landromat
landromat
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- landromat
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Trickster is going to be bad no matter what changes they do because he can't deal with long wall loops. They can make him devastating in the open But one game of being looped for 5 gens in cowshed and you'll never play him again
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2497109#Comment_2497109
I played against a hoarder Pinhead on Ormond earlier today and had no issues getting the box and solving it. It's really not that difficult to do, because Pinhead will have to chase survivors and all survivors can see the aura of the box meaning good survivors will know to get pinhead to chase them away from the box so someone else can grab it.
Your perfect scenario is impossible in solo queue. I played as pinhead on Hawkins yersterday and got the box 8 times.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2497059#Comment_2497059
As I said, you can always wait for pinhead to be in the middle of the action to grab the box and run. Also 64m is a huge distance that even if he gets the notification he still might be unable to do anything about it since traveling towards the survivor with the box isn't always a straight line giving up a current chase to chase the box holder can lose him more in the long run.
Good luck waiting for right moment when chain hunt is active and your teammates can't do gens and are easier to catch.
Distance is not that huge. Yellow add-on is enough for him to interrupt you with chains. If he runs two it's impossible to solve it in time
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2497040#Comment_2497040
And there are plenty of maps larger than that where if Pinhead is on one side of the map he won't get the notification of the pickup on the otherside of the map. Mother's Dwelling, Azaroz's Resting Place, and Ormond are good examples.
If you're so far away they won't bother chasing you anyway. The thing is you can't sneak up on the box consistenly
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@Crowman said:
This build really only works on small maps, because on large maps it's far easier to sneakily pick up the box outside of Hoarder range. You can also wait til Pinhead gets locked into an action to pick up the box and then run away.
hoarder range is 64m. good luck my dude
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@luvcraft said:
it's especially interesting because in PTB Franklin's specifically did NOT work on the box, so they couldn't test this scenario until live.
It worked on ptb. I can confirm
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His attack is bugged and super frustraing. His chains do little to nothing. High risk little reward ability. Box is super fun and strong tho
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/279901/tinkerer-should-only-work-once-per-gen
Tinkerer is fine. If you keep getting pushed off that one gen just go start another gen. Most killers aren't Blight and we shouldn't be balancing perks around the functions of one to three killers.
Its not fine. Even without blight. Most my builds include tinkerer now just because of how useful it is
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PWYF is already good situational perk which is very strong on killers like leaherface or myers with certain add-ons. No change needed
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500 points is a lot. you also get 2500 if you escape with it
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Hello survivor main
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Great change. Too bad they'll never do this for some reason
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I got my
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There is never too much killers
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@Fobbo said:
Pinhead gets post game bonus bps. Its called lament guardian. I dont know how it happens but its basically like the lantern and crown bps but it give 2500k for one score on lament guardian
If he managed to keep the box in the game he'll get 2500 points. They're not categorised. Otherwise survivor who escaped with the box will get it
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Bear traps kill you, but these are reverse bear traps, so they resurrect you when you die
idk i don't play pig
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One Main thing: After using a portal you can't do anything for 1sec. This is as terrible as old clown bottle slowdown. Remove it
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Circus should appear every time clown is in the game
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Games are miserable as killer. But yeah this is a good change for solo q survivors
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My bet is just average number not taking into account SWF is much stronger thanks to voice comms
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Miserable
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2467516#Comment_2467516
I don't think thats exactly what he meant, I think he meant he got all characters up to level 40 for their teachables not all characters maxed out
I know. just telling he has long road ahead
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i almost have 5000hrs and i still have characters to level up
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I suffered getting my. You should suffer too
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They fixed infintes and then slapped breakable walls on them for some reason.
Breaking the wall means you're making impossible strong window regular fair window. Loop should be killer sided after breaking the wall. Not balanced.
Fair loop doesn't need any breakable walls. There is no reason for that
Strong loop should have breakable wall and become killer sided if he breaks it because he spend time for that
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You already can do this. after 4 min
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This is just not right.
