fluffybunny
fluffybunny
About
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- fluffybunny
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Discussions
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I've gotten close, but never gotten it off. What perk build are you using and are you SWF? Also what is your rank?12 comments 162 views last activity
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You're still doing the Entity's bidding by hooking the survivors and it'll be more rewarding (and beneficial) to people who hook everyone multiple times. That way they're rewarded for it without having to kill everyone, since that can often be difficult to do if you're playing "fair" so-to-speak (leaving the hook, switching targets, not tunneling, etc.) and will ensure a killer gets their emblem1 comments 22 views last activity
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Instead of being hit, it'll be reliant on escapes (can require injury before the escape for good measure). What are people's opinion on this idea?5 comments 42 views last activity
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Can we make Legion Pins affect the first stab, please?2 comments 33 views last activity
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3 comments 52 views last activity
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Just an appreciation post. ๐ https://youtu.be/AVCEWxOkc0s?t=1021 comments 22 views last activity
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I haven't gotten a chance to check it out yet, but I'm super hyped for it. ^^0 comments 82 views last activity
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@TheGameZpro3 did this sort of thread first, but I thought it'd be cool to have a killer version, too. Here is mine. c: Did I scare you? You have little to no presence. Crows are less likely to be alerted by you (80/90/100 %). Your breathing, movement and any character noises are lessened by 30/40/50. "Hello?" - Fluffy Empath You can relate with the termoil of your victims. When an u29 comments 112 views last activity
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Too many people don't realize certain BP offerings don't apply to them. I think that could be fixed if they were hidden if it doesn't apply to you.4 comments 32 views last activity
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What if instead of being from M1 attacks, it comes from your power? If the killer uses their power before or while hitting you, you get a stack. That way it doesn't affect the killers who don't already have a power that can give them a hit. Would that still be too strong?8 comments 42 views last activity
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The game's better played with four survivors. When one can't connect, that ruins the experience. I think it would be better to send everyone back to lobby when someone DCs, rather than making them play out a match. Even more of a joke when there's only two people and you can't rely on killer farming in those scenarios.0 comments 12 views last activity
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After the killer downed me, I had a survivor pointing to the hook as I was being taken to it and eventually ended up healing next to me as I was stuck on the hook.22 comments 522 views last activity
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I've been having an issue where I lag when exhaustion goes off, as well with other status notifier. I was wondering if anyone had any tips to reduce the lag.9 comments 42 views last activity
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Has anyone else noticed an increase in toxicity from killers since the DS rework? I just had a game while playing solo where the killer went "ggez" after tunneling and camping. He was rank 3, too.56 comments 683 views last activity
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17 comments 182 views last activity
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Does it help anyone? I was watching HybridPanda and he basically goes right back down after using it 'cause the killer had Enduring. I was just wondering how helpful it was for countering tunneling or has it become like Boil Over?20 comments 242 views last activity
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I'm wondering how the new pipping system is affecting fellow survivors. I've been stuck around 10 and 11 for the past couple of days. Also do you typically SWF or solo? I'm generally running solo (duo at most recently) and often teammates screw over you more than the killer does. Wondering how ranking is going for people who SWF often.31 comments 453 views last activity
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It's only been my second day testing the new emblem changes, but I think I quite like them. While I'm not pipping every match as survivor, I really don't think I should. It feels more rewarding to get a pip now that it's a bit harder to do and I've been able to pip on both killer and survivor. Now it feels like the match is reflected in the emblems you get. Tough, really fun match? Did really goo0 comments 22 views last activity
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Hello! So the idea would be as follows: Gamemode Green/Brown Involves yellow, brown and no add-ons/items. The idea behind this is that (for some killers) brown add-ons often are quite gimmicky or for extra points, while yellow introduces some improvements, but are generally not overpowered. Gamemode Green Involves green add-ons and items. The theory behind this is green generally gives0 comments 22 views last activity
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I'm curious on how the infection will work, but the Plague seems cool to me. Her design is really cool. Corrupt Intervention may help so that you aren't being gen rushed on the opposite side of the map, though (from the sounds of it) it will only be active at the start and the usefulness of a perk that's only active at start is somewhat dubious. We'll have to see, though. Infectious Fright may72 comments 1,113 views last activity
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Hello! I was wondering how you apply color to your posts with the new set up. The old way doesn't seem to be working.23 comments 294 views last activity
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I'm rank 3 right now and I had one lobby with a rank 18 and another one with a rank 12. Has anyone experienced this and is it because no one's on or a glitch with matchmaking?20 comments 332 views last activity
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I had a killer zooming while holding people and I noticed too late and didn't record any proof to go along with the report. How likely are they to look into those cases? It was far faster than anyone using agitation. Can they tell when people are altering something to go faster? @Moderator16 comments 122 views last activity
