van9684
van9684
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Comments
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@aaroncanada said:
Ive never found killer to be hard to play I find it easy to get the 4K. I find it takes a lot more skill and coordination playing survivor. I just think some of these killer mains just cry when they get looped for 5 mins cause they suck and gens get done. This is why dbd makes more long range hitters to give all these libs a chance
Lol I think you are correct sir. 100%.
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@RoboMojo said:
Rn, mainly Otz, JRM and some smaller content creators as well.
JRM always makes me laugh. Especially with the perfectly executed new inside strategy.
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@Karao_Ke said:
https://us.v-cdn.net/6030815/uploads/BP1K4WT10K23/20210623-121758.png
You're getting too obvious with your posts man. Be more subtle next time😉
Believe it or not, not everything is bait that points out the truth or challenges your personal narrative. Skip the post if you can’t or won’t answer bud.
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@DragonSlayerX67 said:
Everytime i try to play killer regardless of if its a swf group i get hate mail from a person who is way better who tells me to uninstall and other rude things fro having to resort to camping and tunneling just to get one kill with the bugged match making or me trting to learn a new killer
Does anyone else deal with this?
Are you camping and tunneling? Maybe try a new strat and see if the anger mail stops.
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@Zacharry100 said:
Nemesis power gives speed boost and not even a health state and on console his power is more of a hindrances due to fps drops ( which will be fix later) when attempting to use it.
Pyramid head power has range, unique hook state, a mori for the third hook. And his power feel right in which when a survivor drop a pallet the game don't freeze for a bit and you don't hit anything.
Case in point: Fix bugs...on console so Nemesis can be played the way he was meant cause he sucks so bad right now on console. I have no idea how he plays on pc.
Both are op and busted. Devs listen to red rank streamers on ways to build killers and it makes game awful for the casual player with a life outside the game. Pick either one, you’ll get that 4K 99% of the time.
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@WishIcouldmain said:
Yeah they're the same
1.Both are completing the objective as fast as possible. While ignoring other things.
2.Both are legitimate and fair strategies. With enough in game and perk counters.
Honest opinion
Lol whatever makes you feel better. I’m sure the other killer mains will be in here soon to pump you up. Bravo.
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@AmericanBadass said:
2021 is year of survivor , Now developer don't care killer.
Yeah you can tell by the nerfed maps, lack of pallets, ds nerf, hit boxes, range hits, and now zombies. 👌 Someone is delusional or just extremely bad at the game.
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@SHYHERIST said:
Very Very weak power and useless bots.
Make the legendary assassin one of the weakest in the DBD. A shame...
Lol someone is just bad at him. I see him doing very well on streams and YouTube. You might have to actually work to get better vs easy 4K insta matches.
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@zayla21 said:
I’ve never had this issue until this update, I play on PS4 (all buttons are good none broken) and while running I experience my character slowing down to a weird fast walking, is anyone also experiencing this?
Yeah that happened to me too in chase. I thought I was losing it. Must be a bug.
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I always help everyone best I can, even if I’m playing with a buddy. I’ve been left on the hook one too many times myself lol.
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@SomberNokk said:
Hello everyone, I wanted to share 2 of my favorite cosmetic combos that I have and wanted to see some of yours. My survivor main is Yui and Oni is my killer main (I swear that's a coincidence). Onis head is the one from his Ice cold legacy set while the body and weapon is from the cosmetic set Demonic force while Yui's head is from the versatile suit rider and her body and legs is from the Goddess of victory set. What are some of yours?
https://us.v-cdn.net/6030815/uploads/06UMY491S8N0/6258e997-a41c-4bc4-bcd8-0d73d83319ba-2.png
https://us.v-cdn.net/6030815/uploads/R9VXLDVE69WT/d16672ec-e69d-4ffa-8844-b88cf4da85dd-2.png
Wow. Neat. 👍
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2302812#Comment_2302812
If ranks don't matter then why do you care so much about pipping?
