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weirdkid5

weirdkid5

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weirdkid5
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  • @White_Owl said:

    @Master said:
    So what?

    With the current hatch design, there is no other way to slugg.

    Blame the survivor community who cried loud enough such that the devs lost their balls and sticked with the jcurrent hatch mechanic

    As I said I'm not against slugging. I'm against people working with the slugged survivor to get me killed.

    And how exactly are you supposed to tell the difference in a Survivor trying to "work together" with the Killer while slugged, and a Survivor who is simply crawling towards you without thinking of the repercussions?

  • @Laakeri said:
    Complete sh*tshow. Few people only want to play killer for obvious reasons. And those who do will bring strongest addons to combat toxic genrush CWF's.

    Dont feel like playing killer and solo survi is nightmare.

    Sounds to me like fun as a solo Survivor. It's about time I got some challenging matches.

    Killer mains, ignore this guy. Please bring your strongest (items) into this no-frills battle. I need a reason to play this game as it is far too easy currently.

  • Sounds like a hacker buddy.

  • Do what you will to win. You are opposing sides, you're not supposed to be friends (within the context of the game)
  • Blueberry said:

    @Nickenzie said:
    TangledNoodles said:

    I remember the devs saying that it could be built in instead of being a perk at some point. It would be nice because having a full lobby with solo people is a mess, and I'm pretty sure no one likes to get to second stage or end up dying on the first hook because people don't know if someone is going for the save or not.

    @weirdkid5 and I have been talking about how to close the SWF and solo Q survivors gap. We agreed that not having Kindred as baseline is the better option since the game is based on not knowing everything. However, I wouldn't be opposed to small details to help the experience of solo Q survivors.

    The game honestly needs a seperate Casual/Ranked mode and only allow SWF in Casual mode. That's probably the best fix for the problem. Only real question is if the player base is strong enough to be split.

    Trust  I tried for that. I really did. I personally spoke with @not_Queen about it and Dave Richard is aware of the petition post I made on the Steam forums that has over 4k comments. A ranked/casual probably won't happen despite it being pretty much the correct solution imo
  • Brady said:

    I agree, punishing Disconnects is not ideal.

    I think people forget that most disconnects do not come from ragequits, etc.

    There's a 13 year old kid who got told to get off the PS4 because his brother wants a turn.

    Or me, who's roommate asking me to drive her to work mid-game.

    Or a college student who forgot they had class

    Or an angry sister who unplugged the router entirely out of petty

    Or the Dad who's baby just woke up crying.

    I am not fond of punishing disconnections. It is counter productive

    I will counter most of your points.

    1. This game is rated M so a 13 year old technically shouldn't be playing this anyway. Granted we all have ignored ratings at some point, they are just recommendations.

    2. That isn't your responsibility anyway. I'm making a person wait because they are interrupting what I'm doing. If you quit to give your roommate a ride because they are irresponsible and waited till the last second to ask you, that's your fault.

    3. Ok, this is definitely your fault. I'm a college student. If you forget you have class, stop going to college because you aren't ready for the real world.

    4. Lock your door, or smack your sister upside her head for possibly destroying your property, she can damage your game by unplugging it while it is on, which is personal property, that's a crime and you have the right to self defense of property. Sorry but no one is walking over me like that.

    5. This is the only real legitimate concern.

    If you give any kind of leeway for this ordeal, then people will take advantage of it and abuse disconnects. Sorry, but this is how it works. BHVR have said numerous times if you quit now and then you won't get banned, only if you have an absurdly high DC rating. You have to be harsh with disconnects, otherwise people will always quit because you won't be able to effectively deal with it otherwise.

    Don't play multiplayer games unless you're sure you have free time, this is what it comes down to. There are 4 other people's fun you are ruining when you quit. Take responsibility for your actions.
  • powerbats said:

    @yeet said:
    no matter the killer you dont have a right to DC them

    No matter what you don't have the right to dc then like when it's Corn or swamp or your totem gets cleansed, you can't chase properly etc.

    what's good for the goose is good for the gander.

    Yes, you're right @powerbats

    It is never ok to DC under any circumstances whatsoever. It's listed as a bannable offense for a reason.
  • I've been saying Nurse isn't OP even when she had 3 blinks.