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Can we change this perk so that it works any time you fast vault, like Dance With Me and Quick and Quiet? Balanced Landing already works any time you fall, so I'm not sure why this perk is reliant on being in a chase. You won't be fast vaulting unless you wanna go fast, right?2 comments 52 views last activity
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It's hard to see through it. Maybe make it easier to see through, like thinner?7 comments 52 views last activity
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When I was a newbie, I thought you ran slower while you were injured. Did anyone else have anything like this when they were just starting playing? c:54 comments 613 views last activity
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What build do you typically use while solo? I've found myself really liking Bond (good information), Iron Will, Dead Hard, and Prove Thyself/Leader (Leader is good for making people heal you faster).18 comments 342 views last activity
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So this isn't entirely my idea. I was talking to a friend and they said this and I may or may not have snowballed off it. I'm not entirely sure. Anyway, my idea for a hatch change is in regards to being the last person alive. Instead of the hatch opening to a free escape or a hatch stand off, what if the hatch turned into something that could open the door if you offered it an item of green or h0 comments 22 views last activity
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Can we change it back to shift instead of any movement? Shift was just fine for canceling actions.11 comments 122 views last activity
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I was wondering if anyone uses this perk often and how well does it usually work for you? I used it for a few games (like five?) and it was good for wasting time, but that was it. The killer wouldn't often plop me on a nearby hook and have to venture further out. I almost wiggled out exactly once, but I think that's 'cause the killer got greedy (trying for the basement) and not because of the pe5 comments 62 views last activity
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I legit want to know why some killer mains compare camping/tunneling to doing gens when a better comparison would be looping as they both involve players and not a player and a generator. Do they think generators can run and therefore be tunneled? Do they think generators are secretly players, too?73 comments 683 views last activity
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because you try to go into the wrong locker. -slow claps-29 comments 262 views last activity
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Hopefully this is clear enough. So, I had an idea recently while discussing something similar with someone on the forums. Like a relationship system or a person rep system where you could see if someone was toxic to you in the past. You would be able to mark people with colors (like red:toxic/mean, green:nice) and it'll have a green or red dot next to their character and for the killer's case,8 comments 72 views last activity
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It feels like most of the survivors I ran into with .TTV in their name were generally pretty bad. Am I the only one who thinks that? Just curious on other people's experiences regarding Twitchies in their game.25 comments 2,372 views last activity
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It's weird when someone with a lot of skill and a lot of hours magically end up never leaving rank 20. I know someone who admitted they cheated to achieve that. Is there any way to detect such things?9 comments 41 views last activity
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I'd like to get a Kate one. I saw a mod with one a while back, but haven't seen or heard anything about it since. When will we get the newer characters?0 comments 11 views last activity
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I think there should be a loot chest of sorts for the killer. Perhaps the add-ons wouldn't be useable in the match, but would be given after match is done if given a "winning" end screen. If preferred, add-ons could also be reworked to have a usage meter and be something activated with E for instance (the dead hard button), that way killers may save them if they would like to. Of course the add-8 comments 81 views last activity
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If you lean survivor, you're included. Just wanna see how many there are since i'm well aware of the killer mains.45 comments 291 views last activity
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I'm just collecting some ideas I deem as good here for discussion. Legion, from what I've seen and heard (I miss my laptop) is a pain to play as and against, so here's some ideas i heard from elsewhere that i'm combining and tweaking. I think this would make him more fun to play and to play against. So, Legion needs normal speed (it doesn't make sense for him to be slow) and his power needs deb0 comments 31 views last activity
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What if Feral Frenzy was always on, but goes on a stun and a cool down for an amount of time if you hit a person with a deep wound already? You would still get told where people are when you hit someone and you still wouldn't see scratch marks. Would this be too OP or really bad? I think it'd make for a different way of playing that could be interesting. Honestly even without a drastic change,16 comments 221 views last activity
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Like rank 8s playing with a rank 20 to get newbie killers. Can anything be done about that? It's hard to get better at killer when all you face is people who think they're good at the game 'cause they bully newbies. I'd honestly be okay if they didn't round it up. Go by the highest rank 'cause they shouldn't expect an easier match when playing with newbie friends. Js.14 comments 401 views last activity
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I'm honestly not sure if this would go against the lore, but I was just thinking what if there was a hex perk that actually didn't affect the survivor until it was broken (creates kind of like a dying light/curse affect). There may be more hesitance towards breaking totems until they know for sure the killer has a hex they want to get rid of. Additionally, they could accidentally break that one r1 comments 21 views last activity
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I would love a lilac shirt for Kate. That would be neat. They could have patterns or be plain, just the color would be cool for her.0 comments 101 views last activity
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Killer brings in a Ward, he or she are free to test and explore a new add-on without the fear of losing it to it being smacked out of their hand and dying before being able to retrieve it (or a "teammate" stealing it). Survivor doesn't have the same benefit if the killer uses Franklin's Demise and it doesn't feel all that fair. What if the perk made survivors unable to use their item for a cer40 comments 661 views last activity