landromat
landromat
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2560054#Comment_2560054
They edited the original post. A lot
i just added first and last paragraph but yes. I made it more clear
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@JawsIsTheNextKiller said:
How strange that this PSA has generated such chaos!
OP is correct, NoEd will probably get you an extra kill or two per match and new/bad players should ask themselves whether they want their MMR going up quicker than they might be comfortable with.
I edited it twice to be more clear
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@legacycolt said:
I couldn’t agree more. Also people who camp their kills won’t get any better too while their MMR gets higher.
true as well
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@FreakPrince said:
The more you kill with second-chance perks, the harder your matches will be and the SWFs you'll face. That's what the OP meant.
Same thing doesn't apply to survivors because they all also get carried by their perks and friends - the difference being they can get away with it.
this. thank you
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@D3spair said:
With how fast Gens are in my MMR Bracket, I run No Way Out and NOED on my M1 Killers. Sometimes it doesnt go to End game but when it does go off there's always a 25% chance that all totems are gone even in a 5 minute game. No Way Out and NOED punishes M1 survivors for me though.
Yeah high mmr is a pain now. I understand you.
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@Exxodus21 said:
Whether or not someone else climbs in MMR from using NOED isn't any of your concern.
Im just trying to help people don't be rude
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2559704#Comment_2559704
Then you probably should of made a more well thought outpost. About NOED getting you that extra kill or two.
Instead of starting off with "OMG. No skill or effort required ! Bad players !"
I said bad players should not use noed because their mmr gets higher. You just nitpicking "Noed" "Bad players" without reading the post. I never said only bad players use it
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/2559720#Comment_2559720
makes a thread about NOED
me: makes a comment about NOED
"UnReLaTeD cOmMeNt"
Even still my point still stands, if your mmr goes up because if NOED that's on fault of the survivors you face, not you for running NOED. Kills are kills, it doesnt matter at what part of the match.
who cares who fault it is. You will suffer because of your high mmr. not them
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And skins they have are terrible
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post is about getting more kills than you can leads to higher mmr than you should have which makes your games stressfull much earlier than should. That's my post. But you keep arguing about how noed is balanced or something idk
And person above is the same as you. I will not argue about noed with you guys. If you disagree with me fine i do not care. If you have nothing to say about actuall topic ill just ignore you
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@R2k said:
Noed won't help bad players to win cause they are bad -_-. And Noed users play the game with 3 perks so they either 4k before it pops or 4 man escape.
Can u explain where opinion *Noed is perk for bad killers* comes from?
i said bad players will suffer a lot because noed gives them more kills than they can usually do That's a fact. Play game more if you disagree.
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@BrokenSouI said:
Yeap. Let's pretend maps arnt unbalanced. Let's pretend gens don't fly. Let's pretend it's not survivors faults for not cleansing totems
Unrelatable comment. Im saying you as novice player don't want to kill survivors at all or your mmr gets higher and noed just helps with that.
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I said it earlier. It should not work while running
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SWF
Slow game development
Boon totems (soon)
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Strongest item in the game by far. You just can not split pressure against 4 medkits
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Frosty billy/trapper
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Because bhvr can not make replay system like in any other pvp game so game mod can just check replay and decide if person deserves a ban or not and leave it to us to mess with recording and huge report forms
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Dead hard and tinkerer
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2557512#Comment_2557512
Exactly. SWF should be closer to the level of solo queue, a.k.a. brought down to the same level. SWF is very strong and I honestly believe solo queue is pretty balanced, so why would we be buffing perks and mechanics for solos to be at the same level as SWF, when SWF is not balanced for the game in the first place? Wouldn't that make solo queue unbalanced and just as bad as SWF? Do Survivors in general really need buffs? 😂
https://forum.deadbydaylight.com/en/discussion/comment/2557501#Comment_2557501
I would honestly say that most Killers are in a good place. If they buffed most Killers to deal with SWF, they would be far too oppressive in an average solo queue. I really can't say what a good fix would be but it sure as heck isn't buffing solo Survivors to be on par with SWF. Solos are in a good place right now and giving them anything that SWFs have (basekit Kindred, aura buffs that SWFs would already have access to, e.t.c.) would be awful and completely unbalance solo queue. I shudder to think of playing Killer and having to deal with SWF-level solos every game.
