immortalls96
immortalls96
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- immortalls96
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Comments
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/887883#Comment_887883
Ikr It sounds like his power is being expanded but we have to wait to see the stats though
If he still has to swap stances then doubtful which its believed he does
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@Warlock_2020 said:
WTH is OP talking about? This is a huge buff and I like it. Doc is my secondary to Trapper and I love the lack of switching between modes mixed with an aoe shock that fills the TR. Incredibly useful.
Question though, what if you are greatly increasing the TR, with addons or Distressing. Does the shock still fill the TR? Might be a bit too strong that way. Add in Whispers and there will never be stealth options with Doc.
One flaw in your logic..I'd wager it's on a long ass cooldown..a minute at least
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/887707#Comment_887707
????????Logic?????????
Best argument in the world I guess.
I simply disputed your claim that this bug is the worst..but there have been many worse
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/887719#Comment_887719
Quiet! I think the mods just deleted nuclear’s post.😐
Yeah this is gonna be interesting
So far I've lost most of my excitement honestly
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/887710#Comment_887710
Apparently he'll need to stance swap for shock therapy while blast is in punishment
Well that's a shame....I dunno..this removes his early game and maybe late game too...this is looking kind of grim
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Upon inspection if he doesnt need to stance swap anymore this could be interesting..if he does still..well..I think he will suffer for it
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You realize killers used to be able to be trapped midair by survivors before..? Dead hard used to also allow survivors to go into unbeatable god spots..relax..itll get sorted out
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/887639#Comment_887639
Oh god please no! I would rather have current doctor than stronger doctor with a recharge!
If he still has to swap stances then itll hurt him badly I think
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Ah..so this is what we are looking at.....hmm.....
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@Bravo0413 said:
Ya know it may not be a finished product.......
I'd certainly hope not
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@HighQualityDonut said:
why are you typing like a boomer
You'll figure that out soon
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@Dreamnomad said:
There is too little information to be outraged.
I'd say there is just enough
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/886330#Comment_886330
then explain to me I do not get THIS POST
I cant say it clearly but ask around or just wait..you'll find out either way
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/886332#Comment_886332
HOW DARE THEY NERF PIG'S ABILITY TO COUNTER BORROWED TIME
INDEED
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/886319#Comment_886319
Is that right? What are they gonna do to my boy? :(
If we say they'll delete this
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@Stornt said:
I'm assuming we're talking about Legion. If so, I don't quite know what you're talking about in the post?
No...its not legion
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@[Deleted User] said:
I already accepted that deep wound is an ability to slow down the game and that is it
This is not a legion post
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@BBQnDemogorgon said:
What are you talking about? Your post is very vague
I cant be specific...I just had to say something about it..you'll hear about it soon on yt if nothing else
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@ahandfulofrain said:
What
Ask around...you'll find out fast
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/884552#Comment_884552
How so?
Are you implying that one side is assured 100% total dominance from the very beginning of every match?
What I'm saying is I go into a game as survivor with nothing but aura perks thinking "Let the games begin" because I know no matter what I can be effective and usually are
As killer..if I dont have decent perks AND addons..I feel more like
" Alright I gotta get this done quick or I'm screwed "
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If you consider ghost face overpowered...I'd recommend practicing more
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/884306#Comment_884306
What the devs imply by the 2k average is that they’ve designed their game the best they can (and continue to try and improve upon) ensuring that whether killer or survivor, BOTH sides have a 50% chance at victory at the OUTSET of the match on an average basis.
Of course those odds fluctuate greatly by the emergent nature of how a match progresses.
But what they mean by 2k average is that neither side go into a match starting with any kind of advantage that ensures total dominance from the very start.
Well then bluntly put we have a long way to go...
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884306#Comment_884306
I think you're misunderstanding how the 2k average is supposed to apply to balancing. Yes, with a killer and four survivors who are equal in skill level, theoretically that match should end in a tie. In the same way that theoretically, a soccer game where both teams are equal in skill should end in a tie. If one side wins, that means they were better, or at least played better. That's how it works in every competitive game in existence (competitive being here defined as "a game in which players compete with one another").
Realistically, though, even if both sides are equal in skill level, there are many other factors that can influence the outcome of the match, from one player being off their game to simple random chance. But if all players are equally skilled, on average, their matches should be ties. That doesn't mean that every game should be a 2k, it means the killer should get a 3k or 4k about as often as they get a 0k or 1k, and individual survivors should escape about as often as they die.
In short, it's not that a 2k is the "ideal scenario" for either side, or that the killer is only strong enough to achieve a maximum of 2 kills, but it's where the median should sit.
Only one issue..most killers are considered underpowered despite apparently every single one breaking that average....so that throws that theory to the wayside
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884212#Comment_884212
I suspect I'm not the one who isn't getting the point, but it's possible that I'm wrong, of course. Please, explain what the point is that I'm not getting.
