immortalls96
immortalls96
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- immortalls96
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/883015#Comment_883015
High wall tiles are the ones you're thinking of, unless she manages to arc her vomit and get lucky, it's like looping a Huntress (especially if the Plague continually charges and uncharges her purge like most do).
She's also super weak to pallet camping, since a stun removes her power completely.
Honestly, IMO Plague is actually strongest when people don't cleanse.
Instead of a Huntress on a timer she's an anti-stealth instadown Killer.
Of course if you cleanse and nobody else does, you're killing your team, so I personally don't cleanse.
All depends on the survivors you face
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/883029#Comment_883029
Perma tier 3 myers with 4x thanta stack every game for free = bad killer. I think nobody plays her because her gameplay is so boring, not because she isn't super strong.
May be a bit of both..because shes certainly not high tier worthy since she gets carried by thana..
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@Vao said:
https://forum.deadbydaylight.com/en/discussion/comment/883015#Comment_883015
how does she not have power?
Tell me..what can you do besides run and smack when people are sick..? Absolutely...nothing shes got the same gap in her power as legion..difference being her survivors are less likely to heal but..she still has to finish as a base killer unless cleansing is done which is why shes so sparcely played
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@Vao said:
https://forum.deadbydaylight.com/en/discussion/comment/882983#Comment_882983
What do you do against a plague? Cleanse and let her ######### your team in the ass with what is basically omega hatchets? or do you become a one hit down the rest of the game?
Meanwhile she has no power XDDD..even her vomit is beat by certain tiles and stealth
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/881668#Comment_881668
go try using bt against any stealth killer/freddy right now and see how it feels. and if you genuinly think nurse is trash u were never a good nurse. truth hurts
Literally never have issues bt outside freddy..playing with randoms using it or friends ....then again I never crutched on that perk to begin with. And I just explained in detail the very real issues even the best nurse players I can think of agree with..the fact is you likely never play nurse or even like her..so you parrot the same line everybody in your position spews with the most petty school yard attitudes I've seen on this forum...I'd suggest you go educate yourself on the issue rather than come in acting like you know things then just settle with the "well your just not good!" When I am not like you..I compare what ive seen over those of very well known players to draw my conclusions..while you clearly dont do any such thing...So rather than trying to talk in circles as you dont seem to get what I'm saying to you..I'll just seek more productive convorsation..good day
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@BenZ0 said:
Agree, but maybe the devs will do that in the future with Legion, but I can imagin that will take ALOT of time, I mean look at freddy how long he suffered...
Even though the nurse change is needed, shes just boring now... but thats just my opinion.
Nobody disagreed over the addon changes
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@tortrader said:
There are more survivors than there are of you, driving changes in this game. Do you lack basic comprehension?
See..that kind of..attitude..is going to kill games like these
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@concious_consumer said:
https://forum.deadbydaylight.com/en/discussion/comment/881235#Comment_881235
And camping has counters? Doing gens is not a counter. I didn't pay for gen simulator and that's how games vs campers look like
You got ds even if you dont include bt, dh and sb can get you out of there too if need be..and seeing how camping isnt in any way viable unless they feed themselves to you it's almost exclusively a lower rank issue
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@BenZ0 said:
Agree thats how I feel mostly about this game aswell, it feels like many different balance designers are working on there own killers and sadly some of them as you said "Nurse and Legion so far" are bad, unfun and poorly made.
I just want it to feel like they're being fair
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@UlvenDagoth said:
They need to remove Deep Wound from Feral Frenzy and replace it with something else.
I've said the same thing..its borderline useless
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@Undeadbear13 said:
If you want to talk changes. Honestly legion just needs to lose deep wound all together. He's at a point where he isn't aggravating to go against but rather just boring. He's essentially a m1 killer with a Sprint that has a lack of kill potential and lack of map pressure. He's just boring to go against and not really fun to play. While I agree with the speed buffs he needs deep wound to be replaced with either oblivious or something. Deep wound is just boring and even if it slows down the game slightly it isn't enough to really matter. Deep wound is better on borrowed time than anything.
