yandere777
yandere777
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@Satsui said:
https://forum.deadbydaylight.com/en/discussion/comment/772593#Comment_772593
OK, so on what situations it is not useless?
First of all, you can't use it for instadowns, if you are healthy.
Second of all, it only gives you a 15 seconds grace, you basically PREDICT you are going to get downed during those 15 seconds.
It's only good on far out situations where, like, you get unhooked in the basement and you know you have nowhere to run.
So please do tell me, how is it far from useless?
You can no longer effectively use it on other people, since you know, they have to be standing still and if the killer is around, the chances a random dude will just stand still is like... non existent.
I mean really, please do tell me how to make good use of it?
Previously, it would heal you a health state which could quickly be taken away with an instadown. Now, it prevents any kind of downs for those 15 seconds.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/770796#Comment_770796
If you want to test something i could help
Do you play ps4?
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770778#Comment_770778
Just giving another example of "don't believe everything you hear". Test it yourself.
If only i had friends who stayed with this game lmao
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770748#Comment_770748
I know but just like sensory perks saying "trumps all killers stealth abilities" the cake is a lie.
Edit: could also be that the devs didn't think about removing the protection from the notifications the crows send idk.
Those trump statements are basically only able to work against tier one myers lol.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770583#Comment_770583
Okay not again...
Spies from the shadows doesn't work like that. If you don't believe me try this; make a custom game with a friend and use this perk with distortion. When the killer is nearby you'll see the token slowly being taken away. Which imo indicate the crows give your location when still not when being disturbed.
Distortion shouldn't even do anything with spies. It only works on auras. Not notification bubbles. Spies is a bubble.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770546#Comment_770546
In no way did I ever meant to use the 3 lol and you know that.
One is more than sufficient to find everyone.
Spies. Really darn useless if the survivor urban evades everywhere. Bbq, doesn't work half the time. It only tells you if they are far away. And that barely works now because of lockers and hiding behind gen auras. Whispers is decent and works wonders here but it does not stop the survivor from escaping through the hatch.
@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770546#Comment_770546
I've repaires the last gen or gens countless times it wasn't that hard. Same gen rush strat.
Fair point, i honestly forgot about the gens lol. But either way i should not have to bring a perk so i can avoid being held hostage.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770509#Comment_770509
OMG guys stop you all sound so dumb when saying that!
Like this literally can't happen if you have ANY skills in the game. Even if you don't. Just run Whispers, spies from the shadows, BBQ and chilli, etc.
Yay i gotta run 3 perks so i wont get held hostage. Sounds balanced to me. And what stops the killer from holding the survivor hostage? All they gotta do is stand on the hatch. What can thr survuvor do in this situation?
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/774/AOCVFHD18YKO.png
I as well on the PS4
And welcome to the
https://us.v-cdn.net/6030815/uploads/721/L4JXHZFI2EBA.png
😂🤣😂🤣
Nahhh more like "it's nerf or nothing"
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770414#Comment_770414
It should be like it always had been.
You fix 2 gens and then the hatch spawn which the killer can't close.
Ppl saying "survivors will just hide" so what ? Get better at tracking and put better perks for that purpose.
Ppl saying "killer will patrol the gens and that's just impossible to repair them!" No. I've done it countless times before. Fixing 1 or 2 gens wasn't that hard you just have to use the gen rush strat.
An unclosable hatch will never return. It will just cause more games being held hostage. The hatch is just a way to end the game. One person left? Spawn a hatch to force them to roam and hope you find them or the hatch. you found the hatch? Close it and now that survivor will die if they dont move in 2 minutes
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/770392#Comment_770392
Still there's some missing data, example;
Do you see that weirdly at about rank 10 on PS4 there's a suddent drop in the survival rate ? And then at the end it unexplicably goes near the top just under pc. Why ?
Or xbox seems to clearly survive more except at near rank 1-4. Again why ?
Not mentionning pc bc the mouse make it insanely easy to turn around and they clearly made the skillchecks much larger to compensate for the kb.
I believe around these stats release, the game grouped most rank ones into rank 2. Which is why rank one has a really high survival rate on pc. Not sure what to say about the dip for ps4 but that could be explained by survivors being more skilled around those ranks in general.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/770246#Comment_770246
Yet some streamers I randomly watch have been running that same build and gens seem to be taking close to double their normal speed.
So despite what your saying the build seems to be effective regardless.
Yes it's effective, it's just nowhere near the 80 percent mark. They stack nicely though
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/770304#Comment_770304
And apparently Snap out of it and mending are also healing?
Those aren't tracked by nurses either. So they are not.
