immortalls96
immortalls96
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- immortalls96
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Comments
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@FriendlyGuy said:
Why should they? They did the same thing with legion. Nurse is fixed now aka no one is conplaining anymore.
Except the people who actually play her
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The devs really should adjust emblems for certain killers
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This is seriously not picking and expecting STEALTH killers to give you a minute advance to react defeats their whole objective..and I'll also remind you every stealth killer aside from myers is considered very weak for that very reason..eyes peeled..run spine chill if you must..but complaining about an m1 killer..people wont take it seriously
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/873001#Comment_873001
Freddy slowing the game down is fair play? Play solo surivior.
Perfectly fair..killers play solo all the time ^^
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/872953#Comment_872953
You are saying it as if every player wants to win the game fast and quickly. It's also ironic how killers complain about games ending quickly as if Mori isn't a thing.
Forgive me but is the survivors goal not to get the gens before the killer hooks you to death..? My point was to point out how two faced it is to complain about slowdown builds when gens can be done at a fraction of base speed..far more than the killer can slow down
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Not really..if you used it more than once a chase..odds are it was to abuse a long loop
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Being generous it's technically 4..well..nurse is semi questionable atm
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/873136#Comment_873136
Not everyone is gonna have a toolbox and pts . Stop bringing that up.
No..because not every freddy or killer will run all slowdown perks either..so..practice what you preach ^^
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/872545#Comment_872545
This. She can be one of the best killers in the game, but it all depends on if survivors cleanse or not. her power is not in her control, it's in the survivors.
Personally I think the opposite, she needs buffs too incentivize people too cleanse. My idea is too make them 5% slower while fully infected.
Or perhaps a another sickness stage that debilitates you if you wait to cleanse too long via lowered action speeds perhaps
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/873022#Comment_873022
Sorry I don't have an exact time for how long it slows down.
Well I play both sides plenty enough to know any slowdowns can easily be negated by toolboxes or pts...and it trumps the killers ability to stack them too..run those and freddy will only slow you down through quick chases at that point..theres nothing more to say
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/872953#Comment_872953
Maybe if you read you'll see, if action speeds get an extra 5 minutes to finish, thats when it's an issue. As for survivors getting double action speed then they can nerf that when they nerf this.
Lol I'm calling bs I'm sorry ^^; no combination of perks let a killer make a gen that slow..I know this for fact..and freddy would require you all to be hurt, asleep, and on death hook..not likely to happen and even if it does youve already lost man
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Lol I find this very ironic..survivors getting to more than double repair speed is fine..game gets a tad slower THEN it's an issue...guys..come on
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/872546#Comment_872546
It doesn't have to be like Hillbilly, basically just keep the concept of designing the power to be less punishing when using it to travel around the map because right now that is not a valid option because of the 4 second stun, no one else has that.
This is true
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/872655#Comment_872655
Yeah I'd be fine with it deactivating during egc.
In a perfect world..
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Detectives hunch..now noed is dead
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/872631#Comment_872631
It's counter is not camping. In my example above Freddy was completely right to camp me. Hell if they made bt distance based rather than TR I'd say have it not active during egc.
I'm speaking during end game..the killer already has no real power there..and if they change bt that way securing kills will be virtually impossible and turn bt into an even more brainless perk..the premise is good but it's easily abused
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/872386#Comment_872386
I suppose I could run DS on the chance that i have this problem. I prefer not to run perks that are one offs though.
https://forum.deadbydaylight.com/en/discussion/comment/872384#Comment_872384
It would make it consistent. Which I'd much prefer.
Guess they want bt to be uncountable then..lovely
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Faves: detectives hunch , thanantaphobia
Least faves: adrenaline , mindbreaker
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/872383#Comment_872383
Okay but it adds to the point of the post. Use your reading comprehension skills.