Speaking of borrowed time, it's really not that great anymore. Freddy has the oblivious status while survivors are asleep, meaning BT doesn't work if the survivor is asleep.
Ghost faces stalk and pigs crouch also counter BT because they reduce the terror radius considerably. Insidious counters it because it reduces the terror radius to 0. So a camping insidious leatherface isn't affected by by if he waits for the right moment.
There is also the option of just Not camping and tunneling a survivor unless need be. Is there times where camping is the right play? Yes definitely. But you can't tell me as a person who plays both that chasing a single survivor non stop across the map when there are 3 other survivors doing gens in a game that's all about applying pressure is a good strategy.
Also nurse changes weren't that bad let's be real did they go overboard slightly? Maybe but it's a change that needed to be made.
1..insidious leatherface could always cancel bt..that's not new so that's irrelevant
2..I agree and have stated in posts legion doesnt need dw anymore
3..nurses changes ARE that bad..as a nurse main it's the worst killer change since the after patch gf nerf..statistically it failed at everything they wanted it to accomplish and just sucked the fun away from nurse herself..both killing her play rate and Reducing community faith in their ability to change other killers without making similar mistakes
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@HamdaN said:
is this a troll? BT is garbage since undetectable/oblivious came out. nurse has bbeen proven by tons of massive content creator killer mains that shes fine. sure legion is poop but i dont forsee him NOT being fixed
I've yet to see 1 of the more well known content creators play her more than once and several that I've asked said they've seen maybe 1 or two since release..and one even said they havent seen 1 well performing nurse since the changes..based off my own findings you couldnt be more wrong about the nurse..then again..you think bt is trash..a meta survivor perk..so..I cant really say I find you a reliable source in any fashion
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/881235#Comment_881235
I'm with SenzuDuck on this one and I mainly mentioned it to counter blantant campers.
And if we wanna talk about abusing perks, then why not bring up D-Strike.
I do agree ds has issues to sort out but at least atm you can maybe slug to beat it depending on gate distance , but bt doesnt even have a real way to counteract it in the end game at all as your forced to be near your hooks to attempt securing a kill..and both can be used together for true god mode and its rediculous in my eyes that killer perks like surge were heavily scrutinized despite being frankly weak even at it's best state yet bt is allowed to be borderline unstoppable..
Plus legion with his deep wound has only hurt the game and by extension bt along with him
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/881263#Comment_881263
But lets suppose that you are on the end game with a hooked survivor. I dont blame you for camping that situation, I also do it. In that case, you can do trades to maintain the kill, get grabs and simply wait the timer. But for a person to get both Borrowed and DS, be near the door and the gates be powered, is that really a situation where the killer deserves the kill?
Is it a scenario where I killer shouldnt have any chance at all..? Exit gates dont even need to be close with ds due to a sixty second timer on it...I've ran ds..rnd game is pretty much garunteed escapes if the door is prepped before unhook..honestly..its why I love a particular mori change idea..
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I fell for it..XD
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/881243#Comment_881243
Ok, now we can discuss. Borrowed has counterplay, and I'm not talking about the killers I mentioned but rather running Save The Best For Last (which is already an awesome perk, I use on almost every m1 killer), waiting the 15 seconds (if you are sure you want to chase the unhooked person and risk a DS) or simply hitting the BT and going for the healthy survivor. All of them are killer favorable situations, since 2 survivors on one map tile is awesome for the killer
The argument however falls apart in the end game where as the killer is in a terrible position..protecting your hook is the only viable option..stbfl is a very niche perk on almost every killer and It limits your playstyle if you wish to keep it strong..borrowed doesnt bother me as much mid game..its the end game when it grants god status similar to ds.. but to a slightly lesser degree..and unlike ds..there are only about 4 killers with any counterplay to the perk itself and its "downside" which frankly won't exist in the scenario you described..however killer perks all are either niche, have massive holes in them,.or need to be used with other perks or certain characters to be even remotely useful..so the thought of a 0 counter, universally useful perk with a benafit that massive which thanks to legion gets stronger and stronger frankly bothers me immensely for the most obvious reasons
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/881235#Comment_881235
the counter is hitting the other player that is doing the saving?
