fluffybunny
fluffybunny
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Either of the swamp maps, probably. Or the corn maps.
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@CL4P_TRAP_ER said:
Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.- You don't leave pools of Blood.
- Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
- Grants the ability to fully recover from the Dying State.
Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
You can also instantly recover from the dying state by pressing the action button while in the dying state. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trial.This idea could be interesting.
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@Xycronian said:
Okay. So, this is way too OP. I would agree with this, if it only injured you and maybe revealed your position. Killing you right off the bat just would be way too OP.I dunno, you'd probably be dead otherwise and it's a lot better than having a stand-off. I still like a treasure hunt idea where you're rewarded with the hatch if you gift it certain items, though, or something like that. I like treasure hunts.
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@Meme said:
@fluffybunny said:
@Meme said:
@fluffybunny said:
@Meme said:
@fluffybunny said:
You still get more points towards the coin as survivor for an "unsucessful" game than you do as a killer with a successful game. If you get downed right away and camped, Prem and Spine Chill lets you know when the killer is approaching. WoO also will help if you're weak in loops. Killers are more likely to leave you if you waste too much time. Just avoid being the first one down and run around covered in fire flies for a while, getting gens done as you go. c: You'll get plenty of points towards a coin, even if you don't make it out.So solution is to not do anything until you see that the killer is already in the middle of chasing someone else?
Not even close to what I said. What you do highly depends on what you're having troubles with and where you skills lie. If you're weak with looping and routing, I would suggest practicing. If you're just being tunneled, work on a gen with a friend. There's a 50/50 chance the killer won't chase you if your routing is decent. I suggested prem/spine chill as you may know if the killer is approaching to start running for a safe area to loop/hide. You'll also know if the killer sees you (SC) or what direction they're coming from (Prem). There's other perks that can help you a lot. For instance, bond/empathy can show you if someone is running the killer around and if they're accidentally bringing the killer to you so that you can hide and wait for them to pass.
I'm not weak in looping, in fact I usually loop them for my team to get 2-3 gens.I play solo survivor so maybe that is the issue.
I play solo survivor and often have the killer peeling off me after a few chases. I would suggest also using tactics to gain distance and sneak away such as sneaking back through a window when LOS is broken, etc. Bond can be helpful when looking for teammates to be on gens with, though you risk the killer going after a weaker runner if with an ally that may be a weak runner.
Thanks man,I appreciate the friendly advice.
No problem. Good luck in your matches. c: Hope you get a lot of coins!
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@Meme said:
@fluffybunny said:
@Meme said:
@fluffybunny said:
You still get more points towards the coin as survivor for an "unsucessful" game than you do as a killer with a successful game. If you get downed right away and camped, Prem and Spine Chill lets you know when the killer is approaching. WoO also will help if you're weak in loops. Killers are more likely to leave you if you waste too much time. Just avoid being the first one down and run around covered in fire flies for a while, getting gens done as you go. c: You'll get plenty of points towards a coin, even if you don't make it out.So solution is to not do anything until you see that the killer is already in the middle of chasing someone else?
Not even close to what I said. What you do highly depends on what you're having troubles with and where you skills lie. If you're weak with looping and routing, I would suggest practicing. If you're just being tunneled, work on a gen with a friend. There's a 50/50 chance the killer won't chase you if your routing is decent. I suggested prem/spine chill as you may know if the killer is approaching to start running for a safe area to loop/hide. You'll also know if the killer sees you (SC) or what direction they're coming from (Prem). There's other perks that can help you a lot. For instance, bond/empathy can show you if someone is running the killer around and if they're accidentally bringing the killer to you so that you can hide and wait for them to pass.
I'm not weak in looping, in fact I usually loop them for my team to get 2-3 gens.I play solo survivor so maybe that is the issue.
I play solo survivor and often have the killer peeling off me after a few chases. I would suggest also using tactics to gain distance and sneak away such as sneaking back through a window when LOS is broken, etc. Bond can be helpful when looking for teammates to be on gens with, though you risk the killer going after a weaker runner if with an ally that may be a weak runner.
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@Meme said:
@fluffybunny said:
You still get more points towards the coin as survivor for an "unsucessful" game than you do as a killer with a successful game. If you get downed right away and camped, Prem and Spine Chill lets you know when the killer is approaching. WoO also will help if you're weak in loops. Killers are more likely to leave you if you waste too much time. Just avoid being the first one down and run around covered in fire flies for a while, getting gens done as you go. c: You'll get plenty of points towards a coin, even if you don't make it out.So solution is to not do anything until you see that the killer is already in the middle of chasing someone else?
Not even close to what I said. What you do highly depends on what you're having troubles with and where you skills lie. If you're weak with looping and routing, I would suggest practicing. If you're just being tunneled, work on a gen with a friend. There's a 50/50 chance the killer won't chase you if your routing is decent. I suggested prem/spine chill as you may know if the killer is approaching to start running for a safe area to loop/hide. You'll also know if the killer sees you (SC) or what direction they're coming from (Prem). There's other perks that can help you a lot. For instance, bond/empathy can show you if someone is running the killer around and if they're accidentally bringing the killer to you so that you can hide and wait for them to pass.
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Variety is the spice of life. If you find yourself far too frustrated with survivor, play killer for a time. If DbD as a whole is frustrating you, take a break from it and play a different game. c: You'll have some bad games, but you'll also have some good ones. If you're only seeing bad right now, maybe it's time for a break from what you're doing, be it from a mode or from the game entirely.
