powerbats
powerbats
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IT's actually a lot easier when someones at exit gate just stand far away and throw at them. In fact quite often they'll let you do it because they get points for missed and you can sit there and endlessly throw with refills.
I managed to get a bunch of downs that way and just kept at a distance so they'd not exit if more than 1 was there. You nna get tons of hits, plus devious tosses in and the downs.
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@Carpemortum said:
kone19 said:The hatch opening requires some progress.
2 generators between 4 people. That's not really progress. I mean yeah, it technically is, but if 3 people are dead and only 2 generators are done, yall didnt get anything done.
So if i do 2 gens that means i did nothing, yeah that's great logic there, if the other 3 are on 1 side of the map with the killer and i'm on the other side and do 2. It doesn't matter if it's 1 or 2 generators that've been done, it's still progress being done to wards opening the gate.
Your logic is way off, nothing done would be not a single generator having been completed, it doesn't matter that 3 are dead since progress has still been made.
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Done and had to laugh when I selected age range and saw one category older than I could select lol.
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@The_Crusader said:
Mr_Myers said:I mean just turn the way the run, it's not hard...
Its when you don't see it coming. Or when the distance is just right that they can pull it off. Sometimes you have to lunge ya know? Especially on weaker killers.
Fact is it makes the game look like jank. It's embarassing. Imagine if in any other game someone just spun the camera and character and it took advantage if the auto-aim, it would be a laughing stock.
I main Trapper and Spirit and have no issue with it, Pig no issue, Myers no issue, Wraith no issue, etc etc etc. The fact is what's embarrassing is you blaming it on the game instead of your own refusal to adjust.
It's like with nurse, you adjust your blinks based upon what the survivor is doing oh they changed directions and cut back towards me,. you would keep going full channel and miss them. The rest of us would adjust our channel so it's shorter and land on top of them for the hit.
The analogy of Neanderthals and Cro Magnon is apt here how one survived because they ADAPTED and one didn't.
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Bubba guarding and say a Billy/Nurse/Spirit doing the chasing.
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I've posted a few videos on ehre of what true lag switching looks like both the toggled ones and the out and out blatant ones . Most of the time the occasional hiccup is just bad internet or a packet loss among the isp's. The lag switchers that do it are generally pretty obvious about it.
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https://support.deadbydaylight.com/hc/en-us/requests/new
Also file editing is a bannable offense so you're probably not getting unbanned but you can always ask support.
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@Orion said:
@Khalednazari seems to be the only one who understands that dedicated servers aren't the panacea of online gaming. Every system has its flaws.They're not the only one, I've just gotten tired of trying to tell the same people over and over again how it works. The same is true for newer people that go look at old threads and think yeah this will work and completely ignore all the reasons it won't solve everything.
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I've got no problems with 360's for the most part, sure they might pull one off on me may'be 2 but most often I smack em. There's nothing wrong with the 360 and they won't remove it, you just need to improve your timing better.
Once you improve your timing and your skills on it you'll find you want them to 360 since it's a guaranteed hit and quite often it's the DH users too. They'll use the 360 get hit and then burn the DH and quite often run right into you or stay super close to where you get them down.
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No I meant as in posting the meme to the bait thread since in the op's case it was very obvious the root cause.
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R1 killer lobbies were popping quite well except for really early am games lately.
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Well played.
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This just seems appropriate .

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@eliasmateescu said:
@powerbats said:
@eliasmateescu said:
ShrimpTwiggs, this post isn't in the wrong subforum. I just wanted to see how much does it take for dbd to answer to a bug report.You're going to wait awhile then till a mod either moves it or responds to it since they'll answer bug reports in the correct forum 1st. Also why basically try and troll to get a response instead of doing it properly so it gets addressed quicker.
I didn't troll at all, I just want blood points back.Didn't I ask correctly?
@eliasmateescu said:
ShrimpTwiggs, this post isn't in the wrong subforum. I just wanted to see how much does it take for dbd to answer to a bug report.This would seem to suggest otherwise, you know it's not the correct forum yet still post it here. Bug reports belong in the bug report forum as you're well aware.
If you want a response then post it where it belongs otherwise they'll continue to answer bug reports in the correct forum before yours.
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Yeah that one is kind've funny, the same for Red Forest when you're walking above.
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@Might_Oakk said:
Remove both noed and dsSadly there's the issue of the Steam Achievement though for Laurie, it'd have to be tweaked or her perk changed etc.
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@SovererignKing I believe is on Xbox so perhaps he knows.
You can also submit video clips using the support ticket system to BHVR , just follow the prompts and be as detailed as possible.
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Isn't this still a PS4 issue and or Xbox?
