immortalls96
immortalls96
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- immortalls96
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Comments
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@Alice_pbg said:
"the oni cant even turn at..then at the pallets "
He can do a last second turn on his charge. So this part isn't really correct
Only when he dedicates to a lunge, but if your hugging the wall odds are the large collision on the terrain will screw him..plus this only helps if he was right on top of you anyway
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Nah..this is already possible with furtive chase anyway and as you can see it changed nothing..besides once you see he has it..avoid stunning much like with spirit fury..then the perk does nothing at all
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@Go_Go_Roboto said:
Test server doesn't have matchmaking that cares about ranks, may have something to do with it.
Agreed..the players I've seen most of the time ran AT the spot the oni was headed, not even attempting to make use of rocks and trees etc
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/105760/so-spirit-mains
In my opinion that may differ from others. I dont think that the nerf will change anything. The reason being you can only outplay spirit while you are healthy. Once injured you are more or less dead.
While phasing she has no other audio input than moaning and footsteps. So mind gaming a pallet is almost impossible but even if you do. She can phase again in no time.
But hey maybe I am wrong.
You need to think this though..now she has jokes and maneuvers that work on her that wouldnt have worked before..on top of the ones she already has
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/851709#Comment_851709
I agree the problem is that the counters are pretty brain dead. The fact you can just follow them and wait out the timer completely negates the purpose of anything that inflicts Deep Wounds.
If you want to counter BT you should have to ACTIVELY do something. Just letting a status effect do the work for you is not a valid counter because it's passive.
Technically not unless its freddy..otherwise you need to activate it intentionally
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/851534#Comment_851534
What risk? You're not supposed to be using Oblivious/Undetectable for free downs. It's there to give you stealth options.
No but there should be a risk factor /counter which there is already next to none
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/851512#Comment_851512
Buff for who? Any non-stealth killer or killer without Oblivious/Undetectable perks it would be exactly the same since you are in TR.
These effects are meant to help you sneak up on survivors. Not cheese a timer and give a guaranteed down that the survivor can literally do nothing about.
And removes all form of risk from the perk but do go on about that
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Greeeat..another in needed bt buff
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It's a newer perk
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/850757#Comment_850757
Actually from what i have seen his power is pretty easy to get like really easy. after you hit 2 people you get it and you can always find piles of blood later n the game to collect. I saw a guy get into his power like 5 or 6 times in a game and obviously got a 4k by always downing at least 2 people each time.
Time..its all about time
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Um..hes not terrible....he looks like a lovely addition to the roster, hes got a great tool kit
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@PolarBear said:
I'm glad with the design. I'm happy they didn't go with a skinny ninja looking dude but actually a tanky looking samurai.
Agreed for sure , wasnt sold on the mask till I saw this bruiser
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/850198#Comment_850198
I just used the devs' justification for tweaking her.
May be read the comment and not just the title.
If you dont share my opinion please feel free to explain why good spirit players will suffer from these changes.
If you relied on prayers beads or collisiom you weren't a good spirit player...
Hardly..I was all for the changes to collision..my stance is these changes were honestly the most fair I could think of to leave both sides better off overall, my only contention was how it seemed you were claiming that more should be done which would most certainly topple the spirit both in balance and fun
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Hes trading full time access to his mobility and insta downs for extra control and flexibility when he has it..hes less map dependent as Billy, but not as lethal as quickly..that's how I'd describe him
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/850178#Comment_850178
https://forum.deadbydaylight.com/en/discussion/comment/850179#Comment_850179
No and no.
I said that good spirit players wont be affected by these "nerfs"
I said tweaks, not nerfs.
I said that she will stay the only viable killer.
AND i said, that the crying wont stop.
I did NOT say, that want more nerfs (check my posted discussions and u will see, that i mainly play killer)
I did NOT say that the nerfs aren't enough, not even indirectly.
May be u gfuys should take a minute before you reply to someone's thread and call him out on something obviously wrong. Just like i said, some people need the bias.
The title doesnt convey your message very well then
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@whammigobambam said:
The fact that he has to charge his self with blood makes him a very viable killer and I look forward to the task of keeping my blood to myself.
Lol itll be quite a ride
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@Peanits said:
If I recall correctly, his club is independent of his weapon cosmetic, much like the Huntress' hatchets or the Hillbilly's chainsaw.
Aw..was really hoping to get some cool clubs
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/850005#Comment_850005
Care to explain who asked for more nerfs? Please quote it, to make it clear.
Claiming the spirit will be no different will just be in their eyes saying their nerfs weren't hard enough..shes not even out of ptb..its not hard to see where it could go next
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People asking for more nerfs already..people really are ungrateful
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/849736#Comment_849736
Huntress exists, clown exists, freddy exists
All of whome have counters and quite heavy ones at that
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/848213#Comment_848213
Nothing wrong with outliers
There is when theres no counter play to it
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Balanced landing was an outlier..the only exaustion perked with extra passives and it was creating problems as a result..thankfully it's being fixed in the most fair way possible
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/846696#Comment_846696
Survivors memed about 1 blink nurse, BHVR took it seriously.