It really doesnt..one person being stuck with a slowdown is nothing..take dying light..its trash..truley is sadly..all because 1 survivor isnt affected and the numbers are too low..so 1 survivor getting hit with at most a 10 percent slow will not hurt the game even a little..especially when a brown toolbox can negate it and more
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/872451#Comment_872451
I firmly believe changing Legion into a map traversal Killer rather than a slowdown is the way to go. Take away the DW and give him something similar to Oni when his power runs out, that small slowdown, and then Legion can use their power to travel around the map and injure people. Without the DW though he would need a faster recovery speed or make him like Billy where he can just charge it up but then he is unable to recharge his power when he hits someone.
Hmm..I dunno I like his premise just not the delivery
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@Jason_cx said:
This is just a small idea of mine that I would admire on the Plague's gameplay:
"While corrupt purge is active, you may no longer see scratch marks of running survivors"
Let me know any other buffs/nerfs you'd like to see on her.
Shes already underplayed and considered weak...her power is completely in survivor control..your going the wrong way with this
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/872445#Comment_872445
which is why we want a rework but apparently the devs dont wanna do that.
For now I'd settle for dw disappearing..that one change eliminates legion as a balance threat and leaves more room for creative changes and ideas
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@HatCreature said:
Deep Wounds is such a problem that new perks with ''Oblivious'' and ''Undetectable'' have to be carefully created to be bad JUST so Legion can't exploit it, it is holding back creative and strong perks just because 1 Killer can take advantage of it while others can actually play around it.
Precisely my point..legion has been holding the game back a lot
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/872324#Comment_872324
I've had the exact scenario the op had. In my case it was endgame. I also finished the last gen right in front of him. I knew I was going to get camped. Which was fine. I got unhooked by someone with bt. He hit me before I could even move. I made my run for the gates. And nearly made it. The only reason I didn't is the deep wounds counter counted down. I don't mind that he got me. But it does feel unfair that he counters a perk without doing anything. I think bt should be distance based like MYC is.
That's why ds is better...you wouldve gotten away for free and freddy could do nothing
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/872185#Comment_872185
Did you not read the post? He also had the add-on so the obsession (me) could not be woken up.
An ultra rare nobody uses because its trash..?
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Spell hillbilly correctly if you want to at least look like your serious
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Personally I just hate how flashlights can blind you from outside your fov..that shouldnt be possible...
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@Uxoricide said:
@immortalls96 we weren't met by silence today, but the answer wasn't that fun to hear either... basically nothing's gonna happen to her again for a while except for changing the sensitivity for console players
https://forum.deadbydaylight.com/en/discussion/comment/866488#Comment_866488
Well at least they finally said SOMETHING..even if it is just to say they plan to do nothing for a while..at least we still got spirit, freddy, and the oni hopefully
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@akbays35 said:
They need to make Nurse more fun and responsive to play. There's no point in mastering into a now mediocre killer.
They should have tested just changing her addons...stacking two cooldowns was just way overkill
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@ColgateAdvancedWhite said:
Are we looking at the same stats? The latest november stats are here:
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019
In all ranks, killers are around 60% to 65% kill rates (with outliers), which is above 50%.
In red ranks, killers are around 70% to 75% kill rates (also with outliers), which is also above 50%.
While I do play killer myself, everybody has to realise that such high kill rates is not fun for everybody, even though it sure feels good to get 4k
We are..but we also play the game and we know those stats look good but the reality Is..wraith is not more powerful than demogorgan...
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/867627#Comment_867627
Impossible to really say, as the data we have only goes back three months. When I played survivor I don't honestly remember running into that many Nurse's. Trappers and Billys yes.
Well..I've seen on yt at least..only about two videos of nurse since her ptb..and rumor is that nurse is almost as rare on PC as on console these days..the stats seem to support this claim
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@ColgateAdvancedWhite said:
I knew the kill rates were a lot higher than 50%. My own Spirit gets about 4k in most of my games. It has become so frequent that I had to remind myself that 4k is not what the game is balanced around.