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If I know where the hatch is and the killer is guarding both exit gates hello Billy/Nurse and has an instant down hello Myers III I'll go for the hatch. If the gates are close together and killer can instantdown me i'm looking for the hatch.
But if not I'll go for the exit gates and beat hasty retreat.
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@HP150 said:
@SwampGas13 said:
As a rank one killer Main every month, just hit them and let them Escape. Quit being a baby about somebody getting out of your grasp.As a rank one killer Main every month, the developers should be able to fix hatch standoffs. Quit trying to defend a ######### mechanic that the developers themselves have admitted was terrible, one that has been in the game since the times of 20 sec cooldown Sprint Burst with no exhaustion and infinites with no window blockers, no bloodlust, and twice as slow vault speed for killers. One of the very few mechanics that have not had a single balance adjustment since the time of the game's release, over 2 years ago.
It's not about defending a ######### mechanic as much as it's about some on both sides only getting what they want. If you've gotten 3k you've already won, go hunt that survivor down and if you don't want a hatch stand off either walk away or hit them and walk away.
For the survivors they can either try and jump in and get lucky, wait out the killer, give the kill up or if it's not a high mobility killer, billy, Nurse, Spirit, Wraith do gens.
For the killers stop saying it's a free escape when it's not since a free escape is them getting out every time guaranteed. It's the last survivor being able to walk to that hatch and never once worrying about getting hit/downed/grabbed jumping in.
since none of the above is true that means it's not a free escape and NEITHER SIDE IS ENTITLED TO IT, EARN IT AND QUIT WHINING OVER IT!
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@EntityDispleased said:
2 killers 8 survivors 10 gens and 12 fpsI can hear the screams from the console users already.
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well played sir and I couldn't resist either sadly, so apologies for that. I do agree with quite a bit of what you say oftentimes however. (shh don't tell anyone though)
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@Raccoon said:
@powerbats said:
@Raccoon said:
Freddy's Hatch game is by far the worst in the game
Yeah I'd love to see hatch be able to grab although as a survivor i'd hate it but perhaps a compromise would be there so that if eh's close to the hatch you can both see each other.
I did notice something interesting last night though that if you go to down an injured survivor that is being woken up you can't actually hit them. This is true even if they're still in the dream world and are hittable, it makes them immune.
Are you sure it didn't just auto-aim you at the awake Survivor?
If not, that's rather unfortunate

Hopefully it didn't because my swing went and hit the asleep survivor on 2 occasions and another it hit the awake person but connected to the asleep person. I'd even made sure I was targeting the asleep person after the 1st time it happened.
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For me it's always nailing the looping teabagging survivor that acts all cocky the entire match and then rage quits the moment you down them.
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@Raccoon said:
Freddy's Hatch game is by far the worst in the game
Yeah I'd love to see hatch be able to grab although as a survivor i'd hate it but perhaps a compromise would be there so that if eh's close to the hatch you can both see each other.
I did notice something interesting last night though that if you go to down an injured survivor that is being woken up you can't actually hit them. This is true even if they're still in the dream world and are hittable, it makes them immune.
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As a survivor i actively hunt totems on the off chance the killer has NOED and because I'm never sure my teammates are going to.
As a killer if I've got NOEd and the survivors are too lazy to cleanse them all well thanks for the free kills most likely.
Don't like NOED then CLEANSE THE FCKING TOTEMS !!!!!!! You get the added bonus of removing NOED and a nice 600 objective points. If you're like me where sometimes I cleanse all 5 well that's 2500 objective points or 2k plus another 1k for a Hex totem.
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As @Goldflare29 said, found a key in a chest and it had to have been a purple key to do it since the green key can't. I found a purple key in a chest last night but never got a chance to use it.
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Noed's fine at all ranks, DS needs to go to a stun based timer.
Problem solved=profit.
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@TigerKirby215 said:
Spirit was a bit weak when she was released and now she's a bit strong with Prayer Beads and the likes. I think she could use a few minor nerfs.Silence heathen, she's fine (Spirit main here).
She can be countered it's all about situational awareness.
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I'm eagerly awaiting reset since I've been trying to do his adept at rank 1 and his perks are still tier I except for 1 and it isn't going well. I came close though got the 3k and the 4th had hatch camped, I forgot I could slug with him and see the person from far away haha.
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I just have to laugh at those that're so desperate to make me look bad they not only take what I say out of context but try and throw disparate things together to make it look better.
The simple fact is that some killer mains on here have mastered Freddy at rank 1 and terrorize with him regularly. But because some posters on here can't handle a logical argument they resort to distortion and then do it again.
I could easily pull together disparate posts and put them together and make the foolish people look even more foolish. But that'd be dishonest to tie a bunch of stuff together to try and make them look foolish for saying something they didn't say.
I'll leave this quote here for the ones that want to try and distort to make others look foolish but instead make themselves look foolish.