Not too far off
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Made a whole post explaining how not only does she feel clunky and like survivors are getting a handout in chase , the devs also failed to achieve the goals they claimed to us to be their intention..diversify nurses play styles? Great..if you dont run at least 1 cd addon good survivors will bury you..oh and they nerfed them hard before release ,/ you know, just in case you could feel ok enough with 1..Didnt want to hurt nurses play rate? Shes not only even harder than before but they slammed a heavy limit on her power with this change..you know they overdid it when using two addons cant even get you base nurse
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Shes already getting nerfed pretty hard
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the sheer lack of experiance is so obvious it hurts
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@T2K said:
I play on console and even with the bad frames and stuff I enjoyed playing nurse. after some practise I also went rank one with her and it felt fun and rewarding even versus good swf teams. I never used addons so I didnt care for these changes. But honestly she is now one of the killers with really bad ultra rare addons. These are just a joke. Nvm
When the nerf went live I played a lot of nurse and she got just unfun. Even to just travel over the map feels painful. Of course I get my kills, she is still strong but Im better off playing another killer instead of suffer and sweat through an endless circle of blink fatigue cooldown walk search los.
In the first few days you saw some nurses on ps4 trying her out. But now it seems like no one playing her anymore. Whats the point of the nurse being the strongest killer if you never get to see one. At least on console she seems gutted.
Yeah its just..so clunky and so silly
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@ohheyitsbobcat said:
Nurse is still arguably one of the best killers in the game. Sure the fun value may be down because you have to wait a few seconds before spamming blinks everywhere and newbies will have a harder time learning her but she still outshines everyone else minus spirit.
There was a video in one of these type of posts with no addons that showed she could still catch survivors running in a straight line if you double blink. It took 2-3 double blinks at a 32 meter range with the survivor knowing the direction to run beforehand. This situation is not common place with so many walls and other objects getting in the way as well as not knowing your location and even if it works out perfectly for them, just leave them and find someone else. As a killer, don't take chases that will waste too much time. Pressure someone else in a more vulnerable spot.
Also, even with the time gained from running straight, it's still quicker then if you were playing most other killers and being looped at every turn. The only thing that would really hurt is if you mess up your blinks a lot because then you're losing more time then normal which it why she's not beginner friendly.
IMO Nurse went from sss tier to just s tier. Fun value has dropped but most people played nurse to curb stomp which was their idea of fun, not the blinking itself. I don't know anyone who was like "Oh wow look at how cool this is that I can blink around!" It was more "Wow, look at how these survivors can do little too nothing to stop me even when I mess up!"
Take all this with a grain of salt of course but I think the majority of people complaining are people who can't spam anymore with no consequences and people who can't get easy 4k's. There are plenty of good players saying she's still fine, plenty of good players saying she's trash with many average players raging about it from both ends. Personally, I think it'd be fine to get rid of the cooldown and put her back to base but even with the cooldown, I think people are overreacting when they say she's trash.
TL:DR She is weaker yes, she lost some map pressure and it's silly that to waste her time efficiently you just run straight which isn't always doable. "Fun" factor has also went down. She's still super strong anyway in good hands. It's just harder to curbstomp people and she's super beginner unfriendly.
Blink spamming is honestly rediculous as thanks to her design she cant really move unless she "spams" and everyone agreed her addons were an issue but what they didn't agree on was making a cooldown that rewards for nothing on survivors..they didnt even test properly..
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/841181#Comment_841181
I like how you bring up maturity when OP plays one game as nurse and feels the need to come to the forums to rant about it.
Lol kind of odd for a nurse main to play 1 game in 3 months give or take..
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@coppersly said:
I completely agree with you, almost anyone who played Nurse regularly can tell you how dumb and frustrating player her is now. There is no additional amount of skill needed to play her other than the ability to control your rage.
It only served to limit her, and rather harshly (you're blinking easily <60% of what you were pre-patch and that is NOT slight) without giving her any other tools to achieve new gameplay other than through addons. But those same addons are the entire reason for the changes, and they still failed at accomplishing that goal, as there are still at least 5 dud addons that won't be used outside of memes and some that still mess with muscle memory.
The changes went against their claim of their goal and were ultimately counter productive
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@PistolTimb said:
Git gud and don't blame the devs for your own shortcomings.
Noted
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@xRem said:
What did the spirit nerf fix?
I mean I get it, shes harder to use and some addons are not as annoying or useless and replaceable by lower tier addons *cough* amulet *cough*.
But what was fixed? She can still hit you and phase on your face, still stand at a window with one option removed and still can stand still at pallets. Yes shes harder but she still doesn't give feedback, which was the main issue because she wasnt the most difficult.
So instead of nerfing her addons or power, why not make grass shuffle or make her husk do something noticeable but not ridiculously obvious?