    Survivors are literally just a bunch of children
  • ad19970 said:

    I feel like this is highly exagerated though. I don't think swf survivors have the same effect of most of these perks. Kindred and Bond make the most sense, but even then, it's not the exact same.

    It is if you have knowledge of the map and designate every area.
  • Oh well. Don't get hooked.
  • The only Killer I dislike facing is Freddy. He's just so boring. He literally doesn't do anything in my mind. He's just a basic Killer that may as well not have an ability, unless you focus super hard on gen stopping. Which is gonna fail if they have self care anyway.
  • Delfador said:

    @Ray_Penber said:
    I got a warning over this comment for "name and shaming". It was also removed.

    "If you happen to be playing with Silverlink10 on the ps4 now I will not save any of you once the exit gates are powered. I am absolutely tired of people leaving me behind after I have done most of the gens or have ran the killer around the entire game. So you want to screw me over then I will do the same. Thanks for making me salty and selfish."

    Now since the devs haven't answered my question I decided to post this back in the forum so as to understand why this comment is bannable. First devs, Silverlink10 is my name on the PS4 not somone else's name in case you misread the comment. As for the shaming, people in this forum shame nonspecific people all the time. I read a comment just yesterday shaming people for using noed calling them noobs or sucky killers with no skill. Also people shame you for making the legion the way he is. It's nothing new. Now, if I do get banned for reposting this comment, please explain to me this. Am I getting banned for shaming myself or shaming nonspecific people like everyone does in these forums all the time? 

    It really does look like that you were shaming Silverlink10 though. I am not saying that you wrote it wrong, it is just easy to assume that there was a guy named silverlink10 and he left you behind. You already mentioned it, so yeah mods most probably made a mistake.

    Also naming and shaming is not what you think it is. You can say that NOED users suck but you can't say that there is a killer named Delfador and he uses NOED because he sucks. The latter is name and shaming not the first one.

    Well this should be a lesson then. Making sure you word your comments and discussions properly.
    Or maybe the mods should reread the actual post?
  • Killer: Blocking someone in a corner for several minutes, blocking the basement and trapping the Survivors inside for several minutes (it is ok to trap the Survivors long enough to let Borrowed Time activation run out)

    Survivor: pretty much the only way to hold hostage as Survivor is to refuse to do the objective, i.e. ignoring gens, or ignoring the exit even if it is open. If you actively avoid the Killer without initiating a chase and simply delay the game for several minutes, it is also hostage. It is ok to wait if the Killer is blocking your path, like camping the hatch. If the Killer doesn't do anything to try and force you to make a move, then you can just do what you want.
  • PS4 queue times for survivor are irritating! It's turning people away for [BAD WORD]'s sake.

    20+ minute solo queue time, are you [BAD WORD] kidding me?

    Wut. Solo queue times for me are basically non existent. Blame it on the fact most people play this game with SWF of groups of usually 2 or 4. Meaning solo players may have tough times finding games and others they won't. The worst queue times can be for solo players or 3 stack SWF because of the lack of Solo survivors to fill the last slot.

    Even more reason the queues need to be split apart.
  • I have my own made up rules.

    If I face Legion, I do all I can to help the team, but when I get hooked, I suicide on hook. Because Legion is so freaking boring to play against, I just want to get to the next match. M1 Mend......Ok, DOH! M1 Mend...Ok, where's the....M1 Mend....PLEASE KILL ME! That is Legion's real power, makes you beg for death!

    If you don't have trouble getting away from Killers normally, and you also use Borrowed Time, Legion should honestly not be that big of a deal.

    There's a reason he's actually low tier unlike people claim
  • Orion said:

    @KissyKissy said:

    @Orion said:

    @Arroz said:

    @micsan said:

    @ThatOneGuy said:
    why do u camp and then laugh at ppl when they get toxic towards you. That in itself is being more toxic than the ones messaging you because u instigated all of it. Something needs to be done about camping it’s a no skill cheap tactic for killers who don’t know how to actually win chases or kill anyone 

    Plenty of counters to camping, the best one is to ignore the survivor being camped and do gens and escape.

    The other 3 people had fun repairing gens and escaping and getting them bloodpoints but what about the guy who die :)? This is the problem.

    Losing isn't supposed to be fun. That's why it's different from winning.

    I disagree. Even when I lose, I have fun. This applies to pretty much every game I play.

