landromat
landromat
About
- Username
- landromat
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Sandt21 said:
Wow. That does seem powerful, especially is you use two of the addon that increases the time needed for survivors to solve the Lament Configuration
Yes, these add-ons are great
-
B at his best. He has to aim his portal like a nurse, then he has to land a very hard skillshot only for them to break chains in 1sec. Too much effort for such tiny advantage.
Overall he looks like Fancy Pig power: Useless chase power and global game slowdown
-
As survivor - whenever you want. You already have all meta perks
As killer - Blight for Undying
-
Nice. I don't understand how nemesis can not get his speed boost on infection removed because he's too opressive but spirit is still the same after years
-
@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/2434613#Comment_2434613
"Now that he is leaving dbd"
Now read the post again
read whole post and use your brain a little. OP has idea demo is going to stay if you didn't get it
-
@The_BiggCheeze said:
He's not leaving, if you have the characters you get to keep them. They're only being removed from the store as well as Hawkins being removed from the game.
Thanks for completely unrelated answer. Now read the post again
-
Last straw in 2017 for me was when devs gone to winters holidays when killers could use each other's power and survivors perks.
Imagine t1 Myers with a billies chainsaw and bond. That was a thing
-
@VioletCrimes said:
Also a lot of DCs. I've had at least two killer DCs today and (surprisingly on) one survivor, but to be fair that may have been a crash.
We don't know how dc affects mmr so that's probably pointless
-
@Crowman said:
MMR isn't going to be resetting like how ranks do.
Read goddamn post first please
-
i got 2 hackers too, both with same cheats. Looks like new cheat appeared on the net
-
Well it's time to nerf Pig
-
I used to ban iron will in my survivor build because it was too strong, But after buff i said screw it and abuse crap out of it. It's op as hell and i will not remove until they nerf it
-
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2428066#Comment_2428066
Then is that the trick to winning The Game map where its 20+ pallets with all of them safe?
When every pallet is safe for you - yes. That's the trick
-
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2428059#Comment_2428059
Wouldn't the doubled pallets make it more safer than a god loop?
no. If you have problems with pallets and don't know how to play them just don't respect them and force the drop. That's all. Pallet is gone. No more safe place for survivor
-
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2428028#Comment_2428028
Against, just to reiterate. Those 2 pic on the main post are not the same tile. It is two different tiles on the same trial.
And these are easiest tiles in the game
-
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2428028#Comment_2428028
It's safe against a survivor who knows how to loop vs a 7 feet tall m1 Killer (Tier 1 nemesis)
You have so much to learn my friend
-
these 2 pallets are not safe against Nemesis
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2425256#Comment_2425256
The add-on is much older than six months of age, and has only received buffs since its release...
Wraith recieved buffs. His add-ons weren't a problem when he was slow
-
where is i do not care option?
-
Sad part is that devs needs 6 months of data to balance add-ons. Like if they have no idea if add-on is strong or not
-
Th9is game is lacking good technical support, like balance changes. They bring good balance patch once in a 6 months. Should be once in a week
-
Wall between rooms in saloon disappeared. Which opens infinite for survivors
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2419451#Comment_2419451
You don't, and that's a fair complaint, but it's a small fraction of DH uses.
I play more killer than survivor, and I don't have much of an issue with DH, apart from what I said earlier, using it for distance when heading to an open exit. It's like DS when downed in an exit, it's a free escape either way.
But that doesn't change the fact that 90% of the time DH isn't a huge issue if you're not a potato killer.
There is an issue. No matter how often it happens
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2419439#Comment_2419439
It's incredibly easy to bait out a DH.
You get right up behind them, to the point where a tap (not a lunge) would hit them. They use DH. It then takes you 2 seconds to catch back up to lunge distance. That's what it buys them in the open, 2 seconds. It's only getting them more if they can successfully chain it with a vault, which I rarely see.
So how you bait out dead hard for a distance? You know, when you can't get behind them? Answer is you can't. Im so tired of just bait it out comments when people have no idea how good survivors use their dead hards
-
@Patrick1088 said:
DH: killer just has to bait it out, nbd. If you haven't seen an exhaustion perk on that survivor, then assume its DH. With DS change, DH is common.