Although I sometimes feel salty that I don't get 4k. I guess that's why there are so many killer complaints on the forums despite killers overperforming across the board.
Only theres proof that none of them really are..if a killer was over performing than no other killers would be played..its just how many people are..the majority of killers are quite weak..bluntly put the killer players skill is the reason the kill rates are as they are..but take wraith against a good team and you'll see the real state of the game
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/867597#Comment_867597
BHVR has been anything but impartial throughout the history of this game. While I feel they are getting better; it still comes with lots of strange logic and wanting the majority to be the ones to have fun over the cost of the minorities fun.
Odd considering nurse was a large portion of killers for a while
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@CrowFoxy said:
Yes, they basically killed all interest in Nurse.
Not cuz she isn't viable, she is very powerful still but she's boring. 50/50 players like me I've seen are sometimes Nurse sided but Survivor exclusive players are LOVING it.
That they are..and it's very obvious in the way they respond to nurse feedback posts..the lack of even attempting to seem impartial is honestly disheartening
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/867236#Comment_867236
This was for all Ranks AND Platforms. I dont think that many red Rank Killers will play the Nurse on Console so that this shifts more to PC than the overall. And for all Ranks... Funny thing, last time the data was not representative (according to some people) because all Ranks were included. Now it is?
I mean, you can interpret statistics the way you like, at least it looks like that...
I'm looking at mainly Ted ranks because console wont skew the stats very far..and no new nurse wants to play her at red..so that's where the veterans play..bottom..3..less than wraith ffs
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/866081#Comment_866081
Not true. The stats only show where there might be a problem. We do our research before making any changes to see what that problem might be, if any. There's a lot of people who would be happy to share why they feel the Spirit needed to be changed if you'd like.
While the changes to spirit were well handled so far as I can tell there are also many people who have stated reasons why the nurse base kit change was not necessary or wanted..yet they are met with silence..it kind of feels like THOSE are not being taken seriously...
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/867300#Comment_867300
Oh you're a console nurse. That says everything, she is not made for console. Sorry bud
Come to PC, then you understand why she needs a nerf. She is that overpowered here and still is. I wonder if most of the nurse complaints come from console nurses...
I've seen enough gameplay to know it makes no difference..try not to be so shallow thinking..it wont get you far
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/867257#Comment_867257
Afaik they did not release the stats in a way that they're directly comparable. The last stats they released where from here:
https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests
Where they listed PC and console separate. She had a 22% pickrate on PC rank 1, but none available for xbox and ps4. If you mix them, we dont know how much nurse is played at rank 1, so we cant compare them to the current stats.
I'll just let the nurse leavers be. You argue with facts, logic, tier lists and maths. And their only argument is "You dont play her. I just dont have fun, ok?". So do the infiniteabusing, instahealing, dstriking, borrowed time, Mettle of nonsenser argue.
Lol well based on her red rank stats it says all we needed to see to prove all the nurse haters were just blustering..only beats demo gorgan and pfft..clown..worse stats than wraith..and legion..I find that hilarious..also as a console player myself..I can tell you..on console you see maybe two nurses a month..at lower ranks usually..so they dont have much stat sway..that's why I can take that number a little more seriously
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/867213#Comment_867213
Well thats just your opinion. We dont know about the pickrate changes, so you're making up things. And plenty of people still like to play her, you salty nurse leavers just dont admit it. "Everyone who has fun with her, doesnt play her" is their only argument and a childish one. I started playing her again after the nerfs, since she was busted before. Its INCREDIBLE, how ######### strong you are as Nurse. I dont get the balance complaints at all, she is still by far the strongest.