    You disagree with what, exactly? I didn't say you can't have fun while losing, but it's not supposed to be fun. If winning and losing produced the same results, what would be the point?

    I think you're forgetting this game is supposed to be actually named Participation Simulator 2019
  • The joke isn't on them. The fact you have to do something else is exactly the goal of slugging you all, on top of wasting your time.

    This is a salt post lmao
  • not_Queen said:

    If you DC during the loading screen, for any reasons, it will be added as a DC.
    If you crash, it won't count as a DC.

    I know the game comes up with error code windows when it crashes, but does your system really distinguish crashes from a DC? Even Overwatch doesn't do this I don't believe.

    Also what about like people are asking, with infinite load screens? If you allow too much disparity and leeway people will always take advantage of it.
  • Delfador said:

    @weirdkid5 said:
    It only feels that way because 50% of Survivor gameplay is holding M1.

    Most Survivors are honestly garbo doo doo so Ranking as Killer is easy only because of that reason.

    I can sleep and still pip as a Survivor.

    Lies and I don't understand why people try to make it look like one side is so easy and the other side is always more difficult.

    Pipping as a survivor is really difficult due to many reasons.

    Killer camps the guy on the hook, you gen rush and don't get downed at all. Still black pip, can't even pip.

    Killer sucks and he is so bad that he can't catch anybody, black pip.

    Killer tunnels one guy the entire match, black pip.

    Even if you are a godly survivor, pipping generally doesn't depend on you. Hell, if you are a godly survivor and other survivors are godly too, congrats most probably black pip since the killer won't be able to do much.

    And please note that this is when you don't have a bad game and I assumed that you are a good survivor. If you are average or a bad survivor, things get complicated as hell.

    In terms of pipping, killer side is a lot easier than the survivor side, period.

    Yeah sorry no it isnt. If I can pip at Rank 1 with no perks and very little difficulty, then survivor is too easy.

    Any smart Killer will tell you doing the same at Rank 1 for Killer is a damn nightmare.

    I know how to be stealthy enough and not depend on my team in order to pip. Me pipping definitely depends on myself if my 3 teammates suck and they die while there are still 4 gens left. And even that isnt difficult. I don't know why people say Survivor is hard, seems to me like people haven't played enough stealth based games where remaining out of LoS is key to survival.

    If the gen rush happens, I'll just follow the Killer around a while or force a chase. It's not like it's hard. Ending a chase for me is me deciding I simply don't want to run away anymore about 75% of the time, so I just break the chase and get away.

    If you are a bad Survivor, pipping is difficult because you're bad. That's all there is to it. If you Survive you get a Gold Emblem, if you do a lot of good chases you get a Gold Emblem, and as long as you did like 2 and half gens you get a Gold Emblem, plus gates count and so do totems, and most Killers use Ruin. That's enough to pip, as you start with baseline Bronze Benevolence as well.

    In other words, if you dont pip as Survivor, you simply didn't deserve it. And that isn't a hard task to achieve. I've died and still gotten a pip in this system. That should never happen.
  • TheBean said:

    Well you never know. They could remove it so you can't tell who you are playing against / with, until the end of the match.. I would have not issue with that. I feel allot of killers won't like it, but maybe it would be worth it if they knew they weren't getting SWFs in their lobby.

    I just don't see it happening though. I think it would be more of a nightmare from their side in.. cause now you have to think of more balancing issues between the 2 modes.. Do you have some killers who only play within the one game mode cause of balancing issue with playing against 4 solos.. etc.

    But you never know.. The pop is getting bigger.. so they could do some experimenting with some ideas.

    The Killer would still be able to see the Survivors so he can plan his loadout, that won't change. It's just if he see 4x toolboxes he'll only be able to dodge a few times before being forced to suck it up and play. He just won't be able to see the names of the Survivors so he cant dodge certain players. This is part of the intended design, where the Killer is allowed to prepare for the Survivors.

    I suggested that this kind of thing be tested in a PTB, and it goes well, test it in a live build with the main population. If it doesn't go well, simply roll back the previous update.
  • Hope it can be confirmed, so many killers DCing because they dont like a certain map offering. 
    Or Survivors see a secret Killer offering lmao
    artist said:
    i believe it still counts towards your dc count which can lead to a ban (for some reason)
    Probably because quitting ruins the game for everyone. There is a reason most modern games penalize you for quitting too much.
  • @steezo_de said:
    I'm sure that's the whole purpose of the chase music, OP. With a good set of headphones, you can hear breathing and grass moving 10-20 feet away. Take away the music and TR and the chase game will be a lot easier.