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@8obot1c said:
Okay so I know you are thinking "It doesn't need a buff" well I'm not suggesting that the perk should be changed. I think it should work to see if somebody is cleansing or not from the plague. I mean they do go from injured and sick to healthy so it should work with it and since you can't heal against the plague you can only cleanse it would be good if this was a thing.
You assume people cleanse lmao
But honestly, it does not need this. Cleansing is called cleansing. Not healing
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@Liruliniel said:
Yes its around a 80ish penalty with everything up.
Swing Chains + Thanaphobia gets around 47ish action penalty IIRC.
Sorry but that statement is completely wrong. Percentages in this game that are debuffs stack in multiplicives not additive. So you gotta multiply them to each other and not add them. With the build you later stated you'll see at most roughly 40-50ish percent i believe. The more you stack, the less powerful it'll get.
It's like this so you will never get an absolute number of 0. If you add debuffs and it reaches 100% then that means no progress will happen.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/770184#Comment_770184
lol.
Just dont slug for the 4K, when not all Gens are done and you got a 3K, you already won. There is no need for a Killer to have infinite time to find a Survivor (besides this could result in Hostage Situations).
@topic:
Sad thing about the Husk-Situation is, it only benefits the Killer. I mean, the Killer only cares for his BBQ-Stack, this is mostly the reason they complain about DCs (at least when going through the Topics about that)... For a Survivor it does not matter if there will be a Husk or not.
Besides that, I doubt that DC-Penalties do anything. People will just kill themselves on Hook. And you cannot punish that.
Difference with a 3k and 4k is 2500 points and a pip. Enough of a difference for me to want that 4k
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Not to sure how to feel. The lack of bloodlust gave players a reason to get out of tier one
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I was adding onto what you were replying to, my bad if it confused you lmao
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/768568#Comment_768568
the tutorial doesn't explain it
Options, help and tutorial and look at status effect list.
Exposed: The Survivor is in peril, they can be put into the dying state with a single basic attack, even if they are healthy.
sounds simple to me.
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Not to mention the killer gets 2500 points just for a 4k.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/768619#Comment_768619
I know new players feel fear, I experienced it when I started during 2017 All Hallows eve
but the feeling is survivors, even new players and vets, should be scared of a killer consistently instead of a few times
Think of it like this. This extremely scary movie released. Your first time watching it scared the ######### out of you, second time not so much, now you are watching it for the 50th time and its nowhere near as scary. Sure you get jumped a couple times but its not scary any more. This is dbd in a nutshell
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Its fine as is. If you are new, there's a tutorial and it even tells you in the game.
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@premiumRICE said:
Btw outside of the bug or w/e you mentioned like the slowest killers in the game except for maybe Myers EW1
Nurse is the slowest killer. She moves slower than a running survivor at 3.8m/s while a survivor runs at 4m/s
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/764784#Comment_764784
Damn that's weird.
Bugs that increase or decrease someone's movement speed is not good at all.
At the end, the killer said he was at bloodlust 3 and still lost distance. @MandyTalk I'm not the owner of this video but is this being looked at?
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@Seltas0208 said:
While we wait for something to be done about mid chase gen tapping here's a way to view it. Not as a survivor taking away your effort in trying to slow done thr game but as them patting the generator, as if they're telling that generator "there there. It's OK, we all go through the pain. We'll help eachother through it".
And then view those situations where two survivors dc and the killer wants to farm because they feel terrible (is it just me?) when they hit the gen to signal this as : "do thing gimme oogga booga points"
Then I can say an ebony mori is just the killer wanting to show survivors a cool animation lmao. /s
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/763689#Comment_763689
No No No No No No No.
Fun is not a valid wincon! Why do people keep acting like it is?
If your describing how a round of dead by daylight and someone after hearing what happened asks "ok great but did you win?" You don't say yes if the Killer absolutely wrecked you and toyed with you for 5 minutes in the form of a somewhat enjoyable psudo-roleplay ending in you dying to devour.
You can't qualify fun and having fun isn't itself an accomplishment. An outside observer watching the game cannot use that criteria to determine a win and most importantly, you can't balance around it.
A wincon is not just how you personally like to play, or even what you want to accomplish in a game*. A wincon is the task the game is presenting to you. While any game can be useful or fulfilling only a round in which you complete the wincon can truly be called a successful round. You may succeed at something other than the trial itself but in order to succeed at a trial (as opposed to succeeding at some other task inside of a trial) you MUST complete the wincon.
And as per the tutorial of the game that wincon is the sacrifice the Survivors or if you are a Survivor to escape the trial.
No one is forcing you to attempt to win. However you do need to accept that the game is designed around the assumption that you will do so, and thus not playing towards the wincon can risk a suboptimal experience.
