feffrey
feffrey
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- feffrey
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You might not like to hear this but having a bleed out effect on injured survivors would put a Solo player at a huge disadvantage and put him at the mercy at pure chance
but your idea isn't completely stupid instead of the bleeding out on injured survivors how about a perk that puts survivors in a broken state for 10-20 seconds? while making them heavily bleed with increased grunts of pain.
Another Idea would be players hit with the bleed effect auras are revealed for a brief moment and while bleeding you get small skill check due to blood being in your eye
Why not another perk that decreases your running speed as a survivor while bleeding putting you in a slow limping speed -
are you on PC or console
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On Xbox one you can see the killers name if you check recent players when you join a lobby.
Then you can just dodge -
brutal strength and bamboozled
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because you went to that Gen and back you wasn't camping but proxy camping instead
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you can place more than one trap at a time already? the timer goes pretty fast as well
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The anti camping forum police encouraged it now deal with it.Vietfox said:Yeah, just faced one right now. Pathetic
We tried to make suggestions but they were shot down.
Enjoy a game of camping killers -
there isn't any flashlights in this game
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Reported for attempting to review bomb and attack other threads
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Why would I join a group of losers
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I have none past level 1 except nurse and bubba
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Camping staying in front of or near a Hooked survivor.
I do not mind Proxy Camping killers because at least it gives the hooked survivor a chance to play.
In all Honesty camping the first hooked survivor isn't fair it doesn't even give them a chance to play. In my eyes in no different from being spawned killed in Siege.
Ohh I took 5 steps out of spawn and happened to walk in front of a Billy well GG for me -
When you get sacrificed you turn back into the dark mist like spirit form.
so you're the entity technically -
I understand your pain Gen placements can be kind of Odd and sometimes place too many Gens in one area.
This isn't the killers fault to begin with it is the Dev fault for not putting in a secondary Objective other than Gens.
However this is your teams fault you could of just kept rotating to gens tapping them and moving
hit the greatskill check and keep moving .
or go look for the hidden gen on the other side of the map.
more than 5 Gens spawn in so its not like those were the last 3 -
what am I supposed to do with bloodpoints?
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I laugh at all killers as I loop them into a pallet and as they hit me tea bagging my way out of the exit lol
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why should you get a free handout
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They're reworking DS because they caved into whinny bad killer mains who wants nothing but a free handout. they suck at every game they play.
they aren't smart enough to counter one simple perk -
another entitled killer thread lol
what a waste of server space -
the golden toolboxes does Gens less than 10 seconds the lore is that the Entity has two halfs . one made a golden toolbox to help survivors but the evil half took it
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It takes you 7 seconds to figure out the game is lagging? and that you aren't moving?Lowbei said:
to know the second a killer lagswitches, rather than finding out 7seconds later when youre on the floor.DeadByFlashlight said:What benefit would such a ping indicator be?
The only thing it cuold cause are even more ragequits
how would it cause more ragequits?
You must be a certain kind of special -
you didn't do any work what makes you think you should pip for doing no work
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Great Idea makes it easy for me to just tell my SWF where all his belongings are and where he is at and doing
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I just use maps that track belongings
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fixing a Gen in two minutes seems pretty smartMikey11268 said:Does the entity reset the memories of the survivors after every trial? That could explain why they never remember how to fix a gen after Countless times doing it. Or why they still have not become desensitized to the killers and the pain inflicted on them. -
he is the community troll just report himiTz_KilLaZ_x said:
No... I just want an answer to when it is projected to come. That’s not saltiness. I just joined this forum and I already can tell you’re annoying af lol.Lowbei said:
so you are just salty that the other 3rd party system got it before yours. gotcha.iTz_KilLaZ_x said:
PS4 is a 3rd party system and already has it... great logic you haveLowbei said:
because pc is the primary system and you will have to wait until the 3rd party systems get the update, cuz logic.iTz_KilLaZ_x said:
No... why would it be a joke? I just want to know why it’s not on Xbox tooLowbei said:
... is this a joke thread?iTz_KilLaZ_x said:I noticed it’s on PS4 and PC but haven’t seen anything about it coming to Xbox? I tried finding info about when or if it’s coming but couldn’t find anything. Anyone know?
