Hex Totem Idea
I'm honestly not sure if this would go against the lore, but I was just thinking what if there was a hex perk that actually didn't affect the survivor until it was broken (creates kind of like a dying light/curse affect). There may be more hesitance towards breaking totems until they know for sure the killer has a hex they want to get rid of. Additionally, they could accidentally break that one rather than the ruin one. What do you guys think?
Comments
This is a really interesting idea! Kind of a Pandora's Box kind of perk, the totem was keeping the evil in!