MMR is great showcase how survivors dominate at high skill level

Killer is just not fun. Even if you manage to kill them all you feel nothing but emptiness in your soul.

When survivors stack their stuff together there is not much you can do:

Strongest items

Strongest meta perks

Voice comms that bring survivors to a whole new level of power and are completely ignored for 5 years


Now when it became clear with mmr question is: are survivors supposed to have such high power ceiling? do we need death squads with 80-90% escape rate and what can we do with it?


TLDR survivors using their strongest options should not be as powerful as they are now

Comments

  • Killers can definitely win with their best stuff. I'd argue the mystery aspect of lobbies and general killer imbalance is where the game falls apart.

    You aren't given any real opportunity to prepare for the opponent. Sure, certain killers are most likely a loss against a certain type of team. But a Nurse/Spirit/Blight with a good loadout will be able to win. The unfortunate aspect of the game is that you can lose games from the killer selection/loadout screen. I think that's pretty dumb.

    I don't think voice comms are a problem at all. Are Brand New Parts and medkits a bit too strong? Yeah. Are stacked perk synergies among 4 survivors a problem? Emphatically, yes. But good players on good killers still win consistently.

  • @fantasyone said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563313#Comment_2563313

    Nope, nurse isn’t gonna win in hawkin, rpd or lery against comms team in high mmr.

    and before you say “using certain maps as an example is unfair”,

    well it only take 4 survivors to burn 1 map offering, that’s what SWF do.

    spirit would be gone soon too.

    she won’t be dead against solo or mid mmr,

    but definitely not against the best player.

    Nurse needs one down early on Hawkins or Lerys to win a game. Most comp teams don't even have comms for Hawkins or Lerys. What do you comm on those maps? Vague relative positioning at best. I can hook a survivor in portal room on Hawkins and proxy a 3 gen while tagging anyone going through the choke point to save. Killers greatly over-estimate how much average comms do.

  • Lol Comms aren't a problem he says.

    Not that comms are bad they just give a crazy strong advantage to SWFs. The game isn't balanced for comms and its ridiculous.

  • Completely agree. This should be a K’s game , but in reality the survivors hold most of the power. They need to focus on small buffs to killer. For example with Bubba, by default his chainsaw run should be longer and hugging objects should be more lenient. Same with Billy, it shouldn’t take exact precision; there needs to be more leniency by default when playing K. Bottom line, playing K needs to be fun otherwise everyone will want to only play as survivor and the game slowly goes away

  • @mwb8374 said:

    Completely agree. This should be a K’s game , but in reality the survivors hold most of the power. They need to focus on small buffs to killer. For example with Bubba, by default his chainsaw run should be longer and hugging objects should be more lenient. Same with Billy, it shouldn’t take exact precision; there needs to be more leniency by default when playing K. Bottom line, playing K needs to be fun otherwise everyone will want to only play as survivor and the game slowly goes away

    Killer is and always should be the more difficult role. There are easy to play Killers and hard to play Killers.

    In general, playing Killer is easy. The whole game is easy. But some people want to pretend that being good at Killer means that you are a 170 IQ-Gigabrain.

  • @DbDCasual said:

    Lol Comms aren't a problem he says.

    Not that comms are bad they just give a crazy strong advantage to SWFs. The game isn't balanced for comms and its ridiculous.

    They don't. I played comp killer/survivor for close to two years. The comms you hear from most SWFs on streams are borderline useless. They aren't actually communicating anything most of the time. Good comms take time and practice and were a thing we had to constantly work on and talk about.

  • "Even if you manage to kill them all you feel nothing but emptiness in your soul"

    I guess game balance is not the main issue you have with the game

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563360#Comment_2563360

    They don't. I played comp killer/survivor for close to two years. The comms you hear from most SWFs on streams are borderline useless. They aren't actually communicating anything most of the time. Good comms take time and practice and were a thing we had to constantly work on and talk about.

    They don't need to be extremely specific exact callouts with the killers exact coordinates.