Y'know technically the killer's goal is to please the entity, not just kill everyone. If you please the entity by doing all the emblem scoring events you double pip. Which means you were merciless, yet you still did your main job. Kinda why the game doesn't always say "entity displeased" if all 4 escape. If you did your job well enough to do what the entity demanded then you "win" hence a double pip
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Laughs in console
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/763737#Comment_763737
When people say it won't stop good Nurses, they're mostly right. It obviously hurts her but the biggest problem for those good Nurse players is she isn't nearly as fun as she was on live.
I play killer to have FUN, not min-max just to even safety-pip.
Same here. I actually partially enjoyed the experience of learning nurse but now it'll take a whole 180. All this change does is discourage people from even giving nurse a solid chance
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/762190#Comment_762190
You won't be seeing many of them. She is less fun overall to play now, way more punishing, and her map/chase pressure is way down with all the old negatives she already had.
Who want's to play a killer that punishes you extremely hard even for successful hits when killer is already stressful and sweaty.
There goes my chances of getting good with nurse now on ps4. I'mma be punished even more for learning a killer. Hooray... Not. This basekit change blows. It'll be much more punishing on the lesser skilled nurse players and will make using her excruciatingly difficult.
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@johnmwarner said:
Kind of off topic, is it 3% to start and then an additional 3% for each sleeping survivor so max 15? Or does it not kick in until at least one is sleeping? Because the wording implies even with all awake there is a slight penalty.
It should a max 12% because 3:6:9:12
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@Nick said:
Just played a team with 2 OoO players. They can see you like you can see a cloaked wraith. (Lullaby in dream world instead of terror radius, so 0m). Was this intended? They can see you through walls all the time, its ridiculous
if you are seriously afraid of this happening again just run the blindness add on for him. Sure its not a great band aid but it works
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@Nick said:
Just played a team with 2 OoO players. They can see you like you can see a cloaked wraith. (Lullaby in dream world instead of terror radius, so 0m). Was this intended? They can see you through walls all the time, its ridiculous
if you are seriously afraid of this happening again just run the blindness add on for him. Sure its not a great band aid but it works
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@StarMoral said:
Legion should really bw on this list since Frank's Mix Tape and Stab Wound Study are completely pointless.
Only reason i didnt mention him was because it isn't as confirmed as the ones above. The community can only hope that the devs look at him again
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@KillerKiryu47 said:
https://forum.deadbydaylight.com/en/discussion/comment/762267#Comment_762267
Because they are not directly buffing killers. Instead they are nerfing survivors or changing the game entirely that favors towards the killer (I.e. endgame collapse and closable hatch) they either nerf survivors or change the games mechanics. When was the last survivor buff? As Noob3 said, "when they buff killers, they dont just buff one, they make them all stronger"
Yeah, when was the last survivor buff? And while you're looking for it when was the last survivor nerf? I dont mean add ons or perks or anything like that. Just straight up survivor mechanic nerf
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Legit on the third page it showed a mod icon sooo...
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@Latin_Kidd92 said:
Huntress throws hatchets with her left hand.
Billy also holds his chainsaw with his left hand
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@AdánAR said:
@WaffleThot said:
AdánAR said:@WaffleThot said:
What does the stuff you stated have to do with spawning next to the killer? Btw all those survivors "nerfs" where put in for a reason, but oh wait you don't care about balance you just want EZ wins, okay I get it.
I only will say this: Buffing the killers is not the way to balance the game, they gonna kill it in a future, making it unplayable for survivors. I'm not gonna argue, some ppl are very sensitive here and i don't wanna get banned again
Mate, name one major nerf to survivors that can be argued as unhealthy to the game's balance...
You can read what i said in my first comment. That nerfs were unhealthy imo. I don't know what devs are thinking but buffing killers... bad idea.
Then when was the last real killer buff? Not perk changes, not reworks, not scoring events and not specific killer buffs. I mean an across the bored buff.
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@KillerKiryu47 said:
https://forum.deadbydaylight.com/en/discussion/comment/314137#Comment_314137
If the game is still survivor sided why do killers literally win EVERY MATCH?? There is still no counter to face camping and killers just keep getting more buffs in one way or another for the past year.
Wrong person lol my badz
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@KillerKiryu47 said:
https://forum.deadbydaylight.com/en/discussion/comment/314137#Comment_314137
If the game is still survivor sided why do killers literally win EVERY MATCH?? There is still no counter to face camping and killers just keep getting more buffs in one way or another for the past year.
Then when was the last real killer buff? Not perk changes, not reworks, not scoring events and not specific killer buffs. I mean an across the bored buff.
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Cant the killer just win? Like others said a 3k and 4k means a pip or not. Also you get 2500 points in deviousness when you kill everyone so theres that too.