Because you can't nerf swf. Best way is to buff solos and then killers
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who's HUB
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@Hippie said:
I don't think Head On needs to be changed in that way at all. It's not meant to be a free pallet stun for your teammates to use while they're being chased... it's simply a niche exhaustion perk for Solo Queue that is fun to use and strong when you pull it off.
The last thing we need is for Solo Queue to be buffed to the level of SWF in any way, shape or form. And I mostly play solo queue Survivor! We need SWF to be brought down close to the level of Solo Queue if that is possible.
no we actually want solo q and swf to be at the same level
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@Seraphor said:
Devs have already said they won't do this, because any reward for solos is a de facto punishment for SWF, and why should you be penalised for playing with your friends? Why should you feel like you're losing out by playing with your friends, when you could be earning more BP solo?
A bonus for the killer would theoretically be fine, except that killers already by default earn more BP than survivors, as they're fundamentally in the game the longest.
This game should promote solo play. This is the best thing they can do without nerfing swf
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@KnotEnthusiast said:
Kill rates for most killers are well above the 50% threshold, so clearly the game isn't super survivor sided in all games. Learn to run tiles correctly and you can get all non-long walls out of the way in 20 seconds or less. DH for distance is annoying, but it's an exhaustion perk, it's supposed to be strong, just like sprint burst.
In short, git gud.
Game should not be balanced around exhaustion and slow down perks. You should not feel like you must use either to succeed. Better change both and make proper balance changes so game is funnier and healthy for both sides. Also git gud yourself
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557455#Comment_2557455
https://forum.deadbydaylight.com/en/discussion/comment/2557268#Comment_2557268
And if there's 3 or more Survivors, and they're actually smart, they have a "healer", so in effect it's the same.
And this healer will be on gens instead of healing so you're pressuring 1 survivor less. Also healer can just take boon now instead of healing build and some more chase/gen perks
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Also deliverance is always possible so you must think about that too, as well as soul guard. Im afraid of new any means necessary too
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From A to B. His changes gives a lot of opportunities for new builds. But still not fun to play and weaker than he was
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2557260#Comment_2557260
It doesn't work like that with toolboxes, flashlights maps or keys
Tollboxes, flashlights and soon keys are all nerfed so they don't need a counter because they do not provide so much value anymore, unlike medkits. Maps never been a problem for killer. Weak item tbh. and yes you can actually counter flashlights without any perks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557246#Comment_2557246
I mean, if the Totem isn't around your patrol then that must mean it's part of a dead-zone of the map. Do you chase Survivors into dead-zones? Or do you just leave them there to be healed by another Survivor while you check your 3-gen?
If you're concerned about Boon Totems in your patrol and Survivors healing in them, Slap on A Nurse's Calling, if you're concerned that Shadowstep will counter that in addition to masking Survivors Scratch marks, that's a thing to be considered with Shadowstep and if it should suppress both Aura's and Scratch marks given it's a team-wide buff.
Why will you ever chase a survivor in zone without generators? They're sitting on gen, hit them and go for another gen or you'll lose the game. With boons this is not possible because they'll just run into boon, heal without a teammate and return to do a gen again. You can't afford that as killer and you'll always lose to a boon in that situation
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2557252#Comment_2557252
"What are the counters to this item?"
"Here's a crazy-long list of counters to this item"
"No those don't count because I should be able to counter it as trapper with no addons"
You're not worth talking to. You're just going to keep trying to shoot down everything I say with artificial, made-up prerequisites.