If you're close enough to the hook to be activating borrowed time you're usually there to see what's going down, so chase the dude that doesn't have BT activated on him.
I speak more if in end game scenarios..when you dont have time to land two hits before they can escape..and I find it odd how this one perk supposedly shouldnt have any viable weaknesses..every aspect of this perk is easily abused for a "downside" that becomes even less of one as time goes by..therefor..I see it as a problem
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/878795#Comment_878795
Nice that you are a very respectful person, that is totally willing to discuss a change without being a dick
I can be quite hospitable..however nobody ever seems to care about the consequences of changes like these...borrowed time is the only perk in the game with almost 0 counterplay when counterplay is necessary
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@PigMainClaudette said:
Survivors: "can killers just stop camping and tunnelling us so we can actually play the game"
Killers: "No. You're doing generators too quickly" procede to slug for 4k, camp and tunnel.
Survivors: run Borrowed Time, Spine Chill Adrenaline, Balanced Landing and keys to counter them
Killers:
https://us.v-cdn.net/6030815/uploads/994/RUYG3BA2H43W.jpeg
"Survivors OP plz nerf"
There are people on both sides that are trying to make the game difficult for the other and it's having a rollover effect to the rest of the community.
People come here to voice their concerns and get shot down. Killers spout "Buh muh 4kher" and Survivors say that killers are using unfair tactics and both get called entitled and whiny in the process.
Borrowed time is in the unique position among perks to where it's almost 100 percent uncountable in scenarios where you would need to counter it..and if rumors are true that the devs will change the dw parameters to distance base..well..then it truley will have 0 counters
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Agreed..the changes were the worst kind of nerf..reducing the power AND making it even harder to obtain said weakened power..the worst quality and design change you can ever do in a game like this...
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@PistolTimb said:
They literally said like two days ago that they're adjusting tome difficulty due to complaints. Dramatic much?
I'm not talking about that..I'm talking about the core issues of the game itself gameplay wise..the tomes are merely accessories
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/880746#Comment_880746
Its definitely gaining players, at least on ps4 it appears to be.
This just sounds like the same complaints players have for every game they play.
Also @immortalls96 please stop with the ellipses. It makes what you are trying to say really hard to read, especially when you have a super huge block of text where it is used as both periods and commas.
Apologies if I'm not nit picking over something like spacing when I'm writing out my personal thoughts..silly me
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@AceInTheKate said:
Dbd I think Is slowly deteriorating. It's not gaining players and no advertisements for it. Dbd needs a operation health and I think if either the fanbase demand it or youtubers and streamers start demanding it it will happen. It's sad isnt it.
Well its gaining more notoriety..and the change to rank reset will definitely help newer players adjust..its just so slow at getting to the main balance concern..swf..they are just one step at a time buffing survivors in solo to that level..and now they've hit the two best killers one after another...it feels rough
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Yes please do...or just give survivors a cooldown on running after dropping a pallet..that would help them understand a little (not serious but it's a good analogy)
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/880508#Comment_880508
Just make it so that she goes on cd only if she swings. Problem solved
She doesnt need a cd with pitiful addons
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Perhaps if the majority of the cast wasnt so weak..and the ones that arnt weren't being dogged for nerfs..then maybe I'd say I'd sympathize more..I hate it as well but cant blame people for doing it
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/879132#Comment_879132
You said it wasn't accurate. They didn't say it wasn't accurate and Peanits specifically replied to someone else(or maybe you) saying that it was accurate and no one said it wasn't. He was specifically mentioning that it might be his slowdown addons or something else, not that he wasn't performing above standard across the board.
