landromat
landromat
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Comments
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@Rhoska said:
https://forum.deadbydaylight.com/en/discussion/comment/2552833#Comment_2552833
Then why didnt you just agree with, upvote and post supportively of the other poster that explained at length exactly that, as to how this status quo is onerously heavy on the Killer vs especially 3+ in SWF/voice?
Why did you argue against it?
Because that's how sarcasm works?
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@Rhoska said:
https://forum.deadbydaylight.com/en/discussion/comment/2552806#Comment_2552806
1) His average is included in the overall average. So its false to say his average is not in the overall average.
2) Your "20% solo" vs "80% swf" escape rate is false. There is no way to determine difference between a solo and swf. Swf obviously abuse the game system via communication outside of the game context, which is frankly cheating anyways.
3) Then you claim X's escape rate is 50/50, which flies in the face of 1) and 2) of your claims.
4) Calling this "perfect system" is outrageously false.
I meant 20% escape rate is actual 20% escape rate of solos and 80% escape rate is actual escape rate for swf (numbers are estimated) and yeah you're right system has no idea where is solo and where is swf so it just tries to go for average 50% wich means solos will lose. a lot. while swfs will win most of their games. and on average solos and swfs will have 50% winrate
Calling it perfect system is sarcasm. system is trash
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@Rhoska said:
https://forum.deadbydaylight.com/en/discussion/comment/2552723#Comment_2552723
Everything you said is false.
None of that makes sense.
explain pllease
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It's not your 50/50 it's on average. Solo survivor escape rate is 20% swf is 80%. On average your escape rate is 50! Perfect system!
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Good tier list. Trapper changes are not enough to make him good. Pig changes overall are nerf so rip pig.
Plague will be good
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Also teabagging. Survivors in flashy outfits teabagging you should be dealt with too. To help with epilepsy of course
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Which poll? Can i participate?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2551623#Comment_2551623
I don't need luck. I need Ebony mori
mori won't help you
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@[Deleted User] said:
No. I play killer to kill
good luck with that
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@Shroompy said:
whats the point of getting points if I'm just gonna waste them on more Speed Limiters?
Do you have any idea how many of those I have?
infinite speed limiter circle. At least your mmr gets lower
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@GoodBoyKaru said:
You have 11 more days before you have un-completed the game. Enjoy your temporary relief :)
it's much easier after you got them all leveled up. Just one month of work and they're all leveled up again and you have 2 months to spare!
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@Trickstaaaaa said:
Wow... Took 8000+ hours. Please tell me you started to prestige your characters later on. And not from scratch.
I believe you can get them all to full in 2k hours if this is will be your only goal
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im almost 5k and have 13 characters left. Good job! You can finally play the game!
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Try plaything with thrill. They'll have no idea you're coming. You have 10 days until thrill is nerfed
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I can't hear anything with my right ear so that will difinitely help
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2550660#Comment_2550660
I hope you realize that perks aren’t meant to get use every single game. Deadlock has its uses and it does its job well. Just because it doesn’t counter specific things doesn’t make it a bad perk.
i genuinely think if you can't have value from the perk every game as killer it's a bad perk. You just can't allow some of your stuff to not work. You're not a survivor
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2550636#Comment_2550636
Good survivor teams will usually split up on gens. Deadlock counters that a lot.
and does nothing if they rush with prove thyself
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2550636#Comment_2550636
The gen with most progress is usually:
- A gen survivors are working right now;
- A gen survivors want to finish.
It's incredibly rare for survivors to work on a gen for a decent amount and just leave it be. It can happen, but from my experience running this combo the perk is super consistent and it slows survivors down a lot. The best thing is that it works better when it activates the third and fourth time, as it prevents survivors ganging up on the last gens.
completely countered if survivors are doing gens together with prove thyself. That means there is less chances any other gen will have decent progress so you better use discordance to make it woek better.
In my experience this perk sucks
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Dead lock works 4 times, and is not guaranteed to lock the gen survivors are currently working on so sometines it does nothing, so it actually works even less times than 4
Really? how do you think that's a good perk?
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2550573#Comment_2550573
I know when I play Huntress that my best chances of hitting someone is outside of a loop. I feel like this also holds true for Trickster. 6 blades are easier to hit in the open than inside of a loop that could have high walls, windows, pallets, etc to block your vision, blades and pathing. It's not a good experience with Huntress I know for certain.
