landromat
landromat
About
- Username
- landromat
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Jokes on you i got them on my ace already
-
Why would you play killer on this patch. Play survivor. Stomp them. have fun
-
Because Otz won too much matches with thrill
-
I thought at least you can use speed add-ons and walk at same speed while aiming. They got nerfed from 10% to 2.5% and from 5% to 1%
Dead killer
-
@[Deleted User] said:
Use rule set no.2
I played against pig with these 2 add-ons. 2 got removed before 1st gen and i removed my 10secs after 1st gen.
-
if country is 100% on green electricity then yeah, sure
-
Coldwind hay loops: Hold my beer
-
Infinite medkits are overpowered. that's all
-
Should be reworked to something else. Zombie speed is not very strong stat to make iri around it. It just makes them easier to lure out the area. Make zombies show you aura of survivor they are targeted at
-
30 s is nothing because survivor is in control of where and when to use it. 60s is not enough because nemesis is not a mobile killer who also uses his m2 a lot. Yeah should be 90s. This is enough to justify it being an iri add-on
Even better idea is to just to deal damage to a healthy survivor.
-
@R2k said:
I am actually exited cause now i can buy Spirit and learn her without any hate from guessing games.
jokes on you i still hate spirit
-
Hag
-
@Nathan13 said:
I don’t understand what’s going on here?? What happened??
steam deletes all NFT related games
-
Time to call my friends to stomp some killers yay!
-
If circle of healing still has infinite uses I'm a survivor main from tomorrow
-
Im just trying to play for 8 hooks and let everyone escape. I don't like high mmr on both sides
-
@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2567729#Comment_2567729
I would look at colossal titan stunned by tiny pallet.
oof my toe
-
DS doesn't need any buffs
-
@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2566051#Comment_2566051
i do? i mean maybe not for 8 seconds but i think it adds more items and more variety
items stunning killer is ridiculous concept. We have much more balanced flashbangs that just blind, require gen repair and precise timing to get killer blinded. And you just like "shoot that guy for 4s stun lol" or for 8 if you're close. 48 secs per survivor. 192 sec at max.
Let's stun killer for 21% of the game
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2566054#Comment_2566054
I'm not sure if there's an addon that only spawns the box when the chains are active, but I have had that happened before, otherwise I usually go for the box before the timer is almost over.
And what do you mean they have a cooldown? I havent noticed that at all...
this means chains will not attack you after 3 attacks for some time. There is only add-on that hides box aura but you can still see it in 16 meters.
If timer is over it's much harder to solve the box. keep that in mind
-
Chains attack in clusters of 3 with a cooldown. wait 3 chain attacks and solve the box.
Do not wait until timer is full because of additional chains
-
Tasers made me think you have no idea about game balance
-
Boon totems. Im a survivor main since 19
-
Pig is slightly lower now
-
@jesterkind said:
Personally, I'm holding off on Prestige-ing even characters I want the cosmetics for just in case the new system would be less punishing. I've got retired offerings and such on some killers, I'm hoping I don't have to lose those with the new system.
I can't imagine they're going to remove the bloody cosmetics, so if there are new rewards I imagine they'd be on top of, not instead of, the current ones.
im trying to prestige asap for same reason. Last time they fixed grind they gave every prestiged character legacy outfits
-
Like old ruin, should be removed and replaced with completely different perk
-
Yeah survivors creaming without any infection is so frustrating
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2564405#Comment_2564405
Just like Counterforce or Power Struggle I guess. Or any of the other perks they were supposed to be broken before release.
maybe let’s actually test the perks with the upcoming changes? They really don’t see that busted anymore, the most broken stuff was addressed
the most broken stuff which is infinite amount of regular speed self care is still here and this will destroy killers who rely on slit pressure
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564391#Comment_2564391
I don't think they'll make killers suffer, but I hope these perks do shake up the meta.
Don't worry they will shake the meta like dead hard, old MOM and DS
-
Her perks will break the meta and make killers suffer so yes
-
@KingFieldShipper said:
These threads are so tiring.
You can't even get posters on here to agree how to even nerf it - they either think the i-frames are the issues, or distance. Remove either and it's useless. DH's i-frames rarely works, either you end up exhausted on the ground or you go down seconds after the killers cooldown. 4 sprint bursts are absolutely more terrifying than 4 dead hards. When SB inevitably comes meta if/when DH gets nerfed, then you get hit with 99'd sprint burst squad, you'll call for that to get nerfed, etc etc etc.
I play both sides and I really just don't give a ######### about DH for distance, nor do I care about the i-frames.
I play both sides too. dead hard is op
-
Wait for next patch October 19. they're removing slowdown from tombstone on tier 1 and 2 so it's gonna be easier to get achievement
-
nvm
-
nice bait
-
me 🙋♂️
-
when it works. Like 1 game out of 5
-
He's boring
-
Chains spawn on cycle. 3 chain attack cluster and then a cooldown. Just wait 3 chains and solve the box
-
why would you ever add ability for opposite sides to communicate? Post game chat is the second reason why community is so toxic. Look at world of warcraft. They created language system for opposite sides to make sure they CAN NOT UNDERSTAND each other because blizzard knows how toxic can people be. Yeah let's just keep post game chat and censor half of the words (censor is easily avoidable btw)
Delete post game chat or at least give us settings option to turn it off without ability to turn it on again in lobby and make it turned off by default
-
Nothing beats Elephant Clown
-
Im afraid skins are gonna be meh, so im not very excited
-
@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2562680#Comment_2562680
Base exhaustion recovery is 1 charge per second. Vigil makes this 1.2 charges per second. 40 divided by 1.2 is 33.3. 40 divided by 1.3 (new Vigil) is 30.77.
There's a big difference between increasing the rate of recovery from something by some factor vs. decreasing the total amount of time of something by the same factor.
so same as thana. got it
-
wait why not 28
-
BuT iT wIlL kIlL gAmE aTmOsPhErE
Why would you ever place game atmosphere above game health and balance
-
Gen speed is a very big problem when survivor stack all gen affecting options. There should not be perks affecting gen speed directly
-
@gerbilsrcute said:
https://forum.deadbydaylight.com/en/discussion/comment/2560588#Comment_2560588
What are the perks you like with plague?
Besides all meta perks like ruin udying tinkerer corrupt pop
Plague relies on detection perks a lot. Discordance is a great antigen/detection perk which allows you to quickly find and infect multiple survivors
Infectious fright can be great with corrupt purge and helps with downing multiple survivors quickly
Some people prefer thana but i think it doesn't work well on her because people are usually cleansing a lot
You can try Otzdarva's build with ruin undying retribution and tinkerer but it's too fancy for me and i prefer perks that work all game
-
Killer mains after boon totems patch:
-
Burnt out completely of trying to win. Now i just sit in the basement protecting the chest until i feel like im having fun as killer again
-
Plague is a good choice. She's gonna be strong after mid patch and her perks are good
-
@El_Gingero said:
No different than survivors using DS, DH, Unbreakable, comms, etc.
and i agree with that
