landromat
landromat
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It's 75% with stridor and no mither
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@Mandy said:
There is no "i frames" for survivors at pallets. What's happening is that the server is recognising who did what action first - so whether the survivor had actually dropped the pallet or whether the killer had got the hit.
It automatically shows the killer that they got the hit, purely for the reasoning that the game is designed to give instant feedback - not wait after every action to see whether the hit was an actual hit. This is the issue that most people are having with this, there's nothing to say that the hit then got rejected after the initial feedback.
But survivor is closer than a pallet. Killer hits survivor first because he's closer and then gets the stun which gets rejected for some reason. I frames or not it should not work like that
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@JustWhimsical said:
There are already perks in the game that help survivors coordinate better with teammates not to mention swf, if pinging was added into the game it would break the game because no doubt the unknown aspect would be destroyed because you could spam pinging to alert the other survivors that the killer is chasing you or to locate where all the survivors are on the map. Even if it wasn't just see through the walls pinging it would still not be as good as just simply bringing perks that already do that. :c
This isn't one of those games, it's an asymmetrical horror game, not an fps or a team vs team game and why change something like that when the current product works just fine in it. I much prefer not knowing exactly what's happening it adds a degree of randomness that without the game just turns simple and basically just distracts killer every game to delay time. I wanna have hard endgames and have moments of uncertainty whether or not I should focus on gens or go save the person who is hooked I don't like swf, for this reason, it makes the game simple and boring. (Though I can still enjoy swf because it's fun to play with friends every once in while.) :)
You don't want this game to balanced. got it
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@Cutiaddu said:
I'll say this, it doens't fit with the theme of the game imo. I wouldn't like that
You have to sacrifice something for the future of the game
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2399807#Comment_2399807
He's not A tier but he's not trash tier he's a solid B tier killer.
He's worse than before the nerfs. and he was f tier so he's f- now
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@Aven_Fallen said:
This is not a tech. This is a Hit which was not meant to hit, so you dont get it.
He means you can throw a pallet on the same side where killer is. Hit will not register even if you're not on the other side of a pallet
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Yes. I played him with this build. This is not so good as you think. Anyway clown with pinky finger is great too so what?
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They just stay and do nothing at all.
Nice video. Still trash tier
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Trickster is f tier still. Zombies are bugged and do nothing most of the time
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Scary
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BBQ + Make your choice is a great combo since his speed buff.
Hook a person, hook another and find unhooker with bbq and oneshot him. MYC lasts for 1 minute and also you can hear survivor's scream now so you know who is unhooker
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Both have to go.
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2320007#Comment_2320007
if you are too lazy to do totems don't complain about noed if you rushed hardcore, and even if you didn't you still haven't done them, your mistake
So just bait dead hard then lol don't be impatient
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@Florin said:
Survivor: No one left behind, Lightweight, Deja Vu, Dark sense, This is not happening, No mither, Tehnician, Stake out, Detective’s Hunch, Buckle up, Baby sitter and Off the Record maybe, Visionary. Those perks should be buffed but still doing almost the same thing, I really wish to see more diversified perk builds and not just few(bt,dh,ds, iron will,adrenaline, unbre etc)
Killer: Beast of prey, Teritorial Imperativr, Furative Chase, Cruel limits maybe, Insidious, Unrelenting, Zanashin Techs, Hangman’s trick, Deerstalker, Distressing, Death Bound, Spies from the shadow, Forced penance, thrill of the hunt.
And also the perks you said, and still more perks should be buffed/nerfed/reworked so almost all perks will be at the same “power”.
I feel like Identity V it’s a way more balanced game than dbd, I played that game like 1k hours, I got bored and then got dbd.
off the record is fine. Just nerf iron will and people will start using it
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2319989#Comment_2319989
but that's literally what they have to do, you take 16 seconds 5 times and no noed. they even have coutner force now so it's done even faster
yeah do 6 gens to counter possible noed
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@whycantIwin said:
I want dead hard gone, so badly, and for noed i'll say it again like so many else did, do 5 bones instead of rushing gens, survivors can take the perk away, survivors can't take dead hard away but with 1-2 perks and very few killer add-ons
Do bones is just equivalent of just bait it out response
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I destroyed survivors without add-ons as freddy before his nerf and doing the same after his nerf. If you can't play without chains you just weak killer
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Im partially deaf and can't hear ######### in this game. I want this
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Because gen speeds are the problem and some killers have to gamble with strongest totem gen perks to not lose instantly
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Sure. But Vaccines should be removed then
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@SMitchell8 said:
Giving him a bag as basekit allows players to atleast play with 2 add ons instead of 1. If they darkened the traps or made the grass thicker he wouldn't need to use tar bottles either. Traps in lockers would be better than having to walk into dead areas to collect them. New maps would open new opportunities for trap placements that survivors won't have memorised. So many things they can but wont do 😅
They actually darkened the traps with his visual rework and he doesn't need tar bottle anymore
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No competition means no reason to work hard
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Hunch is better if you have map. If not - counterforce
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Detection range is attached to TR. Base is TR + 8 meters
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No, if you're not nurse or spirit
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Hexy
It used to be Otz but his 50 wins streaks just killed all fun for me. Pointless achievements in such a random game by playing against not very good survivors. That's just boring to watch
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I know that's a bait but probably all seeing blood should go, Silent bell should be nerfed and bone clapper should be at least rare, not uncommon
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She has one of the best screams in the game. It sounds super natural
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Haven't played survivor on release so this is the last one to get for me
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2308157#Comment_2308157
4 million is less than I was expecting. How did you work it out?