I didn’t say it, you did. You commented I must be on yellow ranks. I see you trying to spin that my way, but I called you out. It wasn’t hard, lol. Now go outside, enjoy the day. Gotta be rough sitting at a computer angry all day.
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@SomberNokk said:
Don't shoot the messenger here.
Sounds like I really hit a nerve buddy. You wanna talk about it? Maybe go outside and get some fresh air. Take a walk and enjoy the day. :)
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2302788#Comment_2302788
Hes in yellow ranks, it happens.
Im rank 4. You talk ranks like it matters. I’ve seen plenty of red rank and purples who are not great. 🤷♂️
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@ryzen0849 said:
https://forum.deadbydaylight.com/en/discussion/comment/2302726#Comment_2302726
I'm sure it's always a camping bubba
pretty much. Always a victim, never the victor must be your life motto. Lol. This forum is so sad.
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@Punisher2001 said:
Any changes that may seem to benefit killers is just the devs trying to finally balance the game in favor of killers, even just a tiny bit. Even they recognize that survs have an inherent ability to control every match. I can see why you'd complain about it, but it's an undeniable fact that survs can shrug off most killer advantages/items/tactics by simply plugging their mics in
Where? The stats say exact opposite and the 4K rate is sky high. Give me a break.
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@CEO_Of_Jane said:
It seems a majority here are killer mains lol because nearly all of them have used the excuse that survivors can control a match simply by plugging in their mics (which isn’t true, especially with the recent cross play update), and I agree with you it’s kinda lame devs have taken away that dark creepy feel.. survivors may be able to be harder to see from far away but up close were spotted instantly, which usually leads to other survivors using that as a tactic to get the killer off them by sacking us.. I find it funny how killer mains say survivors are so powerful, when actually the correct usage of words would be SURVIVE WITH FRIENDS are so powerful.
Amen. It’s so bad. Killer mains are like schoolyard bullies. They act tough until you stand up to them, then they band together on here to cry. Games entirely killer favored and almost to the point of being unplayable outside red ranks where survivors can compete, which killers also hate.
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@I_am_Negan said:
You have to do more then just gens.
Unhook and heal teammates.
Loop and juke the killer get chased.
In this case we couldn’t. It was a bubba who camped (as usual).
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They all do it. Especially wraith, bubba, and now nemesis. It’s so sad.
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@SomberNokk said:
BHVR saw your post history and decided that you don't get any more pips.
Lol 👌. This place needed a new perspective. It’s been a killer main support group for too long.
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Most toxic behavior I see comes from killers. 99% of time.
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@Kebek said:
You'll eventually be punished with DC penalties so no need to convince you of anything.
DCing just because you don't like a killer is one of the most pathetic things I can imagine so feel free to do so till the game itself stops you. If everyone quit just because of some small thing they don't like about DBD, this game would be unplayable as everyone has something they don't like and meet regularly in their matches.
Luckily, most people have decency to play out games thinking about more then just their own fun, unlike you.
I don’t think so. Until dbd addresses certain killer mechanics that are either busted or just unfair, they are begging for dcs. Games should be fun, not a constant grind of misery.
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@Sunbreaker7 said:
LMAO, I just took a peek through YouTube what Claire sounds like in this game when injured and no kidding, she seriously sounds like the player was watching adult entertainment xD
I got low key embarrassed hearing my neighbor in the hallway. I turned my tv way down. Lol
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@FeminineSlime said:
He's just kind of another No Loops For You killer, which are usually pretty boring to play against because the counterplay is running away ASAP. At least with Huntress, if you can predict her throw and juke it, she's still a slow killer overall so she can't just be on you right away. Nemesis is standard speed and any jukes you try to do just give him the time he needs to catch up to you. And zombies are frustrating because they are RNG. (I don't mind if he herds me towards one during chase, I think that's more fun honestly. But when they're just arbitrarily There it's just annoying and random.) Maybe he'll be more fun to play against eventually but right now he just feels cheap at loops which is like.. u know... the main fun part of survivor...