Thanks
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for chases and possibly loopingVisionmaker said:They do this already for chases. Do you mean for when survivors flood the killer with sound notifications?
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lol You tunnel and camp and still let one escape gee you're as he said......xxaggieboyxx said:
Some loser on my profile on steam keeps calling it an inferior tactic but it worked and snagged me 3 kills and the last one made it out the hatch only because I had mercy on him early game when I could have killed himClogWench said:And people act like neither is ever an actual tactic. Camping usually does more harm than good but occasionally it's useful. Tunneling is useful for getting someone out early. You're not wasting time standing around waiting like camping and you're also not wasting time getting looped by a healthy survivor. -
no it isn't. The obj of the game is to sacrifice all 4 survivors not just 1 and call it quits.DarkWo1f997 said:
The devs have stated multiple times in streams that camping is a part of the game. It’s built in, intentionally.Gorvak said:Something like "If a killer stays within x meters of the hooked survivor for x amount of time, other survivors gains x% in their repair, heal, sabotage actions, reseting the time to trigger this after x sec" or "if a killer stays for x time within x range of the survivor, the sacrifice will be worth half points, reseting the time to trigger this after x sec (then the bloodpoints of hooking, summoning and sacrificing will be only added after the sacrifice happens or the survivor is unhooked (by itself or others) and add a buff for survivors sacrificed outside of the x range, making the buffed risky sacrifice awarding more points than now and the safe sacrifice awarding less)."
The point of this is because the ridiculous killer who does it, specially in the first hooking, destroys the game for everyone. The ones that are safe doing gens, dont get so many points, the survivor hooked, gets basically nothing and even the ######### killer gets almost nothing, but he still manages to recover, depending on the speed of other survivors.
The killer who does it, mostly in the beginning, spoils the game. Makes it a true loss for everyone, not because the survivor will die, but because no one will get enough points, so a solution should be devised to avoid this behaviour the most and those are my ideas.
P.S: The killer losing time meanwhile the other survivors fix the gens is not punishment enough for this ######### behaviour.
That's just like you playing Siege and getting 1 kill then calling it quits on playing the Obj -
It is a strategy just like face camping
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Except by xbox standards it is bannable if not high restricted you will be penalized for doing soFrenziedRoach said:Your fun is not the killer's concern.
There will never be punishment for camping as the devs have said repeatedly it's allowed.
Nothing to see here
/thread
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long live this thread
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he is just a forum troll he was recently let off suspension but just report him like I did and move on.xxaggieboyxx said:
What crawled up your butt? Where else would this go? It is dead by daylight related. I see you on other threads just being mean for no reasonLowbei said:
no, not only is the pig not thicc, but her name is amanda.DarkWo1f997 said:
You realize I’m talking about pig, right? Please tell me no one can be that dumb??Lowbei said:
dont get salty with me because you dont understand what the forum is for.DarkWo1f997 said:
In general discussion. You are quite the special one, aren’t you?Lowbei said:reported for spam
Reported for having a Myers profile pic and your name beginning with that fat “L”.
we discuss the game, not whichever streamer you have a crush on.
dont make a followup thread about what kind of cheese you like. we dont care.
also, if you continue insulting people, you will have to leave.
welcome to dead by daylight
he will most likely go harass another member -
its a pro strategy
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My weirdest encounter was when I saw a killer not camping .
Blew my mind -
You should stand by your sin.
You've made this thread now you have to stick with it.