Uhuh...I'm sure..well guess we are screwed then
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/878834#Comment_878834
They did not say the data was inaccurate. They said that you can't draw the logic of Freddy being OP just from him having the highest kill rate because it could be certain addons. SOMETHING about him is doing too well, they are just saying not to say the killer himself is too powerful. Please don't put words in their mouths.
I'm not..just saying what they said..the data isnt conclusive..I'd recommend avoiding lectures
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Aside from the oni..dc punishments and hopefully the frames get fixed from mid chapter
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/878834#Comment_878834
You really think hook suicides is enough to skew data 15/20%? Even so kill rates across the board would stll be above 50%
And you have to accept how ridiculous it would be to "cut out hook suicides" how do you think you reliable do that? If somone lets go 5 seconds before they die, that's a hook suicide, if they let go at any point it's a hook suicide.
Again, killers want these stats to be as thin as possible which is laughable, they removed DCs, now it's hook suicides, next it'll be games with less than 5 gens done.
Insane, it is you whom can't face reality, also do you have a source on "the stats aren't accurate" I'd be very interested in reading that.
They've only said it on like..a dozen posts XDD and yes hook suicides shouldnt count as it skews the true data and you very well know it...but it's not healthy to argue with someone that isnt willing to take that kind of thing into account..you know its thin the data to be far more accurate and the fact you yourself said that speaks volumes in itself
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/878813#Comment_878813
Killers will find any excuse to make sure the data seems "flawed".
Next killers will want only games where 2+ survivors survived to prove that "survivors are op" lmao.
So in other words you dont want to acknowledge reality..devs themselves even said the data isnt accurate soooo..yeah..bye
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/878472#Comment_878472
IT was clarified that if a match had a single dc the entire match was ignored, it's not "someone DCing making the match easier".
It just is that easy to kill with him.
https://forum.deadbydaylight.com/en/discussion/comment/866727#Comment_866727
Hook suicides too? If not then it's still terribly flawed data
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/878103#Comment_878103
Honestly I don't even think they need to adress his addons directly. I mean they could make them not stack but using one slowdown addon, Thana and Dying Light would still be extremely strong.
What I think they should do is add an action speed debuff cap. So multiple effects that slow down action speed can't stack more than up to that cap. 20 or 25 % I feel would be a good and fair cap. 24% decreased repair speed still increases gen time from 80 to 100 seconds, so I feel like 20 or 25 % would be fair.
This would also allow BHVR to add other perks or addons that slowdown action speed in the future, without having to worry about these new perks or addons stacking with other perks or addons, which is why I think this solution would be best.
Meanwhile survivors can stack pts, bnp, and toolboxes and do a gen in less than 20 seconds with two people..totally fair
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This will be semi true once balanced landing is put into line..although there are still loops that are far too powerful like the machine shop or coal tower , ironworks god window..to name a few
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In other words remove all form of counterplay from the perk including its "downside " meanwhile all killer perks must have a massive hole in its power and certainly cant be allowed to synergize..clearly a lot of thought being put on I see
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Lol people seriously dont actually run the numbers to see how silly their complaints vs some killers are
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@dragobv said:
freddys slowdown addons still need a nerf. its called forever freddy for a reason cause there is no way you get the gens done
It's called forever freddy because people want to make something dumb sound legitimate
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The thing is..dismemberment to that degree immediately bans the game in certain countries
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/875211#Comment_875211
Anyone in red ranks aren't always a skill player. To actually be a skill player you must be capable of reaching rank 1 and be able to maintain being in there.
I don't know rather you are telling the truth of you just get lucky with your teammates. In red ranks, the players you get often can't be asked to do gens unless ruin is gone.