"Better to remain silent and be thought a fool, then to speak and remove all doubt"
Sadly those 2 have already removed all doubt.
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@DocOctober said:
@Rebel_Raven said:
You're not entitled to the 4th kill.There's ways to stop hatch plays cold, like slugging the last 2, knowing where the hatch is and intercepting, and such.
The killer is more responsible for opening the hatch than the survivor.
All it takes is one DC from a Survive With Friends team and there's absolutely nothing the Killer can do about it.
Report them so they get nailed.
The Survivor also isn't entitled to the Hatch escape.
Neither side is entitled at all except those wanting their side to benefit.
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As @Wolf74 said about getting yelled at in foreign languages, it's bad enough in your native tongue and I've had more than enough in multiple languages. I've even turned down invite offers of getting into VC with strangers in lobbies since it never ends well.
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@DocOctober said:
What exactly is there to patrol if the Survivor is RIGHT IN FRONT OF ME? As I pointed out, the Survivor knew about the Hatch's location. It was located in a jungle gym and the Survivor hid behind the wall when I downed their SWF team mate who then disconnected. Right as the Hatch opened, the Survivor came around the corner and the stand-off began.
There's nothing to patrol or hunt in that scenario. That's the same stupid response given to camping Killers in case of hook-swarming Survivors.
And you say that I'm not entitled to the fourth kill, but why is the Survivor somehow entitled to that Hatch escape? Huh?
Stop trying to make up scenarios you haven't witnessed.
I'm not talking about your single scenario or wasn't I clear enough?
So how is that a stupid response just because you didn't like a factual response about the more often scenario which is the killer finds it 1st?
3, I never said the survivor was entitled to the hatch now did I, if you have to resort to that type of response it's obvious you've already lost.
.4 Oh so in my 1362+ hours I"ve never witnessed a single hatch standoff, wow that's some genius logic considering I've been involved in plenty on both sides.
Now I know you don't have any argument but are grasping at straws now.
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@Malakir apologies for that but back on subject I think most people will avoid it solo wise similar to what happened when other companies have done it. As far as muting argument goes that's a logical fallacy and a cheap deflection since you shouldn't have to mute someone in the 1st place.
If you get to the point of having to mute them the damage is already done and quite likely they'll sandbag you and the rest of the team.
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@George_Soros said:
@Terrortot said:
I usually save my moris for a one day mori spree.What a lovely idea. I think I'll do that - got more than a hundred ebony and dozens of ivories I think.
I remember this 1 rank 1 huntress that had an endless supply of Iridescent hatchets, Infantry Belts and black Wards.
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@DocOctober said:
@Peanits said:
@DocOctober said:
That's not the problem. The problem are Survivors that insist on going through the Hatch and keep the Killer hostage.Mutual stubbornness is not holding the game hostage. Either side can just opt to take the loss and move onto the next game.
You won't change my opinion on that. The Survivor has other means to escape and end the trial at that point, the Killer does not. If the Survivor insists on going through the Hatch with the Killer inevitably losing if they do anything other than standing atop the Hatch, it is holding the game hostage in my opinion and I frankly don't care what the moderators think of it. I know that at least some of the devs share my views in this regard.
@azazer said:
Found hatch in barn, corner of the map.
Went to stand on top of farm equipment in the middle.
Survivor comes right to me thinking I'm camping the hatch.That's what I usually do as well, but in my recent case of Hatch stand-off, the Survivor knew exactly where the Hatch was as their SWF team mate disconnected after I downed them pretty much atop of it.
Oh yes blame it on the survivor and say they have other means like doing 1-4 gens, yeah that'll happen against a Billy/Nurse/Doctor/Spirit/Hag.
The only one holding the game hostage is the killer camping the hatch and that's a fact, you can go patrol, you know actually hunt for the survivor and not camp. You haven't earned that 4k no matter how much you whine about it.
The survivor has to actually find the hatch and actually make it in,, if you want that 4k then earn it by killing that survivor. If I get 3k i'll go patrol looking for that 4th person and quite often I'll give them the hatch if they played hard.
But if you're going to do a hatch standoff that's your own fault.
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Yeah I enjoy the challenge and have never dodged anyone not even ful 4 man swf with 4 items tb/fl's ds etc. Sometimes I get destroyed but I learn from it and there are times i destroy and usually get a gg afterwards.
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I've got like 50 across all my killers but i usually forget I have them like earlier when I was trying adept Freddy at red ranks 1-2. royal pain with tier I perks.
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Oh yes the logical fallacies fail you yet again, I didn't forget it since it'd already been addressed but you totally ignored my point because it negated yours.
Also I'm a killer main currently so again epic fail on your part, but you keep on throwing out nonsense to try and discredit me.