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You still get more points towards the coin as survivor for an "unsucessful" game than you do as a killer with a successful game. If you get downed right away and camped, Prem and Spine Chill lets you know when the killer is approaching. WoO also will help if you're weak in loops. Killers are more likely to leave you if you waste too much time. Just avoid being the first one down and run around covered in fire flies for a while, getting gens done as you go. c: You'll get plenty of points towards a coin, even if you don't make it out.
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@Master said:
Hello,Maybe a fix for keeping my offerings and addons when survivors disconnect or if the whole game doesn't even start because its stuck at the loading screen?
It should honestly just kick you back to lobby when three or less survivors are present and you should be able to keep your offerings whether you DC or someone else did. You didn't get a chance to use it and the game getting an infinite loading screen or crashing on you isn't your fault.
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@Dreamnomad said:
I'm having a difficult time even understanding the OP. 2 survivors left and killer slugs one. Now are you upset with the killer patrolling around the slugged survivor? Or are you mad that the killer whines in post game chat that you let the survivor bleed out and got the hatch? Cause all of these seem like non-issues to me. Just leave and ignore any comments post game. Problem fixed. The other situation isn't even an issue. If the killer wants 4 kills then that is the optimal strategy. You don't really have anything to complain about. No game rules have been broken.The thing that suggests otherwise to me is that he mentioned they "worked together" to kill him, but I'm not entirely sure. I also have troubles understanding the OP.
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@Attackfrog said:
@fluffybunny said:
@Attackfrog said:
@fluffybunny said:
@Attackfrog said:
@fluffybunny said:
@Blueberry said:
@Master said:
So what?With the current hatch design, there is no other way to slugg.
Blame the survivor community who cried loud enough such that the devs lost their balls and sticked with the jcurrent hatch mechanic
This basically ^
The devs refuse to do anything to balance the hatch so killers are left with no other choice.
His point wasn't about the hatch. His complaint was that the downed survivor teamed up with the killer to get him killed, which is against the rules.
Welcome to online gaming, where human beings control online avatars.
It's scummy, but unless there is an AI mode, humans still take control. And humans are extra good at screwing over other humans.
play killer or swf if you don't want to run the risk of selfish survivors.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
It's under Griefing: Intentional Gameplay Abuse fyi. I don't care if you like it. It's against the rules. If you don't like it, find another game to play.
Such a nice attitude you have...
Once again, this game is played by humans. If there is an exploit, they will find it. You (and I) can't change the way people will play. I have accepted that but it sounds like you may not have yet. So until humans start all playing "nicely", perhaps you may prefer offline games?
Once again, it's against the rules. Whether they like it or not, rules are in place for a reason. You shouldn't just sit down and take blatant breaking of the rules and stuff like that sitting down. This isn't the Purge.
Wow...that escalated quickly. Part of playing online games is understanding that you can't change the way someone plays. And then being able to enjoy the game despite it. If you can't do that, probably stick to offline games.
How can they monitor when a survivor helps a killer? If someone does it consistently, they can probably figure it out, but a random survivor pointing to another survivor? Lol good luck. Might as well ban for teabagging and camping.
I said the purge 'cause rules don't matter in the purge. They still do right now. That's what I'm talking about. If someone does it often, they should get reported for it. Telling people just to ignore it 'cause it 'can't be helped, oh wells, online play' isn't constructive. If they have video of the incident, that helps their case even more. Teabagging and camping isn't against the rules. False equivalence.
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@ChesterTheMolester said:
fluffybunny said:@RoKrueger said:
I hate survivors like you Tapp.... inteligent survivors I mean. They always get away, unlike the superhero types that come runing to save their hooked friend: That's 2 hooked survivors for me at the end
I didn't realize stupid, cowardly behavior was intelligent.
Why would you turn 7k into 1.5k just because someone feels entitled to a save, and call that intelligent? [BAD WORD] them, its called altruism for a reason.
If the killer is preoccupied with something else (like carrying someone to the basement or hooking someone else), it's a free save. At the very least, he could check the people on the ground to try to get them up. It's to prolong the game. There isn't anything about being "entitled" to a save about it.
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@Detective_Jonathan said:
@fluffybunny said:
Honestly with people like you, I wish the the hatch was more of a game of skill rather than a first come first serve. You leave your survivors on the ground and sneak off to the hatch with your tail between your legs and expect them to be happy with you? Also, coming out of the locker and shaking your head could have been seen as bming. Whether you decide to help people or not is on you, but don't be surprised when that return that behavior and aren't too happy with you. Whether you like it or not, this is a team game. Otherwise you wouldn't be able to see each other on the hook or on the ground. You wouldn't have a shared objective. It mentions surviving together or not most likely as a caveat. If you play selfishly, you'll likely be your team's own downfall.Sounds like someone doesn't like how the situation played out. Let me get some clear to you, i already apologized to the person i let die on the hook, i told him i had no choice and i would expect that if the situation were reversed, he would do the same thing to me. So don't come telling me how i played stupid and cowardly when everyone on my team was down 3 mins into the match, who was i going to be able to save? How could i have been able to save anyone in that span of time, get someone off the hook, avoid the huntress, pick someone off the ground and then go save the other person off the hook, in that span of time the huntress could have seen me, dropped the body she was carrying and it would have been a 4k, And whether you like it or not, This isn't a team game to me, it may be a team game to you and your friends, but that isn't how i play. Deal with it.
