immortalls96
immortalls96
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- immortalls96
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@aknitus said:
https://forum.deadbydaylight.com/en/discussion/comment/907586#Comment_907586
That sounds cool. :)
Too many people dont seem to get it
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This is absurd I'm sorry...
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@sailormars said:
Devs, please explain why there's an extremely LARGE dead zone around the temple? You've already made every single pallet unsafe, so why do dead zones still exist? Badham has a huge amount of unsafe pallets, but you can find multiple in one area. Sanctum has almost no safe pallets and yet there's a giant dead zone in the middle of the map with no pallets whatsoever except two right outside the temple.
I'm sorry what..? Most of the pallets are moderately safe if not downright safe..the only unsafe tile is the temple and even then..the map is a nightmare for killer..its literally the corn maps all over again..everyone can sit in a Bush and be invisible
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@aknitus said:
https://forum.deadbydaylight.com/en/discussion/comment/906570#Comment_906570
Oh okay. That is the understanding I got when the nurse rework was referred to as nerf in the first comment of this thread.
No..we wanted her base to be left alone so she actually felt like nurse..ironically..the addons that made her op before are now the only good thing about her now
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Dcing is for the weak..and it is infecting this game
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@aknitus said:
https://forum.deadbydaylight.com/en/discussion/comment/904023#Comment_904023
How can I have no idea what I am talking about? Are you crazy? Think you are not literate enough to understand what message my comment is trying to communicate.
You assume nurse players want her addons back? That's the last thing we want
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..I'm so done with people XDDD
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@aknitus said:
Love it how the nurse mains refer to the rework as nerf. Prior to the rework, she was balanced according to you, right? Those 5 blinks, the long range blinks, the continuous and fast teleporting while the survs can only count on their legs to run away. You nurse mains amaze me.
Lol Love how you poke at us but have no idea what you are talking about
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/900568#Comment_900568
recharging only when outside locker and killer not in a chase.
I fear some abuse too but its the only ruin counter perk besis This is not Happening and its not used.
Let it regen on hook when camped, campers deserve a little bit of punishment
Theres also small game and def detectives hunch
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This is a joke right?..
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Yeah...nooooo...that's silly
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@Chocolate_Cosmos said:
Okay, then let's make it more fair:
- Dull Key: Takes
7 seconds8 seconds to unlock the closed hatch. - Skeleton Key: Takes
3 seconds5 seconds to unlock closed the hatch. - If hatch was closed by the Killer, Killer will get audio notification (similar to missing skillcheck) anytime Survivor will try to re-open the hatch.
The issue is the keys stay just as powerful while moris become useless gameplay wise except for the ebony..I just made a post of my own that I think is a lot healthier and frankly more fun
- Dull Key: Takes
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Yeah this isnt even close to fair change for both sides..not by a mile
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Killers have been getting their perks "streamlined " just glad at least survivors got to feel the effects of it too
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@Smichaels82 said:
https://forum.deadbydaylight.com/en/discussion/comment/900604#Comment_900604
Its called: trying to save other survivors. You should try it.
Funny how I can do that and not die..I'd recommend playing a bit more ballsy..seriously this whole "debate" has no leg to stand on
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/900564#Comment_900564
agree. if she hits survivors when they are out of sight, that means survivors are predicted, meaning they are outplayed. But, they refuse to accept the fact they got outplayed by nurse just because she can blink through walls
I guess they think that her 3 blink ultra rare should be basekit.
We please no that addon is so buggy it's a crime lol
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I did..and frankly..you deserved to get skewed by the spider claws..the egc is honestly way too long with how it currently functions...i have no idea how you could die to it without it being 100 percent on you
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You can thank the hatch mechanic for that
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If it takes you that long to get out..I'm not sure how you needed that long but buddy..you deserved every death
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/900547#Comment_900547
pebble time is ok, i guess it not will recharge for free unless you are heavily camping or terror radius build.