    I have a $200 set of headphones and can't a hear an injured Surv breathing next to me with Stridor.

    Sounds like you got ripped off then.
  • Personally I think any developer making a game such as this when you put 4 people versus 1 always has to plan on having friends playing together and I truly believe the devs planned on this mode.

    What I do not think they planned on or had a clue about was the impact people on comms could and would have on the game and now they have the problem of trying to balance between the two sets of players.

    They now have to think about how to do it and separating the queues could be detrimental to the game as how many killers would willingly want to play that mode? They could give incentives so they would want too but if they are too much that could make solo queues too long.

    They have tried buffing solo and it has not worked so far as each buff also buffs swf, it keeps the gap intact and a lot agree there is no way to make solo as strong with what they are doing.

    Adding voice is also not the answer imo as it takes away fundamental parts if the game, it also makes those who don't want to speak, live in regions with multiple languages or have no mic at a disadvantage so it creates issues with the playerbase who have played how the devs envisaged the game.

    This is why over the years my stance if SWF changed and I think they should look at bringing them into line with solo players by ways of nerfs, it's going to take a lot of thinking and work about how to go about it but that's my opinion on the scenario.
    I have also proposed nerfing people that are queued together in a SWF squad, but they already shout and moan about being "punished" for playing with their friends.

    They need to realize that there needs to be some give and take here for breaking the balance of the game so heavily. The Killer in the SWF mode would need more than just a BP increase, he would still need buffs to compensate for the communication, but I agree that buffing Solo Survivors only buffs the SWF squad even further and makes the gap just as wide as it was before.
  • It only feels that way because 50% of Survivor gameplay is holding M1.

    Most Survivors are honestly garbo doo doo so Ranking as Killer is easy only because of that reason.

    I can sleep and still pip as a Survivor.
  • TheBean said:

    @weirdkid5 said:
    ... Survivors kept lobby dodging to play with friends in a game ...

    That is your issue right there. Most of it boils down to this and the concept of circumventing the game.

    Basically... You want to include a mode that allows friends to play together but still be in "ranked"... or earning Blood Points... bascially.. Not in a KYF type of mode, where you don't progress at all.

    Now...

    You want a separate the queues for solo players and a "ranked game mode for SWF / solo"?

    However... You state one of the biggest issues in the game that occurred when there was no ability to play with your friends in a "ranked" lobby (one that earns progress, rank and bloodponts).

    So how are you going to prevent people from dodging lobbies like before? Put in a penalty for the lobby dodging?.. How much of a penalty do you give to those dodgers where it won't damage the queue? Maybe this issue can be fixed... but...

    What about those that are in an existing lobby and tell others to join their discord? Remove chat?... Ok.. So...

    How do you prevent others from figuring out who you are in a match.. Send an invite in steam and send you a discord link?

    I mean to remove all these sort of features to prevent people from joining up in Discord, seems like allot of effort for nothing.

    Cause it seems to me.. If you are being forced to play solo, you can still join up is discord with solo players if you want. It doesn't take 5 minutes to join a discord server. Do you think others won't do this?.... Cause I've seen it sometimes in a random lobby, so to me that would increase.

    You have no way to prevent people from using VOIP... Are they going to start banning for it?... But if you include SWF within another "game mode" then you accept VOIP on their machine.. So how can you determine they aren't using VOIP in the solo queue compared to the SWF queue?

    The issue in general is... You can't for 100% remove VOIP from the game, cause if there is a will there is a way to circumvent it.

    If you can't remove it 100%... without being able to punish it 100%... Then you might as well accept it will be in all aspects of the game, even if you don't like it. So you might aswell then balance around that concept, since it is there regardless if you want it or not.

    I actually have a fix for lobby dodging in the Solo queue. It would work like this:

    All Survivors cannot see other Survivors nor can they communicate with them before the match starts (it's already this way on console, there is no pregame chat) all Survivors are represented by blank placeholder models that do not indicate which Survivor the person is playing. Names cannot be seen, and neither can the other Survivors items. This way, even if people queue together, there will be no way you can tell if you are in the same game together.

