landromat
landromat
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- landromat
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Comments
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Could be fine perk if blight didn't exist. Should work once per gen or have a cooldown
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Monitor, Sloppy, STBFL, Nurses on Deathslinger
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2517937#Comment_2517937
Ah yes, killers now need to dedicate one of their precious perk slots to counter boon totems when they already need ruin/undying/pop/corrupt to stand a chance.
Boon totems are a horrible idea all around.
Some people can't read. Or i don't know why are you talking like this. I said thrill changes give us idea what boon totems are. And there is nothing scary about them yet. Killers gameplay won't change
Im shocked i have to explain such simple thing
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Have you read developers news? Thrill of the hunt now affects Cleansing and Blessing so we have idea that survivor have to cleanse boon totem to get it's effect
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so we can try to make cool build with sprint vigil and for the people and maybe fixated or inner strength
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Generator mine. If survivor touches it they die
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2517734#Comment_2517734
I get the challenge part, but some killers are just useless without addons. Take Ghost Face for example. Your power is what makes you a threat, but your punished for using your power (please fix the reveal inconsistencies). Your almost NEED to at least run the Chewed Pin. Trapper is another good one (his upcoming buff will make it better), its damn near impossible to do anything without the Yellow Bag Addon against a half decent team.
You're right about these two, but im pretty sure their add-ons will mostly be buffed so there is no need to burn through them
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2517729#Comment_2517729
Oh God that's going to be a challenge. I will try it
Tip: take protection hits when killer is carriyng a survivor. They'll never find you with no blood and speed from tenacity. You can then strategically use soul guard for another protection hit. It's hard to make mom work with that build, but not impossible
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I never use strong add-ons on my killers because it's just boring. Balanced games are more challenging and fun
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No mither, soul guard, Tenacity, Mettle of man. If you make MOM work you won the match
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exaclty my thougts
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Spirit, Nurse and Blight are too opressive and needs a nerf
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We'll miss you (actually no)
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2517099#Comment_2517099
I've seen plenty questionable Deathslinger hits (especially around corners) and misses (harpoon goes right through the survivor).
Also,you can't exactly compare both of them because Huntress has a rather long wind up to reach full speed + is losing distance in the process while Deathslinger has pretty much no windup and immediately shots his harüoon at full speed
How wind-up affects bullshit hits? It doesn't. It's unrelated. I can compare these two because they both shot projectiles at you at same speed and one has huge hitbox and one is tiny and that's all that matters. Difference is noticable. very noticable
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2517062#Comment_2517062
Her
Also, what the heck are you on about? Where in your mind did my post go that made you think I said anything about NOT using Thana. I literally gave suggestions on how to maximize the benefit.
you don't need to maximise benefit of thana of legion because of how good legion is at keeping survivors injured. Any perk you add to thana is just a wasted perk slot and missed gen regression option. If you want to consistenly win, of course
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Nerf her to the ground and then rework her into something new
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@unluckycombo said:
Huntress's hitboxes aren't really the primary issue- the issue is, as Blueberry said, latency. It's why some M1's are so shady on Survivor's end (Getting hit through something that doesn't look like it should have hit you) and Killer's side (Not getting the hit when you were supposed to.) It's the same thing with Huntress, and it effects both the Killer and Survivor, where some of her hatchets look like they should land, but don't, while some don't look like they should land, but do.
Ghostface has the same exact issue.
I told in my post it's combination of both latency and hitboxes. Idk why you guys triyng to correct me even if im not wrong. It's problem of both because look at deathslinger. Same latency. Tiny hitbox. You rarely see anyone complaining about DS bullshit hits
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/282199/need-help-with-my-legion-build-rq
If you want to get the best use outta Thana you need to pair it with another perk that either A) suppresses gens further or B) Allows you to keep people injured or know when they are healing.
Nurse's Calling, Sloppy Butcher, and Dying Light can cover that.
BBQ is fine
Pop and Surge do not have any synergy so I would replay Surge with something else
Personally, I tend to run Thana, Ruin, Surveillance, Pop/Nurse's calling
Do not listen to him about thana.
Legion is the best killer to keep people injured. That's why thana is his best perk. If people are healing you already won and you don't need any perks. If they don't - congratz. You just wasted 3 perk slots
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Thana is his best perk. Replace BBQ with Discordance. Also You can replace Surge with corrupt if it's still not enough
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Yesterday i meet full stack swf hacker squad. I usually meet hackers at least twice in a week now
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@Superyoshiegg said:
https://us.v-cdn.net/6030815/uploads/0T6TA68Z93TE/image.png
https://us.v-cdn.net/6030815/uploads/GIUIJUQNI7PM/image.png
Indeed.
They did actually fix her beachball sized hitboxes at one point and made it more accurate to the hatchet's model, but all the 3000+ hour Huntress sweatlords suddenly found it way more difficult to hit anything, and their complaining got the fix promptly reverted.
great example. thank you
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@NomiNomad said:
The mods have already stated the killswitch will be reserves for game breaking bugs only.