Huntress, right? You can hear her hum and hide around objects to get to the survivors downed. I've been in a similar situation and was able to get everyone up and we were able to play the game through just fine. Were they all downed in the same spot and didn't move? I can understand leaving them if that's the case. I still don't consider it much of a win when only one person gets out and I usually play solo. Many people who play SWF don't give a crap about what happens to the randoms, too. It's just only a "team" game for their friends in a call. It's annoying to come across selfish play styles (like farming the hook, running away/sandbagging and not taking a hit). I've been injured and had someone healing me when the killer came up and they blocked me running instead of getting between me and the killer so that I could make it to a pallet or run him a bit longer. They were full health. People lasting longer means more chance of a pip and more points. It's also much easier to do stuff on the map with 3/4 people than 1/2.
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@Broosmeister said:
Tsulan said:Just had a match where everyone had yellow ping and one survivor had red ping.
Guess who pulled the plug and accused me after the match of lag switching.
The Horse on Crotus Prenn Asylum?
I knew the horse was up to no good!
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It's their additional objective, though, and they actually have to find it to destroy it.
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@RoKrueger said:
I hate survivors like you Tapp.... inteligent survivors I mean. They always get away, unlike the superhero types that come runing to save their hooked friend: That's 2 hooked survivors for me at the endI didn't realize stupid, cowardly behavior was intelligent.
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Honestly with people like you, I wish the the hatch was more of a game of skill rather than a first come first serve. You leave your survivors on the ground and sneak off to the hatch with your tail between your legs and expect them to be happy with you? Also, coming out of the locker and shaking your head could have been seen as bming. Whether you decide to help people or not is on you, but don't be surprised when that return that behavior and aren't too happy with you. Whether you like it or not, this is a team game. Otherwise you wouldn't be able to see each other on the hook or on the ground. You wouldn't have a shared objective. It mentions surviving together or not most likely as a caveat. If you play selfishly, you'll likely be your team's own downfall.
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@Master said:
Brady said:@Master said:
So what?
With the current hatch design, there is no other way to slugg.
Blame the survivor community who cried loud enough such that the devs lost their balls and sticked with the jcurrent hatch mechanic
Do you know how hard it is to win a game with 5,4 gens and one dead?
It's called the death-efficiency problem that was pointed out with the mathematics. The hatch was created to solve that problem because it's nearly impossible to win a game with 3 people alive and 5/4 gens left to do unless The Killer is absolute trash.
The hatch was just poor execution, but survivors had every right for it to be added.
Well if the survivor ducked up that badly that several are dead before a single gen is done, then they don't deserve to escape. That'd my opinion about this
The survivors aren't a unit and individuals may do better than the bulk of the group. I agree that hatch is annoying and boring and something should be done to change that portion of end game, but leaving out any way to escape early for the last remaining survivor will just end up being a long game of hide and seek.
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@PiiFree said:
@OrionsFury4789 said:
It happens on ps4 all the time you dumb [BAD WORD] piece of ######### there is a thing called making a party and inviting the people in game you don't [BAD WORD] know it all so quit acting like you do you're a [BAD WORD] little cry baby ######### who does nothing but cryLmao did someone forget to take their medicine?
I'm playing on PS4 myself and it literally never happened that someone invited me to party chat when I slugged. They insult you, but team up? You're probably the only one doing that, looking at your way of communicating with other people. Your mother would be proud!
Oh and.... How am I crying?
I've had games where the killer and a survivor was obviously teaming together. It isn't common, but it does happen and sucks when it does. It's against the rules 'cause the survivor can often see where the survivor is, especially when downed. Killer can only occasionally do so with perks and certain situations. I was SWF with a friend and watched someone with OoO get downed and point the killer in the right direction to go and find my friend.
Sorry they cussed you out, though. It's uncalled for.
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@Attackfrog said:
@fluffybunny said:
@Attackfrog said:
@fluffybunny said:
@Blueberry said:
@Master said:
So what?With the current hatch design, there is no other way to slugg.
Blame the survivor community who cried loud enough such that the devs lost their balls and sticked with the jcurrent hatch mechanic
This basically ^
The devs refuse to do anything to balance the hatch so killers are left with no other choice.
His point wasn't about the hatch. His complaint was that the downed survivor teamed up with the killer to get him killed, which is against the rules.
Welcome to online gaming, where human beings control online avatars.
It's scummy, but unless there is an AI mode, humans still take control. And humans are extra good at screwing over other humans.
play killer or swf if you don't want to run the risk of selfish survivors.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
It's under Griefing: Intentional Gameplay Abuse fyi. I don't care if you like it. It's against the rules. If you don't like it, find another game to play.
Such a nice attitude you have...
Once again, this game is played by humans. If there is an exploit, they will find it. You (and I) can't change the way people will play. I have accepted that but it sounds like you may not have yet. So until humans start all playing "nicely", perhaps you may prefer offline games?
Once again, it's against the rules. Whether they like it or not, rules are in place for a reason. You shouldn't just sit down and take blatant breaking of the rules and stuff like that sitting down. This isn't the Purge.
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When I complain about camping and tunneling, it's typically because it's unreasonable or lazy. For instance, I've had one too many doctors hook me or someone else and just like chill by the hook with no one nearby, waiting for someone foolish enough to approach for a save. That tactic works wonders on solo play or with randoms in a group of SWF as you can't be like "he's camping, do gens." If they catch someone very early on and decide to camp or if it's a three vs one and they decide to camp, it leaves a bad taste in my mouth. You expect it in certain situations (end game, everyone's visible and nearby/swarming, etc.) and I'd venture to say it's okay when addressing toxic behavior.