    This goes back to the "no communication" aspect of the game. The Survivors should not be able to coordinate their efforts before the game starts, unless it is specifically in the SWF mode. The reason I don't want the game to be  balanced around it generally is because I will cease to enjoy the game at that point. I play the game for the solo experience. That's why I bought it. The moment I get paired with a 3 stack of SWF hand holders my game is already less enjoyable from the start.

    As far as dodging, you could implement a method for both Survivors and Killers so that the first dodge is only 5 seconds, but begin to exponentially increase how long it takes so that dodging doesn't become an issue, up to waiting 2 minutes for dodging so much. The timer would not reset until after 24 hours of your first dodge. This will keep Survivors from dodging to find friends (which they wont be able to anyway if they can't see who's in the lobby) and the Killer would have less reason to dodge because the Survivors cannot coordinate their efforts as easily. This way you make it similar to games like Siege and Overwatch where once you are in the match, there is no backing out.
  • This is cause hardly anyone plays solo anymore. Most lobbies probably are sitting waiting for the 4th guy to queue up so the lobby can get started.

    There's not enough solo players to fill up the massive amount of hand holders.
  • I'm usually the first to talk about how underpowered a Killer is, but I don't believe Clown is one of them. If you aren't predicting survivor movement and using your gas to cut them off BEFORE they get there, you aren't playing him right. If they are already at the pallet by the time you throw the gas, you've already ######### up.
  • Honestly,  it should be a reportable offense.

    the instant the survivors decided they would not achieve the goal survivors have of escape or rescue, they essentially decided to stop playing, and switched to what's more likely griefing.

    I dont entirely care what survivor biased response I got when I asked about it.
    You're just being a sore loser. Go smack them and get some extra BP and stop complaining. If they aren't just hiding around the map, it isnt holding hostage.

    I dont usually tell Killers they are complaining about non issues, but this is a non issue
  • The problem with pallets before wasn't so much the hitbox, it was the teleportation of the vacuum. The hitbox being bigger may be a shadow buff. I haven't really played much this patch to test it out. Plan on playing some today, I'll let you know what I see
  • Gemasuda said:
    Very one sided argument.  So if a person is camped and tunneled off hook, killer ensuring they get no blood points or get to enjoy the game they should give him the courtesy of a third hook.  Good luck with that mentality 
    Yeah, it should. That's not the Killer's fault, that's the fault of the Survivor for not being good and getting hooked in the first place. I'm sorry fam, but you losing is not the Killer's fault.

    Also DC is supposed to be a ban offense, so yes, you are supposed to suck it up and take your loss like sportsman and stop being a sore ######### loser. You lose more pips anyway so you really are only hurting yourself, you're kicking and screaming you didnt get your way so you throw the game out.

    This is like if you were playing chess with someone and when you saw you were on the brink of losing, you just flipped the board and said yOu wErE gOnNa wIn aNywaY.

    Yeah maybe, maybe not. But I can promise that person wont want to play chess with you again and neither will anyone who witnessed.

    "Good luck with that mentality." Sore losers always try to take a high horse approach to downplay the fact they got bodied. No it isn't fair to take away their BP. You dont have the right to make that decision, that's the devs, who say quitting is bannable. Essentially, you're cheating.

    Hope you get what's coming to you eventually
  • Honestly I can't say I've ever had this problem
  • @weirdkid5 said:
    To "curb the spread is exactly what I mean by a PR statement. It is a RECENT PR statement that backtracks things they have said, they contradict themselves because despite what they say RECENTLY about intention, it was still never actually intended as @knell analysis of McLeans statement proves.

    It's a damage control LIE. Nothing more. Or as Knell puts it, they intended to have a SWF MODE. There is not a separate SWF MODE. It is integrated into the main game. It is not a MODE

    It would take way more than a month to develop SWF, and therefore they must have been planning it WAY before the game's launch. Also, you ever consider that maybe JUST MAYBE they didn't say anything about SWF before it came out because they didn't want to build expectations? Kind of like what happened with the DS/SC nerfs and Freddy rework. When they say stuff and make promises, then don't deliver they look like asshats. If they keep their mouth shut and only announce things once it's ready they don't. So no it's not damage control, it's not a lie, they aren't backtracking. That's them taking a proper approach to game design and community interaction. They failed at this recently which is why so many people keep posting "Freddy rework when?". They made a promise and failed to deliver in time now they have to deal with people's expectations.