The "three hits to down" argument is a little weak to me. At -most-, you have to land eight total hits extra, and then that never matters again. (Once for each survivor by default, and then once for each potential vaccine. Can be less if survivors don't care, or if zombies get hits.) If vaccines were infinite and respawned as plague fountains do, then yeah, that would be really annoying. And that's only for M2. Can always use the m2 zoning to land a punch. All that said, I feel like the vaccine mechanic is half-baked AF and feels tacked on.
I agree. Survivors are defenseless. We can loop, use pallets and windows, or run. They’re slowly taking away loops, have removed pallets, and boarded windows. Now we have killers who can hit over/ under pallets or just right through them lol. It sucks honestly.
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@Famicx said:
I just went against a freddy with blood warden, since I'm solo some random opened the door a few seconds before someone got hooked. I looked at the door I opened after he hooked the other person and there was no blood warden. So I went for the save and got chased, I ran back to my door wanting to escape but I couldn't because just as I went to the finish line; blood warden.
Did I not see it because I opnened my door after blood warden got activated? and if so, is it intentional/was it always that way? or is it a visual bug I should report because I remember clearly that you could see blood warden from a distance?
I hope some someone can clarify that for me so I know better for the next time :)
I had this too but it was an add on that doors are blocked for 15 seconds after opening, regardless of someone being hooked. I thought it was a super delayed blood warden.
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@GrimmGaliard said:
Iron Will would, yeah. There was a topic about this recently and it's pretty funny.
I didn’t realize it was so bad. My ac is on so I had to turn the tv up more and it sounded really bad lol.
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@Northener1907 said:
Title. If devs start to buff weak killers, who have to be first one?
For me, Trapper. I really love him but he is so weak on high ranks. He is face of DbD and weak for years. I hope Trapper gets good buffs one day.
They all have 50-80% kill rates across levels so they won’t be buffed. Killer players will have to actually get good at the game (in theory), which I know is not a popular idea lol.
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@Punisher2001 said:
this is NOT fair! SWF!! Mikes are killing his game for the community!!!! Thanky ou good night!
so becayse you aren’t good at playing killer, you want devs to literally remove an entire feature of the game that allows friends to enjoy playing a game together? If that isn’t the pinnacle of killer main mentality, I don’t know what is. Thank you for being so transparent.
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@Vulgun said:
If you don't have Barbecue & Chili and don't want to play Bubba, now's your chance!
Spend those 2000 Iridescent Shards now and get it before it's gone next week!
Oh trust me, they’ve already got it lol.
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@ThrillaKilla123 said:
When I first started playing this game it was a scary poorly lit game-which made the horror more intense- where you could actually hide from the killer. Now you can be spotted from anywhere on the map because it’s broad daylight and the colors look like the game made a baby with Cartoon Network so I’m just wondering why this game sucks now?
Oh you can be spotted anywhere on map because of busted killer perks too. The lighting is the least of the issues.
Game is ran by a group more interested in money off cosmetics than the quality of game play their players experience.
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@Solyc said:
The idea is simple, moriing a survivor makes him/her raise as a zombie controlled by the AI, with the skin he was wearing, blue tint and maybe a greyer skintone.
It would just be really cool to see your charcater wandering around, and may confuse survivors. +1 more zombie for the Nemesis horde until it's dead.
That’s actually a really fun idea.
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Yeah they really messed up the game with this release. I get drops and lag on ps4 every game. It’s unfair.
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@BabyCameron10 said:
And it was going to be based off of the, Scooby Doo 2002 film. Who would be the killer?
I go for the Luna Ghost. I always thought he looked badass and it would be cool to burn pallets and Fly, he could have an interesting power.
https://us.v-cdn.net/6030815/uploads/RZ2CCFUHARYJ/831d0b7d-bfc6-4b87-b1c9-42f519b565e2.jpeg
I’m sure the devs will create a flying killer soon that can blow up pallets even before they’re thrown. Might even start survivors in the dying state d increase gen time to 150 seconds, plus you have to do 8 gens vs 5.
