Does dying light stacks with thana/slopy and Freddy’s slow down add-ons?

There is waaay too many unclear things about stacks in this game. Devs should list everything that stacks with a curtain perk or add-on in their description.

Comments

  • Yes its around a 80ish penalty with everything up.

    Swing Chains + Thanaphobia gets around 47ish action penalty IIRC.

  • Yes to all of that.

  • Ugh..okay that was quick Thanks for making it clear!

  • Yep no problem

    The build your looking for is simply

    Red Paint Brush, Swing Chains

    BBQ&C, Dying Light, Thanaphobia, and either Sloppy Butcher or Ruin.

  • @Liruliniel said:

    Yep no problem

    The build your looking for is simply

    Red Paint Brush, Swing Chains

    BBQ&C, Dying Light, Thanaphobia, and either Sloppy Butcher or Ruin.

    Paint brush is quite strong. Not something you would use every game. But I’d like to run chains with jumping rope in case they stack with each other.

  • @Liruliniel said:

    Yes its around a 80ish penalty with everything up.

    Swing Chains + Thanaphobia gets around 47ish action penalty IIRC.

    Sorry but that statement is completely wrong. Percentages in this game that are debuffs stack in multiplicives not additive. So you gotta multiply them to each other and not add them. With the build you later stated you'll see at most roughly 40-50ish percent i believe. The more you stack, the less powerful it'll get.

    It's like this so you will never get an absolute number of 0. If you add debuffs and it reaches 100% then that means no progress will happen.

  • Based on my matches has Freddy, yes.

    Also, it can lead the survivor to think ruin is still around. Which is always fun.

  • @yandere777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/768872#Comment_768872

    Sorry but that statement is completely wrong. Percentages in this game that are debuffs stack in multiplicives not additive. So you gotta multiply them to each other and not add them. With the build you later stated you'll see at most roughly 40-50ish percent i believe. The more you stack, the less powerful it'll get.

    It's like this so you will never get an absolute number of 0. If you add debuffs and it reaches 100% then that means no progress will happen.

    Yet some streamers I randomly watch have been running that same build and gens seem to be taking close to double their normal speed.

    So despite what your saying the build seems to be effective regardless.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/770246#Comment_770246

    Yet some streamers I randomly watch have been running that same build and gens seem to be taking close to double their normal speed.

    So despite what your saying the build seems to be effective regardless.

    Yes it's effective, it's just nowhere near the 80 percent mark. They stack nicely though

  • @yandere777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/770328#Comment_770328

    Yes it's effective, it's just nowhere near the 80 percent mark. They stack nicely though

    I say 80ish because it roughly seems to double the gen times. Anyways the strength of that build is in the consistency anyways of the debuff.

    The addons are immediately providing a debuff, then Thantophoia debuff takes place, with finally dying light to seal the coffin. Its roughly the same effect 3x guarantees that you'll have early to late game debuff.