My worry is what others have echoed. It doesn't benefit the killer to switch targets and play "fair" as much as it should and it should benefit the killer less to just chill by the hook, waiting for survivors to come to them. I like being a driving force in the game when I'm killer. I don't usually camp, except when gates are open and only sometimes.
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People who use DS and NOED tend to be weak without the perk, so those would probably be exampled of unhealthy game design. Otherwise Whispers/Spine Chill/Prem can affect how you play and sometimes in a negative way (too cautious, too reliant on a perk).
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@Sinner said:
- Don't look behind you when you're being chased
- Don't know totem spots
- Don't know pallet spots
- Can't help bringing the killer where a teammate is working on a gen, so he goes for him instead
- Can't hit hex skill checks
- Can't hide your aura from BBQ
- Can't gen rush when you're mangled
- Can't suicide on the hook when there's 1 more survivor left and it's obvious you can't be saved
- Can't 180 a Billy to avoid his chainsaw
- Can't hug a Nurse when she is blinking
- Can't put distance between you and the Clown instead of looping
- Can't stop making scratch marks when being chased by the Spirit
- Can't trigger hag traps when she is picking someone up
- Can't loop a Huntress
Please, FFS, learn to do so.
Some of the points are iffy. Hiding is for cowards. :P Though seriously, I'd rather just run the killer than hide in a locker 100% of the time and makes even less sense when someone is near to you, not hiding. Also, I've had games where the survivor didn't heal (possibly due to mangled) and was easily downed due to that. So if it makes you good, it also makes you bad, I guess? As for suicide on hook, I'm gonna get my struggle points if the person was camping hatch. Besides, some people can make plays. I've had people suicide on hook with one gen left and while I ended up getting the hatch 'cause it was between me and them, I would have still liked attempting to get both of us out.
Not everyone will play perfectly 100% of the time and it's entirely possible to rarely run into certain killers and therefore not be sure on how to interact with them. I highly doubt you're a perfect survivor, yourself.
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Prove thyself is nice for points, but leader is nice for other things. If someone saves you, they do so faster and if you don't bring in self care or a med kit, it makes people healing you faster, which is nice.
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As survivor or killer, I'm not toxic. I've met toxic killers and survivors, though. The same people trolling newbs and doing swf power teams are the killers bringing in moris and saying "gg ez"
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@Shad03 said:
There's NO point in running it as is. It's pointless. IMO Kate's perks aren't very good. WoO is good for newbies and for people who want to see pallets and window spots. Dance With Me is only really good when combined with one or two other perks. Boil Over is pointless. A perk shouldn't be pointless, especially one that is connected to a character. Her perks are pretty weak overall.
Killer perks would love to have a word with you.
My point still stands. There shouldn't be pointless perks for either side.
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@Attackfrog said:
@fluffybunny said:
@Blueberry said:
@Master said:
So what?With the current hatch design, there is no other way to slugg.
Blame the survivor community who cried loud enough such that the devs lost their balls and sticked with the jcurrent hatch mechanic
This basically ^
The devs refuse to do anything to balance the hatch so killers are left with no other choice.
His point wasn't about the hatch. His complaint was that the downed survivor teamed up with the killer to get him killed, which is against the rules.
Welcome to online gaming, where human beings control online avatars.
It's scummy, but unless there is an AI mode, humans still take control. And humans are extra good at screwing over other humans.
play killer or swf if you don't want to run the risk of selfish survivors.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
It's under Griefing: Intentional Gameplay Abuse fyi. I don't care if you like it. It's against the rules. If you don't like it, find another game to play.
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@Blueberry said:
@Master said:
So what?With the current hatch design, there is no other way to slugg.
Blame the survivor community who cried loud enough such that the devs lost their balls and sticked with the jcurrent hatch mechanic
This basically ^
The devs refuse to do anything to balance the hatch so killers are left with no other choice.
His point wasn't about the hatch. His complaint was that the downed survivor teamed up with the killer to get him killed, which is against the rules.
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Can we talk real quick about how sketchy that is? You're following after a survivor you're bound not to lose (especially if their helmet is on, just follow the noise) and the survivor is unable to do anything without being pulled off and their timer is still going off, despite being chased by the killer, technically. It's a scummy technique and I think the Devs should definitely look into it.
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@ThirdSealOPplzNerf said:
Nice survivor main balance changes. Just like every other main 99% of these changes are horrendous and is completely survivor sided.You shut down dialogue when you use the "them vs us" mentality. This is a community. It's killer vs survivor during the game, but why wouldn't you be interested in listening to what the other side has to say and why would you expect them to listen to you if you won't return that favor?
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@StopRepostFakeAcc https://forum.deadbydaylight.com/en/discussion/comment/280028#Comment_280028
It's at the bottom of that one, too.
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I was under the impression that you don't get matched with blocked individuals. They really should give us the tools to avoid people if they've treated us poorly in a match or outside of a match. Farmers and toxic individuals, for instance. I could do without both. I'm sure it's possible and I'm sure it wouldn't affect matches all that much if they can figure out how to just disable the ability to join lobbies with those people. Even if people use it to avoid good killers, that would mean the people using it would just have the affected lobbies, right? If you don't misuse and abuse the system to just block everyone, you should still get lobbies no problem.
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When I first saw this, I thought it was regarding a BBQ event and not the perk.
