Just a reminder that dead hard shouldn't exist
Dead hard hate thread number #26789745
Please bring the sprint burst meta, I don't care that SB is stronger id rather lose a game than have 4 people dead harding after I mindgame them.
Also bring back victor being able to hit mid dead hard.
Thanks.
Me? Nah would never be getting kicked after someone dead hards my pounce. Never. Couldn't be me.
Comments
I'm far happier to see 4 dead hards than 4 sprint burst! Lets keep it please and thanks!
I say free yourself from the yoke of exhaustion perk dependence!
Hell no. Sprint burst does not give you bullshit invincibility.
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About that
Sprint Burst doesn't give you i-frames.
If only the bullshit iframes actually worked.
Only if u bring back the bug where victor would get stuck in the ground for the rest of the trial
The way DBD handles hit detection, if you swing at a survivor that just increased speed, aim assist will move towards the survivor but will miss. This true for lithe as well.
Basically pseudo i-frames.
These threads are so tiring.
You can't even get posters on here to agree how to even nerf it - they either think the i-frames are the issues, or distance. Remove either and it's useless. DH's i-frames rarely works, either you end up exhausted on the ground or you go down seconds after the killers cooldown. 4 sprint bursts are absolutely more terrifying than 4 dead hards. When SB inevitably comes meta if/when DH gets nerfed, then you get hit with 99'd sprint burst squad, you'll call for that to get nerfed, etc etc etc.
I play both sides and I really just don't give a ######### about DH for distance, nor do I care about the i-frames.
What if dead hard gave endurance for like 3s, instead of dashing forward, so the killer and the survivor can both benefit from getting hit via certain perks like stbfl or mom
Also my suggestion means no more dead harding over trapper traps
Yeah, sprint burst where I either chase someone 3x longer or get a free hit on a failed DH or a perfect DH hit which comes a few seconds later, sprint burst causes me to be forced to give up a possible chase to go to someone else using spine and sprint constantly having a bad time. Yeah your a real killer main do you not get many sprint burst users?
That shouldn't even be a thing.
Endurance for 3 seconds so what your saying is dead hard + built in sprint burst combo? Oh hell. I'll just quit. Lol
The only thing that would make anyone happy is the distance in which you dash is slightly reduced with a slightly higher cooldown, but the saddest thing is this perk never does anything for them when I just hit them a few seconds later due to catching up.
Well maybe knock it down to 2s
Dead Hard's distance with no I frames is NOT useless lmao, that's still a massive chase extender if used properly
If people didn't need to rely on I frames removing the I frames wouldn't matter.
Do I also say remove unhook I frames ๐คท
Even though I'm reminded very often cause I literally see that perk every game thank you for the reminder.
Still don't understand how this perk still exists tbh.
TBF anyone who is calling for Sprint Burst to be nerfed too are correct as well. They are both overpowered Exhaustion perks. The only difference is that Dead Hard is more annoying to most people. There are fair Exhaustion perks like Head On and Smash Hit and maybe even Balanced Landing and Lithe, but they mostly aren't used because why would you use something that's fair when there's OP perks you could use instead that also happen to literally be "fun on demand almost anytime."
Just because people can't agree on how to nerf something doesn't mean it doesn't need a nerf. People couldn't agree on how to nerf Decisive Strike and it was still definitely the right call to nerf it. People always have different opinions, doesn't mean that there isn't one out there worth listening to.
Smash hit is the most useless exhaustion that ever existed and head on is a borderline meme perk.
The only decent exhaustion perk except sprint and dead hard is lithe but as all others it's rng dependant because goodluck using it on shelter woods with only c walls
I think we have different opinions on how strong survivor perks should be. I think Exhaustion perks should be dependent on something, otherwise they are too strong (unless their potency was much less than it is). Sprint Burst and Dead Hard are more or less only dependent on you having the right keys on your keyboard.
Sprint burst makes it so that any killer that relies on standard M1s needs to spend upwards of 30 seconds catching up to a survivor before chase even starts mate. They're both horrendous perks that shouldn't exist imo.
I play both sides too. dead hard is op
Dead Hard should disable the survivor's ability to interact with the environment (no vaults, no pallet drops, no gentapping) for 3 seconds after dashing, that way it would become somewhat balanced and survivors wouldn't exploit it to extend loops with after already making a mistake.
Not a terrible suggestion, actually. It'd still be useful for dodging a hit, and it'd even still be useful for distance, but there'd be a bit more of a chance for a killer to get a hit if you use it that way.
yeah I can't believe that's still a thing.
My computer BSOD'd while working on two very long replies to my original comment, but oh well. I don't feel like typing it up again, sorry to my other responders.
This! My main problem with Dead Hard is that people will play fast and loose in chase, making suboptimal moves because they know they can just E to the pallet or window and then suddenly they start being much more careful and precise in their movements.
I find Dead Hard extremely not fun* to play around because of this, you can very clearly tell when someone has it because of how they play. If people didn't have the safety net of "Dead Hard to pallet and drop it" then they'd be forced to actually play well ALL the time and when the Survivors are playing well that is what makes for the fun chases.
Dead Hard for distance, to get into that TL tile, run around the outside NOW vault, great! We get some real chase and not just time wasted for your buddies to do gens. Almighty E to the pallet in the junk loop for an extra go round THEN drop it. Still annoying, I hate the "Run seven times then get hit anyways" meta when it comes to junk loops but still better than what we have right now.
I'm just so tried of seeing Dead Hard. I had a streak of fifty-two Killer games in a row (over a few days) with at least one in the lobby. I had one game without one and it was just so refreshing. I'm now on a twelve game streak with at least one Dead Hard in the lobby, with two games having four. I'm with the OP here and that I'd rather see 99ed Sprint Bursts than more Dead Hards.
*Dead Hard is easy enough to play around, yes, doesn't make it any more fun to do so though.