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@VanitasRyuzaki said:
So, today I was trying my luck in playing killer again. Don't really do it much since both sides are very toxic. Besides that, has anyone experienced a grab failing to pull a survivor off a gen. I tried pulling two different survivors twice in different matches and somehow they don't get pulled off. One gen got done right in my face when I tried to pull a Dwight off the gen and he stood up and finished the gen.
There are weird frame issues and lags that Interrupt actions right now. It’s maddening for both sides I think.
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@Robotfangirl67 said:
I know these type of issues take some time but like me and many others who have ask when are they going to fix the lag especially on console. I ask because on my ps4 I would basically teleport from place to place . I was also hoping that since we also waited a week you think that problem would be fixed but not yet apparently. Sorry if this sounds like a rant, complainant, or anything else I’m sorry. I’m just really annoyed by the lag in my matches like everyone else.
I don’t know but it’s bad on ps4. I get hit or turned around every time it happens too. You’d think it would be a bigger priority over cosmetic sets.
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Agreed. She’s another busted killer that gets hits she shouldn’t. You never know if you’ll get hit around a corner or not. It’s like the hatchets are heat seeking and blindly follow anything moving. lol.
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@OtakaChan said:
My husband was like dang who was hittin it from the back like that?! Why is she moaning like this?! She's hella loud too lol. Is it just me though? 🤣
Lol not going to lie, I noticed it right away too. 😂
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@BingBongMan said:
You just can't fix stupid, it's impossible.
I agree but I get some good squads occasionally. The issue is the killers are built for red ranks, off streamer input. For casual players with lives outside the internet, the game is brutal and very unfun. Good post.
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@Jarol said:
Vera, I know it's annoying to have a witch in the game, it even sucks playing against her, but is there any way to nerf her? The use of traps in Shack is worse than insidious Bubba, they should give him a 16 meter range of a hook to set the traps. He takes all the fun out of a game and we must balance both sides to satisfy ourselves with blood points.
I agree. You sing find honest open chat here. You’ll just get insulted for daring to mention a killer might be op. I get it, killers want to defend their fun and ease in game but we all know the truth. Hag is annoying and without a flashlight, you’re in for a rough time.
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Then why can survivors compete on red ranks and killers cry they can’t if they aren’t getting 4K each round? I’d say the survivor grind is much more steep, whereas killers top out early and can’t cut it later.
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@justalilbit123 said:
It's because of this post I remember that grey ranks games are mostly 4 nubcakes being 12 hooked by a perma T3 myers at 5 gens. Thanks for the warm memories OP.
Nice insults. I can see I struck a nerve but I’m on rank 4. Thanks though. Maybe you should work on your own play style vs. insulting others on a forum all day. Cheers.
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@TheClownIsKing said:
Good gravy...
Theories about how the devs operate, and base their decisions off of.
Accusations without any iota of solid evidence.
Disgruntled claims about bias that make absolutely NO SENSE for a business to make that WANTS to stay in business.
Believing streamers have complete, total, unyielding influence on what does and doesn’t get put in a game.
Invented narratives.
I could go on...
Geez Louise, many of you need to get a grip, grow up, or both.
I agree. There is a certain leveL
of entitlement and mob mentality on here that creates a hostile environment. If you question the proposed narrative that killers are underpowered and survivors are op, you will get insulted and attacked. I’m guessing there are a lot of younger people on here who do not understand what it takes to create a game or that it needs to be fun for all players to be viable.
If I were a dev, I’d not listen to any streamer or this forum. Not in the least.
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He sucks. The community somehow gave bubba players a pass to play toxic and somehow it’s survivors fault. Basement bubba is a broken build on top of a usually campy killer. No fun.