Because shes still the same just slightly harder or you wont get the occasional collision hit, most spirits that are experienced just hear you either way.
So we should punish the players who took the time not to rely on the collision and such..? When will people ever be satisfied I swear
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/840438#Comment_840438
Whats bad about it tho?
The fact that it requires one person to die with no avoiding it..I wouldnt wish that on any player as it's a miserable experiance
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The idea behind this I understand but this is suicidal for the games health...
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@Tohmo said:
https://forum.deadbydaylight.com/en/discussion/comment/840318#Comment_840318
If the Spirit has any sort of sentience, yes there's only 2 options.
That's almost never the case..this will be even more true after the changes
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@Tohmo said:
https://forum.deadbydaylight.com/en/discussion/comment/840299#Comment_840299
Issue is: lack of interaction between Survivor and Killer. As Spirit, I don't have any satisfaction in giving the survivor no options other than to guess. And as Survivor, I have no satisfaction in guessing correctly. There's no mindgaming, no outplaying, nothing. Just get lucky or suffer.
Lol once again pretending theres only two options in any scenario...oh boy
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@Tohmo said:
https://forum.deadbydaylight.com/en/discussion/comment/840280#Comment_840280
I used to main her when she came out, ~5 or 6 months. And against her, she's pretty common at high ranks so about a fifth of my survivor games are against her.
So then, what's the issue ?
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@Peanits said:
I see the sky is falling again.
Well..you hit both the best killers one after another..one change everyone hates..and one that's been so far looking more fair..people tend to get jumpy
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@Tohmo said:
https://forum.deadbydaylight.com/en/discussion/comment/840273#Comment_840273
I'm a killer main LUL
And?..how much do you play the spirit and vs her?
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@Tohmo said:
https://forum.deadbydaylight.com/en/discussion/comment/838090#Comment_838090
I do know how much a small change will effect killers. The point is, take the unfun part of her power out and give it back in another way.
Or stop using extremely subjective reasons to have a killer deformed beyond recognition..taking the fin of the other side into account may help too
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I agree..the tests were for several reasons laughable and even in the ptb it was clear how this was recieved..but now they're going dark on the issue @Peanits if you could shed any light this would be appreciated..I'm sure you've heard everyone's concerns and itd be nice to hear the thoughts of the team based on our appeal
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/839741#Comment_839741
Eh, I mean Kindred is like what, 16m around the hook? It's not huge, and they could even add a little delay so that the killer doesn't get revealed when they're walking away from the hook. It only stops survs unintentionally doubling up on unhooks, and stops camping. The first kinda sucks for killers, since more survs not on gens is good, but it's not a huge loss. The second, you're already punishing yourself by camping hook, I don't mind the game doubling down on trying to teach killers that camping is not efficient.
You severely underestimate how powerful information is..in dbd especially
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/839741#Comment_839741
We'll probably see more development on what they'll be doing with this in the future than... maybe around Chapter 14 but not during the chapter itself.
Or they might scrap the idea, who knows. I can't read minds ha ha!
I doubt they'll scrap the buff..its their whole balance strat
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/839695#Comment_839695
That isn't really too OP... I thought it was gonna be something like see the Killers aura or something.
Base-kit Kindred isn't really that game breaking. But i'm sure they'll either not do that, do it, or think of something else.
They decided against it..likely due to the massive upside of seeing the killers aura which is hugely underestimated
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/839114#Comment_839114
I don't know about aura reading, that sounds absurd...
Lol their initial idea was to make kindred base kit..
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/838824#Comment_838824
Nurse is still fine, unlike youre just trying to chainblink to death like before.
Shes not really ok no..the devs failed this one
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/838951#Comment_838951
You heard a streamer complain about it. "the best nurses".
Primarily ardetha...known in the community to be one of the best nurses around..now funnily he was on board till he saw the results in a survivor game..then he realized just how bad the downside was and how terrible it felt to play it
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838940#Comment_838940
Ah I see. I don't know how they'll "buff solo" so... this should be an interesting outcome.
No doubt through base kit aura reading/changes to give survivors way more information
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/838860#Comment_838860
How is it misguided or shallow?
Well first starters you say only bad nurses hated the change when in fact the top nurse mains around have had the most outrage over it if you look around..because nobody cares omega blink is gone as you seem to think, it's all about the base kit changes which hilariously is counter intuitive to what the devs were trying to achieve..now shes harder and more punishing for less potential..the laziest and most inappropriate way to handle a nerf in any game as it makes the character feel unnecessarily stressful..yet here you are parroting the same stuff every person who doesnt get it does..claiming only the bad ones cared when the good ones actually cared the most
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838891#Comment_838891
Elaborate more on the solo Survivor buff, i'm not in the loop with that.
They havent announced their plan but their plan to balance the game is balance solos in a way that brings them to swf level..which will inevitably buff swf a bit, then balance weaker killers accordingly..while it sounds good on paper for killer it doesnt end up well at least at first