NOED: literally just do bones as survivor. Unless killer is running an endgame build, the killer may be struggling, go do bones. Its extra points and prevents NOED. You can run Small Game, Detectives Hunch or Counterforce.
Bait it out is only a second comment? You guys are getting slow
-
I think boon perk will give you buffs when you cleanse blue totem. Giving killer another objective is ridiculous
-
One of the devs said he's proud how trapper is still strong after 5 years, so i guess so
-
Bee Keeper
-
@Huge_Bush said:
I like it in both roles though I do think that the Saloon needs to be redone and at least a third of the breakable walls on the map need to be removed.
Good news! They just removed the wall between two rooms in saloon!
-
@adam1233467 said:
https://us.v-cdn.net/6030815/uploads/HBZHBQJ72MTJ/image.png
yep, it's open now, i didn't break the door, it already open
This is terrible. If they want to remove death room they should remove balcony wall, not this wall. This is almost infinite loop now
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2417017#Comment_2417017
yea and thats the problem "balanced" if silent bell was balanced to keep him the exact same strength as wraith without the silent bell then whats the point of the addon, it makes him stronger at something and weaker at something but it gives no overall bonus to make it worth running in comparison to addons that give him straight up bonuses while still letting him use his basekit, I think its fine for the addon to not have downsides as its already balanced by the fact it takes up an addon slot which could be used for something thats just as strong if not stronger depending on how you use it
He's balanced for a red add-on. Silent bell is busted and need some cons to use, just like huntress Iri hatchets
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2416326#Comment_2416326
Maybe a slight decrease in speed or something but I don't think making wraith a 5.2 killer while cloaked is as fair as you think
5.2 with silent bell? hell yeah he's balanced
-
Same happend to me
-
Just don't tryhard if you don't want to see meta killers every game. Sweaty survivors deserve sweaty killers.
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2414964#Comment_2414964
The silent bell isn't stronger, wraith is
Which means new wraith with silent bell is stronger than old wraith with silent bell. And old wraith with silent bell was already strong enough for a red add-on. New is just opressive. Making him old wraith with silent bell is a fair deal
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2414932#Comment_2414932
Rarity swap is agreeable, nerf to silent bell doesn't seem fair
Wraith silent bell was very strong pre - buff. Doesnt need to be stronger
-
@bjorksnas said:
I think they are fine, its ok for killers to have strong addons
Strong, but not opressive. With his last speed buff he needs some changes.
My suggestion is to swap all seeing blood and spirit rarities and reduce wraith speed with silent bell to pre-buff values
-
I play Bubba and Nemesis a lot. Nemesis is much weaker, sadly
-
Twins, Blight, Trickster. They all kinda meh. Nemesis is incredibly fun tho
-
And then killer will slug you for 60s because of possible ds. Fun and interactive
-
Not only this, but regular jungle gyms are longer on coldwind. Which is better for survivors
-
Поиграй за убийцу немного. За того же Траппера.. Против него тяжело играть? Похлопают тебя по попе пару раз на красных рангах - приходи - пообщаемся
-
Jill'sperk is just better. It works always and you can be healed very fast with green medkit 2 times
-
I guess it's time to nerf Pig again
-
Place Nurse takes skill so she's balanced comment here
-
Nurse and Trickster
-
No. Reduce maps size and nerf survivor gen speed perks, Like prove thyself, remove resilience gen speed buff etc.
-
It's either evil dead or nothing
-
@ProudRinMain said:
@landromat wait doesn’t stridor cancel out no mither? Since it’s only a 50% reduction to grunts of pain and not 100%? With the most recent update IW at tier 3 will remain unaffected by it and other tiers of it and/or no mitter will still be affected by Stridor, right?
You must multiply. In case of iron will formula is 0*1.5 = 0
In case of no mither formula is 0.5*1.5 = 0.75 = 75%
-
@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/2402874#Comment_2402874
Wanst there Infinites Though?
Nobody knew how to abuse them