In my experiance the killers quality goes up due to the punishing emblem system..but not so much on the survivor in
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For kiiller: I hate how killer perks have been really low quality compared to survivors lately
For survivor: bad team mates
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Yeah no thank you..they gave you a half dozen ways to wake up and his powers are useless outside the dream world..pallets are annoying but not threatening if you use a rainbow map, small game, or remember the pallets you've seen or used
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They finally found a way to make strong and fun killers..despite this "forever freddy" thing that's a total joke
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/874918#Comment_874918
As a solo surivior? Solo surivior is pretty much how a killer feels liks when they are going up against an optimital team.
Yes..and no not really..unless I get some dcers or scrubs but that's not from the killer thsts due to a bad emblem system handing me lesser skilled team mates
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/874922#Comment_874922
An average game last more than 10 minutes, no matter how high of a rank you are.
https://us.v-cdn.net/6030815/uploads/474/ADUBFG92POR1.jpg
You are also wrong about the game not being 1 vs 1 base and here is why. What people mean by 1 vs 1is using all there knowledge and skill in order to show that all their hours of playing wasn't useless or wasted. Let me give you an example, legion was a killer hated when he came out, partly because all the hard work and hours suriviors put in to learning how to loop, where pallets are and e.t.c were useless against him. How would you like it if you spend 1000 hours on a game to have a person beat you that spent less than an hour on it?
So when people speak of 1 vs 1, they mean applying there knowledge to what they learn against the killer. Not as in, them have an equal advantage to the killer, but rather showing they can waste time longer than someone who just joined and started playing as surivior. It also makes the game more enjoyable because what's the point playing a game where all your hard work is wasted and that there is nothing you can do against a killer to give you an advantage?So the game is 1v1 base and also 1 vs 4. Therefore your point isn't valid.
No I'm pretty sure there are 4 survivors..learning survivor is neither hard nor skillful most of the time..so..comparing any killer to legion is silly as nobody even compares
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@Mister_Holdout said:
Probably Freddy. Just spam blood pools around loops while you are chasing survivors.
Not a very efficient playstyle lol
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Hag, doc, freddy, frame drops are horrendous for certain killers atm...
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/874619#Comment_874619
For your first point, couldn't you I just say for killers, that isn't it the killer's goal to hook all suriviors before they escape?
Thays untrue because an average game last more than 10 minutes even with rank 1 suriviors.
https://us.v-cdn.net/6030815/uploads/674/WRLUGTQJ4CSL.jpg
So either the data is false or that you must be doing something wrong.
My point is only towards solo suriviors and to tell me, a surivior doing a gen for more than 110 seconds is fun...I don't think you play surivior much.
Don't get me wrong by saying gen speed isn't a problem. However, wanting a surivior to stand still and do one thing for more than 110 seconds is just outrages.
Lol better than a gen getting done in under twenty which is very possible..also..what 1 survivor can do doesnt matter..because it's not a 1v1..therefore not a valid argument
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/874621#Comment_874621
The data the devs gave us, shows the reality that solo suriviors are no where near superior to killers even in red ranks.
Right..well I seem to do ok or at least I carry my own weight..bad enough i dont use anything but aura perks atm
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/874779#Comment_874779
I mean I can't exactly say where. Whenever I am injured and when she is phasing. That's when it seems like I can't really do anything since she can hear me.
Well make sure your bee lining fo err a pallet or window..that way she cant just run at you and has to guess where your going..using a system of baits and fakes force her to wait for her power again as long as you can..shes a chaser so you likely cant evade her forever..iron will is also God tier vs..everyone..especially her..spine choll let's you know when shes looking at you allowing you to juke around as well..dont loop her at pallets as you'll just allow her less phasing usage to reach you..use the pallet as a bait or barrier instead..you dont play her chases normally as you may of deduced but it's more than doable
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Ignoring the coin flip people I would ask where you usually struggle against her ?