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@Demandreed said:
https://forum.deadbydaylight.com/en/discussion/comment/762049#Comment_762049
But that's why I gave some condtions (which surely can be improved upon). Say that you saw the last guy after downing the second to last survivor. Then if we say that the first condition is in effect, it means that you have to find and the down the last guy in a minute.
This makes it so the last guy still has a chance. He can run you for a minute and hopefully (from his perspective) find the hatch before you and get out and the other survivor can choose to bleed out to move on to the next game
Thing is, this can still be abused. No matter the time limit. If you got a super unlucky map and get looped at multiple strong spots it'll extend to over a minute. If the survivor can get to like 3 pallets. Thats a minute right there. At some points you just gotta give em a 4k. They have 3 comfirmed kills and just getting their 4th. Just let the game end lol. There already is a "timer" and thats your bleedout timer.
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@Demandreed said:
This is an idea I thought about to counteract killers slugging a survivor in order to get a 4k.
This in itself is not a huge problem when there is one or two generators left, since it is still possible to win. But the problem arises when there is 4 or more generators left, and only you and another survivor are alive.
If the other survivor get downed and the killer decides to slug that person to get the 4k, there is literally nothing you can do. This makes you feel truly helpless.
Worst is when you are the one who got downed, it feels utterly pointless to wait on the floor while the killer chases the survivor around. Especially if the survivor is good. This is when the ability to end yourself would be less frustrating for both you and your teammate.
However on the other side it could pose a problem for the killer incase you can do it instantly or whenever. There are many survivors who dc over the smallest things and this would just be better for them since they wouldnt lose bloodpoints.
Thats why I think in order to end yourself you need to be downed and either:
1) You need to have been slugged for a while (maybe 30s-1min).
2) There is only one other survivor and like 15s have passed (so you cant end yourself just to prevent a hook)
This is some conditions I thought about the top of my head, but it feels like this idea would be an improvement to the game quality and would prevent the killer from keeping a survivor hostage.
I gotta say no to this idea. There's no way to distinguish slugging the second to last survivor when you know where the last one is at or slugging to look for the last guy. If i ever slug for a 4k i normally already see the survivor or i would just hook the guy and hope bbq activates.
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@[Deleted User] said:
Is that really your complaint? I main Freddy and was going to offer suggestions on tactics vs him. But pebbles? Really?
I main him too, just felt like memeing about him that's all lol.
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@Gardenia said:
Please explain, I'm using OoO and trying to get my adept Laurie achievement. And the killer finally gets me and while I'm on hook revs his chainsaw in my face until I die.
Good Lord why are Laurie's so hated around here hahaha
Ironically I just gave hatch to a Laurie going for an adept right before reading this post. I almost didn't want to because I was playing Ghostface but I did it. Then a Nea got mad at me saying I should have given hatch to her cause she was more "skillful." She had BL,DS,UE,Adrenaline and skeleton key with a weaved ring...
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@Blackowt_9120 said:
Grammar^*
Can I use the English is not my first language excuse?
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@Spooky13 said:
As it is, Monstrous Shrine should just be basekit, and then rework the perk for another effect.
basekit sounds cool, only issue is that monstrous shrine can't even do its own job properly. it shaves off 6~ seconds per phase and decreases kobe chances by less than 1%
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/756297#Comment_756297
Because getting rid of it helped laser focus the gen rush meta.
With old MoM you could just equip it and all you need to do is play the game. Tell me the last game you played that you did not get hit more than 3 times? Those are the only rare occasions where you'll not see MoM activate.
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@silverwolf4455 said:
It would be nice if it was changed tocount safe unhooks only... it's a lot of work to get 3 safe unhooked in a game so not free
It kinda is free, all you need is BT and every unhook is safe lol
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@VincentRedfield said:
Old MoM encouraged survivors to take hits and heal and take more hits and heal, seriously wasting time.
Killers did survivors a favor by having it nerfed. Escape rates prob went up with it gone.
That's more like new MoM. Old MoM just let you play normally and on your fourth hit, you just don't get hit.
To be frank here, I don't know where you got the idea where escape rates went up by it being nerfed. No matter how I see it, the perk is worse than before, so please enlighten me on how you think otherwise.
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@Milo said:
So let me get this straight, just a random situation:
You see 3 survivors, pop on your FF, stab everyone and then... turn into 110% without a power? Unless you see someone that is healing/mending with Nurse's (from what i can understand that's how you want it to work)
And punish survivors for not healing against a Legion even more (and yes im counting as if the Legion in situation had Thana/Sloppy)
I know Legion needs something to be a little more threating, but personally i dont think this is it.
Same, and funny enough this legion will be more threatening if the survivors are injured without deep wounds. instant Bloodlust 3 and vault windows with yet again no counterplay? sounds like the good ole legion to me lmao