    Just something simple like "killers chasing me at shack" tells all 3 other survivors that they are completely safe to do gens and what direction the killer will come from if they break chase. Survivors were not meant to have this much information.

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563431#Comment_2563431

    They don't need to be extremely specific exact callouts with the killers exact coordinates.

    Just something simple like "killers chasing me at shack" tells all 3 other survivors that they are completely safe to do gens and what direction the killer will come from if they break chase. Survivors were not meant to have this much information.

    Every somewhat competent Survivor will know that they should sit on a Gen when not being chased. Being chased or going for an Unhook are the only two exceptions where a Survivor should not do a Gen.

    Like, I dont need someone to tell me that I should do Gens.

  • @fantasyone said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563384#Comment_2563384

    What can be easier than using the exact same DH, Borrow time, iron will, DS meta and hold M1 for years?

    Definitely not mastering the 25 killers in the game right?

    I even said that Killer is more difficult than Survivor. But this does not make it difficult overall.

  • @fantasyone said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563471#Comment_2563471

    Nope, you said "Should be" not "is", then proceed to say killer is easy and even end with a mocking statement.

    "Killer is and always should be the more difficult role. There are easy to play Killers and hard to play Killers."

    "is"

    "IS"

    I did not even edit my post. You just did not read it correctly...

  • @fantasyone said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563354#Comment_2563354

    "What do you comm on those maps? Vague relative positioning at best."

    Nope, Nay, No, False. You have absolutely no idea what you talking about.

    Lery is literally the easiest map to locate yourself and communicate your position at the finest details.

    This map literally has tons of signs to pinpoint your location, a library and a gaint TV area in the middle.

    "I'm fixing the gen in the library"

    "the killer is going towards the red sign area, just went passed the wash room beside it"

    "he is chasing around the yellow sign intersection, going towards the library"

    https://us.v-cdn.net/6030815/uploads/TK2MJ9WVO2CL/1.png

    https://us.v-cdn.net/6030815/uploads/W5CDZWSWHRHO/3.png

    The two distinct "Window and Door" in the TV area can even used as a True North reference in lery,

    thats what I usually do in my SWF.

    https://us.v-cdn.net/6030815/uploads/4FCE7DPJ0FUM/2.png

    Hawkin is even easier to communicate your position, its literally a straight line with distinct feature on both ends,

    All three maps I mentioned doesn't even have random tiles,

    I do agree it is complicated for NEW PLAYERS, but we are talking about high mmr here.

    If you don't know what its like up there, don't embarrass yourself.

    Uhm you know that lery's is procedurally generated right?

  • @fantasyone said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563482#Comment_2563482

    Well then mb,

    but even then, being difficult doesn't mean weak.

    Who define the game has to favors towards survivors, why does it "always should be"? survivors rule book?

    Because it is quite clear that the side where 1 player plays against 4 players is harder. It would be very wrong if 1 player has it easier than the team of 4 players.

    Otherwise Killer would be the side:

    • which gets more BPs (way more)
    • has more variety in gameplay
    • has the more interesting gameplay
    • is easier

    There would be 0 reasons to play Survivor.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563375#Comment_2563375

    Killer is and always should be the more difficult role. There are easy to play Killers and hard to play Killers.

    In general, playing Killer is easy. The whole game is easy. But some people want to pretend that being good at Killer means that you are a 170 IQ-Gigabrain.

    Compared to what survivor takes, killer is genius level IQ.

  • @landromat said:

    Killer is just not fun. Even if you manage to kill them all you feel nothing but emptiness in your soul.

    When survivors stack their stuff together there is not much you can do:

    Strongest items

    Strongest meta perks

    Voice comms that bring survivors to a whole new level of power and are completely ignored for 5 years

    Now when it became clear with mmr question is: are survivors supposed to have such high power ceiling? do we need death squads with 80-90% escape rate and what can we do with it?

    TLDR survivors using their strongest options should not be as powerful as they are now

    Let's balance the game toward depip SWF Death Squads and get rid of solo queue and every SWF that isn't a SWF depip Death Squad. Then all the Killers can play against those 5 SWF Death Squads all the time, because they're the only thing that matter in balance anyway.