So let's end this here. And yes, exactly i should be able to counter it with trapper with no add-ons or item is overpowered
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2557218#Comment_2557218
->You cannot call perks and certain killer counters to an item
What a ridiculous statement. Actually absurd deflection. Does Distortion not counter BBQ? Does Detective's Hunch not counter Hex perks?
Perks which counter another perks? Sure why not, but why you should have certain perk (they're paid btw) or certain killer (which is just random because you can't change them) to counter base survivor mechanic? Dodging a lobby is not a counter either
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557181#Comment_2557181
If you're uninjured, is it worth it to spend 14s to potentially be used later, and only if you're at that part of the map?
If you're injured, is it worth it to spend 14s + 16s = 30s to heal a single health state? (This is 2s faster than self-care)
If you're injured but have a med-kit, is it worth it to add an additional 6s to the healing process?
Is it worth it to travel to the Boon Totem Aura if it was placed by another Survivor?
The only real issue that needs to be considered is the healing speed bonus (+range&verticality), not that Survivors can keep reapplying it to a totem.
Since it works on all survivors answer is yes for all your questions. It is better than sc as you said and you give infinite medkits to everyone. Killer sometimes have no time to snuff a totem on other side of the map because they have gens to protect, which makes some areas just free healing stations for survivors. Forever. Idk if you're played this game in times of pre nerfed self care but it wasn't fun for killer. And it sure will not be fun again. Infinite healing should not be a thing with such little downsides
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2557218#Comment_2557218
You get an entire minute in the lobby to select your perks, don't act like you're supposed to have free counterplay no matter what you're running. It doesn't work like that for anything.
Medkits are base survivor items. They supposed to have some base gameplay counter without perks. You can't switch killer and if you have no certain perks in your loadout you're screwed. And even if you have one that's barely a counter
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2557193#Comment_2557193
Franklin's
Plague
Oni
Bubba
Starstruck
Make Your Choice
Dragon's Grip
Mike Myers
Ghostface
Sloppy Butcher
Coulrophobia
What about real counters? You can not call perks and certain killers counters to an item. How should you play to counter medkits?
Let's say you're wraith or twins and you rely much on splitting the damage and you don't have certain perks against 4man squad with medkits. Your actions?
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2557119#Comment_2557119
There is nothing OP about medkits, there's a dozen counters in the game already
If you link me that Scott Jund video I'm throwing hands
Counters to medkits? like franklins and plague?
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@[Deleted User] said:
Basically, if you see that there is a boon Totem aura, when you down a Survivor, try to hook them near that Totem and then snuff it out/start a patrol in the direction of that totem zone to see if you can snuff it out without needing to look around for it too much.
so what stops survivors from blessing them again?
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The only OP item left in the game is medkit, but no worries, nobody will use them with circle of healing (thanks, bhvr)
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Blight, literally has crutch
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557101#Comment_2557101
Well that makes sense then. RPD is the newest and largest map so the game probably downgrades it with auto adjust because it's much more technically demanding than other maps.
oh that's why. thank you
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@[Deleted User] said:
do you have auto adjust on?
yes. but only rpd is blurry
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@Jejune said:
Your body hates the map and therefore whenever you enter it your brain has emergency shut down which leaves you with blurry vision for the remainder of the match.
Makes sense
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He'd lose his hand. Again
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2555498#Comment_2555498
What if they dont leave?
watch youtube
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I just use meme add-ons all day and let everyone go. Good luck on high mmr, survivors
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McMillan, except suffocation pit. Terrible map design
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@queencynic said:
https://forum.deadbydaylight.com/en/discussion/comment/2554295#Comment_2554295
Constantly getting groups of survivors that are just much better than i am at certain killers makes me afraid to play killer.
this
And it's even not about getting good. You can't beat even average survivors bringing their strongest stuff with voice comms etc. you just can't. That's how game is balanced
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This is not fun. This makes me to not want to play this game
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your current rank is your highest rank, so both
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I want to see blighted deathslinger so much because they're usually very cool and all his skins sucks but since he's not fun to play in new patch it doesn't matter
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this