Maybe not recharge the perks when the killer is on a chase
Well stakeout shouldnt be free great skill checks all the time..it could seriously get out of hand..gen times are already absurd
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Lol there already was a revolt for poorly balanced landing..yes people seem to be just ignorant as ever lately..love how the ones saying shes "fine" are people who never played her like ever XD Its always obvious due to how they talk about her..ignoring aspects of her character for the she "ignores" survivor defences..which she does not..she just interacts with them differently
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Stake out has to be carefully balanced because free great skill checks can be absurdly strong so the requirement should be steep or risky..and pebble would just end up being a bm tool..maybe they'd still do that one tho..itd be annoying as hell tho
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@GodDamn_Angela said:
They haven't been quiet though.
Just because they don't address every complaint or worry or issue someone may have doesn't mean they are being quiet. They can't get to everything so they address what they can and what they think is most important.
They don't always make the best choice but at least they are trying.
You regular these forums enough to know this to be true.
What I know is some topics they'll address time and time again..nurse posts have little to no dev replies..I only know of one and it wasnt even an answer really
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@GrootDude said:
What about tinkerer 2 and both of the legion blades bug?
People got banned for that
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While I agree with spirit changes you seem to misunderstand peoples frustrations with nurse..in fact..every time I see some ignorant person say "You just want her to be SS tier" I think..um..no..she cant ever be that again due to the addon changes..I just think the killer that carried this game through the dark times deserves to still be fun..despite being difficult like she was before
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@BenZ0 said:
Overall you are right but your examples are questionable? Tanatophobia is actually decent and dont needs a buff, it was literaly to strong in the ptb. Dying Light is a cool and balanced perk, since the penalty is forever in the game per hook a number increase could cause a whole meta change.
But besides that, you are right, the Legion update with the endgame collaps, they didnt listen at the feedback at all. Same goes to nurse nerf.
Thana is weak alone and dying light is horrible for the cost...If it's so good why is it borderline never used?...
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@Galklife said:
@immortalls96 are you ok?
Thana dont need buff (because it has its niche like legion, plague,certain freddy build)
plague and GF are in good spot atm (well im kinda ify about players that play him like myers and stalk you on your face)
dying light what kind of feedback you mean? its great perk and its one of best perk rework they made, if anything i would rather make so thana, dying light and other % slowdown dont stack with each other so forever freddy wont be a thing
about nurse rework i love it, it made playing her more punishable for bad players(base kit) and omega + 3 blink nurses are dead and thats great
maybe they dont listen to that feedback because they know its just whiny feedback?
@se05239 if you think they dont care what do you even do here? btw majority of ppl here dont know how is it to play on other side and there is other chunk of ppl that believes in everything their fav streamer tells and youre telling me devs should make sth just because (for example) 2k ppl took some words from streamer as given without using brain and are spreading that
OFC they made many questionable decisions (like giving away those skins) but pretty much always some ppl will be happy some will be upset, when you use argument "they pushed update with gamebreaking bug" at 1st they fixed it pretty soon, 2nd you dont want to see sh.. storm when they wouldnt launch dlc
Lol I'm ok..but you not only failed to understand what I was saying but you were wrong on..about half of what you said to boot..
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@anarchy753 said:
It seems really good to me so far. Based on what's in the descriptions and what's gone;
No more passive terror radius buildup, that means no tracking just for existing at the start of the game. Survivors can react better to get into a locker when they hear the terror radius without being on a guaranteed 5 second timer before they tier up.
No more "modes," you can zap, and you can attack. That's WAY more user friendly. That also means no more slowing yourself every chase just to build up the stalling aspect of your power which is a really small stall anyway. Also, no grabs by spamming M1 in treatment mode while facecamping. It also means his zap-stun into an M1 is a much more fluid combination as you don't need to wait for a mode switch to swing, and hope they haven't recovered or just run away while you're slow.
The "Static Blast" is a cooldown based TR-wide attack to shock all survivors nearby, allowing a better controlled buildup that's likely to actually tier people up, rather than the slow passive TR effect on everyone nearby that you aren't in a chase with, even if you know they're there. The cooldown sounds fine, as I'm assuming you can still use his default zap in the meantime.