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@megthomas_ said:
latly Dbd not enjoyable anymore thanks to all these bugs and unreasonable nerfs and buffs
i follow otz and I noticed every single thing he complained or point at is always heard
he complain about DS and its useless now
And killers still slug anyway
loops that reworked and change due to his opinion
bt is also change
like high ping and bugs aren’t enough
listening to Otz as the most powerful streamer killer in Dbd is like letting AI run the earth and dominate it
Dbd now is unbearable frustrating
please consider main survivors streamers opinions too
its hard to play fair game when only main killer is the only side devs listen to
I agree. You won’t find honest discussion on here sadly. This is killer main central and they’ll gang up on you to say it’s your fault, your bad at the game, and statistics aren’t real. It’s every post but you’re right. Basing a game on the skill of a red rank dude who plays 8 hours a day is not healthy for the regular play base and it shows. Survivor sucks to play. It’s basically a kill simulator for killers now to get easy 4K games each round.
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@justalilbit123 said:
Just trying to do "hook 12 people in the basement" and any time I hook someone there they take it as a personal attack against them and throw a storm of # signs at me in post game. Why are survivors so entitled? Like if a game doesn't end with all 4 survivors teabagging at the exit gate then they're personally offended and start whining. Rank 1 btw, they are easily the most salty.
I don’t see it honestly. If I had to guess I’d say they’re sick of the grind and getting matched up with a try hard killer with bbq, pop, Noed, and monitor match after match. I only see killers being toxic when I play.
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@Hopeful_Songbird said:
https://us.v-cdn.net/6030815/uploads/0EV3DAS04DOS/cac319c6-d810-4a14-a6a5-5b76b57ddd3b.jpeg
Yes it sucks, but for legal reasons, they can’t have bugged sets for most of the characters. I don’t understand why they fixed the original character’s bugged sets though.
I’m surprised people care as much as they do about this when the game itself is so broken at the moment.
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@Astrian said:
Title.
Most sets have no business being permanently linked in the game. It doesn't do anything but discourage people from buying them as they cannot be mixed and matched. Yun Jin for example has no good cosmetics outside of her set, but I'm not going to buy the whole thing just to have some hair that isn't trash.
Licensed cosmetics and legendary character cosmetics, like the one that switches Jill Valentine to Claire Redfield, should stay the same as that's probably the best for the license holders.
I don't think there's a single person who doesn't want this, every time a new linked set gets announced people complain in the comments yet nothing is done about this. The one time we have a bug to do exactly what we want and you guys patch it out. Why?
of All the issues in this game right now, I honestly could not care less about the cosmetics.
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@Aquitus said:
good news! they fixed this: https://www.reddit.com/r/deadbydaylight/comments/o5quen/moment_of_silence_for_all_the_amazing_cosmetics/
if you bought one of the sets so you could enjoy that bug sucks to be you!
whats that? you wanted fixes for the lag? frame dropping? maybe some optimization? and let our players enjoy themselves? maybe in like half a year we'll do one of those things which will then add 5 more game-breaking bugs. until then we'll fix what will probably be the worst map in the game in a month so we can laugh as you all suffer on an enormous building stuffed with small hallways and unsafe pallets!
How does a 5 year old game with 600 members on the team manage to do such an abysmal job on these releases and updates? I’ve never built a game so I try and give the benefit of the doubt, but this is next level messing up. I’d expect this if the game just came out maybe but not now.
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@Product said:
Any survivor perk that doesn't show up here means I think it is balanced.
Also, balanced doesn't always mean it competitively balanced or meta, just that it doesn't need any changes. All perks are in alphabetical order
Any Means Necessary - Add a passive +10% speed to vaulting pallets. (just pallets)
Autodidact - Each token now only gives +10% bonus progression. Remove the -25% progression penalty.
Babysitter - Rescued survivor also receives a 7% haste bonus along with the hiding of their scratch marks and blood. Increase the duration of the above bonuses to 15 seconds.
Balanced Landing - Make the 75% stagger duration to be passive again, but keep the noise reduction to only work when not exhausted.