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I just recently started using DH and haven't noticed an increase in tunneling and camping except for when SWF with friends (how dare I have friends!). People will come up with any excuse to camp and tunnel, though. They were probably just as likely to use your character as an excuse if DH wasn't present. Campers gonna camp lol
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@PiiFree said:
@fluffybunny said:
@PiiFree said:
@fluffybunny said:
If you tunnel one person, pressure is on one person. Gen rushing is a thing often because of tunneling the survivor off of the hook and camping the survivor. If you go for a different person, that gives one person going for the save, one person on the hook, one person being chased, and one person on the gen. If you hang out by the hooked survivor, you typically have one person going for the save in an ideal situation. Survivors often make mistakes, especially in solo. Multiple people will attempt to go for the hook when only one person is really needed and that wastes a lot of time.Looping strong spots and taking the killer around is unpleasant, like tunneling. A lot of people choose not to loop like they choose not to teabag. It's one of the ways to shake off the killer, though, and many killers camp and tunnel. It's a two way street, dude. Saying "survivors don't care about the killer's fun" is a generalization. When I play survivor, I care if the killer has fun, too.
I will say sometimes efficient play is knowing when to get off the designated looper and go after one of the weaker gen jokey, though. You can still get the time waster out of their element later. Survivors can be really nasty, though. I've experienced it, too, as I'm someone who stands up for killers when they're being unfairly accused of something or calls out people when they do something crappy like DC for no reason. I'm not one to like DS, either, as generally the players are really weak despite being in high rank because most killers will avoid them.
As I said, I can only speak from my experience after roughly 2000 hours. I estimate that 99% of the Survivors in Rank 1 will loop. I can't remember the last time I saw a Survivor prematurely drop a pallet when they actually could've run around it 2 more times. If they can loop it, they will loop it. Same goes for windows.
With most Killers you have to chase a Survivor to down them, so you have to deal with looping sooner or later. That's the first initiator for toxicity in the match, you loop a Killer before even giving them the chance to play a "fair" match. Maybe they wouldn't tunnel or camp but because you decide to loop, you made them tunnel & camp?
Again, my experience as Rank 1 Killer and Survivor is that most if not all Survivors will loop by default, the Killers playstyle is irrelevant. Why? Why do Survivors loop (and therefore ruin the fun for Killers) and still expect Killers to care about their fun? That's the one question I want Survivor mains to answer.
Maybe you're one of those 1% of Survivors that don't loop even though they could, but you're a rarity then.
E: And that whole thing with "not pressuring gens" is bullshit. You can only chase one Survivor at a time and if you happen to play against 4 good loopers, you'll just find yourself running from one looper to another without getting anything done. You can only pressure survivors by hooking them, which requires you to go through the looping before.
Playing in the high ranks, I've seen people both jump into lockers when it was too late to block BBQ (and get grabbed out due to that) and people throw down pallets at a whim. I try to save pallets as most everyone I watch says it's a better idea so that no area is necessarily a dead zone, but I mess up half the time. I had a game where I fast vaulted over a pallet over and over 'cause I panicked (was trying to insta-heal someone on the ground and they moved, so I fast vaulted the pallet instead... they need to change it back to shift. It's so hard to heal people without them fidgeting). Everyone has their potato moments. It's just important to capitalize on the potato, whether than feeding into the good loops, etc.
I've never played killer at a higher rank, though, so I wouldn't be able to guess the amount of 4 man SWF you come across that all just gen rush and run you around, though. I only know my experience as someone who generally solos. When I do play with friends, we get tunneled and camped for playing together. I don't think that should be the reaction to that, but it's whatever.
What exactly is fun about killer if the chase isn't fun, though...? That's all the killer has, really, and I have fun in chases. It's about knowing when to dip and when to commit. Even the really good killer streamers say that, too.
I honestly don't think it's as bad as you're making it out to be. They nerfed infinites and took away the teleporting to the pallet thing (rightly so). They're also removed so many of the pallets. You say you've been playing for a long time, so you should know how much of an improvement they've made for killers, just to justify camping and tunneling on a whim 'cause the survivor might loop (which is easily punished: Don't respect pallets). I don't think camping and tunneling is always unreasonable. To punish poor behavior (teabagging/cheating) or because the doors are open is fine in my opinion.
I'm sorry, but it isn't bullshit. You shouldn't be so narrow minded while approaching a discussion. It isn't good for communication to be so closed off to an opposing point of view. You're likely not running into a team where everyone is really good at looping. Even if they are, it's highly possible they will go to a dead zone if you switch chases. I've had games where the killer chased me and I ran to a dead zone. I've also had many games where the killer found an easy down. Not everyone in the game is going to be amazing always. Everyone is bound to make mistakes and if they're not, come back to them later. It might throw them off.
At least you admit that you never play Rank 1 Killer, therefore you can't possibly know how it actually is there. It's probably not as bad as the impression that you got from me, but anyway you're mixing up topics now.
This is not about "How bad is looping", it's about looping and gen rushing ruining the fun for Killers while tunneling and camping ruins the fun for the Survivors. That's how those two things are compareable. As a Killer that only rarely camps or tunnels I face MANY looping and gen rushing Survivors. Just ask in this forum what the average gen progression is after the first hook. It's usually 2-3 gens done in exchange for a single hook. Now do the basic math -> match should be over on 3rd hook.
That's how a typical match starts as a Killer, half the objectives done for Survivors while you got ONE hook. And that's why Killers camp & tunnel.