Had old numbers + counted new characters, But this is not 100% accurate of course
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You need about 8mil to get from lvl1 to p3 all perks. about 4mil without prestiging
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With map offering he's an A
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Huntress
With these killers at least you know they overpowered. Huntresses hitboxes(latency hits) are just broken
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2305097#Comment_2305097
I know full well about Speed Limiter, but even that has its synergies when given other add-ons, and it still compensates with more points per scoring event.
Billy has speed limiter too
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Game is not balanced around SWF. If you're playing SWF you spawn of evil and should be in jail. No. Really. Do not play SWF
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Use corrupt, park charlotte in the middle of opened gens and search map with victor, then chase as charlotte to not let them do any gens and repeat. Use ruin as well. You can use undying or pop on your choice. For 4th perk i'd go with bbq
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2298264#Comment_2298264
Ah yes, just because YOU dont enjoy it ,lets disable it for everyone else who is enjoys it.
If you don't like things it's normal to not want to see them you know
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I hope not. That's a terrible map
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2297965#Comment_2297965
https://forum.deadbydaylight.com/en/discussion/comment/2297959#Comment_2297959
So hitting bloodlust means it's a losing chase? Seems a bit extreme considering how much time you can milk out of a single jungle gym as a survivor
Good killer can not waste so much time on a survivor. He'll go and find another target in worse position and chase good survivor on a jungle jym later, when 1-2 of his teammates are dead
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@[Deleted User] said:
I have been summoned...
Here are some tips for playing as the Legion:
- Use Frenzy often throughout a match. Feral Frenzy is not just for injuring people. It's a navigational, and an informational tool. Plus the slowdown is helpful.
- If a survivor is healthy, always use Feral Frenzy to attack them when available. As a general rule of thumb, only use basic attacks on survivors who are injured.
- Avoid perks/add-ons that deter healing, but instead promote it. Things like Broken and Mangled will actually work against you as Legion. You want people to waste time healing, and they won't/can't do that if it takes longer or is impossible.
- While in Feral Frenzy and nearing the end of the power gauge, perform a lunge attack to get some extra distance out of your power.
- If a survivor drops a pallet and is healthy, rather than breaking the pallet, vault it instead then apply Deep Wounds onto them.
- If a survivor is further away, end your power and get closer before reactivating Feral Frenzy.
- Contrary to popular belief, Save the Best for Last is actually a really terrible perk to use on the Legion.
- Avoid Corrupt Intervention. It will spread the survivors out and hurt you greatly as the Legion.
- If a survivor is blinding you at a pallet/window, enter Frenzy and vault. If they keep blinding you, they will end your Frenzy by being blinded, however you won't be fatigue. This means you can immediately attack, or down them. This is referred to as "Legion Tech".
- The best chase perk for the Legion is Enduring, it is a teachable perk from the Hillbilly. This is because pallet stuns cancel Frenzy, and bypass the fatigue state. You can have essentially a 1 second stun, rather than a 4 second fatigue. Enduring also allows you to perform "Pallet Tech". This is tech requires you to lunge through the pallet while they're dropping it, hit the survivor, then be clipped onto the same side as them, and down them. It's easier to perform with Enduring.
- Be patient near lockers. Wait and see what the survivor does. They will try to make you miss by jumping inside at the last second. You can grab survivors out of lockers, which makes your power lethal.
- If a survivor stuns you with a pallet and is running away, you can activate Frenzy and vault the pallet, then immediately end your power. This allows you to keep pace with the survivor.
- You can bodyblock pallets and windows in Feral Frenzy. Use this wisely!
- Oblivious and Undetectable do not synergize with your power. They will remove Killer Instinct highlights.
- If a survivor you just hit in Frenzy is running towards a hooked survivor, wait until they attempt an unhook. While they are unhooking, hit them in Frenzy to cancel their animation and to end your power. You will have spared yourself enough time to seal a down.
- Bamboozle is one of the Legion's best perks.
- Hex: Ruin is nasty on the Legion (because of Mending and Deep Wounds).
- The Legion's best add-ons are the duration series, Iridescent Button, and the higher rarity fatigue add-ons (when combined). Mend time and power recovery are also quite nice.
- Frank's Mix Tape and Stab Wounds Study are really... really... really bad. Don't use them unless you are just joking around.
- If you ever lose track of a survivor in Frenzy that you were just chasing, immediately end your power so you can see their scratch marks!
- Sometimes survivors are a bit too scared of you. If you're at a harder loop and the survivor tends to panic-drop pallets, enter Frenzy to hit them and cause them to drop it (even if they already have Deep Wounds).
Hope this helps! :>
I do not agree about corrupt and bamboozle at all. Also no words about thana
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15s to get a hit or a pallet. Otherwise leave the chase
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I had the most fun with him since Deathslinger release
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Besides Nurse and Spirit - Huntress. She's the most infuriating killer in the game
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He needs some small changes to become strong
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If you're going to leave "just bait it out" comment - stop. This will make you look silly
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@Troman said:
https://forum.deadbydaylight.com/en/discussion/comment/2292645#Comment_2292645
Don't be egocentric, survivors are not there for you to have fun, they want to have fun too, that's the purpose of the game. Which role you play doesn't matter.
Don't throw that on me im playing both sides
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292645#Comment_2292645
It’s 70% for most. Outside red ranks it’s majority 4K killer sided games. Why should we all suffer because someone living in their moms basement plays 12 hours a day to stay at rank 1. Who has the time? Games should be fun.
Devs are balancing their game on big data, which is not the most efficient way to balance the game
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Honeslty killers feel weak at 50% kill rate. Should be at least 60% to not make them look silly
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291569#Comment_2291569
because it's a valid statement.
Whataboutism is never a valid statement