Overall he sounds much healthier. He's more fluid for the killer player and less cumbersome, and he can actually build up tier 3 on multiple people more reliably to stall people he's not currently in a chase with. On the survivor side, you have better options to avoid gaining madness by getting in a locker at the start and not needing to stay until the terror radius is gone. His calm add ons will also amplify the terror radius when a blast is coming so you can react, as they increase TR ONLY when the blast is off cooldown.
Really this sounds like an excellent rework that addresses most of the issues I have with him from both the killer and survivor sides.
All depends on if this is all true..and if this static blast is only good for annoying flash lighters...not sure how that will go down...hes losing a lot just by losing the static field..so getting him to be better than present will require some substantial polish..if stance swapping is gone then maybe this will be what he needs..but that's on the assumption it is gone..even then..I dunno..its really a toss up at present
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Lol the salt that pours from the pores of bad players...
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/895584#Comment_895584
Honestly i played still 4k with her often and i play addonless and on console. I think people is over reacting but i do understand. I mean basekit nerf wasn't necessary but i think if they did it it's because they were out of ideas for add-ons. So they added a cooldown of 4s and bam 2 add-ons created " Pretty Good Job So Far".
On a serious tone yes she's forced into mediocrity and we can't even play her on sanctum of wrath.
Glad to see it -_-
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/895336#Comment_895336
You totally get it Nurse saved DBD but most of people complaining are the one who haven't the dark times. Nurse saved DBD so everyone should be grateful.
Well a difficult to play killer should not be forced into mediocrity , that's absurd
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This is just a well of ignorance...imagine adding a cooldown that a killer uses to..oh I dunno..move..? Not just chase..move..her play quality is horrible..cant really enjoy her new addons to play around with very much thanks to the cd on the blinks , and honestly it shows the utter lack of faith in survivors supposed skills that people actually appreciate getting chase time given to you without earning it...as a survivor its degrading to what they seem to think I'm capable of..as a killer its insulting because the work was beyond sloppy..what a great way to say thanks to the only killer that made this game survive up till now..and now they ignore and dodge every post and thought about the changes..worst thing to happen to dbd since the legion release
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I'd rather avoid trash perks as killer..there have been 3 in the last two patches alone
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@Zamblot said:
https://forum.deadbydaylight.com/en/discussion/comment/891683#Comment_891683
Yeah it can be abused but it's pretty hard to work around that balance wise. It's sad though, I don't play much so am at a lower rank nowdays because of how brutal rank reset is (I float around 11) and I constantly get tunneled off hook but not a single survivor has borrowed time in these levels so it's often right back on the hook I go, or a decisive strike and then the killer still comes for me and it just prolongs my death :( so I havent really gotten to experience any of its broken sides haha
It's mainly in end game and with coordinated teams
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Doc is losing his early and late game tracking tools..so if this new static blast isnt accompanied by the removal of the need to swap stances and a base range increase on shock therapy then the most he will benafit from is a way to flip off flashlighters..hardly a fair trade off if you ask me
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If people learn not to stand in the blood orbs they'll be fine
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Retire the stance swap and make moldy electrode range base kit..and this new doctor may actually end up better..also..that static blast better have a badass explosion kind of animation..a dome of lightning
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@Almo said:
In my personal opinion (not as a developer, but as a player) The Doctor is the most annoying to play against.
It explains the news circulating around..you may not be able to talk about it..just know...hes losing his early and late game tools just in what we read...I truley hope what he gains is worth it..one thing kd recommend to make it maybe worth it..I'd retire stance swap..if hes losing so much that should be at least close to a fair trade
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@Zamblot said:
https://forum.deadbydaylight.com/en/discussion/comment/886336#Comment_886336
I hope your not serious. As someone who mained pig until recently while pig may not be super powerful, removing an ability that helps tunnelers and facecampers gets a thumbs up in my book.
It was a joke..bt shouldnt be god mode however it's a very much abused perk..this was about a certain but of accidentally released info
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@TragicSolitude said:
The reaction to adding a cooldown to Nurse's power was negative. Cooldowns are not fun. One of the things older killers have going for them is that they don't have cooldowns, so of course let's take that away from them. -_-
One of the nifty things about Doctor is his passive ability. My friend enjoys playing Doctor specifically because of the passive. So, this change will have to be amazing to not just cause severe disappointment.