A "good" match for Survivors would require 4 escapes; so 5 gens + gates without anyone getting killed. Without tunneling, that would mean the Killer had a total of 8 hooks (each survivor twice) in the time it took them to repair 5 gens + gates.
Now let's use basic math again, first hook usually results in 2-3 gens done. You have 7 more hooks to go if you want to play by the survivors rulebook and you got a time frame of 2-3 gens and gates to achieve that. We realize that this is basically the same time frame that we had to get our first hook, but now we need 7 of those?
And after knowing that, Survivors wonder why Killers tunnel / camp?
As I said, It's the direct result. You loop & gen rush? Killers will camp & tunnel because they basically lost before the match even started. They COULD hope for survivors inefficiency and incompetence and therefore try to snowball but that's so unreliant and risky. They already ruined your Gatekeeper emblem by rushing the gens and due to the lack of time available, you won't get enough chases and hits to fill the Malicious and Chaser emblem either.
What to do? Nothing. You lost. So might as well camp the one guy that's responsible for it - the guy that looped you for the first few gens.
Those are the thoughts many Killers have during the gameplay.
Well. XD Actually, the topic started as a complaint about diction and evolved into what we're talking about because "camping" and "tunneling" are trigger words apparently. I don't think a good portion of who have posted so far actually read what I wrote and just assumed I was talking about the act of tunneling and camping in general. I honestly want what's best for everyone with those kinds of things and am generally pretty weak in chases unless I have a good rhythm. I have my moments.
What you described is more of a "great" match. I see two people escaping as a good, one person as poor, and everyone dying as awful, though I also really like points and if I get a lot, idc what happens in the end.
While it may take a while to get the first, it's a snowball affect especially if you have perks to help with finding people such as BBQ. I suppose I'm just different with how I play as I see a pip and a lot of BP as a win and not necessarily a kill. I want something challenging and I'd rather take the threat to the survivors rather than wait for the survivors to come to me.
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@Tsulan said:
powerbats said:@Tsulan said:
Am I the only one who thinks that this is Freddy 2.0?
People disconnecting against the weakest killer.
They sure must enjoy playing against nurse 24/7
I wouldn't call him the weakest killer since Frank's+Stab Wounds+moonwalk equals no skill/no chance=4k.
I think you know my opinion on killers that are only decent with specific addons.
Don't want to spend 150k bloodpoints on the web to get a decent match.His power tells you where everyone nearby is (counters stealth), makes people have to waste time healing, and is rather quick. At worst, he's a medium killer and his add-ons make him a nightmare to go against as there is little to no counter. It's really easy to tunnel on him. I don't DC unless I absolutely have to (game crashes, can't escape, etc.), but those are some of the issues I've heard regarding him. People were so quick to say he's weak, though he really isn't.
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@brokedownpalace said:
weirdkid5 said:
powerbats said:@yeet said:
no matter the killer you dont have a right to DC them
No matter what you don't have the right to dc then like when it's Corn or swamp or your totem gets cleansed, you can't chase properly etc.
what's good for the goose is good for the gander.
Yes, you're right @powerbats
It is never ok to DC under any circumstances whatsoever. It's listed as a bannable offense for a reason.
Wrong. It is okay to DC under any circumstances. But if you do it too much, you'll get suspended or banned. It's not about the act of DCing, it's the frequency that is bannable.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
Not quite. Under Unsportsmanlike Conduct (Which is a 24h -> 48h -> 1w -> Permanent ban), disconnects are included. -
@PiiFree said:
@fluffybunny said:
If you tunnel one person, pressure is on one person. Gen rushing is a thing often because of tunneling the survivor off of the hook and camping the survivor. If you go for a different person, that gives one person going for the save, one person on the hook, one person being chased, and one person on the gen. If you hang out by the hooked survivor, you typically have one person going for the save in an ideal situation. Survivors often make mistakes, especially in solo. Multiple people will attempt to go for the hook when only one person is really needed and that wastes a lot of time.Looping strong spots and taking the killer around is unpleasant, like tunneling. A lot of people choose not to loop like they choose not to teabag. It's one of the ways to shake off the killer, though, and many killers camp and tunnel. It's a two way street, dude. Saying "survivors don't care about the killer's fun" is a generalization. When I play survivor, I care if the killer has fun, too.
I will say sometimes efficient play is knowing when to get off the designated looper and go after one of the weaker gen jokey, though. You can still get the time waster out of their element later. Survivors can be really nasty, though. I've experienced it, too, as I'm someone who stands up for killers when they're being unfairly accused of something or calls out people when they do something crappy like DC for no reason. I'm not one to like DS, either, as generally the players are really weak despite being in high rank because most killers will avoid them.
As I said, I can only speak from my experience after roughly 2000 hours. I estimate that 99% of the Survivors in Rank 1 will loop. I can't remember the last time I saw a Survivor prematurely drop a pallet when they actually could've run around it 2 more times. If they can loop it, they will loop it. Same goes for windows.
With most Killers you have to chase a Survivor to down them, so you have to deal with looping sooner or later. That's the first initiator for toxicity in the match, you loop a Killer before even giving them the chance to play a "fair" match. Maybe they wouldn't tunnel or camp but because you decide to loop, you made them tunnel & camp?
Again, my experience as Rank 1 Killer and Survivor is that most if not all Survivors will loop by default, the Killers playstyle is irrelevant. Why? Why do Survivors loop (and therefore ruin the fun for Killers) and still expect Killers to care about their fun? That's the one question I want Survivor mains to answer.