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@Tsulan said:
powerbats said:Most solo q players aren't going to voice comm since it just opens them up to harassment and it's better to just add kindred base etc. That way once they're on par with swf killers can be buffed to that level.
Look at our community. Do you really think the devs could buff killers after giving survivors kindred?
Killers will get a mini buff at most. Everything else would result in another review bomb.
Again with the falsehoods, the review bomb wasn't due to the patch for the most part as I already posted the info for. It was mostly due to the server issues and especially the console server issues.
You can add in all the ochido posters who only posted because he got banned and told them to review bomb.
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Most solo q players aren't going to voice comm since it just opens them up to harassment and it's better to just add kindred base etc. That way once they're on par with swf killers can be buffed to that level.
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@Tsulan said:
Just remove the hatch.
It's unfair and only rewards failure.I can't understand survivors which defend the hatch like @Rebel_Raven
Survivors played bad. The last survivor didn't deserve the escape. Yet he gets a free undeserved escape.
What if 4 survivors play good, complete all gens, are about to escape and the gate closes after 3 survivors left? Giving the killer a free undeserved kill. Would you like that system?The killer isn't entitled to a free 4th killer no matter how much you and the other killer mains on here say they are. The same is true of the survivors on here, it belongs to whomever wins it and Gideon with those addons as a survivor I'm not giving that killer anything.
If were going to talk about rewarding failure then get rid of NOED and don't give me cleanse the totems nonsense since against some killers/map combos that isn't always possible. Why not also get rid of Doctors addons that let him get free kills on Gideons because it goes through the floors and ceilings?
Why not stop there why not just get rid of everything both sides addons and perks and then let both sides play like that with no map offerings either. No hatch, no addons, no perks of any kind, no map offerings.
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@ReneAensland said:
lol no, it's only there to pretend something is happening.Yet another person that wants to lie so people won't report, they complaint threads on this very forum and Steam about getting banned put the lie to your claim.
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@ShyN3ko said:
You know what?
Clear all totems every game.
You will never see NOED again.^
I didn't run NOED until mid rank 12 and ran it pretty much non stop off and on all the way to rank 1 with sometimes never getting to all gens powered. There were times it got killed right after it activated due to the totem next to the exit gate being chosen.That was funny because oftentimes there'd be all 5 totems up and one of the 2 near the exit gate would almost always be chosen. There were other times all totems got cleansed and times where people got smart and went for it.
But I can't tell you how many 4k games i got because people didn't cleanse it after I'd gotten 1-3 sac'd already and then gens pop Rancor says hello or bitter Murmur then it's Ahhh FRESH MEAT.
I had 1 game where I got 1 extra kill the 2 DS users were a lot smarter and weren't cocky when they saw me down someone so they bailed. The cocky sabo Jake stayed around trying to get the rescue after tea bagging me constantly.
He died and post game said this.
Of course you're a no skill killer that uses Rancor and plays spirit and relies on NOED. They gen rushed and tried the loop me game.
I said you could always just cleanse the totems like you're supposed to just in case I've got NOED.
He responded i didn't do totems because there was no Ruin and I didn't have time.
So I said well then that's even more reason to cleanse all the totems and not rush the gens.
I believe the 2 DS users that were also a duo called him out as well.
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@SenzuDuck said:
@se05239 said:
@Rebel_Raven said:
I have 3 options in how I'd like SWF to be dealt with:
1: mark SWF participants clearly.
2: filter SWFs out of lobbies for killers and survivors as an option.
3: increase blood points for killers vs SWFs proportionally to how any SWF participants are in the match.
One, two, and/or all 3. Pick one.1 and 3 together would be awesome. I rather not choose an Opt-Out option unless it was the last resort.
No amount of help will make up for his lack of ability to play as killer.
He's rank 15, I'm sorry but if you can't get out of that rank SWF isn't the issue - as a killer you can dodge the mere sniff of people being SWF, you can dodge 1000 lobbies in a row until you have survivors that load in 5 minutes apart to guarantee a solo team.
There is no excuse for "being stuck" in rank 15.
This ^ if you can't get out of rank 15 then you have nothing to blame but your own lack of skill and if Rebel thinks it's bad now wait till after rank reset.
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@Vadim239 said:

Thank you. The game is awesome. Sincerely. 2200 hrs1352 hours since March this year and loving it, especially the latest changes and can't wait to see what they have in store next. That also includes the real store as well just to be clear.
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I run it and get plenty of grabs with it off gens and totems not to mention just sneak up and scare the crap out of people. Although quite often you go to grab off a gen and for some weird reason it attacks them on the gne then you can get a 2nd hit in pretty easily.
But running Premonition is great and so is Spine Chill if you want to counter pretty much everyone except for EW I Myers.