Actually..I'm looking at the newly provided stats over the old ones, so before you say something without thinking again I'll leave you with this..the idea everyone agreed on was an addon pass..the devs made a call nobody except die hard nurse haters agreed with..and then they not only have gone through with it..but have been dodging very simple questions which frankly is rude and insulting..all the respected nurse players I know of absolutely despise the change..not 1 nurse main I've seen gave it a thumbs up..because the concept was stupid..the devs saw a problem and then went to solve an issue that didnt exist..so here we are...
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/867236#Comment_867236
Yes the first stats are bad nurses + good nurses aka all ranks . Bad nurses includes me doing my daily + probably80-90% of the nurses in general. Nurse takes skill to play. It is a not a Freddy spam my traps with one button gameplay. It is way harder
You dont play her much I take it..she always took skill..especially addonless , but giving free extra distance to survivors is a handout..not a boost to skill requirement
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@se05239 said:
Nurse hasn't changed much if you're a Nurse player who didn't rely on 3+ blinks/omega blink builds. With double recharge add-ons, you're basically playing a base pre-nerf Nurse.
Still have to wait for recharge and maybe people I dunno..wanna actually play with her new addons without feeling like a slug..? Maybe ?
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@Haku said:
I don't see anything on the stats that suggest that ? All I see her kill rate is down to some normal numbers aka 65% at red ranks. if we can call 65% normal that is .... when every other killer is also above that number and they were way lower last time we had stats but thats another story ...
But the first chart shows playdate vs kill rate..nurse was bottom 3
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/866961#Comment_866961
If i had to guess: Because nothing is wrong with her. Its the same 5 players making 90% of the nurse posts. The good nurses still 4k with her. Most streamers say she is still the strongest killer. If she was released today, she would be called op. Just because they dont have fun, doesnt mean we should buff the strongest killer. That nerf was waaaay overdue and they kept her core gameplay and muscle memory.
Only it didnt..and looking at the stats..her playrate dropped like a stone...and the only people I've seen say shes ok are 0eopke whom never play her or are known to dislike her..so no..shes not fine
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@Peanits said:
I feel like I really need to stress this line from that post:
Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.
To use the Spirit as an example, as we've mentioned many times before, we do not balanced based on stats alone. We make sure to do our research first and there's a lot of compelling arguments for why she should have been changed.
And again, there's a bunch of different factors involved. Is Freddy overpowered, or is it just a combination of perks and add-ons that make him that strong? These are all things that need to be considered.
So just to reiterate one last time, I really would not recommend drawing any conclusions from these stats. These are averages, not specific and incredibly detailed data that you should draw any conclusions from.
I find it really frustrating we cant get one straight answer on the nurse....why do you guys not want to talk about her..?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/863695#Comment_863695
If you're a biased killer Main, I absolutely agree.
More like if I'm a realistic player which it seems I am
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@Matekoss said:
https://forum.deadbydaylight.com/en/discussion/comment/863694#Comment_863694
Dude..stop. Its gettin worse and i think it wont stop.
But seriously, if you start workin on a map. You have to face this kind of issues. But instead of keep going you try to fix them. And if you think the map is finished, you have to test it. And if BL is may to powerful for this kind of map you try to fish for an solution. But naaah - we did a pretty good job so far.
Out of Topic, but hitboxes ma dude. And please dont tell me its an connection issue.
So lie? Lol..and let's not forget bl was for no reason more powerful than the others and had a passive it didnt need
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/863502#Comment_863502
God mode. Lol ok.
Best way to describe it
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@Matekoss said:
https://forum.deadbydaylight.com/en/discussion/comment/863348#Comment_863348
Thanks for saying it - Map design, was make this perk to powerful.
Yes and what should be realized is there will always be tiles that bl makes too powerful..the new map designs all have spots like that so instead of erasing every tile like that making bl effectively meaningless..now it's just not abusable
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Noed is dead..detectives hunch kills every totem perk
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The devs will respond eventually..but you basically nailed it in the head..in the meantime do ignore the ignorance of people who didnt like or even play nurse and their painfully blatant bias followed by 0 logic of their own..they just seek attention