I think Boon totems will give you strong effect upon cleansing it. You have to find it yourlself and cleanse it to gain something. Otherwise it's just dead perk for you
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Imo Phead should not have range add-ons at all
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Sadly tinkerer is too Opressive on Blight. I'd nerf it so it works only once per gen
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PWYF on bubba is the best thing ever happened to this game
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Yes
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Major perfomance drop happened with Nemesis release. 3 month ago
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462657#Comment_2462657
If a plague has her red puke just pretend she is huntress. Use loops with high walls and other tactics that you would normally use against huntress. When plague is charging her puke she moves slower than survivors and if she holds it then she moves the same speed at huntress
Problem is when she's not charging she's 115%ms killer. I played enough as and against her to tell giving her red puke is a terrible idea
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462359#Comment_2462359
Plague's black incense is fine. If you know she has it just cleanse. You are choosing to stay injured from her vial purge.
Which is the best and most optimal thing to do. Giving her Red puke is terrible
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@Starly said:
https://forum.deadbydaylight.com/en/discussion/comment/2462359#Comment_2462359
Range add-ons for Executioner are the only good add-ons for him tho.
Agree with everything else.
I don't like add-ons which gives your power such big improvement. That's why i like Nemesis. Add-ons just don't affect how his tentacle works and that makes his chase easier to balance. I think Phead should be same
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All-seeing blood and Silent bell should be nerfed
Blight's speed add-ons should go for same reason as Top knot
Nurses recharge add-ons. They're basically making her old Nurse
Huntress Charge time add-ons. Having less time to react to australia sized hatched is great
Hag silent traps. This is just evil
How clown's iri finger survived his rework?
Spirit speed add-ons. She's aalready opressive
Plague's black insence. Wallhacks for whole game for free? nice
Executioner range add-ons looks mandatory. Better rework them into something different
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Predator and Dying light are usually worse than nothing
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Pog
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@Secreted said:
https://forum.deadbydaylight.com/en/discussion/comment/2460990#Comment_2460990
Look, I don't want to disappoint you, but Up the Ante has zero effect on Chest builds. It only affects the chances of unhooking yourself when you are on the Hook. It has no effects on Chest rarity items found.
oh sorry. i meant ace in the hole. whoops
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Ace in the hole. Always use it in my chest builds
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Yes. Tentacle hit is 2.5s but successful m1 hit is 3.2s so tentacle is faster
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Surprised there is no iron will in the list
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God please not another legion cosplay. It got old really quick
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sounds cool
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Up de ante is in my main build so nothing changed for me
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@DetailedDetriment said:
The pallet validation is horrible. Killers lose hits that they should be getting, and the scream without getting a down is disorienting.
Also, Huntress doesn't need yet another nerf because of servers.
Huntress is the only killer who needs nerfs because of servers. Australia sized hatchets are so fun
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@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2457250#Comment_2457250
When there's too many Dead zones though, that's what I mean. Any Killer is usually fine but Rank 1 Blights, not happening. Give me a God Tier Nrse they're fun to juke and mind game. But Blights just don't do it for me
Sound like Blight is the problem
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Thousadns of hours of practice
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Get hit and run away. Perk only works once in the game so effect should be strong
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@jeremycarinio said:
NO. FREE INFORMATION should NOT be part of his power, and he's the only killer who has this power.
his power is very nice on closing in loops. the length of his tentacles closes a lot of gap, and it is even non-conditional and permanent. his zombies are already good enough to protect gens.
his zombies getting stuck is a bug, and should be fixed. but zombies getting stuck are like 1:50 games. If aura reading is not removed, i suggest to shorten the aura reading for zombies, maybe around terror radius at maximum.
Doctor says hello, Pinhead has free information basekit too, Legion's and ghostafaces killer's instinct enters the chat, as well as Demo, as well as Executioner, as well as Victor
Zombies get stuck in half of my games as nemesis, if not more.
I understand Nemesis just found you healing in the corner because of zombie but that doesn't mean he's op