We all know the problem with this game is camping if they dealt with that it would exlimate all the toxic behaviour in the game -
the Doctor didn't get a gifthartt1245 said:The Doctor
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She is a bit deformed and mangled she was one of the only killers to of been tortured before death. he right arm and leg was eaten the muscles wasn't repaired so she limps and only moves one arm aswell
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The Entity prefers the Wraith sense that killer was given a gift from the entity
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Actually there are two Entities if you think about it powerbats said:
The survivors have a bond with a Enitity but it doesn't make sense to have a bond with the thing that going to kill you.There's probably 2 entity's so to speak and the latest post on their Instagram that featured what looked like Honey and nectar was interesting. One of the theories out there was that the good entity so to speak was an angel of some kind.
So this Entity gives you perks to avoid the killer.
The entity may be twins -
They could also not know each other
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they do not want to see a better game or they'd address camping
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how is camping legit? how is it fun or fair to garrantuee a DePip to a survivor while you safety pip for bad gameplayLowbei said:both strats are legit. may as well make threads about sprinting or vaulting -
To best answer your question. The struggle speed is the intentional speed you started tapping struggle.
If you started struggling and tapped it at a fast rate you have to keep that rate.
if you started at a slow rate you have to keep that rate
Next time you play start with a fast struggle speed the slow down to see if you get sacrificed or not -
hide in a locker
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here I don't want to type it again.
https://forum.deadbydaylight.com/en/discussion/22209/this-game-sales-would-be-better-if-they-addressed-camping#latest
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here I don't want to type this again
https://forum.deadbydaylight.com/en/discussion/22209/this-game-sales-would-be-better-if-they-addressed-camping#latest
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ignore these players...Rosella said:Hi, I am a new player ,just bought a psn cd keys from gvgmall and played the game yesterday . I like this game but got so tired of the toxic community in that game. I played a few round yesterday and just thought the game would be a lot more fun playing with friends. I'm hoping you all would give me some tips on how to play, what to do, maybe adding me so we can play together. I played as Jason today and got one kill followed by one which was kinda #########. I was wondering if this is common.Any tips would be much appreciated. Hope to see some nice people in game, thanks!
Yes play SWF for the most fun and use team speed perks to decrease the Gen repair time.
Clear out all Totems even dull.
Some killers are so bad that they run NOED it downs you in one hit -
Dreamond is a troll you'll never see eye to eye with the bridge dwellerNickenzie said:
That's why I want built-in voice comms in Dead by Daylight. It solve your problem instantly because survivors will now be able to work together and have a fair chance to overwhelm the power role.Kilmeran said:@Nickenzie said: Survivors won't be weak if they work together, that's the point of a asymmetrical game. Survivors need to work together to overwhelm the killer, that's called teamwork and that's how a survivor should be able to have a fair chance against a killer including nurse. When you see high nurse gameplay, you'll see survivors getting absolutely destroyed because survivors aren't used to working together which was how the game was designed. Survivors are so used to being as strong as the killer that when they face a nurse that requires them to work together, the survivor team falls apart because they aren't used to working together. The power role will overwhelm the minior roles because again, teamwork is necessary to overwhelm the power role. No teamwork, you'll lose. Period.
And now I'll reply to the actual topic at hand. I'll be blunt. Not no, but hell no.
Have you ever played a heavy teamwork reliant game? I have. I spent 2+ years in Overwatch since launch, and time in Paladins, as well. And let me tell you: Unless you have a stack of friends that can queue up with you and make a full-team, or you're an Esport team that regularly plays and practices together, a heavy teamwork game absolutely will not work once it includes a team of random players queuing on their own.
It simply falls apart. Even with Voice Chat in those other games (Overwatch and Paladins) it doesn't work because a majority of the time, random people don't want to talk and coordinate with random people. And then you get the toxicity of those who expect you to play their way, their tactics, and running the Perks (or hero for the role in those games) of their preference. Or all holy hell breaks loose in the match. Especially when a single bad teammate can cost you the entire match.
What you propose always looks great on paper, but never plays out when random teams are involved.