In most scenarios evenly matched opponents will eventually result in a victory of 1 side or the other..but in this case the implication is that in an ideal scenario of the same type the killer at max could not achieve more than a 2k in that same scenario..therefore..that automatically puts the game in survivor hands at all times..1 little mistake and the killer will flat out be demolished because said killer only has the strength to prevent 2 from escaping in an evenly matches scenario..The games current balance has proven that this is indeed the case and the whole system is flawed severely
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884156#Comment_884156
If the killer in question wants to perform some mental gymnastics to make themselves feel bad in the event of what is essentially a tie, not a loss, that's their business. But they might have a better time if they think of it as what it is, rather than telling themselves that 2 or even 3 kills is not good enough because "some of the survivors escaped which means I lost".
You dont seem to be getting the point....
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/884149#Comment_884149
*Sigh* This joke is flying over everyone's head.
Oh no I got the joke just fine
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/884094#Comment_884094
The challenge with the fail/win idea is that neither side want to enter a match feeling like it’s mostly guaranteed they will lose.
It’s the whole reason lobby dodging occurs.
A killer sees an item in the hand of every survivor automatically presumes they’re on comms, and those items are of the highest tier, with the best add-ons. (Whether this is the reality or not).
If the game were indeed balanced around a 3k average, then it’s also telling survivors that they always have a 75% chance of dying. Not particularly attractive odds. Why would anyone play survivor with that kind of almost guaranteed outcome?
Consider that the current philosophy sounds like killers should never truley win in an "even" fight..because two kills is at best a for them and a win for whomever escapes, therefore technically the killer still loses in that case ...seems like a rather distasteful idea to think about
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/884055#Comment_884055
I think the percentage part is fine I just want to add the part with the dead survivors
The devs already shot down that idea..a slight percentage boost would be perfect
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It should be bumped up a bit...
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Wish wraith did go invis..may make him actually half decent
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I do love my boy herman , one dev did say hes "Getting some new bells and whistles" so I have some hope that he will tirm out pretty awesome..but it could go either way
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/883559#Comment_883559
I don't like picking on people but my concerns are legitimate as our everyone's. I'm a smart ass and use sarcasm instead of straight insulting people but I don't enjoy doing that to the people who work on the game I love playing but it's hard not to be irritated by stuff like this. To be honest if they didn't say why they made Legion's Mending lower to 12 seconds I wouldn't be this peeved because I wouldn't have that slice of info. Then again it would be nice to know that the Devs are actually listening to our concerns about Legion and are going to work on it with respect. It just feels like they only listen to half of what we say and are confused as to why we're always angry.
Hmm..I see what you mean
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Anything to reduce the dw timer unfortunately has 0 bite in it's current state..frankly put..deep wound is an obsolete mess that is either too strong or useless..leaning on useless more and more
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@HatCreature said:
I like how this post that's talking about how the community explicitly feels about the Devs and their response to on concerns has no Dev or mod on it BUT the post about Wraith being unfun has 3 Devs on it.
Kind of feels like our concerns are being brushed aside and ignored.
At the very least a response saying they dont have a stance yet would be better
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@dévs_désemparés said:
Sorry to use Google Translate, my english is bad, but I agree, it seems that developers are really bad to do what we want, I like the game but it's very annoying to see them ruin things that do not need to be changed
It's all good I got you
And my biggest annoyance is how they just go dead silent like with nurse..no comments, no thoughts, not even a "We hear your feedback we just want to be certain before we attempt anything " wouldnt really satisfy people but it's better than feeling ignored since we arnt on some hate bandwagon
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/883109#Comment_883109
Oh I just meant it was an extremely accurate picture of dbd in general.
I suppose
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@TigerKirby215 said:
Friend made a thread recently about the state of Demogorgon, and made passing comments on Clown, Nurse, Doctor, Legion, and Plague. He cited these Killers low play rates and win rates as reasons for them needing buffs.
@Peanits comes along like "uhhh akchually these Killers are hard to play so it's fine if they aren't played often and have a low win rate lol."
If the stats don't matter why the ######### are you publishing them?
I often wonder that myself...I did my own digging into nurse via some streamers and found the nurses playrate has tanked and "good" nurses apparently no longer exist
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@Yung_Slug said:
I don't think there was ever a point where nothing was brushed aside. They kept Freddy awful for a long time, and they've been nerfing pig since the EGC patch. I remember watching that stream and waiting for them to say something about pig, only for them to pretty much dodge the question when it was asked.
The fact is, they can't fix everything in one patch. They prioritize a few things and leave others alone. Perhaps they'll change mending and BT in the next patch. For now, we get buffs to non meta perks and... return of old legion. welp, hopefully they fix that one soon.
They wont allow it..either bt is about to receive another buff
Or nemises and bop will be reduced to crap..
All thanks to our boy legion..
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@concious_consumer said:
https://forum.deadbydaylight.com/en/discussion/comment/883213#Comment_883213
???
Did I imply anywhere that somebody got boosted by camping? Some people camp even in red ranks just to ruin the game for others.
