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StopRepostFakeAcc

StopRepostFakeAcc

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StopRepostFakeAcc
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  • That's amazing. Really good work, kate would suit the red hair. How did you get the coloured writing @fluffybunny
  • I am struggling to understand the ability. Try and lay it out differently to make it easier to read.

    You can't hide from me is a good perk. Not op because the time is so short. Run in fear is very strong. You need to clarify how long the exposed status lasts because it would be too good if it is until the chase ends. Nervous Twitch the radius makes a big difference, I don't think it should be that big because it could be op. Have it maybe 8/12/16 metres, that should be good

  • Add-Ons:
    Ultra Rare: Family Photo
    The puppet cannot see the aura of uncontrolled puppets unless within 32m of them. Your terror radius is decreased to zero when within 16m of an uncontrolled puppet.

    Ultra Rare: Police Report
    1 extra puppet will spawn on the map. Activation Time decreased by 1 second.

    Very Rare: Divorce Papers
    Terror Radius decreased by 8m. Every uncontrolled puppet has an 8m terror radius.

    Very Rare: Bloody Clothes
    Cannot swap to a new puppet. Uncontrolled puppets will spawn next to a generator and will give 10% decrease to repair speed and Hindred status effect to survivors within 8m. One extra puppet will spawn on the map.

    Very Rare: Bag Of Teeth
    Puppets will have 1 second decreased activation time. The puppet swap cooldown is decreased by 5 seconds.

    Very Rare: Wedding Ring
    Puppets reveal auras of survivors within 8m. Activation time increased by 1 second.

    Rare: Sketch Book
    Puppets can be placed 5m closer to each other.

    Rare: Lock Of Hair
    Survivors are given the blindness status effect when within 8m of an uncontrolled puppet. This persists for 20 seconds after leaving the area.

    Rare: Scarlet's Blanket
    Terror Radius won't move to new puppet for 2 seconds after activation.

    Rare: Tiny Shoes
    No sound made from puppets during activation.

    Rare: Marc's Aftershave
    When swapping all of the puppets activate but instantly drop after activation except for the new host puppet.

    Uncommon: Scarlet's Doll
    Survivors can see the auras of uncontrolled puppets within 8m. The puppet will get an extra 50% bloodpoints in the deviousness category for surprise attacks.

    Uncommon: Newspaper Ad
    Terror Radius won't move till new puppet for 1 second after activation.

    Uncommon: Wood Polish
    Puppets hide red stain until after activation. This lasts for 2 seconds after activation.

    Uncommon: Marc's Glove
    Puppets get speed boost for 1 second after activation.

    Uncommon: Half Price Sign
    One less puppet will spawn. Healing speed for survivors is decreased by 25% when within 8m of a uncontrolled puppet.

    Common: 1# Daddy Birthday Card
    Activation Time decreased by 0.5 seconds.

    Common: Rent Bills
    Terror Radius won't move till new puppet for 0.5 seconds after activation.

    Common: Whiskey Bottle
    Puppets hide red stain for 1.5 seconds during activation.

    Common: Marc's Toolbox
    Puppet gets speed boost for 0.5 seconds after activation.

    These are the new add-ons? They are pretty good. Scarlet's Doll I don't understand why people would use it unless it was a farming game. Up the bloodpoints to 100% then it would be good for team farming games. Family Photo would be very fun to run especially with Divorce Papers or Wedding Ring. Seems like a lot of add-ons but thats not a bad thing.
  • Would definitely buy this clown. I was talking to my husband about this and gasped and was like wow.

    Only joking but honestly really like this. Would have been cool to ask this around the new event.
  • Really like the ability. It has good map pressure but it's not unfair in chases like spirit or hillbilly. It would also be nice to see a non human killer for once.

    Perk 1 should just be the first hook I believe. Perk 2 is fair. Survivors will know if the killer is running this if they find more than 5 totems. Hiding Devour would be good as well. Perk 3 isn't that strong, nobody misses skill checks.

    Perk 1 is good. I hate using coins and like getting items. Perk 2 very good for looping but not high enough numbers to be op. Perk 3 I really like, very good for campers. It's the one problem that the developers ignore.
  • Sorry I find your power hard to understand. Is there a cooldown till it or can the killer just spam it?

    Perk 1 is op. Survivors have no chance against noed and totems will come back way too quick. Perk 2 is a good perk, don't know how a luck perk would work on a killer but that's something that could be tested. Perk 3 is good, could have very interesting end game builds.

    Perk 1 bit strong. Sort of ruins other aura perks I think. Perk 2 is good and could actually help make Freddy stronger. Perk 3 is risky but fair. I don't see why people would run it for healing but for looping it's good.
  • LCGaster said:
    I'd rather reply to a good chapter idea than someone else's who creates fake accounts to repost their forgotten chapters. 

    I'm not going to make a new account...
    And I would put in the title that it will be  repost

    I can tell you wouldn't. That's why I commented under yours, you have my respect. Don't comment under anyone who does that either, it will encourage them to do it more often.
  • I respect you didn't create a fake account to promote your chapter so I'll give you my honest review.

    His ability doesn't seem that strong. Giving a notification is good but doesn't help him kill anyone that quick. Also the fact that he sees so many things at one time, wouldn't that crowd the screen. It would be annoying if your speed dropped to 95% during a chase as well.

    Perk 1 is ok as long as it doesn't include gen repair speed. It isn't strong but could have a place with certain builds. Perk 2 is good but I'd be worried at how easy a killer could farm survivors with this. Perk 3 is a better haunted grounds. I like the perk but no reason to run haunted grounds over this perk.

    Perk 1 is too op. 90 seconds chases aren't that difficult, especially at low ranks. Perk 2 is a good perk. Perk 3 is good as well, worried about a swf though. 
  • LCGaster said:
    I think your killer seems very cool. Your ability takes a bit of time to understand but I like how you can choose what you do with your ability.

    Undying Hatred I originally was going to say was really strong till I saw you had to down survivors and lost tokens with a hit to obsession. Not too bad. Hex totem perk is good and only having it be 3 seconds is fair to survivors. Last perk is very strong because of make your choice. 10 seconds with a potential spirit or hillbilly is extremely strong. Needs dropped to max 5 seconds.
    Thank you for your comment.

    As I said to someone else I'm probably going to repost this concept again with a more appealing title, since only a few people, including you, actually gave some feedback. I want this killer to be as good and balanced as I can get him.

    I'll change the perk when I repost this
    I'd rather reply to a good chapter idea than someone else's who creates fake accounts to repost their forgotten chapters. 
  • I think your killer seems very cool. Your ability takes a bit of time to understand but I like how you can choose what you do with your ability.

    Undying Hatred I originally was going to say was really strong till I saw you had to down survivors and lost tokens with a hit to obsession. Not too bad. Hex totem perk is good and only having it be 3 seconds is fair to survivors. Last perk is very strong because of make your choice. 10 seconds with a potential spirit or hillbilly is extremely strong. Needs dropped to max 5 seconds.