are reworked at the same time.
Now, my idea -- What if instead of keys being used to open the hatch, they were used to unlock a special chest and in that chest were four awesome items -- a Ranger medkit, an Engineers toolbox, a Rainbow map and a Utility flashlight, possibly with add-ons as well.
When you unlock the special chest, your key is used up. You then select 1 of the 4 items and once you do, the chest closes and is locked again.
This special chest could either be permanently in the basement or hidden somewhere on the map. I’m not sure which would be better.
It could be neat to have it permanently in the basement because if the killer sees you’ve brought a key, then they would know you want to go into the basement at some point in the trial, making getting the item more difficult.
However, it could also be neat to have the special chest hidden somewhere on the map as it would mean survivors would have to search for it.
What do you guys think?
What's the point in keys then? Sounds to me like the random items in bp webs but you need to play to get the item
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/908596#Comment_908596
Spot on. I wonder if he's trollin. 🤔
Well he aint wrong. Not right either. Wraith was never really ######### tier. This just adds proof that more than 5 killers are viable in red ranks.
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@michaelmyers87 said:
Wraith being talked about as being a top tier killer now?
Its a tru3 thing lmao.
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@AllMyLemons said:
Okay so how do you play against her? Tips?
Everytime she just vomits on me and hits in millisecond after getting that broken effect.
Also do you cleanse yourself or not? The corrupt purge is kinda annoying also. So ive been on many games where nobody wants to cleanse.
Dont cleanse until its nearing lategame and choose far out locations to cleanse. Maybe you are always out of position because if you get to a loop fast enough she can't do that to you.
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Pwyf
Nemesis
Enduring
Brutal strength
Fire up
Stbfl
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@Hoodied said:
I have used dead hard to get a teammate through an exit gate, I didn't make it out of course but that is out of question
I used fire up to counter flashlight saves lmao. Still got blinded...