Maybe you're one of those 1% of Survivors that don't loop even though they could, but you're a rarity then.
E: And that whole thing with "not pressuring gens" is bullshit. You can only chase one Survivor at a time and if you happen to play against 4 good loopers, you'll just find yourself running from one looper to another without getting anything done. You can only pressure survivors by hooking them, which requires you to go through the looping before.
Playing in the high ranks, I've seen people both jump into lockers when it was too late to block BBQ (and get grabbed out due to that) and people throw down pallets at a whim. I try to save pallets as most everyone I watch says it's a better idea so that no area is necessarily a dead zone, but I mess up half the time. I had a game where I fast vaulted over a pallet over and over 'cause I panicked (was trying to insta-heal someone on the ground and they moved, so I fast vaulted the pallet instead... they need to change it back to shift. It's so hard to heal people without them fidgeting). Everyone has their potato moments. It's just important to capitalize on the potato, whether than feeding into the good loops, etc.
I've never played killer at a higher rank, though, so I wouldn't be able to guess the amount of 4 man SWF you come across that all just gen rush and run you around, though. I only know my experience as someone who generally solos. When I do play with friends, we get tunneled and camped for playing together. I don't think that should be the reaction to that, but it's whatever.
What exactly is fun about killer if the chase isn't fun, though...? That's all the killer has, really, and I have fun in chases. It's about knowing when to dip and when to commit. Even the really good killer streamers say that, too.
I honestly don't think it's as bad as you're making it out to be. They nerfed infinites and took away the teleporting to the pallet thing (rightly so). They're also removed so many of the pallets. You say you've been playing for a long time, so you should know how much of an improvement they've made for killers, just to justify camping and tunneling on a whim 'cause the survivor might loop (which is easily punished: Don't respect pallets). I don't think camping and tunneling is always unreasonable. To punish poor behavior (teabagging/cheating) or because the doors are open is fine in my opinion.
I'm sorry, but it isn't bullshit. You shouldn't be so narrow minded while approaching a discussion. It isn't good for communication to be so closed off to an opposing point of view. You're likely not running into a team where everyone is really good at looping. Even if they are, it's highly possible they will go to a dead zone if you switch chases. I've had games where the killer chased me and I ran to a dead zone. I've also had many games where the killer found an easy down. Not everyone in the game is going to be amazing always. Everyone is bound to make mistakes and if they're not, come back to them later. It might throw them off.
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The points are yummy. When I play killer, that's the main reason I do.
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I love it! It's beautiful.

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@PiiFree said:
@fluffybunny said:
Once again, gen rushing is due to pressure being misplaced and isn't the survivor's active choice. Survivors don't control whether they gen rush or not. I mean they could jump off the generators to wander around the map, but that would be like killers checking areas with no gens with no indication anyone is over there. Looping is also one of the only options survivors have in a chase if they don't want to get downed and when playing solo and sometimes in SWF (in a group of two, for instance), your first hook is often your last. Not always because you're camped, but also because the other survivors don't want to go for the save or wait too long to come grab you 'cause they're all thinking someone else is going for you. Either survivors loop, try to shake off the killer or run to a safer area. They don't have many options in a chase.I don't think so, no.
Gen rushing is a way of playing the game, irrelevant to the Killers playstyle. A killer can always only pressure ONE generator at a time. If 4 Survivors work on that ONE gen, then yes - the Killer just applied pressure but only because Survivors play in the most inefficient way possible.
If Survivors focus on repairing gens (gen rush), they will spread and repair the gens individually, which means the Killer has absolutely no way to stop more than 1 gen from being repaired at a time. It's all about the survivors playstyles and priorities at that point.
I agree that looping is "playing Survivor the most efficient way" by forcing the Killers to waste as much time as possible.
Now, read the next parts very carefully: Survivors playstyles revolve around playing in the most efficient way possible, that's why they repair gens unless forced to do otherwise. That's why they always loop when they get the chance to do so. It's just a given thing in Rank 1. 99% of the Survivors loop by default because it's the most efficient thing they can do during a chase.
Here comes the really important part survivors need to understand: Dealing with a looper is not really fun for the Killer, it can be very frustrating - especially in combination with gen rushers. This is Rank 1 play in a nutshell. Survivors by default use playstyles that they know are frustrating to deal with as Killer, but they still expect the Killers to NOT tunnel or camp even though THEY are shamelessly using frowned-upon playstyles against Killers BY DEFAUL.
Now comes my personal experience and opinon, being a "constant" rank 1 player on both sides:
Survivors DO NOT care about the Killers fun. Killers are fully aware of that and expect frustrating playstyles they have to deal with.
As a result, Killers DO NOT care about the Survivors fun either. However, Survivors seem to be surprised about that for some reason, even though they give Killers absolutely no reason to care about their fun.
I always try to adjust my playstyle depending on the efficiency of the opposite side. If Survivors get Ruin & 2 gens done before I get my first hook due to looping, I will play in a VERY annoying way because at that point the Survivors - from my perspective - do not care about my fun at all.
If a Killer camps and tunnels before we even finished a gen, I will gen rush and loop like crazy because that Killer obviously doesn't care about our fun.
This is a very important thing players have to consider; EVERY action they do leads to counter-reactions from the opposite side. Every single one. You pop 3 gens within 10 seconds? You can bet your anus I will tunnel and slug until the last one lays to rest. You try to tunnel me when we're still at 5 gens & ruin? I will loop you for 5 gens.