That's a lot of committment..which I know most people dont have..sorry..but you got ds which no killer can cancel outright..theres just no excuse for bt to be uncountable..honestly..this kind of reaction just convinces me more it carries people too much because people believe it should have no downsides
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@TragicSolitude said:
I don't care how well Nurse can perform, she was already a struggle to have fun with on console, and now she's not fun at all. It's no longer an entertaining challenge; playing as her is frustrating and unrewarding. Kills aren't the only thing that matter. I can have fun without killing anyone, and I can have miserable games where I 4k.
Her add-ons needed changing; her base kit didn't. And now, the few times I've gone up against Nurse as a survivor, I get almost no Boldness points in a chase because she quickly falls so damn far behind. Yeah, great killer.
I'm starting to think this guy is baiting people..we may just want to drop it..
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/883190#Comment_883190
Ever heard of overreaction? 3 years of getting used to a busted killer will do that to a playerbase, now that she is balanced guess what? She's now "un fun" and "too complicated" or in other words, "I need to re learn her again but i don't feel like it, devs pls bring back op busted nurse so i can have more survivors dc at my brokenness"
Only her addons were ever busted..which everyone even the nurse players wanted gone..lol..I really have no idea where you get this caricature of nurse players from..
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@concious_consumer said:
https://forum.deadbydaylight.com/en/discussion/comment/882973#Comment_882973
I run BT. Now tell me how does it counter Freddy, Wraith and others without the terror radius?
Low rank issue? Ye the problem is that low ranks are in red ranks already
Camping killers dont reach red ranks..not nearly enough hooks..once again I can count on 1 hand how many bts failed recently and only 1 killer did it..and I was that killer..as freddy..vs someone already asleep...not my fault they made a dumb save mid chase
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@Revansith said:
I find the discussion about the various perks and abilities each character has interesting.
If neither the survivor side nor the killer side had access to any perks or add ons or offerings or items to start a match, would the match be based on pure skill alone?
And to make it baseline, no SWF groups in this hard mode variety of trial.
No I'd say not because survivors are not very perk or addon reliant meanwhile killers can barely function without them minus demo maybe
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/883156#Comment_883156
Or maybe you just cant comprehend someone not having "the norm" of the usual nurse opinions who aren't lemming train followers that think she is ruined, I think the changes they did were perfect, people just need to git gud
The git gud argument is used by lazy people..I look at the facts
Fact: her playrate has dropped by over 75 percent
Fact: Everyone was on board to remove the addons that broke her..but the base kit change was hated immediately
Fact: zome of the most well known nurse players in the game all hate the change for the same reason..it feels horrible and was totally unnecessary to start with
Fact: The change made their desire to create alternative playstyles people would actually use fail miserably because the cooldown makes it pointless on all addons but 2 and only because they limit your blinking
Fact: several streamers I've personally asked have stated they've seen maybe 2 nurses since her change and one even went so far as to say none of them did very well at all..so either all the good nurses quit or there is a problem
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/883152#Comment_883152
I disagree with your opinion
Not just an opinion..its just as much fact as opinion
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/883142#Comment_883142
She still takes plenty of skill, it just seems to me people are salty their broken character got nerfed and is now balanced because of it, you just want her back to being good old easy and busted nurse
The more you talk the less I believe your being honest...because you should know better if your being truthful
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@LoverOfDemogorgon said:
I said it was my honest opinion didn't I? I think people are just bad to be complaining about killers that can still preform well just not busted as heck. Nurse I usually use two yellow addons, and do just fine. A bigger cooldown window isn't hurting me much at all if you are good and hit your blinks
Nurse really isnt that good at present..and her basekit change was foolish because it went against their objectives while merely making nurse no fun to play..and I'm sorry but if your not using cooldown or range addons..your facing scrubs if they easily lose to slow nurse
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/883101#Comment_883101
I would put her at one of the strongest killers in the game, only below the current god tier of killers like spirit / billy / huntress / etc. I only put them higher because they can down people even faster than plague.
It takes 0 skill to hit her power, all you have to do is look at people and you basically injure them 1 health state for free. From there, you can run a ton of slowdown perks if you feel confident in chases or a bunch of chase perks to become near-unavoidable. I always do thanta because it's just so free on her.
But perks like play with your food, spirit fury, pop goes, etc are pretty nuts when everyone is a perma 1 shot. Iron will and adrenaline, two of the strongest survivor perks, are hard-countered for free. She's literally perma tier 3 myers every game, but way better.
Hardly as shes still just an m1 killer with no additional lunge or vault speeds..and I cant in good faith put a killer where survivors control her power above Myers at best and that's only because Myers slow start is his death and her vomit is very strong in the open..at jungle gyms and high walls however..not so much
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This post was made simply to tell people to get gud...are you serious..? You didnt even acknowledge the issues people bring up..also..who ever said spirit was too hurt by the changes? Those were well done..still strong but takes out the cheese..legion while I like the speed bumps finally were implemented.. He still will have the same issues as always..
Now nurse..what addons do you use..?
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/881146#Comment_881146
This is accurate af.
To be fair they didint exactly seem to get what I was trying to point out