Good luck doing that. Stats say his killrate is 47% so not many people follow your advice i guess
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2550548#Comment_2550548
Beauty is in the eyes of the beholder. I'm just saying that a ranged killer should not be looping for very long. That's probably why you're losing so much progress
And im just saying trickster can not allow that because of how his knives works
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2498185#Comment_2498185
I mean hes a slow moving ranged killer, so I wouldnt want to be stuck looping someone and lose. I dont loop people very often when I play Huntress either. Better to catch them on a gen or at least apply pressure some other way using your range.
As huntress one your successful shot means health state. Trickster with his lullaby gives survivors enough time to find safe place and he can't just leave the chase because laceration decays. Terrible killer
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no.
why it even took them a year to implement such primitive system
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2548076#Comment_2548076
Oh man 100 full games clearly you are a master. I wrote a large guide on him and was one of the first people to figure out box spawn logics and interrupting strategies. I could always send you the link, but after 100 games I am sure you understand he is a little more deep than a killer like clown /s
So you could know how inconsistent his power and how box reliant he is. His chains do nothing without chain hunt and he can be really weak most of the time.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2547341#Comment_2547341
Pinhead is really not that weak, if you think so you aren't playing him to his best potential :/
i played more than 100 games as him. tell me more
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2547329#Comment_2547329
Sounds like a buff to me or is that the other way around lol.
So wait that's it? I'm guessing the uncloak add ons are there still and increased movement speed while cloaked?
you had increased speed for 1.25s now its 1s. You can't make some hits on ptb that are possible without add-ons now
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/2547337#Comment_2547337
Hell, if you ask me they should make Engineer's Fang basekit, but nobody asks me anyway.
no. they should make his slowdown stronger and nerf fang
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Pinhead sucks even with these perks. leave him alone
But fang definitely should be nerfed
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He's just a joke against good survivors. Survivors have 8 free hits before you start doing damage with yoour tentacle. This is a joke. At least 2 crates should be removed so there is only 2 vaccines on the map or make vaccines dangerous to use like plague fountains.
Or give him rocket launcher
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It is very hard to play wraith on high mmr. This change will make him even worse
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i lost my legacies. Middle finger from bhvr then and now
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@HealsBadMan said:
I stopped caring about rank and fair matchmaking when I switched from Overwatch to this game. If I have to meme around and let sweaty tryhards spam flashies for a few games so I can run what I want, so be it.
But that sounds not right
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@Haddix said:
A lot of blight's counterplay is reliant on prediction and conditioning rather than reaction, so if you're looking to always have the ability to react to his Rush, you're gonna be disappointed when playing against him.
sounds as fun as current slinger
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2545173#Comment_2545173
Eh, he does have that already. If you use all 5 tokens it takes 10 seconds to get the ability to rush again back.
I mean his syringe animation. It's always 2.5s. unlike nurse and bubba
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@ClumsyTrapper said:
Watching blight bang his face into the same thing repeatedly is just fun to watch tho
Until he hits you like a bullet
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@Labrac said:
I think those addons should have some sort of downside like Engravings on Billy by making the Rush token recharge slower. And yeah, Ring is busted. Kind of ironic how they did an addon pass to Blight this patch and his addons actually received buffs. Makes me wonder if someone at BHVR hates Hillbilly because god forbid if he can charge up his chainsaw 20% faster.
Yeah, downside will work
Also I think blight needs longer power cooldown depending on amount of tokens spent, just like Bubba and Nurse
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My wraith games are sweaty as hell. You have to sweat you last shirt to get a 4k. Clearly not overperforming
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No Mother
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Van helsing is trickster and not slinger? hmm
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2544057#Comment_2544057
That’s completely wrong. Counterforce is not a good perk, Otz timed all the perks and found using counterforce was almost as inefficient as no perks!
it helps finding all 5 totems and destroy them. I found counterforce pretty useful and have not much less hours in this game than otz
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imo old undying wouldn't be a problem with counter force
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most toxic thing is post game chat. It should be removed completely like in other well made games
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Jason
Pirate, Knight
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There is an opportunity for him to come back, so they won't touch him
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Piece allows quck five gen kills, which is op
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Swamp, red forest and haddonfield should be reworked first
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I use it on wraith now so survivors can't fake pallet drop when you uncloak. Also you're getting regular 2s stuns when invisible with enduring
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2542266#Comment_2542266
oh please, i really want to hear someone explain why. the only time someone decided to explain to me why it is they told me it was because of all seeing blood
No notification means survivors have no time to react. With combination of grey add-on ou have no terror for some time after uncloaking. you're basically super fast ghost face with 0 power cooldown
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2541527#Comment_2541527
god damn it cut it out with silent bell, why does everyone think it is op.
because it is