  • Why do we still argue here honestly ? Let's just all uninstall this game and move on. Devs don't care about the community, it is obvious.

    I have totally lost faith in BHVR and in DbD. The game is not balanced, the maps are garbage (balance wise) and the game design forces the killers to camp and tunnel, making the game unfun for both sides.

    Add to this the most toxic community and you have the worst game around for your mental health.

    And you know what ? Devs are happy about it and force even more the in- game toxicity as they add perks/designs to make the other side rage quit. And then they add a ban system to enrage you even more.

  • Ive had games recently in which ive played quite well and still only got 1k. Any slight mistake or bad judgement is super costly at high mmr.

    As survivor, I'm finding the games to be harder and most matches are ending with all players killed .....

  • @fantasyone said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563485#Comment_2563485

    yes? and its always the exact same kind of bathrooms hallway etc that is on the map,

    not random tiles like different jungle gym that can repeatedly spawn on the map and killer shack.

    As a SWF, all you have to do in lery is to go near the middle TV area,

    use something as True North reference, I myself use the "window and door" with my SWF,

    then boom, you can already pinpoint your location in comms with NWSE and signs.

    Badham_IV.png

    True North is pretty non-specific though. Not sure if our team's MMR was high enough, but we'd implement a clock system like this as we found quadrants or true north was a bit too vague. But maybe that was just our MMR! Give it a shot though on Lery's

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563431#Comment_2563431

    They don't need to be extremely specific exact callouts with the killers exact coordinates.

    Just something simple like "killers chasing me at shack" tells all 3 other survivors that they are completely safe to do gens and what direction the killer will come from if they break chase. Survivors were not meant to have this much information.

    Exactly, I faced a Com SWF team that I chased the first Survivor I found and within 5 secs I was swarmed by all of them setting up ambushes with headon....pallet drops....body blocks....the survivor I was chasing was letting them know where I was and where the team needed to be.


    SWFs wouldn't be that bad to face if they didn't have Voice Coms. With this new "matchmaking" system.....I use that term very loosely....I faced more SWFs than ever before, and usually the same team multiple times a night.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563494#Comment_2563494

    https://us.v-cdn.net/6030815/uploads/S1LLCE04TTHS/badham-iv.png

    True North is pretty non-specific though. Not sure if our team's MMR was high enough, but we'd implement a clock system like this as we found quadrants or true north was a bit too vague. But maybe that was just our MMR! Give it a shot though on Lery's

    I really like that idea. If I was heavy into SWF, I'd use it.

  • I play mostly swf and I gotta say...we're not that great. I and a few of my friends are decent at looping and we're pretty efficient on gens and our group is very casual. When we get a good map, good items, good perks, and the killer isn't at least an A tier with meta perks it is so ridiculously easy and braindead to win.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563490#Comment_2563490

    2nd and 3rd points are arguable. speak for yourself, îd still play survivor as long as the core gameplay stays same

    Killers objectively have more variety in playstyles than survivors. I get that a lot of perk combos and playstyles exist for survivor too, but that all applies to killer while they STILL have unique abilities.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563486#Comment_2563486

    Because it is quite clear that the side where 1 player plays against 4 players is harder. It would be very wrong if 1 player has it easier than the team of 4 players.

    Otherwise Killer would be the side:

    • which gets more BPs (way more)
    • has more variety in gameplay
    • has the more interesting gameplay
    • is easier

    There would be 0 reasons to play Survivor.

    Yes this argument makes sense... other than the part where the killer is supposed to be this big scary force that's nearly unstoppable but is really... just not unstoppable in any way when a simple piece of wood gets dropped in the way.

  • I completely agree with so many of you. Ever since SBMM was introduced, killer is just not fun anymore. It's just one bully squad after another for being even slightly good at the game. I used to play 6 hours a day and now I thinking about uninstalling the game permanently. It just feels so bad.