Better Together - Increase the aura reading of other survivors to 60 seconds
Blood Pact - You now also heal the obsession 100% faster.
Boil Over - You now also struggle out of the killers grasp 15% faster. Increase the range of hiding hooks to 20 meters instead of 14. The Killer is no longer shown the Boil Over symbol when carrying a survivor.
Breakout - Increase the wiggling speed to 30%, and the effect persists for 5 seconds upon leaving the 6 meter range of the killer.
Buckle Up - You can now always see the recovery progress regardless of range. You also instantly pick up any survivor that is 90% or more recovered.
Built to Last - Built to Last now refills 75% of its charges.
Dance With Me - Dance with Me now hides your scratch marks for 5 seconds instead of 3
Dark Sense - Add a passive ability to see the aura of the killer within 16 meters of a generator that you are currently repairing.
Dead Hard - Dead Hard now makes you roll forward instead of dashing forward, which doesn't gain you any distance but still makes you invincible to attacks. Dead Hard now cannot be used to avoid bear traps
Decisive Strike - Does not deactivate upon unhooking another survivor
Desperate Measures - You now receive a 20% increased speed for every injured, downed, and hooked survivor instead of 14%
Distortion - Receive an extra token upon safely unhooking another survivor
Fast Track - You receive a 2% bonus progression bonus per token.
Hope - The 7% haste status effect is permanent upon all generators being completed
Iron Will - Iron Will now only reduces grunts of pain by 75% instead of 100%
Leader - Increase action speed by 50% instead of 25%
Lightweight - Your scratch marks disappear 5 seconds faster instead of 3
Lucky Break - Lucky Break slowly replensishes itself when you are healthy.
No one Left Behind - The effects of No one Left Behind now begin when the exit gates are powered instead of opened.
Plunderer's Instinct - Plunderer's Instinct now guarantees a yellow item or better in every chest you unlock
Poised - You now also receive a 7% haste status effect for the duration of the perk.
Power Struggle - Power Struggle is not revealed to the killer upon it being used.
Premonition - Cooldown reduced to only 15 seconds. You receive a 10% bonus speed to repairing, cleansing, healing, and opening exit gates for 5 seconds upon Premonition triggering.
Repressed Alliance - Activates after only 40 seconds of repairing generators
Resurgence - Instantly gain 70% of your healing progress upon being unhooked
Self-Preservation - Now activates in a 24 meter range instead of 16
Solidarity - Now works with a Medkit. It also now has a 60% conversion rate instead of 50%.
Stake out - Receive a token every 10 seconds instead of 15 seconds, and increase the cap of tokens to 6.
Streetwise - Increase the depletion rate to 35%, and increase the range to 16 meters
Technician - Technician now decreases the regression penalty from a missed skill check by 5% instead of increasing it by 3%
Tenacity - You now also recover 50% faster
Vigil - Increase the recovery rate to 50%.
Visionary - Visionary now doesn't disable upon a generator being completed
Wake up - You now open exit gates 75% faster.
Thank you for coming to my ted talk
Excellent and well thought out post. I agree. I’d also like to see ds tweaked a bit. It’s useless now as is and most people I know stopped using it.
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@GrimmGaliard said:
There are quite a few of you who, thankfully, know that swf isn't always the real problem. Of course the "swat squads" or whatever term people call them are the worst and most dreadful of all survs.
But anyone else just play around with their friend(s)? Sitting in a corner, chucking a pebble at them so you can laugh as they take off running and swear revenge? Hook diving because "Nooo! Matt has been killed two games in a row, I will not let there be a third time!" Then both of you get hooked and he calls you a tosser? Or something.
It feels like every day, someone is trying to neuter the ability to just chill with your mates. Solo queue just feels so tedious and tense in comparison, and I don't think I'd play the game much longer if that's all it offered me.
Yeah I am. I play with 3 buddies and two are atrocious at the game. They go down instantly but we come on to have fun. There is zero sweat from us but lately it’s been an awful experience.