    Well then that still contradicts their intended game design and exactly what M. Cote says in 2016. Sorry  but you wont ever convince me that SWF wasn't shoehorned simply because of complaints. Like @knell said, they may have intended a SWF MODE. But that is not what we got.

    Also, SWF wouldn't take all that long honestly. Lobby infrastructure already exists, as does the matchmaking infrastructure, along with the KYF infrastructure.

    All they needed to do was mash these 3 things together. I realize programming isn't easy, I'm a programmer myself. But when you already have 3 of the main facets needed to do SWF already in place, it really shouldn't be that arduous of a task to make a slightly different lobby where the people search together instead of starting a private match.

    Yall suckin up that good PR juice mmm
  • Yamaoka said:
    Honestly the whole rank stuff is pointless and annoying. Queues take ages depending on time and location because you're supposed to play against people of your skill level when in reality there's yellow ranks who play better than red ranks.
    Well yeah, that's cause Ranking isn't actually hard. Now if it was based purely on if you live or die, then maybe it would actually be meaningful.
  • When you can't find a game for a while it opens the matchmaking up to more Ranks so that you actually get a game rather than just sitting in a lobby all day.

    Working as intended
  • This wouldn't be a problem if the game had a match timer like every single other multiplayer game that exists.
  • Rex_Huin said:

    Seriously just make it completely random.

    Will shorten queue times and I think the element of the unknown will be interesting.

    Rank is abstract anyhow – an excellent player who has not played for 3 months will have dropped right down.

    What’s the worst that could happen? In the worst scenario a noob killer gets trounced by a group of top-tier survivors? – that happens anyhow.

    No, the worst that could happen is a 4 stack gets trounced by a much better Killer. Then it'll be a problem of being mismatched.
  • Arroz said:

    @weirdkid5 said:
    Faceless said:

    Oh yes, the problem is survivors. People make a câncer build and the problem is survivors dcing.

    Oh, that's right. U need to stay in a lose game because a idiot make a full câncer build!!!! yes baby, it's very funny hahaha i'm laugh

    Uh yeah you do need to stay, cause he isn't breaking any rules, whereas you are by leaving and advocating for it.

    I'm sure you don't ######### about how cancerous 3+ DS and SC are coupled with toolboxes and flashlights.

    Self care toxic? Damn your a really crybaby killer, selfcare it's just SELFCARE how can it be toxic? Sorry but I dont want to be injured all the match.. Now pharmacy is toxic because we can heal? Im never gonna sacrifice a slot for selfcare..

    I love how all the people who cant make proper arguments just say I'm a baby Killer despite saying multiple times I don't even play Killer, like 95% of my gameplay is Survivor lmao

    I didn't say a single SC was toxic. I said 3+ DS with SC and toolboxes and such. Try actually reading the post and not just what you want to read. I was making a comparison to how OP stated what the Myers ran was toxic. I was calling him out for his double standard.

    SC by itself is not inherently a toxic build. It's an overpowered perk even still (hinted by the fact 80% of survivors run it. If this were any other game, it would get nerfed simply from pickrate).

    And that's great. I still manage to win most games without SC. I get hit once and I just stay injured, and often times I still escape playing injured for over half the match. This is also why I run perks like Resilience, for faster vault speeds.

    There are so many ways to play this game as Survivor but everyone just defaults to the standard ######### because they can't be bothered to actually get some skill, and instead focus on making the Killer's game super frustrating. I see these things because I'm a Survivor main who plays Solo. I get to see all the nasty little ######### SWF players do in the middle of a match.
  • powerbats said:

    @weirdkid5 said:

    I think this situation he is presenting is meant to be used after all gens are done and the gates are powered, that's what I assumed at least.

    In those situations unless they're injured and can't heal or both gates are close to each other cough Badham/Lampkin Lane cough. In some circumstances I can understand it but for the most part at that point it's go for it.

    For the most part I've not run UE on a character in forever so trying to sneak around versus a high mobility or insta down killer is a royal pain. I also don't use SB or AD either so no ms buffs and I stopped using hope last year when I 1st hit rank 12.

