Easy solution to Deep Wounds issue
"Deep Wounds timer also pauses during a chase and stays paused for 8 seconds after a chase ends."
Simple solution to fix to a good chunk of the issues associated with Deep Wounds and Oblivious/Undetectable.
When it comes to Freddy while in Dream World or stealth killers like Ghostface, they don't beat the timer for free anymore. They'd have to moonwalk, which is still kind of cheesey but gives at least SOME room to counter play. Pig could still technically cheese the timer with crouch, but since she is slower it's a fair trade off. Wraith is the only one that could really cheese the timer, but since he has to swap to invisible to do it I don't think it's too much of an issue.
When it comes to perks like BOP on Legion, it would no longer work since he needs to be in a chase to activate BOP.
Nemesis on Legion might still be a problem if he moonwalks, but again there is at least some counter play.
Might need to add another stipulation, not sure, but at least if the timer stops during a chase that would help.
Comments
Just make it a fixed radius of like 16m that it doesn't go down in like I think I saw you suggest in another thread as a temp fix, imo.
And then rework legion to ditch deep wound entirely.
Uhh maybe I suggested that I forget.
A chase stipulation should be there too though. Because that would allow the survivor to trigger a chase and keep the timer going. A range stipulation would help, but really everything about Deep Wounds, Oblivious, and Undetectable need to be worked out. I was saying from day 1 that Oblivious would be a problem with this. Everyone wanted to fight me about Oblivious on Freddy. Well now you can get it on Legion, which highlights the actual problem with these status effects.
And don't get me wrong, Undetectable was needed because you shouldn't get aura reads on stealth killers, but the way this status interacts with Deep Wounds is indeed a problem.
Wraith/Pig could still do it because they can't be in a chase in their stealth modes.
True but Pig is slower so you can keep Mending and running ahead, and Wraith has to enter invisibility.
Like I said it's not a total solution but it fixes the main issues with the interaction of these status effects.
Greeeat..another in needed bt buff
Buff for who? Any non-stealth killer or killer without Oblivious/Undetectable perks it would be exactly the same since you are in TR.
These effects are meant to help you sneak up on survivors. Not cheese a timer and give a guaranteed down that the survivor can literally do nothing about.
And removes all form of risk from the perk but do go on about that
What risk? You're not supposed to be using Oblivious/Undetectable for free downs. It's there to give you stealth options.
No but there should be a risk factor /counter which there is already next to none
I agree the problem is that the counters are pretty brain dead. The fact you can just follow them and wait out the timer completely negates the purpose of anything that inflicts Deep Wounds.
If you want to counter BT you should have to ACTIVELY do something. Just letting a status effect do the work for you is not a valid counter because it's passive.
We'll just be back to the good old days with moon-walking Legions.
At this point just give Legion a special version of mangled that doubles healing time. It'd be the same effect as mending without the deep-wounds mess. It's not like anyone goes down to the deep-wounds, seeing as they pause while mending.
Technically not unless its freddy..otherwise you need to activate it intentionally