It literally takes away his entire playstyle in favor of a new one..question is...how much are they giving back to him after taking his early and late game tools
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/888730#Comment_888730
I have read it, and it really doesn't say anything except what it does, not what passive it has.
Exactly..the passive is no longer there
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@DingDongs said:
https://forum.deadbydaylight.com/en/discussion/comment/888701#Comment_888701
Ehhhhhhh
That's kinda nerf for Doctor unless it's just small cooldown and the new skill is actually useful than previous one
I will not allow myself to get my Hope's up...if hes how it sounds on paper Itll be my second killer among my faves becoming just...not them anymore
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/109722/the-change
We won't know until it actually comes out, so let's wait until thing's are known.
You've seen all the details we have seen..we know enough that this is either promising or a major gimmick..it all depends on whether the swap still exists
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@FriendlyGuy said:
Wat.
Some unintentionally released info
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@DingDongs said:
But I want doctor spawn illusion pallets without using addon
Also is the new doctor skill now have a cooldown and remove passive skill?
And random skill check location are removed?
It does have a cooldown
And no madness itself works the same as far as we knowv
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@Undeadbear13 said:
https://forum.deadbydaylight.com/en/discussion/comment/888456#Comment_888456
In my original statement I was referring to prenerf nurse. It appears you are taking what i said Letting it in one ear and out the other. Everything I have said prior to now is about prenerf nurse in terms of her prior tier placement.
As such a lot of your criticism in that post is already irrelevant to what I was saying. Nurse has always been a killer with a high learning curve but a high reward if you master it. Now it's had a couple of months out there so yes it is plausible that maybe the issue didn't work out the way the devs were hoping. But even in terms of just a killer tweak this isn't necessarily a bad thing, it isn't a bad thing for a games meta to change. Maybe they went a little harsh on her, maybe not harsh enough I honestly do not know, what I do know is that the game is getting changing meta on a killer level which isn't necessarily a bad thing. Honestly they need to look into survivors and getting a range of power for each kind of perk to get the meta rolling on a perk level. But further more the fact they are trying to fox issues with such a divided community honestly deserves praise imo. I have no idea how many times I have heard complaints about nurse and spirit prior to these changes. And how many complaints I have read on these articles about nurse post change. Give them time and just voice your opinion. I hope they fix it sooner rather than later.
That we can agree on...because compared to dorit whom they just did enough to increase mind games and increase skill requirement..nurse...comparatively they got too ambitious for their own good
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@UlvenDagoth said:
What they did to Legion despite all the feedback made me quit playing.
What they gave legion was nice but left him wis the same issues
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@Undeadbear13 said:
https://forum.deadbydaylight.com/en/discussion/comment/888445#Comment_888445
Yes because many people who have thousands of hours of experience and are competitive players don't know crap about what killers are the best to play against players in red thanks. That makes logical sense.
Funny..I asked around..wanna guess how many nurses several high profile streamers have seen since her change ?
And then..wanna guess how many of them did well ? When you find out you'll see why I dont take the kind of things your saying at face value
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So literally make it an issue again...are people really this blind..?
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@Undeadbear13 said:
https://forum.deadbydaylight.com/en/discussion/comment/881674#Comment_881674
I am aware of point number 1, I was simply talking about various methods one can counter BT since it was stated as a "uncounterable perk."
and honestly I think most people exaggerate the nurse changes, Nurse was always meant to be a character you had to learn, maybe they should buff her base movement speed slightly now since her power isnt as good, but she is definitely a lot better now than what she was, but I do think they may have taken the fun out of the killer for some people so they should maybe look into fixing that. She isnt the SS tier she used to be but she is still solid, so I dont see the issue.
If a killers playrate dropping to almost nothing when they were top played before doesnt make you see there is an issue..and if you think base nurse was SS then you clearly have a weak understanding of nurse as she was