    This is why I actually enjoy my perkless runs. It makes it so when I do decide to use perks I honestly feel like a God 
  • powerbats said:

    @Orion said:

    If the Killer is doing nothing for five full minutes and the Survivors have not yet escaped, that's on the Survivors.

    1 gen left to be done all 3 in plain view and killer is a Nurse or Billy on a hill and the killer simply turns around and looks.

    The killer blocks them in the basement as we've seen screenshots of thus preventing said escapes for 5 minutes or longer.

    someone gets stuck and can't move ie stuck on tree or in building like on Badham Preschool etc.

    I could go on but there's plenty of scenarios where it's not the survivors fault.

    I think this situation he is presenting is meant to be used after all gens are done and the gates are powered, that's what I assumed at least.
  • Lateral said:

    @Attackfrog said:

    @Lateral said:
    Sometimes I just cant be arsed and decide to leave without trying because it's not enjoyable playing against some pay 2 win killer whose bought all killers for the most toxic perk build possible.

    It's with this sort of person, the person who feels the need to "pay 2 win" that it's not worth fighting against because their inevitably going to be some neurologically defective sociopath who thrives on misery.

    Lol pay to win....

    Yup, I paid for Freddy....

    And just keep on paying.

    Every match.

    Still waiting for the "to win" part of that deal.

    But I'm sure you're right.

    Why focus on the only premium killer that is pay 2 lose when all others are pay 2 win?

    Saying that, I love the challenge of both playing as and playing against freddy. Balance is fun, OP babied, hand-holding easy-mode crutchlordery is not.

    Myers is midtier at best, probably the best of the payable Killers. Pig is pretty meh, Freddy is a ######### joke, and so is Leatherface. 

    Still doesnt explain that it is p2w considering you can get all other Killers with Shards.

    Also doesn't explain why the best Killer in the game (Nurse) is a free Killer. You're mad cause bad.
  • @weirdkid5 said:
    It doesnt matter what perks the Killer runs, if I can evade a Myers with Bloodhound I can evade a Legion with Bloodhound.

    Didnt know that Myers also inflicts Deep Wound, which forces you to mend at one point and makes it easy to close up and hit...

    And god, Dude. Your post reads so arrogant.

    If I can escape the Killer while I have Borrowed Time active I can also avoid a Legion who has hit me with his power. Did you forget that perk exists? Ive been escaping the "Deep Wound" status before Legion even existed. Also Myers is inherently better than Legion in every way so the fact Legion even has to moonwalk to get you is a laughable complaint.

    And yeah it does. I know what I'm capable of in this game and I'm not afraid to prove it. This game is braindead for Survivors unless you face a Nurse. Point blank
  • Lateral said:

    Sometimes I just cant be arsed and decide to leave without trying because it's not enjoyable playing against some pay 2 win killer whose bought all killers for the most toxic perk build possible.

    It's with this sort of person, the person who feels the need to "pay 2 win" that it's not worth fighting against because their inevitably going to be some neurologically defective sociopath who thrives on misery.

    Funny you call it pay to win when the best Killers in the game are free.

    Nurse, Billy, Huntress.

    You can also buy all of the others with shards except the licensed ones. The licensed ones are also midtier at best, except Freddy who may as well not even exist.

    Please
  • These are all pretty good, aside from Feng. Her's should be something like vault 5% faster when uninjured or something like that.
  • Try going into the files of the game and increasing your framerate above 60fps if your PC can handle it.

    It makes hitting skillchecks a lot easier, I find there is a delay when the framerate is capped.
  • iTacoman said:

    @Laakeri said:
    If survivors are good and want to just do gens and get out there is literally no possible way for any killer besides nurse to stop that.

    Is it survivors fault? No, its devs fault that they make maps as big as red forest and so on.

    but if maps were smaller it'd be so easy for killers to 3 gen and patrol them constantly and hold the game hostage. Also killers like the doctor would be busted or anyone that runs distressing with other terror radius perks. It'd be too strong. BBQ and Chili helps you save time and tells you where to go as long as survivors aren't hiding so it can help you keep up the pressure and keep them busy and off of gens saving people.

    This advice is lovely. It's almost like everyone thinks they're a better Killer than ScottJund despite the fact he barely pipped against a genrush squad that wasnt even using Perks.