Huntress is broken so im not wrong
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2017 game was just unbearable for the killer. 1st chase - 3 gens done. You finally pick up survivor - DS. 2nd chase - all gens done and person gets adrenaline and if you managed to down him they'll use insta heal to make him healthy from the ground. If you managed to hook anybody - 2 person borrowed time with 40s endurance
Also survivors only need 1 gen to be done and then use 4 BNPs to insta repair for gens and escape. 1 minute games were real
Pure suffering. i din't touch dbd until 2019
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Eruption is great on killers with low map pressure and killers who rely on their special attack a lot. Also it is a very strong perk if you're camping a 3 gen.
Great on Twins Because charlotte can always stay in your 3gen and victor can down survivors and trigger eruption
Eruption is much better
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2515515#Comment_2515515
Already been gutted. Plus it would instantly kill the comp scene, and they would have to fix bugs that have been there for years.
Sadly I think next gutted will be Blight or Wraith.
i'll be happy to see blight nerfs. Wraith only needs add-ons changes which is already happening
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Nurse is next
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@ShinobuSK said:
She was 100%. On the forums at least.
I really wonder whos the next "nerf X killer" now
Blight
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i don't like strong add-ons anyway
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/2515119#Comment_2515119
All Ghostface add-ons
Do you mean buff? Because being honest Ghostface only has two even remotely decent addons which is the cooldown ones. The rest of his addons are woefully underwhelming.
yes. i mean buff
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Almost all ghostface add-ons should recieve a buff. Hag's Scarred hand and ear, Pig's skillcheck add-ons are worthless. Oni's passive recharge add-ons,
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They'll nerf Top knot, Hag's shackles, Blight's crow and rat, maybe alchemist ring too, Wraith's All seing blood and silent bell, All Ghostface add-ons, They'll remove myers tombstones since mori becomes base part of the game soon. Nurse's recharge add-ons will be reworked
They'll nerf Pig, obviously
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His chainsaw should be easier to use
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I think 4 chains should spawn, also additional chains should spawn and attack much faster because now they're harmless
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2511498#Comment_2511498
Out of curiosity, what was she like on release?
same, but traps always kill you at gates, lower terror radius (28m i believe) and something else i can't remember
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It's intentional nerf. I belive it mentioned in add-on description
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2511471#Comment_2511471
That was before my time, rofl. In that case, I take it back. Pinhead nerfs incoming before his voice line returns.
And she wasn't even strong on release
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@ThiccBudhha said:
Yeah, you do that. Because I somehow doubt he is going to get nerfed... Ever.
You're talking about game were Pig was nerfed multiple times
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Open handed and ace in the hole are both good perks.
If we want to buff or rework up de ante, luck has to change first. It only affects now chance of unhooking yourself. It should be more impactful
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and replace rank with caracters portraits
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@GoodBoyKaru said:
I wouldn't say to nerf the Ruin Undying combo. Just take the Tinkerer far, far away.
It needs a cooldown
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Friday the 13th
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@EQWashu said:
As Brokenbones noted, along with the in-game report, you can submit a ticket with additional evidence to Support for the ACM's to review: https://support.deadbydaylight.com/hc/en-us/requests/new
For more information on the report process, you can find it here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
You really have to think about easier way to report cheaters. Submitting a huge form with a lot of info and video evidence makes me not want to report cheates. Also i submitted a twitch clip once and when you guys finally checked my report clip was already deleted and whole report made nothing. There is report button for cheaters in the game, right? make it work please
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@Impose said:
Just went against a pinhead who was using the iri addon. Everytime he would hit us with chains it would still spawn extra chains and slow in addition to the damage.
it works like a regular chains if you're already injured
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2501133#Comment_2501133
They literally just recently made adjustments to iron will and how it stacks with other sound modifiers like stridor and it still functions the same in this regard, do you really think the devs have any intention of ever changing it
yes. they literally said these changes make it easier to track iron will stats and make changes if they needed
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@SkeletalElite said:
Iron will has done this since the game came out in 2016, I'm pretty sure if it wasn't intended for survivors to make no noise at all while it was active, the devs would have changed it in the 5 years this game has been out.
it took them 4 years to nerf iri head
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@Ssajbambusa said:
@landromat Because Blight is literally the most fun killer after Billy. Literally removing the most boring part of holding w and being constant interaction in loop structures.
Ruin undying tinkerer blight is the most boring thing in dbd right now. You can't change my mind
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Open handed, if you like auras
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Why there is deathslinger and no blight?
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2498185#Comment_2498185
Untrue. if his movement in throwing mode was faster like 105%. he could just follow the survivor while holding his knife up. Long walls wouldn't be nearly as effective.
And devs will never do this because it "feels too opressive"
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2498185#Comment_2498185
This feels way too specific, what was the last map you played as trickster
Cowshed