My personal observation is that most Survivors will shamelessly loop and gen rush, regardless of my playstyle which is why I mostly also shamelessly tunnel or slug. The result? I have like 500 insulting comments on my profile because apparently I am the toxic Killer surrounded by always friendly & nice survivors.
If you tunnel one person, pressure is on one person. Gen rushing is a thing often because of tunneling the survivor off of the hook and camping the survivor. If you go for a different person, that gives one person going for the save, one person on the hook, one person being chased, and one person on the gen. If you hang out by the hooked survivor, you typically have one person going for the save in an ideal situation. Survivors often make mistakes, especially in solo. Multiple people will attempt to go for the hook when only one person is really needed and that wastes a lot of time.
Looping strong spots and taking the killer around is unpleasant, like tunneling. A lot of people choose not to loop like they choose not to teabag. It's one of the ways to shake off the killer, though, and many killers camp and tunnel. It's a two way street, dude. Saying "survivors don't care about the killer's fun" is a generalization. When I play survivor, I care if the killer has fun, too.
I will say sometimes efficient play is knowing when to get off the designated looper and go after one of the weaker gen jokey, though. You can still get the time waster out of their element later. Survivors can be really nasty, though. I've experienced it, too, as I'm someone who stands up for killers when they're being unfairly accused of something or calls out people when they do something crappy like DC for no reason. I'm not one to like DS, either, as generally the players are really weak despite being in high rank because most killers will avoid them.
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Honestly Boil Over needs some love. It's so weak. Of the times I used it, it got me close twice. It makes it so they're less likely to go to nearby hooks, but there's hooks everywhere and they can easily make the ones they can see at the distance Boil Over covers.
@Mr_Myers The perk is bad. There's NO point in running it as is. It's pointless. IMO Kate's perks aren't very good. WoO is good for newbies and for people who want to see pallets and window spots. Dance With Me is only really good when combined with one or two other perks. Boil Over is pointless. A perk shouldn't be pointless, especially one that is connected to a character. Her perks are pretty weak overall.
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@ThatOneGuy said:
Okay so what if I’m the remaining survivor against the pig I’m injured have a trap on my head and she purposely lets me escape her grip only to down me again repeatedly letting this go on for at least 2 minutesAre you standing still after she lets you escape? You have a chase to run to a pallet or run the killer around to get more points. You have a chance to lose her (while chances may be slim) to work on a gen or just flat out escape to find a gen. What's more than likely what happened is that she was showing mercy due to a DC, etc. It'd only be holding the game hostage if she left you in a situation where you had no other choice than to dc. For instance (as mentioned above), cornering you and never taking a swing.
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@artist said:
u really just said compare tunneling to trying to survive lolBoth are trying to win in a sense and both involve the other player.
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People who DC are often quite selfish and couldn't care less what the team wants or how the team does. It'd be better to give wait times in between each DCs and punish people who DC a lot like that. It could be less of a go to if they actually saw an immediate punishment for their actions.
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@gamerscrybecauseofme said:
Tsulan said:Devs want killers to camp. Otherwise they wouldn't have nerfed BBQ.
By nerfing BBQ they increased the amount of camping. So be careful what you wish for.Also insidious wouldn't exist in the first place.
I don't camp and I don't use B&C.
There's also other perks to let you know where the most pressure is. Discordance, for instance, and they've finally buffed surveillance. BBQ & C is really best for BP and can show where a survivor might be as they may have moved before you go over to them.
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@Kurisataru said:
People in this game confuse me sometimes Fluff. A killer once told me that he ragequits whenever survivors stand by palettes and loop them because they're not playing the game the way they're supposed to. Which I think he meant. "They're not letting me kill them."
So I imagine these survivors that say "gen tunnelling" mean "Why won't this killer let us 100% this generator we are almost done with? They're not playing the game the way it's meant to be played, which is letting us open the escape route."Killers and survivors alike make excuses for whatever they do. People are quite silly about that sort of stuff. Most of what I've seen, it's killers saying "gen tunneling" and they compare it to tunneling survivors. Tunneling gens sounds really funny, though. Gen rushing is something that happens because of a lack of pressure.
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@MegaWaffle said:
@fluffybunny said:
Do they think generators can run and therefore be tunneled? Do they think generators are secretly players, too?First off much like my refrigerator generators do run and secondly after seeing this I'm pretty sure generators are characters.


Oh! I'd like to be a generator, then.
Then I can run away from survivors and killers.
The graphic is awesome btw. Did you make it? -
Camping is likely to never end. It can be unpleasant for both sides, but sometimes it's necessary. If the killer camps, do gens. Punish what he's doing. Too many people feed into it and end up getting the whole team killed.
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You do know that working with the killer is against the rules, right? Having perks to actively sabotage people on your team, what makes you think that would be enjoyable? Coming across someone who farms you right next to the killer, leaves you on the hook to never get off, or sandbags and works with the killer to kill you off isn't pleasant. Some of these would help benefit that type of play, too, which isn't a good thing.
The second one is way too strong, too. Regardless of the amount of gens done, the hatch will show itself. It's survivor's goal to get out and a killer's job to slow down that process. Having a survivor sabotaging the team wouldn't be a good thing.
Also if you run past an injured person with a killer on your tail (working with the killer and sandbagging them), that would make it highly unpleasant.
TL;DR This isn't a good idea; there's already rules against working with the killer to sabotage your own team and this would just encourage and benefit that sort of playstyle. Many of the perks are way to strong for both killer and survivor sided events.