    If they had DS, he wouldn't even have gotten a single kill. Even still, under current Emblem rules, he would have only saftey pipped.
  • Poweas said:

    @weirdkid5 said:
    Yknow I never have a problem losing a Killer when he's actually facing me and chasing me.

    Something tells me I have a bit more of an advantage if he's not [BAD WORD] looking where he's going but that's just me I guess.

    The more I see you post about stuff like that, the more I'm convinced you're low ranks as survivor. They can follow your blood and most Legions who do this use bloodhound and sloppy. There's no losing them. I honestly don't know what you're talking about.

    So if I can manage to evade Killers that use BH and Sloppy normally, why shouldn't  I be able to evade a slower Killer that also isn't facing the right direction?

    I'm sorry, but the fact you say "there is no losing them" in fact makes you seem like you have such a lack of skill it hurts. It doesnt matter what perks the Killer runs, if I can evade a Myers with Bloodhound I can evade a Legion with Bloodhound.

    You probably think Killers are normally inescapable if you can't even escape a Killer who is walking backwards. I'm sorry man but I've streamed enough and been around this game enough to be able to play Perkless at any rank at my leisure and prove the ######### I say at a drop of a hat, which is more than screenshots can ever hope to tell. It's the fact I'm a high rank Survivor that I know how to avoid all this bullshit the scrubs who rely on SC and DS claim is unavoidable.

    Literally get better at the game. If you think I'm a low Rank my Stream and Achievements will tell you otherwise. I bet you haven't ever even repaired 3 gens as the last guy and got out of the gate before. It's ok to not be good at this game fam, most Survivors arent.
  • Yknow I never have a problem losing a Killer when he's actually facing me and chasing me.

    Something tells me I have a bit more of an advantage if he's not ######### looking where he's going but that's just me I guess.
  • Boss said:

    I'm not saying i'm for or against it.
    I am saying that times change, and so do plans & ideas & concepts & whatnot...

    I disagree. What I see is a lack of artistic integrity to meet the bottom line profit.
  • Thaznar said:

    @weirdkid5 said:
    Thaznar said:

    SWF is not going anywhere - accept it. It was always intended for the game as the devs confirmed it recently, but was not ready upon launch. My only problem when I play some killers is that killers are not given enough time to deal with how fast gens are being done. Good team will always put pressure on gens SWF or not.

    I never said for it to go away. Try to not put words in my mouth, dont pull that ######### here mate.

    Also the vid I posted, released in 2016, contradicts the recent PR statement it was "always supposed to be there."

    Your video proves nothing as the devs themselved recently during QA confirmed that SWF was always intended for the game but it was not done so they were forced to release the game without it. They confirmed it specificly to curb the spread of false information further pushing agenda of people like you with their conspiracy theories. As for SWF, they need to implement secondary objective for survivors, punish camping later because it would become to powerful and balance some killers later. Problem witgh this game is it is hard to balance as at times even the smallest thing can cost either side the entire game from which you no longer can recover from.

    To "curb the spread is exactly what I mean by a PR statement. It is a RECENT PR statement that backtracks things they have said, they contradict themselves because despite what they say RECENTLY about intention, it was still never actually intended as @knell analysis of McLeans statement proves.

    It's a damage control LIE. Nothing more. Or as Knell puts it, they intended to have a SWF MODE. There is not a separate SWF MODE. It is integrated into the main game. It is not a MODE
  • @weirdkid5 said:
    Arroz said:

    @se05239 said:

    Trust me, they're not dodging because of you. There's three other survivors in the lobby with you, remember?

    Okay, But when i need to sabotage some hooks for a ritual they dodge me because I have a toolbox.. U srsly?

    And yes, with most people with I get matched are p3 claudette.. but that's not my fault... I just want to play and they dodge.. I think it's time to play on swf and change character at 6 seconds

    Yeah if you last second swapped on me I'm alt-tabbing before the countdown finishes. Not gonna let anyone get away with that bullshit

    Seriously, don't ever come crying about anyone DC'ing, or gen rushing, etc. You want an easy game, and that is all there is to it. I played 27 killer matches this past week and 6 survivor matches. I dodged zero, faced roughly 25 swf's of 2 or more. Got dodged easily a dozen times.

    If you load up toolboxes, I load up franklin's. Easy fix.

    You might have a point if I actually played Killer. But I dont. I'm a solo survivor. You sound pretty silly now don't you?
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